mirror of https://github.com/tuyoogame/YooAsset
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All notable changes to this package will be documented in this file.
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## [2.3.7] - 2025-04-01
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### Improvements
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- (#526) 运行时资源清单的哈希值验证兼容了MD5和CRC32两种方式。
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- (#515) 优化了资源路径大小写不敏感的逻辑代码,减少字符串操作产生的GC。
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- (#523) UnloadUnusedAssetsOperation方法支持了分帧处理。
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### Fixed
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- (#520) 修复了UWP平台获取WWW加载路径未适配的问题。
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### Added
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- 新增了文件系统初始化参数:INSTALL_CLEAR_MODE
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```csharp
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/// <summary>
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/// 覆盖安装清理模式
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/// </summary>
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public enum EOverwriteInstallClearMode
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{
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/// <summary>
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/// 不做任何处理
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/// </summary>
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None = 0,
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/// <summary>
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/// 清理所有缓存文件(包含资源文件和清单文件)
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/// </summary>
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ClearAllCacheFiles = 1,
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/// <summary>
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/// 清理所有缓存的资源文件
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/// </summary>
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ClearAllBundleFiles = 2,
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/// <summary>
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/// 清理所有缓存的清单文件
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/// </summary>
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ClearAllManifestFiles = 3,
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}
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```
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- 新增了初始化参数:BundleLoadingMaxConcurrency
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```csharp
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public abstract class InitializeParameters
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{
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/// <summary>
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/// 同时加载Bundle文件的最大并发数
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/// </summary>
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public int BundleLoadingMaxConcurrency = int.MaxValue;
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}
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```
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## [2.3.6] - 2025-03-25
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### Improvements
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