update extension sample

增加抖音小游戏文件系统
pull/353/head
何冠峰 2024-08-19 12:24:54 +08:00
parent 3046bbe697
commit 9fe8dad72d
22 changed files with 1018 additions and 1 deletions

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#if UNITY_WEBGL
using System.Collections.Generic;
using UnityEngine;
using YooAsset;
using StarkSDKSpace;
public static class ByteGameFileSystemCreater
{
public static FileSystemParameters CreateWechatFileSystemParameters(IRemoteServices remoteServices)
{
string fileSystemClass = $"{nameof(ByteGameFileSystem)},YooAsset.RuntimeExtension";
var fileSystemParams = new FileSystemParameters(fileSystemClass, null);
fileSystemParams.AddParameter("REMOTE_SERVICES", remoteServices);
return fileSystemParams;
}
}
/// <summary>
/// 抖音小游戏文件系统
/// 参考https://developer.open-douyin.com/docs/resource/zh-CN/mini-game/develop/guide/know
/// </summary>
internal class ByteGameFileSystem : IFileSystem
{
private class WebRemoteServices : IRemoteServices
{
private readonly string _webPackageRoot;
protected readonly Dictionary<string, string> _mapping = new Dictionary<string, string>(10000);
public WebRemoteServices(string buildinPackRoot)
{
_webPackageRoot = buildinPackRoot;
}
string IRemoteServices.GetRemoteMainURL(string fileName)
{
return GetFileLoadURL(fileName);
}
string IRemoteServices.GetRemoteFallbackURL(string fileName)
{
return GetFileLoadURL(fileName);
}
private string GetFileLoadURL(string fileName)
{
if (_mapping.TryGetValue(fileName, out string url) == false)
{
string filePath = PathUtility.Combine(_webPackageRoot, fileName);
url = DownloadSystemHelper.ConvertToWWWPath(filePath);
_mapping.Add(fileName, url);
}
return url;
}
}
private readonly Dictionary<string, string> _cacheFilePaths = new Dictionary<string, string>(10000);
private StarkFileSystemManager _fileSystemManager;
/// <summary>
/// 包裹名称
/// </summary>
public string PackageName { private set; get; }
/// <summary>
/// 文件根目录
/// </summary>
public string FileRoot
{
get
{
return string.Empty;
}
}
/// <summary>
/// 文件数量
/// </summary>
public int FileCount
{
get
{
return 0;
}
}
#region 自定义参数
/// <summary>
/// 自定义参数:远程服务接口
/// </summary>
public IRemoteServices RemoteServices { private set; get; } = null;
#endregion
public ByteGameFileSystem()
{
}
public virtual FSInitializeFileSystemOperation InitializeFileSystemAsync()
{
var operation = new BGFSInitializeOperation(this);
OperationSystem.StartOperation(PackageName, operation);
return operation;
}
public virtual FSLoadPackageManifestOperation LoadPackageManifestAsync(string packageVersion, int timeout)
{
var operation = new BGFSLoadPackageManifestOperation(this, packageVersion, timeout);
OperationSystem.StartOperation(PackageName, operation);
return operation;
}
public virtual FSRequestPackageVersionOperation RequestPackageVersionAsync(bool appendTimeTicks, int timeout)
{
var operation = new BGFSRequestPackageVersionOperation(this, timeout);
OperationSystem.StartOperation(PackageName, operation);
return operation;
}
public virtual FSClearAllBundleFilesOperation ClearAllBundleFilesAsync()
{
var operation = new FSClearAllBundleFilesCompleteOperation();
OperationSystem.StartOperation(PackageName, operation);
return operation;
}
public virtual FSClearUnusedBundleFilesOperation ClearUnusedBundleFilesAsync(PackageManifest manifest)
{
var operation = new FSClearUnusedBundleFilesCompleteOperation();
OperationSystem.StartOperation(PackageName, operation);
return operation;
}
public virtual FSDownloadFileOperation DownloadFileAsync(PackageBundle bundle, DownloadParam param)
{
param.MainURL = RemoteServices.GetRemoteMainURL(bundle.FileName);
param.FallbackURL = RemoteServices.GetRemoteFallbackURL(bundle.FileName);
var operation = new BGFSDownloadFileOperation(this, bundle, param);
OperationSystem.StartOperation(PackageName, operation);
return operation;
}
public virtual FSLoadBundleOperation LoadBundleFile(PackageBundle bundle)
{
var operation = new BGFSLoadBundleOperation(this, bundle);
OperationSystem.StartOperation(PackageName, operation);
return operation;
}
public virtual void UnloadBundleFile(PackageBundle bundle, object result)
{
AssetBundle assetBundle = result as AssetBundle;
if (assetBundle != null)
assetBundle.Unload(true);
}
public virtual void SetParameter(string name, object value)
{
if (name == "REMOTE_SERVICES")
{
RemoteServices = (IRemoteServices)value;
}
else
{
YooLogger.Warning($"Invalid parameter : {name}");
}
}
public virtual void OnCreate(string packageName, string rootDirectory)
{
PackageName = packageName;
// 注意CDN服务未启用的情况下使用抖音WEB服务器
if (RemoteServices == null)
{
string webRoot = PathUtility.Combine(Application.streamingAssetsPath, YooAssetSettingsData.Setting.DefaultYooFolderName, packageName);
RemoteServices = new WebRemoteServices(webRoot);
}
_fileSystemManager = StarkSDK.API.GetStarkFileSystemManager();
}
public virtual void OnUpdate()
{
}
public virtual bool Belong(PackageBundle bundle)
{
return true;
}
public virtual bool Exists(PackageBundle bundle)
{
return _fileSystemManager.AccessSync(bundle.FileName);
}
public virtual bool NeedDownload(PackageBundle bundle)
{
if (Belong(bundle) == false)
return false;
return Exists(bundle) == false;
}
public virtual bool NeedUnpack(PackageBundle bundle)
{
return false;
}
public virtual bool NeedImport(PackageBundle bundle)
{
return false;
}
public virtual byte[] ReadFileData(PackageBundle bundle)
{
throw new System.NotImplementedException();
}
public virtual string ReadFileText(PackageBundle bundle)
{
throw new System.NotImplementedException();
}
#region 内部方法
private string GetFileLoadPath(PackageBundle bundle)
{
if (_cacheFilePaths.TryGetValue(bundle.BundleGUID, out string filePath) == false)
{
filePath = _fileSystemManager.GetLocalCachedPathForUrl(bundle.FileName);
_cacheFilePaths.Add(bundle.BundleGUID, filePath);
}
return filePath;
}
#endregion
}
#endif

