mirror of https://github.com/tuyoogame/YooAsset
parent
37a663e0e1
commit
a02b3fbf6e
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@ -2,14 +2,17 @@
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using System.Collections.Generic;
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using UnityEngine;
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using YooAsset;
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using StarkSDKSpace;
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using TTSDK;
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using System.Linq;
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using WeChatWASM;
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using System;
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public static class ByteGameFileSystemCreater
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{
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public static FileSystemParameters CreateByteGameFileSystemParameters(IRemoteServices remoteServices)
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public static FileSystemParameters CreateByteGameFileSystemParameters(IRemoteServices remoteServices, string packageRoot)
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{
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string fileSystemClass = $"{nameof(ByteGameFileSystem)},YooAsset.RuntimeExtension";
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var fileSystemParams = new FileSystemParameters(fileSystemClass, null);
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var fileSystemParams = new FileSystemParameters(fileSystemClass, packageRoot);
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fileSystemParams.AddParameter("REMOTE_SERVICES", remoteServices);
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return fileSystemParams;
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}
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@ -51,8 +54,10 @@ internal class ByteGameFileSystem : IFileSystem
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}
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}
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private readonly HashSet<string> _recorders = new HashSet<string>();
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private readonly Dictionary<string, string> _cacheFilePaths = new Dictionary<string, string>(10000);
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private StarkFileSystemManager _fileSystemManager;
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private TTFileSystemManager _fileSystemMgr;
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private string _ttCacheRoot = string.Empty;
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/// <summary>
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/// 包裹名称
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@ -66,7 +71,7 @@ internal class ByteGameFileSystem : IFileSystem
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{
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get
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{
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return string.Empty;
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return _ttCacheRoot;
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}
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}
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@ -77,7 +82,7 @@ internal class ByteGameFileSystem : IFileSystem
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{
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get
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{
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return 0;
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return _recorders.Count;
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}
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}
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@ -155,6 +160,12 @@ internal class ByteGameFileSystem : IFileSystem
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public virtual void OnCreate(string packageName, string rootDirectory)
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{
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PackageName = packageName;
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_ttCacheRoot = rootDirectory;
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if (string.IsNullOrEmpty(_ttCacheRoot))
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{
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throw new System.Exception("请配置抖音小游戏的缓存根目录!");
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}
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// 注意:CDN服务未启用的情况下,使用抖音WEB服务器
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if (RemoteServices == null)
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@ -163,7 +174,7 @@ internal class ByteGameFileSystem : IFileSystem
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RemoteServices = new WebRemoteServices(webRoot);
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}
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_fileSystemManager = StarkSDK.API.GetStarkFileSystemManager();
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_fileSystemMgr = TT.GetFileSystemManager();
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}
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public virtual void OnUpdate()
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{
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@ -176,7 +187,7 @@ internal class ByteGameFileSystem : IFileSystem
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public virtual bool Exists(PackageBundle bundle)
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{
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string filePath = GetCacheFileLoadPath(bundle);
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return _fileSystemManager.AccessSync(filePath);
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return _recorders.Contains(filePath);
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}
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public virtual bool NeedDownload(PackageBundle bundle)
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{
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@ -196,27 +207,80 @@ internal class ByteGameFileSystem : IFileSystem
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public virtual string GetBundleFilePath(PackageBundle bundle)
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{
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throw new System.NotImplementedException();
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return GetCacheFileLoadPath(bundle);
