mirror of https://github.com/tuyoogame/YooAsset
Update runtime logic
parent
c8d3f6efed
commit
a4c8fb6e1b
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@ -11,7 +11,7 @@ namespace YooAsset
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/// </summary>
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internal abstract class PatchCacheVerifier
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{
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public abstract bool InitVerifier(PatchManifest appPatchManifest, PatchManifest localPatchManifest, bool weaklyUpdate);
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public abstract bool InitVerifier(HostPlayModeImpl impl, bool weaklyUpdate);
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public abstract bool UpdateVerifier();
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public abstract float GetVerifierProgress();
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@ -42,22 +42,18 @@ namespace YooAsset
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private int _verifyMaxNum;
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private int _verifyTotalCount;
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public override bool InitVerifier(PatchManifest appPatchManifest, PatchManifest localPatchManifest, bool weaklyUpdate)
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public override bool InitVerifier(HostPlayModeImpl impl, bool weaklyUpdate)
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{
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// 遍历所有文件然后验证并缓存合法文件
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foreach (var patchBundle in localPatchManifest.BundleList)
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foreach (var patchBundle in impl.LocalPatchManifest.BundleList)
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{
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// 忽略缓存文件
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if (CacheSystem.IsCached(patchBundle))
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continue;
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// 忽略APP资源
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// 注意:如果是APP资源并且哈希值相同,则不需要下载
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if (appPatchManifest.TryGetPatchBundle(patchBundle.BundleName, out PatchBundle appPatchBundle))
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{
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if (appPatchBundle.IsBuildin && appPatchBundle.Equals(patchBundle))
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if (impl.IsBuildinPatchBundle(patchBundle))
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continue;
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}
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// 注意:在弱联网模式下,我们需要验证指定资源版本的所有资源完整性
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if (weaklyUpdate)
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@ -167,22 +163,18 @@ namespace YooAsset
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private int _verifyMaxNum;
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private int _verifyTotalCount;
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public override bool InitVerifier(PatchManifest appPatchManifest, PatchManifest localPatchManifest, bool weaklyUpdate)
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public override bool InitVerifier(HostPlayModeImpl impl, bool weaklyUpdate)
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{
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// 遍历所有文件然后验证并缓存合法文件
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foreach (var patchBundle in localPatchManifest.BundleList)
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foreach (var patchBundle in impl.LocalPatchManifest.BundleList)
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{
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// 忽略缓存文件
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if (CacheSystem.IsCached(patchBundle))
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continue;
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// 忽略APP资源
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// 注意:如果是APP资源并且哈希值相同,则不需要下载
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if (appPatchManifest.TryGetPatchBundle(patchBundle.BundleName, out PatchBundle appPatchBundle))
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{
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if (appPatchBundle.IsBuildin && appPatchBundle.Equals(patchBundle))
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if (impl.IsBuildinPatchBundle(patchBundle))
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continue;
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}
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// 注意:在弱联网模式下,我们需要验证指定资源版本的所有资源完整性
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if (weaklyUpdate)
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@ -134,75 +134,15 @@ namespace YooAsset
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/// </summary>
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internal sealed class HostPlayModeInitializationOperation : InitializationOperation
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{
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private enum ESteps
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internal HostPlayModeInitializationOperation()
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{
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None,
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LoadManifest,
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CopyManifest,
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Done,
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}
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private readonly HostPlayModeImpl _impl;
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private readonly string _buildinPackageName;
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private AppManifestLoader _appManifestLoader;
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private AppManifestCopyer _appManifestCopyer;
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private ESteps _steps = ESteps.None;
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internal HostPlayModeInitializationOperation(HostPlayModeImpl impl, string buildinPackageName)
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{
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_impl = impl;