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#if UNITY_WEBGL
using UnityEngine;
using UnityEngine.Networking;
using YooAsset;
internal class BGFSDownloadFileOperation : DefaultDownloadFileOperation
{
private ByteGameFileSystem _fileSystem;
private ESteps _steps = ESteps.None;
internal BGFSDownloadFileOperation(ByteGameFileSystem fileSystem, PackageBundle bundle, DownloadParam param) : base(bundle, param)
{
_fileSystem = fileSystem;
}
internal override void InternalOnStart()
{
_steps = ESteps.CreateRequest;
}
internal override void InternalOnUpdate()
{
// 创建下载器
if (_steps == ESteps.CreateRequest)
{
// 获取请求地址
_requestURL = GetRequestURL();
// 重置变量
ResetRequestFiled();
// 创建下载器
CreateWebRequest();
_steps = ESteps.CheckRequest;
}
// 检测下载结果
if (_steps == ESteps.CheckRequest)
{
DownloadProgress = _webRequest.downloadProgress;
DownloadedBytes = (long)_webRequest.downloadedBytes;
Progress = DownloadProgress;
if (_webRequest.isDone == false)
{
CheckRequestTimeout();
return;
}
// 检查网络错误
if (CheckRequestResult())
{
_steps = ESteps.Done;
Status = EOperationStatus.Succeed;
}
else
{
_steps = ESteps.TryAgain;
}
// 注意:最终释放请求器
DisposeWebRequest();
}
// 重新尝试下载
if (_steps == ESteps.TryAgain)
{
if (FailedTryAgain <= 0)
{
Status = EOperationStatus.Failed;
_steps = ESteps.Done;
YooLogger.Error(Error);
return;
}
_tryAgainTimer += Time.unscaledDeltaTime;
if (_tryAgainTimer > 1f)
{
FailedTryAgain--;
_steps = ESteps.CreateRequest;
YooLogger.Warning(Error);
}
}
}
private void CreateWebRequest()
{
//TODO : 抖音小游戏没有找到预下载方法
_webRequest = UnityWebRequestAssetBundle.GetAssetBundle(_requestURL);
_webRequest.disposeDownloadHandlerOnDispose = true;
_webRequest.SendWebRequest();
}
private void DisposeWebRequest()
{
if (_webRequest != null)
{
//注意引擎底层会自动调用Abort方法
_webRequest.Dispose();
_webRequest = null;
}
}
}
#endif