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}
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public virtual byte[] ReadBundleFileData(PackageBundle bundle)
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{
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throw new System.NotImplementedException();
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string filePath = GetCacheFileLoadPath(bundle);
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if (CheckCacheFileExist(filePath))
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return _fileSystemMgr.ReadFileSync(filePath);
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else
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return Array.Empty<byte>();
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}
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public virtual string ReadBundleFileText(PackageBundle bundle)
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{
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throw new System.NotImplementedException();
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string filePath = GetCacheFileLoadPath(bundle);
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if (CheckCacheFileExist(filePath))
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return _fileSystemMgr.ReadFileSync(filePath, "utf8");
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else
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return string.Empty;
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}
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#region 内部方法
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public TTFileSystemManager GetFileSystemMgr()
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{
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return _fileSystemMgr;
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}
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public bool CheckCacheFileExist(string filePath)
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{
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return _fileSystemMgr.AccessSync(filePath);
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}
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private string GetCacheFileLoadPath(PackageBundle bundle)
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{
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if (_cacheFilePaths.TryGetValue(bundle.BundleGUID, out string filePath) == false)
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{
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filePath = _fileSystemManager.GetLocalCachedPathForUrl(bundle.FileName);
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filePath = _fileSystemMgr.GetLocalCachedPathForUrl(bundle.FileName);
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_cacheFilePaths.Add(bundle.BundleGUID, filePath);
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}
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return filePath;
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}
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#endregion
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#region 本地记录
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public List<string> GetAllRecords()
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{
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return _recorders.ToList();
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}
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public bool RecordBundleFile(string filePath)
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{
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if (_recorders.Contains(filePath))
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{
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YooLogger.Error($"{nameof(WechatFileSystem)} has element : {filePath}");
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return false;
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}
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_recorders.Add(filePath);
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return true;
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}
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public void TryRecordBundle(PackageBundle bundle)
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{
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string filePath = GetCacheFileLoadPath(bundle);
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if (_recorders.Contains(filePath) == false)
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{
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_recorders.Add(filePath);
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}
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}
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public void ClearAllRecords()
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{
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_recorders.Clear();
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}
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public void ClearRecord(string filePath)
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{
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if (_recorders.Contains(filePath))
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{
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_recorders.Remove(filePath);
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}
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}
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#endregion
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}
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#endif
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@ -3,7 +3,16 @@ using YooAsset;
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internal partial class BGFSInitializeOperation : FSInitializeFileSystemOperation
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{
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private enum ESteps
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{
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None,
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RecordCacheFiles,
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Done,
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}
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private readonly ByteGameFileSystem _fileSystem;
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private RecordTiktokCacheFilesOperation _recordTiktokCacheFilesOp;
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private ESteps _steps = ESteps.None;
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public BGFSInitializeOperation(ByteGameFileSystem fileSystem)
