mirror of https://github.com/tuyoogame/YooAsset
parent
727d841d47
commit
9ac07e94d1
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@ -69,6 +69,7 @@ namespace YooAsset
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private ESteps _steps = ESteps.None;
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private UnityWebDataRequester _downloader1;
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private UnityWebDataRequester _downloader2;
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private VerifyManager _verifyManager = new VerifyManager();
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private float _verifyTime;
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internal HostPlayModeUpdateManifestOperation(HostPlayModeImpl impl, int resourceVersion, int timeout)
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@ -171,20 +172,20 @@ namespace YooAsset
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if (_steps == ESteps.InitVerifyingCache)
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{
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InitVerifyingCache();
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_verifyManager.InitVerifyingCache(_impl.AppPatchManifest, _impl.LocalPatchManifest, false);
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_verifyTime = UnityEngine.Time.realtimeSinceStartup;
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_steps = ESteps.UpdateVerifyingCache;
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}
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if (_steps == ESteps.UpdateVerifyingCache)
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{
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Progress = GetVerifyProgress();
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if (UpdateVerifyingCache())
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Progress = _verifyManager.GetVerifyProgress();
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if (_verifyManager.UpdateVerifyingCache())
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{
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_steps = ESteps.Done;
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Status = EOperationStatus.Succeed;
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float costTime = UnityEngine.Time.realtimeSinceStartup - _verifyTime;
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YooLogger.Log($"Verify result : Success {_verifySuccessCount}, Fail {_verifyFailCount}, Elapsed time {costTime} seconds");
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YooLogger.Log($"Verify result : Success {_verifyManager.VerifySuccessCount}, Fail {_verifyManager.VerifyFailCount}, Elapsed time {costTime} seconds");
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}
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}
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}
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@ -248,8 +249,107 @@ namespace YooAsset
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else
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return string.Empty;
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}
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}
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#region 多线程相关
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/// <summary>
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/// 网络模式的更新清单操作(弱联网)
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/// </summary>
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internal sealed class HostPlayModeWeaklyUpdateManifestOperation : UpdateManifestOperation
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{
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private enum ESteps
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{
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None,
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LoadSandboxManifestHash,
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InitVerifyingCache,
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UpdateVerifyingCache,
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Done,
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}
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private readonly HostPlayModeImpl _impl;
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private readonly int _resourceVersion;
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private ESteps _steps = ESteps.None;
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private VerifyManager _verifyManager = new VerifyManager();
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private float _verifyTime;
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internal HostPlayModeWeaklyUpdateManifestOperation(HostPlayModeImpl impl, int resourceVersion)
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{
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_impl = impl;
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_resourceVersion = resourceVersion;
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}
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internal override void Start()
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{
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_steps = ESteps.LoadSandboxManifestHash;
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}
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internal override void Update()
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{
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if (_steps == ESteps.None || _steps == ESteps.Done)
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return;
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if (_steps == ESteps.LoadSandboxManifestHash)
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{
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LoadSandboxPatchManifest(_resourceVersion);
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_steps = ESteps.InitVerifyingCache;
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}
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if (_steps == ESteps.InitVerifyingCache)
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{
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if (_verifyManager.InitVerifyingCache(_impl.AppPatchManifest, _impl.LocalPatchManifest, true))
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{
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_verifyTime = UnityEngine.Time.realtimeSinceStartup;
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_steps = ESteps.UpdateVerifyingCache;
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}
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else
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{
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_steps = ESteps.Done;
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Status = EOperationStatus.Failed;
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Error = $"The resource version {_resourceVersion} content is not complete !";
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}
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}
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if (_steps == ESteps.UpdateVerifyingCache)
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{
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Progress = _verifyManager.GetVerifyProgress();
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if (_verifyManager.UpdateVerifyingCache())
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{
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float costTime = UnityEngine.Time.realtimeSinceStartup - _verifyTime;
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YooLogger.Log($"Verify result : Success {_verifyManager.VerifySuccessCount}, Fail {_verifyManager.VerifyFailCount}, Elapsed time {costTime} seconds");
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if (_verifyManager.VerifyFailCount > 0)
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{
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_steps = ESteps.Done;
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Status = EOperationStatus.Failed;
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Error = $"The resource version {_resourceVersion} content has verify failed file !";
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}
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else
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{
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_steps = ESteps.Done;
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Status = EOperationStatus.Succeed;
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}
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}
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}
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}
