diff --git a/Assets/YooAsset/Samples~/Space Shooter/ThirdParty/StreamingAssetsHelper/StreamingAssetsHelper.cs b/Assets/YooAsset/Samples~/Space Shooter/ThirdParty/StreamingAssetsHelper/StreamingAssetsHelper.cs
index 240a2ff..2091051 100644
--- a/Assets/YooAsset/Samples~/Space Shooter/ThirdParty/StreamingAssetsHelper/StreamingAssetsHelper.cs
+++ b/Assets/YooAsset/Samples~/Space Shooter/ThirdParty/StreamingAssetsHelper/StreamingAssetsHelper.cs
@@ -15,6 +15,19 @@ public class GameQueryServices : IQueryServices
}
}
+#if UNITY_EDITOR
+///
+/// StreamingAssets目录下资源查询帮助类
+///
+public sealed class StreamingAssetsHelper
+{
+ public static void Init() { }
+ public static bool FileExists(string fileName)
+ {
+ return File.Exists(Path.Combine(Application.streamingAssetsPath, "BuildinFiles", fileName));
+ }
+}
+#else
///
/// StreamingAssets目录下资源查询帮助类
///
@@ -23,13 +36,6 @@ public sealed class StreamingAssetsHelper
private static bool _isInit = false;
private static readonly HashSet _cacheData = new HashSet();
-#if UNITY_EDITOR
- public static void Init() { _isInit = true; }
- public static bool FileExists(string fileName)
- {
- return File.Exists(System.IO.Path.Combine(Application.streamingAssetsPath, "BuildinFiles", fileName));
- }
-#else
///
/// 初始化
///
@@ -53,11 +59,11 @@ public sealed class StreamingAssetsHelper
{
if (_isInit == false)
Init();
-
return _cacheData.Contains(fileName);
}
-#endif
}
+#endif
+
#if UNITY_EDITOR
internal class PreprocessBuild : UnityEditor.Build.IPreprocessBuildWithReport