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{
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@ -11,10 +20,36 @@ internal partial class BGFSInitializeOperation : FSInitializeFileSystemOperation
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}
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internal override void InternalOnStart()
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{
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Status = EOperationStatus.Succeed;
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_steps = ESteps.RecordCacheFiles;
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}
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internal override void InternalOnUpdate()
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{
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if (_steps == ESteps.None || _steps == ESteps.Done)
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return;
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if (_steps == ESteps.RecordCacheFiles)
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{
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if (_recordTiktokCacheFilesOp == null)
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{
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_recordTiktokCacheFilesOp = new RecordTiktokCacheFilesOperation(_fileSystem);
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OperationSystem.StartOperation(_fileSystem.PackageName, _recordTiktokCacheFilesOp);
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}
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if (_recordTiktokCacheFilesOp.IsDone == false)
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return;
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if (_recordTiktokCacheFilesOp.Status == EOperationStatus.Succeed)
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{
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_steps = ESteps.Done;
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Status = EOperationStatus.Succeed;
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}
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else
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{
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_steps = ESteps.Done;
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Status = EOperationStatus.Failed;
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Error = _recordTiktokCacheFilesOp.Error;
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}
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}
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}
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}
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#endif
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@ -2,7 +2,7 @@
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using UnityEngine;
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using UnityEngine.Networking;
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using YooAsset;
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using StarkSDKSpace;
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using TTSDK;
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internal class BGFSLoadBundleOperation : FSLoadBundleOperation
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{
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@ -0,0 +1,57 @@
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#if UNITY_WEBGL && BYTEMINIGAME
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using YooAsset;
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using TTSDK;
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internal class RecordTiktokCacheFilesOperation : AsyncOperationBase
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{
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private enum ESteps
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{
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None,
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RecordCacheFiles,
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WaitResponse,
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Done,
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}
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private readonly ByteGameFileSystem _fileSystem;
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private ESteps _steps = ESteps.None;
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public RecordTiktokCacheFilesOperation(ByteGameFileSystem fileSystem)
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{
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_fileSystem = fileSystem;
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}
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internal override void InternalOnStart()
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{
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_steps = ESteps.RecordCacheFiles;
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}
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internal override void InternalOnUpdate()
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{
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if (_steps == ESteps.None || _steps == ESteps.Done)
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return;
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if (_steps == ESteps.RecordCacheFiles)
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{
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_steps = ESteps.WaitResponse;
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var fileSystemMgr = _fileSystem.GetFileSystemMgr();
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var getSavedFileListParam = new GetSavedFileListParam();
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getSavedFileListParam.success = (TTGetSavedFileListResponse response) =>
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{
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_steps = ESteps.Done;
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Status = EOperationStatus.Succeed;
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foreach (var fileInfo in response.fileList)
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{
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//TODO 需要确认存储文件为Bundle文件
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_fileSystem.RecordBundleFile(fileInfo.filePath);
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}
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};
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getSavedFileListParam.fail = (TTGetSavedFileListResponse response) =>
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{