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#if UNITY_WEBGL
using YooAsset;
internal partial class BGFSInitializeOperation : FSInitializeFileSystemOperation
{
private readonly ByteGameFileSystem _fileSystem;
public BGFSInitializeOperation(ByteGameFileSystem fileSystem)
{
_fileSystem = fileSystem;
}
internal override void InternalOnStart()
{
Status = EOperationStatus.Succeed;
}
internal override void InternalOnUpdate()
{
}
}
#endif

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#if UNITY_WEBGL
using UnityEditor.PackageManager.Requests;
using UnityEngine;
using UnityEngine.Networking;
using YooAsset;
internal class BGFSLoadBundleOperation : FSLoadBundleOperation
{
private enum ESteps
{
None,
LoadBundleFile,
Done,
}
private readonly ByteGameFileSystem _fileSystem;
private readonly PackageBundle _bundle;
private UnityWebRequest _webRequest;
private ESteps _steps = ESteps.None;
internal BGFSLoadBundleOperation(ByteGameFileSystem fileSystem, PackageBundle bundle)
{
_fileSystem = fileSystem;
_bundle = bundle;
}
internal override void InternalOnStart()
{
_steps = ESteps.LoadBundleFile;
}
internal override void InternalOnUpdate()
{
if (_steps == ESteps.None || _steps == ESteps.Done)
return;
if (_steps == ESteps.LoadBundleFile)
{
if (_webRequest == null)
{
string mainURL = _fileSystem.RemoteServices.GetRemoteMainURL(_bundle.FileName);
_webRequest = UnityWebRequestAssetBundle.GetAssetBundle(mainURL);
_webRequest.SendWebRequest();
}
DownloadProgress = _webRequest.downloadProgress;
DownloadedBytes = (long)_webRequest.downloadedBytes;
Progress = DownloadProgress;
if (_webRequest.isDone == false)
return;
if (CheckRequestResult())
{
_steps = ESteps.Done;
Result = (_webRequest.downloadHandler as DownloadHandlerAssetBundle).assetBundle;
Status = EOperationStatus.Succeed;
}
else
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
}
}
}
internal override void InternalWaitForAsyncComplete()
{
if (_steps != ESteps.Done)
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = "WebGL platform not support sync load method !";
UnityEngine.Debug.LogError(Error);
}
}
public override void AbortDownloadOperation()
{
}
private bool CheckRequestResult()
{
#if UNITY_2020_3_OR_NEWER
if (_webRequest.result != UnityWebRequest.Result.Success)
{
Error = _webRequest.error;
return false;
}
else
{
return true;
}
#else
if (_webRequest.isNetworkError || _webRequest.isHttpError)
{
Error = _webRequest.error;
return false;
}
else
{
return true;
}
#endif
}
}
#endif

