mirror of https://github.com/tuyoogame/YooAsset
parent
506612527d
commit
a4ffa580b7
|
@ -1,67 +0,0 @@
|
|||
using System.Collections.Generic;
|
||||
using UnityEditor.Build.Content;
|
||||
using UnityEngine.U2D;
|
||||
using UnityEditor.Build.Pipeline.Injector;
|
||||
using UnityEditor.Build.Pipeline.Interfaces;
|
||||
using UnityEngine;
|
||||
|
||||
namespace UnityEditor.Build.Pipeline.Tasks
|
||||
{
|
||||
/// <summary>
|
||||
/// Ref https://zhuanlan.zhihu.com/p/586918159
|
||||
/// </summary>
|
||||
public class RemoveSpriteAtlasRedundancy : IBuildTask
|
||||
{
|
||||
public int Version => 1;
|
||||
|
||||
[InjectContext]
|
||||
IBundleWriteData writeDataParam;
|
||||
|
||||
public ReturnCode Run()
|
||||
{
|
||||
#if UNITY_2020_3_OR_NEWER
|
||||
BundleWriteData writeData = (BundleWriteData)writeDataParam;
|
||||
|
||||
// 图集引用的精灵图片集合
|
||||
HashSet<GUID> spriteGuids = new HashSet<GUID>();
|
||||
foreach (var pair in writeData.FileToObjects)
|
||||
{
|
||||
foreach (ObjectIdentifier objectIdentifier in pair.Value)
|
||||
{
|
||||
var assetPath = AssetDatabase.GUIDToAssetPath(objectIdentifier.guid);
|
||||
var assetType = AssetDatabase.GetMainAssetTypeAtPath(assetPath);
|
||||
if (assetType == typeof(SpriteAtlas))
|
||||
{
|
||||
var spritePaths = AssetDatabase.GetDependencies(assetPath, false);
|
||||
foreach (string spritePath in spritePaths)
|
||||
{
|
||||
GUID spriteGuild = AssetDatabase.GUIDFromAssetPath(spritePath);
|
||||
spriteGuids.Add(spriteGuild);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// 移除图集引用的精力图片对象
|
||||
foreach (var pair in writeData.FileToObjects)
|
||||
{
|
||||
List<ObjectIdentifier> objectIdentifiers = pair.Value;
|
||||
for (int i = objectIdentifiers.Count - 1; i >= 0; i--)
|
||||
{
|
||||
ObjectIdentifier objectIdentifier = objectIdentifiers[i];
|
||||
if (spriteGuids.Contains(objectIdentifier.guid))
|
||||
{
|
||||
if (objectIdentifier.localIdentifierInFile == 2800000)
|
||||
{
|
||||
// 删除图集散图的冗余纹理
|
||||
objectIdentifiers.RemoveAt(i);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
return ReturnCode.Success;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,11 +0,0 @@
|
|||
fileFormatVersion: 2
|
||||
guid: f01d5c82be95c8f4b93aeefc0454ae5c
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -33,7 +33,6 @@ namespace UnityEditor.Build.Pipeline.Tasks
|
|||
|
||||
// Packing
|
||||
buildTasks.Add(new GenerateBundlePacking());
|
||||
buildTasks.Add(new RemoveSpriteAtlasRedundancy()); // Fix for SpriteAtlas Redundancy
|
||||
buildTasks.Add(new UpdateBundleObjectLayout());
|
||||
buildTasks.Add(new GenerateBundleCommands());
|
||||
buildTasks.Add(new GenerateSubAssetPathMaps());
|
||||
|
|
Loading…
Reference in New Issue