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_steps = ESteps.Done;
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Status = EOperationStatus.Failed;
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Error = response.errMsg;
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};
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fileSystemMgr.GetSavedFileList(getSavedFileListParam);
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}
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}
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}
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#endif
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@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: e4420bd73f37dec468a9b23425be68f2
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -11,13 +11,13 @@ internal class WXFSClearAllBundleFilesOperation : FSClearCacheFilesOperation
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{
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None,
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ClearAllCacheFiles,
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WaitResult,
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Done,
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}
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private readonly WechatFileSystem _fileSystem;
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private ESteps _steps = ESteps.None;
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internal WXFSClearAllBundleFilesOperation(WechatFileSystem fileSystem)
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{
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_fileSystem = fileSystem;
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if (_steps == ESteps.ClearAllCacheFiles)
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{
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_steps = ESteps.WaitResult;
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WX.CleanAllFileCache((bool isOk) =>
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{
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if (isOk)
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{
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YooLogger.Log("微信缓存清理成功!");
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_steps = ESteps.Done;
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Status = EOperationStatus.Succeed;
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_fileSystem.ClearAllRecords();
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}
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else
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{
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YooLogger.Log("微信缓存清理失败!");
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_steps = ESteps.Done;
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Status = EOperationStatus.Failed;
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Error = "微信缓存清理失败!";
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}
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});
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_steps = ESteps.Done;
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Status = EOperationStatus.Succeed;
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}
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}
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}
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@ -5,14 +5,11 @@ using UnityEngine;
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using YooAsset;
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using WeChatWASM;
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internal class WXFSClearUnusedBundleFilesAsync : FSClearCacheFilesOperation
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{
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private enum ESteps
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{
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None,
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GetAllCacheFiles,
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WaitResult,
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GetUnusedCacheFiles,
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ClearUnusedCacheFiles,
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Done,
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@ -22,7 +19,6 @@ internal class WXFSClearUnusedBundleFilesAsync : FSClearCacheFilesOperation
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private readonly PackageManifest _manifest;
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private List<string> _unusedCacheFiles;
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private int _unusedFileTotalCount = 0;
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private GetSavedFileListSuccessCallbackResult _result;
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private ESteps _steps = ESteps.None;
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internal WXFSClearUnusedBundleFilesAsync(WechatFileSystem fileSystem, PackageManifest manifest)
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@ -32,38 +28,13 @@ internal class WXFSClearUnusedBundleFilesAsync : FSClearCacheFilesOperation
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}
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internal override void InternalOnStart()
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{
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_steps = ESteps.GetAllCacheFiles;
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_steps = ESteps.GetUnusedCacheFiles;
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}
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internal override void InternalOnUpdate()
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{
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if (_steps == ESteps.None || _steps == ESteps.Done)
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return;
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if (_steps == ESteps.GetAllCacheFiles)
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{
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_steps = ESteps.WaitResult;
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var fileSystemMgr = WX.GetFileSystemManager();
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var option = new GetSavedFileListOption();
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fileSystemMgr.GetSavedFileList(option);
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option.fail += (FileError error) =>
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{
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_steps = ESteps.Done;