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#if UNITY_WEBGL
using YooAsset;
internal class BGFSLoadPackageManifestOperation : FSLoadPackageManifestOperation
{
private enum ESteps
{
None,
RequestRemotePackageHash,
LoadRemotePackageManifest,
Done,
}
private readonly ByteGameFileSystem _fileSystem;
private readonly string _packageVersion;
private readonly int _timeout;
private RequestByteGamePackageHashOperation _requestRemotePackageHashOp;
private LoadByteGamePackageManifestOperation _loadRemotePackageManifestOp;
private ESteps _steps = ESteps.None;
public BGFSLoadPackageManifestOperation(ByteGameFileSystem fileSystem, string packageVersion, int timeout)
{
_fileSystem = fileSystem;
_packageVersion = packageVersion;
_timeout = timeout;
}
internal override void InternalOnStart()
{
_steps = ESteps.RequestRemotePackageHash;
}
internal override void InternalOnUpdate()
{
if (_steps == ESteps.None || _steps == ESteps.Done)
return;
if (_steps == ESteps.RequestRemotePackageHash)
{
if (_requestRemotePackageHashOp == null)
{
_requestRemotePackageHashOp = new RequestByteGamePackageHashOperation(_fileSystem, _packageVersion, _timeout);
OperationSystem.StartOperation(_fileSystem.PackageName, _requestRemotePackageHashOp);
}
if (_requestRemotePackageHashOp.IsDone == false)
return;
if (_requestRemotePackageHashOp.Status == EOperationStatus.Succeed)
{
_steps = ESteps.LoadRemotePackageManifest;
}
else
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = _requestRemotePackageHashOp.Error;
}
}
if (_steps == ESteps.LoadRemotePackageManifest)
{
if (_loadRemotePackageManifestOp == null)
{
string packageHash = _requestRemotePackageHashOp.PackageHash;
_loadRemotePackageManifestOp = new LoadByteGamePackageManifestOperation(_fileSystem, _packageVersion, packageHash, _timeout);
OperationSystem.StartOperation(_fileSystem.PackageName, _loadRemotePackageManifestOp);
}
Progress = _loadRemotePackageManifestOp.Progress;
if (_loadRemotePackageManifestOp.IsDone == false)
return;
if (_loadRemotePackageManifestOp.Status == EOperationStatus.Succeed)
{
_steps = ESteps.Done;
Manifest = _loadRemotePackageManifestOp.Manifest;
Status = EOperationStatus.Succeed;
}
else
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = _loadRemotePackageManifestOp.Error;
}
}
}
}
#endif

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#if UNITY_WEBGL
using YooAsset;
internal class BGFSRequestPackageVersionOperation : FSRequestPackageVersionOperation
{
private enum ESteps
{
None,
RequestPackageVersion,
Done,
}
private readonly ByteGameFileSystem _fileSystem;
private readonly int _timeout;
private RequestByteGamePackageVersionOperation _requestWebPackageVersionOp;
private ESteps _steps = ESteps.None;
internal BGFSRequestPackageVersionOperation(ByteGameFileSystem fileSystem, int timeout)
{
_fileSystem = fileSystem;
_timeout = timeout;
}
internal override void InternalOnStart()
{
_steps = ESteps.RequestPackageVersion;
}
internal override void InternalOnUpdate()
{
if (_steps == ESteps.None || _steps == ESteps.Done)
return;
if (_steps == ESteps.RequestPackageVersion)
{
if (_requestWebPackageVersionOp == null)
{
_requestWebPackageVersionOp = new RequestByteGamePackageVersionOperation(_fileSystem, _timeout);
OperationSystem.StartOperation(_fileSystem.PackageName, _requestWebPackageVersionOp);
}
Progress = _requestWebPackageVersionOp.Progress;
if (_requestWebPackageVersionOp.IsDone == false)
return;
if (_requestWebPackageVersionOp.Status == EOperationStatus.Succeed)
{
_steps = ESteps.Done;
PackageVersion = _requestWebPackageVersionOp.PackageVersion;
Status = EOperationStatus.Succeed;
}
else
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = _requestWebPackageVersionOp.Error;
}
}
}
}
#endif