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_buildinPackageName = buildinPackageName;
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_appManifestLoader = new AppManifestLoader(buildinPackageName);
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}
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internal override void Start()
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{
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_steps = ESteps.LoadManifest;
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Status = EOperationStatus.Succeed;
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}
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internal override void Update()
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{
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if (_steps == ESteps.None || _steps == ESteps.Done)
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return;
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if (_steps == ESteps.LoadManifest)
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{
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_appManifestLoader.Update();
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Progress = _appManifestLoader.Progress();
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if (_appManifestLoader.IsDone() == false)
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return;
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if (_appManifestLoader.Result == null)
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{
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_steps = ESteps.Done;
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Status = EOperationStatus.Failed;
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Error = _appManifestLoader.Error;
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}
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else
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{
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_impl.SetAppPatchManifest(_appManifestLoader.Result);
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_impl.SetLocalPatchManifest(_appManifestLoader.Result);
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_appManifestCopyer = new AppManifestCopyer(_buildinPackageName, _appManifestLoader.BuildinPackageCRC);
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_steps = ESteps.CopyManifest;
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}
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}
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if (_steps == ESteps.CopyManifest)
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{
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_appManifestCopyer.Update();
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if (_appManifestCopyer.IsDone() == false)
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return;
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if (_appManifestCopyer.Result == false)
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{
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_steps = ESteps.Done;
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Status = EOperationStatus.Failed;
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Error = _appManifestCopyer.Error;
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}
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else
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{
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_steps = ESteps.Done;
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Status = EOperationStatus.Succeed;
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}
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}
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}
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}
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@ -154,7 +154,7 @@ namespace YooAsset
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if (_steps == ESteps.InitVerifyingCache)
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{
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_patchCacheVerifier.InitVerifier(_impl.AppPatchManifest, _impl.LocalPatchManifest, false);
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_patchCacheVerifier.InitVerifier(_impl, false);
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_verifyTime = UnityEngine.Time.realtimeSinceStartup;
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_steps = ESteps.UpdateVerifyingCache;
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}
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@ -286,7 +286,7 @@ namespace YooAsset
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if (_steps == ESteps.InitVerifyingCache)
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{
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if (_patchCacheVerifier.InitVerifier(_impl.AppPatchManifest, _impl.LocalPatchManifest, true))
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if (_patchCacheVerifier.InitVerifier(_impl, true))
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{
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_verifyTime = UnityEngine.Time.realtimeSinceStartup;
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_steps = ESteps.UpdateVerifyingCache;
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@ -205,12 +205,8 @@ namespace YooAsset
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continue;
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// 忽略APP资源
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// 注意:如果是APP资源并且哈希值相同,则不需要下载
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if (_impl.AppPatchManifest.TryGetPatchBundle(patchBundle.BundleName, out PatchBundle appPatchBundle))
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{
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if (appPatchBundle.IsBuildin && appPatchBundle.Equals(patchBundle))
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if (_impl.IsBuildinPatchBundle(patchBundle))
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continue;
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}
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downloadList.Add(patchBundle);
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}
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@ -38,21 +38,16 @@ namespace YooAsset
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public int Flags;
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/// <summary>
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/// 是否为加密文件
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/// </summary>