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Error = error.errMsg;
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Status = EOperationStatus.Failed;
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};
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option.success += (GetSavedFileListSuccessCallbackResult result) =>
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{
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_result = result;
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_steps = ESteps.GetUnusedCacheFiles;
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};
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}
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if (_steps == ESteps.WaitResult)
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{
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return;
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}
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if (_steps == ESteps.GetUnusedCacheFiles)
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{
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_unusedCacheFiles = GetUnusedCacheFiles();
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@ -76,9 +47,10 @@ internal class WXFSClearUnusedBundleFilesAsync : FSClearCacheFilesOperation
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{
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for (int i = _unusedCacheFiles.Count - 1; i >= 0; i--)
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{
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string cacheFilePath = _unusedCacheFiles[i];
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WX.RemoveFile(cacheFilePath, null);
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string clearFilePath = _unusedCacheFiles[i];
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_unusedCacheFiles.RemoveAt(i);
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_fileSystem.ClearRecord(clearFilePath);
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WX.RemoveFile(clearFilePath, null);
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if (OperationSystem.IsBusy)
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break;
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@ -99,22 +71,23 @@ internal class WXFSClearUnusedBundleFilesAsync : FSClearCacheFilesOperation
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private List<string> GetUnusedCacheFiles()
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{
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List<string> result = new List<string>(_result.fileList.Length);
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foreach (var fileInfo in _result.fileList)
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var allRecords = _fileSystem.GetAllRecords();
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List<string> result = new List<string>(allRecords.Count);
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foreach (var filePath in allRecords)
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{
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// 如果存储文件名是按照Bundle文件哈希值存储
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string bundleGUID = Path.GetFileNameWithoutExtension(fileInfo.filePath);
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string bundleGUID = Path.GetFileNameWithoutExtension(filePath);
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if (_manifest.TryGetPackageBundleByBundleGUID(bundleGUID, out PackageBundle value) == false)
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{
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result.Add(fileInfo.filePath);
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result.Add(filePath);
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}
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// 如果存储文件名是按照Bundle文件名称存储
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/*
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string bundleName = Path.GetFileNameWithoutExtension(fileInfo.filePath);
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string bundleName = Path.GetFileNameWithoutExtension(filePath);
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if (_manifest.TryGetPackageBundleByBundleName(bundleName, out PackageBundle value) == false)
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{
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result.Add(fileInfo.filePath);
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result.Add(filePath);
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}
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*/
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}
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|
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@ -51,6 +51,7 @@ internal class WXFSDownloadFileOperation : DefaultDownloadFileOperation
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{
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_steps = ESteps.Done;
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Status = EOperationStatus.Succeed;
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_fileSystem.TryRecordBundle(Bundle); //记录下载文件
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}
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else
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{
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|
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|
@ -3,7 +3,16 @@ using YooAsset;
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internal partial class WXFSInitializeOperation : FSInitializeFileSystemOperation
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{
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private enum ESteps
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{
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None,
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RecordCacheFiles,
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Done,
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}
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private readonly WechatFileSystem _fileSystem;
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private RecordWechatCacheFilesOperation _recordWechatCacheFilesOp;
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private ESteps _steps = ESteps.None;
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public WXFSInitializeOperation(WechatFileSystem fileSystem)
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{
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|
@ -11,10 +20,36 @@ internal partial class WXFSInitializeOperation : FSInitializeFileSystemOperation
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}
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internal override void InternalOnStart()