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#if UNITY_WEBGL
using YooAsset;
internal class LoadByteGamePackageManifestOperation : AsyncOperationBase
{
private enum ESteps
{
None,
RequestFileData,
VerifyFileData,
LoadManifest,
Done,
}
private readonly ByteGameFileSystem _fileSystem;
private readonly string _packageVersion;
private readonly string _packageHash;
private readonly int _timeout;
private UnityWebDataRequestOperation _webDataRequestOp;
private DeserializeManifestOperation _deserializer;
private int _requestCount = 0;
private ESteps _steps = ESteps.None;
/// <summary>
/// 包裹清单
/// </summary>
public PackageManifest Manifest { private set; get; }
internal LoadByteGamePackageManifestOperation(ByteGameFileSystem fileSystem, string packageVersion, string packageHash, int timeout)
{
_fileSystem = fileSystem;
_packageVersion = packageVersion;
_packageHash = packageHash;
_timeout = timeout;
}
internal override void InternalOnStart()
{
_requestCount = WebRequestCounter.GetRequestFailedCount(_fileSystem.PackageName, nameof(LoadByteGamePackageManifestOperation));
_steps = ESteps.RequestFileData;
}
internal override void InternalOnUpdate()
{
if (_steps == ESteps.None || _steps == ESteps.Done)
return;
if (_steps == ESteps.RequestFileData)
{
if (_webDataRequestOp == null)
{
string fileName = YooAssetSettingsData.GetManifestBinaryFileName(_fileSystem.PackageName, _packageVersion);
string url = GetRequestURL(fileName);
_webDataRequestOp = new UnityWebDataRequestOperation(url, _timeout);
OperationSystem.StartOperation(_fileSystem.PackageName, _webDataRequestOp);
}
Progress = _webDataRequestOp.Progress;
if (_webDataRequestOp.IsDone == false)
return;
if (_webDataRequestOp.Status == EOperationStatus.Succeed)
{
_steps = ESteps.VerifyFileData;
}
else
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = _webDataRequestOp.Error;
WebRequestCounter.RecordRequestFailed(_fileSystem.PackageName, nameof(LoadByteGamePackageManifestOperation));
}
}
if (_steps == ESteps.VerifyFileData)
{
string fileHash = HashUtility.BytesMD5(_webDataRequestOp.Result);
if (fileHash == _packageHash)
{
_steps = ESteps.LoadManifest;
}
else
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = "Failed to verify wechat package manifest file!";
}
}
if (_steps == ESteps.LoadManifest)
{
if (_deserializer == null)
{
_deserializer = new DeserializeManifestOperation(_webDataRequestOp.Result);
OperationSystem.StartOperation(_fileSystem.PackageName, _deserializer);
}
Progress = _deserializer.Progress;
if (_deserializer.IsDone == false)
return;
if (_deserializer.Status == EOperationStatus.Succeed)
{
_steps = ESteps.Done;
Manifest = _deserializer.Manifest;
Status = EOperationStatus.Succeed;
}
else
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = _deserializer.Error;
}
}
}
private string GetRequestURL(string fileName)
{
// 轮流返回请求地址
if (_requestCount % 2 == 0)
return _fileSystem.RemoteServices.GetRemoteMainURL(fileName);
else
return _fileSystem.RemoteServices.GetRemoteFallbackURL(fileName);
}
}
#endif

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#if UNITY_WEBGL
using YooAsset;
internal class RequestByteGamePackageHashOperation : AsyncOperationBase
{
private enum ESteps
{
None,
RequestPackageHash,
Done,
}
private readonly ByteGameFileSystem _fileSystem;
private readonly string _packageVersion;
private readonly int _timeout;
private UnityWebTextRequestOperation _webTextRequestOp;
private int _requestCount = 0;
private ESteps _steps = ESteps.None;
/// <summary>
/// 包裹哈希值
/// </summary>
public string PackageHash { private set; get; }
public RequestByteGamePackageHashOperation(ByteGameFileSystem fileSystem, string packageVersion, int timeout)
{
_fileSystem = fileSystem;
_packageVersion = packageVersion;
_timeout = timeout;
}
internal override void InternalOnStart()
{
_requestCount = WebRequestCounter.GetRequestFailedCount(_fileSystem.PackageName, nameof(RequestByteGamePackageHashOperation));
_steps = ESteps.RequestPackageHash;
}
internal override void InternalOnUpdate()
{
if (_steps == ESteps.None || _steps == ESteps.Done)
return;
if (_steps == ESteps.RequestPackageHash)
{
if (_webTextRequestOp == null)
{
string fileName = YooAssetSettingsData.GetPackageHashFileName(_fileSystem.PackageName, _packageVersion);
string url = GetRequestURL(fileName);
_webTextRequestOp = new UnityWebTextRequestOperation(url, _timeout);
OperationSystem.StartOperation(_fileSystem.PackageName, _webTextRequestOp);
}
Progress = _webTextRequestOp.Progress;
if (_webTextRequestOp.IsDone == false)
return;
if (_webTextRequestOp.Status == EOperationStatus.Succeed)
{
PackageHash = _webTextRequestOp.Result;
if (string.IsNullOrEmpty(PackageHash))
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = $"Wechat package hash file content is empty !";
}
else
{
_steps = ESteps.Done;
Status = EOperationStatus.Succeed;
}
}
else
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = _webTextRequestOp.Error;
WebRequestCounter.RecordRequestFailed(_fileSystem.PackageName, nameof(RequestByteGamePackageHashOperation));
}
}
}
private string GetRequestURL(string fileName)
{
// 轮流返回请求地址
if (_requestCount % 2 == 0)
return _fileSystem.RemoteServices.GetRemoteMainURL(fileName);
else
return _fileSystem.RemoteServices.GetRemoteFallbackURL(fileName);
}
}
#endif