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public bool IsEncrypted { private set; get; }
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/// <summary>
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/// 是否为内置文件
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/// </summary>
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public bool IsBuildin { private set; get; }
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/// <summary>
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/// 是否为原生文件
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/// </summary>
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public bool IsRawFile { private set; get; }
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/// <summary>
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/// 是否为加密文件
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/// </summary>
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public bool IsEncrypted { private set; get; }
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/// <summary>
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/// 文件名称
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/// </summary>
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@ -104,16 +99,14 @@ namespace YooAsset
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/// <summary>
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/// 设置Flags
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/// </summary>
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public void SetFlagsValue(bool isEncrypted, bool isBuildin, bool isRawFile)
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public void SetFlagsValue(bool isRawFile, bool isEncrypted)
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{
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IsEncrypted = isEncrypted;
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IsBuildin = isBuildin;
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IsRawFile = isRawFile;
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IsEncrypted = isEncrypted;
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BitMask32 mask = new BitMask32(0);
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if (isEncrypted) mask.Open(0);
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if (isBuildin) mask.Open(1);
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if (isRawFile) mask.Open(2);
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if (isRawFile) mask.Open(0);
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if (isEncrypted) mask.Open(1);
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Flags = mask;
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}
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@ -123,9 +116,8 @@ namespace YooAsset
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public void ParseFlagsValue()
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{
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BitMask32 value = Flags;
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IsEncrypted = value.Test(0);
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IsBuildin = value.Test(1);
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IsRawFile = value.Test(2);
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IsRawFile = value.Test(0);
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IsEncrypted = value.Test(1);
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}
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/// <summary>
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@ -179,11 +171,11 @@ namespace YooAsset
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}
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/// <summary>
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/// 是否为纯内置资源(不带任何Tag的资源)
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/// 是否包含任意Tags
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/// </summary>
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public bool IsPureBuildin()
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public bool HasAnyTags()
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{
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if (Tags == null || Tags.Length == 0)
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if (Tags != null && Tags.Length > 0)
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return true;
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else
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return false;
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@ -32,11 +32,6 @@ namespace YooAsset
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/// </summary>
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public string PackageName;
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/// <summary>
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/// 内置资源的标签列表(首包资源)
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/// </summary>
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public string BuildinTags;
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/// <summary>
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/// 资源列表(主动收集的资源列表)
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/// </summary>
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@ -8,24 +8,25 @@ namespace YooAsset
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internal class HostPlayModeImpl : IBundleServices
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{
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// 补丁清单
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internal PatchManifest AppPatchManifest { private set; get; }
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internal PatchManifest LocalPatchManifest { private set; get; }
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// 参数相关
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private bool _locationToLower;
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private string _defaultHostServer;
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private string _fallbackHostServer;
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private IQueryServices _queryServices;
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/// <summary>
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/// 异步初始化
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/// </summary>
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public InitializationOperation InitializeAsync(bool locationToLower, string buildinPackageName, string defaultHostServer, string fallbackHostServer)