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{
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Status = EOperationStatus.Succeed;
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_steps = ESteps.RecordCacheFiles;
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}
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internal override void InternalOnUpdate()
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{
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if (_steps == ESteps.None || _steps == ESteps.Done)
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return;
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if (_steps == ESteps.RecordCacheFiles)
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{
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if (_recordWechatCacheFilesOp == null)
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{
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_recordWechatCacheFilesOp = new RecordWechatCacheFilesOperation(_fileSystem);
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OperationSystem.StartOperation(_fileSystem.PackageName, _recordWechatCacheFilesOp);
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}
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if (_recordWechatCacheFilesOp.IsDone == false)
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return;
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if (_recordWechatCacheFilesOp.Status == EOperationStatus.Succeed)
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{
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_steps = ESteps.Done;
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Status = EOperationStatus.Succeed;
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}
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else
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{
|
||||
_steps = ESteps.Done;
|
||||
Status = EOperationStatus.Failed;
|
||||
Error = _recordWechatCacheFilesOp.Error;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
|
@ -61,6 +61,7 @@ internal class WXFSLoadBundleOperation : FSLoadBundleOperation
|
|||
_steps = ESteps.Done;
|
||||
Result = new WXAssetBundleResult(_fileSystem, _bundle, assetBundle);
|
||||
Status = EOperationStatus.Succeed;
|
||||
_fileSystem.TryRecordBundle(_bundle); //记录下载文件
|
||||
}
|
||||
}
|
||||
else
|
||||
|
|
|
@ -0,0 +1,58 @@
|
|||
#if UNITY_WEBGL && WEIXINMINIGAME
|
||||
using YooAsset;
|
||||
using WeChatWASM;
|
||||
using System.IO;
|
||||
|
||||
internal class RecordWechatCacheFilesOperation : AsyncOperationBase
|
||||
{
|
||||
private enum ESteps
|
||||
{
|
||||
None,
|
||||
RecordCacheFiles,
|
||||
WaitResponse,
|
||||
Done,
|
||||
}
|
||||
|
||||
private readonly WechatFileSystem _fileSystem;
|
||||
private ESteps _steps = ESteps.None;
|
||||
|
||||
public RecordWechatCacheFilesOperation(WechatFileSystem fileSystem)
|
||||
{
|
||||
_fileSystem = fileSystem;
|
||||
}
|
||||
internal override void InternalOnStart()
|
||||
{
|
||||
_steps = ESteps.RecordCacheFiles;
|
||||
}
|
||||
internal override void InternalOnUpdate()
|
||||
{
|
||||
if (_steps == ESteps.None || _steps == ESteps.Done)
|
||||
return;
|
||||
|
||||
if (_steps == ESteps.RecordCacheFiles)
|
||||
{
|
||||
_steps = ESteps.WaitResponse;
|
||||
|
||||
var fileSystemMgr = _fileSystem.GetFileSystemMgr();
|
||||
var getSavedFileListOption = new GetSavedFileListOption();
|
||||
getSavedFileListOption.success = (GetSavedFileListSuccessCallbackResult response) =>
|
||||
{
|
||||
_steps = ESteps.Done;
|
||||
Status = EOperationStatus.Succeed;
|
||||
foreach (var fileInfo in response.fileList)
|
||||
{
|
||||
//TODO 需要确认存储文件为Bundle文件
|
||||
_fileSystem.RecordBundleFile(fileInfo.filePath);
|
||||
}
|
||||
};
|
||||
getSavedFileListOption.fail = (FileError fileError) =>
|
||||
{
|
||||
_steps = ESteps.Done;
|
||||
Status = EOperationStatus.Failed;
|
||||
Error = fileError.errMsg;
|
||||
};
|
||||
fileSystemMgr.GetSavedFileList(getSavedFileListOption);
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 640ec7bd883b8314db53b508278aea6e
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -1,16 +1,17 @@
|
|||
#if UNITY_WEBGL && WEIXINMINIGAME
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using UnityEngine;
|
||||
using YooAsset;
|
||||
using WeChatWASM;
|
||||
|
||||
public static class WechatFileSystemCreater
|
||||
{
|
||||
public static FileSystemParameters CreateWechatFileSystemParameters(IRemoteServices remoteServices)
|
||||
public static FileSystemParameters CreateWechatFileSystemParameters(IRemoteServices remoteServices, string packageRoot)
|
||||
{
|
||||
string fileSystemClass = $"{nameof(WechatFileSystem)},YooAsset.RuntimeExtension";
|
||||
var fileSystemParams = new FileSystemParameters(fileSystemClass, null);
|
||||
var fileSystemParams = new FileSystemParameters(fileSystemClass, packageRoot);
|
||||
fileSystemParams.AddParameter("REMOTE_SERVICES", remoteServices);
|
||||
return fileSystemParams;
|
||||
}
|
||||
|
@ -52,12 +53,10 @@ internal class WechatFileSystem : IFileSystem
|
|||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Key:资源包GUID Value:缓存路径
|
||||
/// </summary>
|
||||
private readonly HashSet<string> _recorders = new HashSet<string>();
|
||||
private readonly Dictionary<string, string> _cacheFilePaths = new Dictionary<string, string>(10000);
|
||||
private WXFileSystemManager _wxFileSystemMgr;
|
||||
private string _fileCacheRoot = string.Empty;
|
||||
private WXFileSystemManager _fileSystemMgr;
|
||||
private string _wxCacheRoot = string.Empty;
|
||||
|
||||
/// <summary>
|
||||
/// 包裹名称
|
||||
|
@ -71,7 +70,7 @@ internal class WechatFileSystem : IFileSystem
|
|||
{
|
||||
get
|
||||
{
|
||||
return _fileCacheRoot;
|
||||
return _wxCacheRoot;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -82,7 +81,7 @@ internal class WechatFileSystem : IFileSystem
|
|||
{
|
||||
get
|
||||
{
|
||||
return 0;
|
||||
return _recorders.Count;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -176,6 +175,12 @@ internal class WechatFileSystem : IFileSystem
|
|||
public virtual void OnCreate(string packageName, string rootDirectory)
|
||||
{
|
||||
PackageName = packageName;
|
||||
_wxCacheRoot = rootDirectory;
|
||||
|
||||
if (string.IsNullOrEmpty(_wxCacheRoot))
|
||||
{
|
||||
throw new System.Exception("请配置微信小游戏缓存根目录!");
|
||||
}
|
||||
|
||||
// 注意:CDN服务未启用的情况下,使用微信WEB服务器
|
||||
if (RemoteServices == null)
|
||||
|
@ -184,10 +189,7 @@ internal class WechatFileSystem : IFileSystem
|
|||
RemoteServices = new WebRemoteServices(webRoot);
|
||||
}
|
||||
|
||||
_wxFileSystemMgr = WX.GetFileSystemManager();
|
||||
_fileCacheRoot = $"{WX.env.USER_DATA_PATH}/__GAME_FILE_CACHE";
|
||||
//_fileCacheRoot = $"{WX.env.USER_DATA_PATH}/__GAME_FILE_CACHE/子目录"; //注意:如果有子目录,请修改此处!