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#if UNITY_WEBGL
using YooAsset;
internal class RequestByteGamePackageVersionOperation : AsyncOperationBase
{
private enum ESteps
{
None,
RequestPackageVersion,
Done,
}
private readonly ByteGameFileSystem _fileSystem;
private readonly int _timeout;
private UnityWebTextRequestOperation _webTextRequestOp;
private int _requestCount = 0;
private ESteps _steps = ESteps.None;
/// <summary>
/// 包裹版本
/// </summary>
public string PackageVersion { private set; get; }
public RequestByteGamePackageVersionOperation(ByteGameFileSystem fileSystem, int timeout)
{
_fileSystem = fileSystem;
_timeout = timeout;
}
internal override void InternalOnStart()
{
_requestCount = WebRequestCounter.GetRequestFailedCount(_fileSystem.PackageName, nameof(RequestByteGamePackageVersionOperation));
_steps = ESteps.RequestPackageVersion;
}
internal override void InternalOnUpdate()
{
if (_steps == ESteps.None || _steps == ESteps.Done)
return;
if (_steps == ESteps.RequestPackageVersion)
{
if (_webTextRequestOp == null)
{
string fileName = YooAssetSettingsData.GetPackageVersionFileName(_fileSystem.PackageName);
string url = GetRequestURL(fileName);
_webTextRequestOp = new UnityWebTextRequestOperation(url, _timeout);
OperationSystem.StartOperation(_fileSystem.PackageName, _webTextRequestOp);
}
Progress = _webTextRequestOp.Progress;
if (_webTextRequestOp.IsDone == false)
return;
if (_webTextRequestOp.Status == EOperationStatus.Succeed)
{
PackageVersion = _webTextRequestOp.Result;
if (string.IsNullOrEmpty(PackageVersion))
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = $"Wechat package version file content is empty !";
}
else
{
_steps = ESteps.Done;
Status = EOperationStatus.Succeed;
}
}
else
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = _webTextRequestOp.Error;
WebRequestCounter.RecordRequestFailed(_fileSystem.PackageName, nameof(RequestByteGamePackageVersionOperation));
}
}
}
private string GetRequestURL(string fileName)
{
// 轮流返回请求地址
if (_requestCount % 2 == 0)
return _fileSystem.RemoteServices.GetRemoteMainURL(fileName);
else
return _fileSystem.RemoteServices.GetRemoteFallbackURL(fileName);
}
}
#endif

View File

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: a04c463fb00f60f499541fbb98e4fdc4
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -3,7 +3,8 @@
"rootNamespace": "",
"references": [
"GUID:e34a5702dd353724aa315fb8011f08c3",
"GUID:5efd170ecd8084500bed5692932fe14e"
"GUID:5efd170ecd8084500bed5692932fe14e",
"GUID:0f8df04a5a494444eb8fa0504f6fb965"
],
"includePlatforms": [],
"excludePlatforms": [],