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public InitializationOperation InitializeAsync(bool locationToLower, string defaultHostServer, string fallbackHostServer, IQueryServices queryServices)
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{
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_locationToLower = locationToLower;
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_defaultHostServer = defaultHostServer;
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_fallbackHostServer = fallbackHostServer;
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_queryServices = queryServices;
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var operation = new HostPlayModeInitializationOperation(this, buildinPackageName);
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var operation = new HostPlayModeInitializationOperation();
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OperationSystem.StartOperation(operation);
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return operation;
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}
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@ -118,12 +119,8 @@ namespace YooAsset
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continue;
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// 忽略APP资源
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// 注意:如果是APP资源并且哈希值相同,则不需要下载
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if (AppPatchManifest.TryGetPatchBundle(patchBundle.BundleName, out PatchBundle appPatchBundle))
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{
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if (appPatchBundle.IsBuildin && appPatchBundle.Equals(patchBundle))
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if (IsBuildinPatchBundle(patchBundle))
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continue;
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}
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downloadList.Add(patchBundle);
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}
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@ -150,17 +147,11 @@ namespace YooAsset
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continue;
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// 忽略APP资源
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// 注意:如果是APP资源并且哈希值相同,则不需要下载
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if (AppPatchManifest.TryGetPatchBundle(patchBundle.BundleName, out PatchBundle appPatchBundle))
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{
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if (appPatchBundle.IsBuildin && appPatchBundle.Equals(patchBundle))
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if (IsBuildinPatchBundle(patchBundle))
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continue;
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}
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// 如果是纯内置资源,则统一下载
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// 注意:可能是新增的或者变化的内置资源
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// 注意:可能是由热更资源转换的内置资源
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if (patchBundle.IsPureBuildin())
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// 如果未带任何标记,则统一下载
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if (patchBundle.HasAnyTags() == false)
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{
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downloadList.Add(patchBundle);
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}
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@ -220,12 +211,8 @@ namespace YooAsset
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continue;
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// 忽略APP资源
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// 注意:如果是APP资源并且哈希值相同,则不需要下载
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if (AppPatchManifest.TryGetPatchBundle(patchBundle.BundleName, out PatchBundle appPatchBundle))
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{
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if (appPatchBundle.IsBuildin && appPatchBundle.Equals(patchBundle))
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if (IsBuildinPatchBundle(patchBundle))
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continue;
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}
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downloadList.Add(patchBundle);
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}
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@ -245,22 +232,21 @@ namespace YooAsset
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private List<BundleInfo> GetUnpackListByTags(string[] tags)
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{
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List<PatchBundle> downloadList = new List<PatchBundle>(1000);
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foreach (var patchBundle in AppPatchManifest.BundleList)
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foreach (var patchBundle in LocalPatchManifest.BundleList)
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{
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// 如果不是内置资源
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if (patchBundle.IsBuildin == false)
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continue;
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// 忽略缓存文件
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if (CacheSystem.IsCached(patchBundle))
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continue;
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// 查询DLC资源
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if (IsBuildinPatchBundle(patchBundle))
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{
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if (patchBundle.HasTag(tags))
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{
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downloadList.Add(patchBundle);
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}
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}
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}
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return PatchHelper.ConvertToUnpackList(downloadList);
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}
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@ -277,18 +263,17 @@ namespace YooAsset
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private List<BundleInfo> GetUnpackListByAll()
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{