|
||||
//_fileCacheRoot = PathUtility.Combine(WX.PluginCachePath, $"StreamingAssets/WebGL");
|
||||
_fileSystemMgr = WX.GetFileSystemManager();
|
||||
}
|
||||
public virtual void OnUpdate()
|
||||
{
|
||||
|
@ -200,7 +202,7 @@ internal class WechatFileSystem : IFileSystem
|
|||
public virtual bool Exists(PackageBundle bundle)
|
||||
{
|
||||
string filePath = GetCacheFileLoadPath(bundle);
|
||||
return CheckCacheFileExist(filePath);
|
||||
return _recorders.Contains(filePath);
|
||||
}
|
||||
public virtual bool NeedDownload(PackageBundle bundle)
|
||||
{
|
||||
|
@ -226,7 +228,7 @@ internal class WechatFileSystem : IFileSystem
|
|||
{
|
||||
string filePath = GetCacheFileLoadPath(bundle);
|
||||
if (CheckCacheFileExist(filePath))
|
||||
return _wxFileSystemMgr.ReadFileSync(filePath);
|
||||
return _fileSystemMgr.ReadFileSync(filePath);
|
||||
else
|
||||
return Array.Empty<byte>();
|
||||
}
|
||||
|
@ -234,26 +236,67 @@ internal class WechatFileSystem : IFileSystem
|
|||
{
|
||||
string filePath = GetCacheFileLoadPath(bundle);
|
||||
if (CheckCacheFileExist(filePath))
|
||||
return _wxFileSystemMgr.ReadFileSync(filePath, "utf8");
|
||||
return _fileSystemMgr.ReadFileSync(filePath, "utf8");
|
||||
else
|
||||
return string.Empty;
|
||||
}
|
||||
|
||||
#region 内部方法
|
||||
public WXFileSystemManager GetFileSystemMgr()
|
||||
{
|
||||
return _fileSystemMgr;
|
||||
}
|
||||
public bool CheckCacheFileExist(string filePath)
|
||||
{
|
||||
string result = _wxFileSystemMgr.AccessSync(filePath);
|
||||
string result = _fileSystemMgr.AccessSync(filePath);
|
||||
return result.Equals("access:ok");
|
||||
}
|
||||
public string GetCacheFileLoadPath(PackageBundle bundle)
|
||||
{
|
||||
if (_cacheFilePaths.TryGetValue(bundle.BundleGUID, out string filePath) == false)
|
||||
{
|
||||
filePath = PathUtility.Combine(_fileCacheRoot, bundle.FileName);
|
||||
filePath = PathUtility.Combine(_wxCacheRoot, bundle.FileName);
|
||||
_cacheFilePaths.Add(bundle.BundleGUID, filePath);
|
||||
}
|
||||
return filePath;
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region 本地记录
|
||||
public List<string> GetAllRecords()
|
||||
{
|
||||
return _recorders.ToList();
|
||||
}
|
||||
public bool RecordBundleFile(string filePath)
|
||||
{
|
||||
if (_recorders.Contains(filePath))
|
||||
{
|
||||
YooLogger.Error($"{nameof(WechatFileSystem)} has element : {filePath}");
|
||||
return false;
|
||||
}
|
||||
|
||||
_recorders.Add(filePath);
|
||||
return true;
|
||||
}
|
||||
public void TryRecordBundle(PackageBundle bundle)
|
||||
{
|
||||
string filePath = GetCacheFileLoadPath(bundle);
|
||||
if (_recorders.Contains(filePath) == false)
|
||||
{
|
||||
_recorders.Add(filePath);
|
||||
}
|
||||
}
|
||||
public void ClearAllRecords()
|
||||
{
|
||||
_recorders.Clear();
|
||||
}
|
||||
public void ClearRecord(string filePath)
|
||||
{
|
||||
if (_recorders.Contains(filePath))
|
||||
{
|
||||
_recorders.Remove(filePath);
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
}
|
||||
#endif
|
|
@ -4,7 +4,7 @@
|
|||
"references": [
|
||||
"GUID:e34a5702dd353724aa315fb8011f08c3",
|
||||
"GUID:5efd170ecd8084500bed5692932fe14e",
|
||||
"GUID:0f8df04a5a494444eb8fa0504f6fb965"
|
||||
"GUID:bb21d6197862c4c3e863390dec9859a7"
|
||||
],
|
||||
"includePlatforms": [],
|
||||
"excludePlatforms": [],
|
||||
|
|
Loading…
Reference in New Issue