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List<PatchBundle> downloadList = new List<PatchBundle>(1000);
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foreach (var patchBundle in AppPatchManifest.BundleList)
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foreach (var patchBundle in LocalPatchManifest.BundleList)
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{
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// 如果不是内置资源
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if (patchBundle.IsBuildin == false)
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continue;
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// 忽略缓存文件
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if (CacheSystem.IsCached(patchBundle))
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continue;
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if (IsBuildinPatchBundle(patchBundle))
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{
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downloadList.Add(patchBundle);
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}
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}
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return PatchHelper.ConvertToUnpackList(downloadList);
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}
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@ -322,16 +307,15 @@ namespace YooAsset
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return bundleInfo;
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}
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// 设置资源清单
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internal void SetAppPatchManifest(PatchManifest patchManifest)
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{
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AppPatchManifest = patchManifest;
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}
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internal void SetLocalPatchManifest(PatchManifest patchManifest)
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{
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LocalPatchManifest = patchManifest;
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LocalPatchManifest.InitAssetPathMapping(_locationToLower);
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}
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internal bool IsBuildinPatchBundle(PatchBundle patchBundle)
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{
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return _queryServices.QueryStreamingAssets(patchBundle.FileName);
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}
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#region IBundleServices接口
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private BundleInfo CreateBundleInfo(PatchBundle patchBundle)
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@ -347,14 +331,11 @@ namespace YooAsset
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}
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// 查询APP资源
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if (AppPatchManifest.TryGetPatchBundle(patchBundle.BundleName, out PatchBundle appPatchBundle))
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if (IsBuildinPatchBundle(patchBundle))
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{
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if (appPatchBundle.IsBuildin && appPatchBundle.Equals(patchBundle))
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{
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BundleInfo bundleInfo = new BundleInfo(appPatchBundle, BundleInfo.ELoadMode.LoadFromStreaming);
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BundleInfo bundleInfo = new BundleInfo(patchBundle, BundleInfo.ELoadMode.LoadFromStreaming);
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return bundleInfo;
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}
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}
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// 从服务端下载
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return ConvertToDownloadInfo(patchBundle);
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@ -0,0 +1,11 @@
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namespace YooAsset
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{
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public interface IQueryServices
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{
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/// <summary>
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/// 查询内置资源
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/// </summary>
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bool QueryStreamingAssets(string fileName);
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}
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}
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@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 71b4ac2c7d7f15b40a457f355d535f33
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -40,11 +40,6 @@ namespace YooAsset
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/// </summary>
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public bool LocationToLower = false;
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/// <summary>
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/// 内置的资源包裹名称
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/// </summary>
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public string BuildinPackageName = string.Empty;
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/// <summary>
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/// 资源定位服务接口
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/// </summary>
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@ -83,6 +78,10 @@ namespace YooAsset
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/// </summary>
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public class OfflinePlayModeParameters : InitializeParameters
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{
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/// <summary>
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/// 内置的资源包裹名称
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/// </summary>
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public string BuildinPackageName = string.Empty;
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}
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/// <summary>
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@ -100,11 +99,6 @@ namespace YooAsset
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/// </summary>
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public string FallbackHostServer;
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/// <summary>
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/// 当缓存池被污染的时候清理缓存池
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/// </summary>
|
||||
public bool ClearCacheWhenDirty = false;
|
||||
|
||||
#if UNITY_WEBGL
|
||||
/// <summary>
|
||||
/// WEBGL模式不支持多线程下载
|
||||
|
@ -121,6 +115,11 @@ namespace YooAsset
|
|||
/// 下载文件校验等级
|
||||
/// </summary>
|
||||
public EVerifyLevel VerifyLevel = EVerifyLevel.High;
|
||||
|
||||
/// <summary>
|
||||
/// 查询服务类
|
||||
/// </summary>
|
||||
public IQueryServices QueryServices = null;
|
||||
}
|
||||
|
||||
|
||||
|
@ -151,36 +150,45 @@ namespace YooAsset
|
|||
if (parameters == null)
|
||||
throw new Exception($"YooAsset create parameters is null.");
|
||||
|
||||
if (string.IsNullOrEmpty(parameters.BuildinPackageName))
|
||||
throw new Exception($"{nameof(parameters.BuildinPackageName)} is empty.");
|
||||
|
||||
if (parameters.LocationServices == null)
|
||||
throw new Exception($"{nameof(IBundleServices)} is null.");
|
||||
|
||||
#if !UNITY_EDITOR
|
||||
if (parameters is EditorSimulateModeParameters)
|
||||
throw new Exception($"Editor simulate mode only support unity editor.");
|
||||
#endif
|
||||
|
||||
_locationServices = parameters.LocationServices;
|
||||
|
||||
// 创建驱动器
|
||||
if (_isInitialize == false)
|
||||
{
|
||||
_isInitialize = true;
|
||||
UnityEngine.GameObject driverGo = new UnityEngine.GameObject("[YooAsset]");
|
||||
driverGo.AddComponent<YooAssetDriver>();
|
||||
UnityEngine.Object.DontDestroyOnLoad(driverGo);
|
||||
|
||||
#if DEBUG
|
||||
driverGo.AddComponent<RemoteDebuggerInRuntime>();
|
||||
#endif
|
||||
}
|
||||
// 鉴定运行模式
|
||||
if (parameters is EditorSimulateModeParameters)
|
||||
_playMode = EPlayMode.EditorSimulateMode;
|
||||
else if (parameters is OfflinePlayModeParameters)
|
||||
_playMode = EPlayMode.OfflinePlayMode;
|
||||
else if (parameters is HostPlayModeParameters)
|
||||
_playMode = EPlayMode.HostPlayMode;
|
||||
else
|
||||
throw new NotImplementedException();
|
||||
|
||||
if (parameters.LocationServices == null)
|
||||
throw new Exception($"{nameof(IBundleServices)} is null.");
|
||||
|
||||
if (_playMode == EPlayMode.OfflinePlayMode)
|
||||
{
|
||||
var playModeParameters = parameters as OfflinePlayModeParameters;
|
||||
if (string.IsNullOrEmpty(playModeParameters.BuildinPackageName))
|
||||
throw new Exception($"{nameof(playModeParameters.BuildinPackageName)} is empty.");
|
||||
}
|
||||
|
||||
if (_playMode == EPlayMode.HostPlayMode)
|
||||
{
|
||||
var playModeParameters = parameters as HostPlayModeParameters;
|
||||
if (playModeParameters.QueryServices == null)
|
||||
throw new Exception($"{nameof(IQueryServices)} is null.");
|
||||
}
|
||||
|
||||
if (_isInitialize)
|
||||
{
|
||||
throw new Exception("YooAsset is initialized yet.");
|
||||
}
|
||||
|
||||
_locationServices = parameters.LocationServices;
|
||||
|
||||
// 检测参数范围
|
||||
if (parameters.AssetLoadingMaxNumber < 1)
|
||||
{
|
||||
|
@ -193,17 +201,20 @@ namespace YooAsset
|
|||
YooLogger.Warning($"{nameof(parameters.OperationSystemMaxTimeSlice)} minimum value is 30 milliseconds");
|
||||
}
|
||||
|
||||
// 鉴定运行模式
|
||||
if (parameters is EditorSimulateModeParameters)
|
||||
_playMode = EPlayMode.EditorSimulateMode;
|
||||
else if (parameters is OfflinePlayModeParameters)
|
||||
_playMode = EPlayMode.OfflinePlayMode;
|
||||
else if (parameters is HostPlayModeParameters)
|
||||
_playMode = EPlayMode.HostPlayMode;
|
||||
else
|
||||
throw new NotImplementedException();
|
||||
// 创建驱动器
|
||||
if (_isInitialize == false)
|
||||
{
|
||||
_isInitialize = true;
|
||||
UnityEngine.GameObject driverGo = new UnityEngine.GameObject("[YooAsset]");
|
||||
driverGo.AddComponent<YooAssetDriver>();
|
||||
UnityEngine.Object.DontDestroyOnLoad(driverGo);
|
||||
|
||||
// 初始化异步操作系统
|
||||
#if DEBUG
|
||||
driverGo.AddComponent<RemoteDebuggerInRuntime>();
|
||||
#endif
|
||||
}
|
||||
|
||||
// 初始化异步系统
|
||||
OperationSystem.Initialize(parameters.OperationSystemMaxTimeSlice);
|
||||
|
||||
// 初始化下载系统
|
||||
|
@ -226,29 +237,32 @@ namespace YooAsset
|
|||
_editorSimulateModeImpl = new EditorSimulateModeImpl();
|
||||
_bundleServices = _editorSimulateModeImpl;
|
||||
AssetSystem.Initialize(true, parameters.AssetLoadingMaxNumber, parameters.DecryptionServices, _bundleServices);
|
||||
var editorSimulateModeParameters = parameters as EditorSimulateModeParameters;
|
||||
var simulateModeParameters = parameters as EditorSimulateModeParameters;
|
||||
initializeOperation = _editorSimulateModeImpl.InitializeAsync(
|
||||
editorSimulateModeParameters.LocationToLower,
|
||||
editorSimulateModeParameters.SimulatePatchManifestPath);
|
||||
simulateModeParameters.LocationToLower,
|
||||
simulateModeParameters.SimulatePatchManifestPath);
|
||||
}
|
||||
else if (_playMode == EPlayMode.OfflinePlayMode)
|
||||
{
|
||||
_offlinePlayModeImpl = new OfflinePlayModeImpl();
|
||||
_bundleServices = _offlinePlayModeImpl;
|
||||
AssetSystem.Initialize(false, parameters.AssetLoadingMaxNumber, parameters.DecryptionServices, _bundleServices);
|
||||
initializeOperation = _offlinePlayModeImpl.InitializeAsync(parameters.LocationToLower, parameters.BuildinPackageName);
|
||||
var playModeParameters = parameters as OfflinePlayModeParameters;
|
||||
initializeOperation = _offlinePlayModeImpl.InitializeAsync(
|
||||
playModeParameters.LocationToLower,
|
||||
playModeParameters.BuildinPackageName);
|
||||
}
|
||||
else if (_playMode == EPlayMode.HostPlayMode)
|
||||
{
|
||||
_hostPlayModeImpl = new HostPlayModeImpl();
|
||||
_bundleServices = _hostPlayModeImpl;
|
||||
AssetSystem.Initialize(false, parameters.AssetLoadingMaxNumber, parameters.DecryptionServices, _bundleServices);
|
||||
var hostPlayModeParameters = parameters as HostPlayModeParameters;
|
||||
var playModeParameters = parameters as HostPlayModeParameters;
|
||||
initializeOperation = _hostPlayModeImpl.InitializeAsync(
|
||||
hostPlayModeParameters.LocationToLower,
|
||||
hostPlayModeParameters.BuildinPackageName,
|
||||
hostPlayModeParameters.DefaultHostServer,
|
||||
hostPlayModeParameters.FallbackHostServer);
|
||||
playModeParameters.LocationToLower,
|
||||
playModeParameters.DefaultHostServer,
|
||||
playModeParameters.FallbackHostServer,
|
||||
playModeParameters.QueryServices);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
|
Loading…
Reference in New Issue