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/// <summary>
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/// 加载沙盒内的补丁清单
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/// 注意:在加载本地补丁清单之前,未验证过文件的哈希值
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/// </summary>
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private void LoadSandboxPatchManifest(int updateResourceVersion)
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{
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string filePath = PathHelper.MakePersistentLoadPath(YooAssetSettingsData.GetPatchManifestFileName(updateResourceVersion));
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if (File.Exists(filePath))
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{
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YooLogger.Log("Load sandbox patch manifest file.");
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string jsonData = File.ReadAllText(filePath);
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var sandboxPatchManifest = PatchManifest.Deserialize(jsonData);
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_impl.SetLocalPatchManifest(sandboxPatchManifest);
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}
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}
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}
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/// <summary>
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/// 本地缓存文件验证管理器
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/// </summary>
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internal class VerifyManager
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{
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private class ThreadInfo
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{
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public bool Result = false;
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@ -267,13 +367,14 @@ namespace YooAsset
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private readonly ThreadSyncContext _syncContext = new ThreadSyncContext();
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private int _verifyMaxNum = 32;
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private int _verifyTotalCount = 0;
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private int _verifySuccessCount = 0;
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private int _verifyFailCount = 0;
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private void InitVerifyingCache()
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public int VerifySuccessCount { private set; get; } = 0;
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public int VerifyFailCount { private set; get; } = 0;
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public bool InitVerifyingCache(PatchManifest appPatchManifest, PatchManifest localPatchManifest, bool weaklyUpdate)
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{
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// 遍历所有文件然后验证并缓存合法文件
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foreach (var patchBundle in _impl.LocalPatchManifest.BundleList)
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foreach (var patchBundle in localPatchManifest.BundleList)
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{
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// 忽略缓存文件
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if (DownloadSystem.ContainsVerifyFile(patchBundle.Hash))
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@ -281,18 +382,27 @@ namespace YooAsset
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// 忽略APP资源
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// 注意:如果是APP资源并且哈希值相同,则不需要下载
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if (_impl.AppPatchManifest.Bundles.TryGetValue(patchBundle.BundleName, out PatchBundle appPatchBundle))
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if (appPatchManifest.Bundles.TryGetValue(patchBundle.BundleName, out PatchBundle appPatchBundle))
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{
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if (appPatchBundle.IsBuildin && appPatchBundle.Hash == patchBundle.Hash)
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continue;
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}
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// 查看文件是否存在
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string filePath = SandboxHelper.MakeCacheFilePath(patchBundle.Hash);
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if (File.Exists(filePath) == false)
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continue;
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_waitingList.Add(patchBundle);
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// 注意:在弱联网模式下,我们需要验证指定资源版本的所有资源完整性
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if (weaklyUpdate)
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{
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string filePath = SandboxHelper.MakeCacheFilePath(patchBundle.Hash);
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if (File.Exists(filePath))
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_waitingList.Add(patchBundle);
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else
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return false;
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}
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else
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{
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string filePath = SandboxHelper.MakeCacheFilePath(patchBundle.Hash);
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if (File.Exists(filePath))
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_waitingList.Add(patchBundle);
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}
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}
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// 设置同时验证的最大数
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@ -300,8 +410,9 @@ namespace YooAsset
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YooLogger.Log($"Work threads : {workerThreads}, IO threads : {ioThreads}");
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_verifyMaxNum = Math.Min(workerThreads, ioThreads);
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_verifyTotalCount = _waitingList.Count;
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return true;
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}
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private bool UpdateVerifyingCache()
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public bool UpdateVerifyingCache()
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{
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_syncContext.Update();
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@ -331,6 +442,13 @@ namespace YooAsset
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return false;
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}
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public float GetVerifyProgress()
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{
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if (_verifyTotalCount == 0)
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return 1f;
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return (float)(VerifySuccessCount + VerifyFailCount) / _verifyTotalCount;
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}
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private bool RunThread(PatchBundle patchBundle)
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{
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string filePath = SandboxHelper.MakeCacheFilePath(patchBundle.Hash);
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@ -348,24 +466,17 @@ namespace YooAsset
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ThreadInfo info = (ThreadInfo)obj;
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if (info.Result)
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{
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_verifySuccessCount++;
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VerifySuccessCount++;
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DownloadSystem.CacheVerifyFile(info.Bundle.Hash, info.Bundle.BundleName);
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}
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else
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{
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_verifyFailCount++;
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VerifyFailCount++;
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YooLogger.Warning($"Failed to verify file : {info.FilePath}");
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if (File.Exists(info.FilePath))
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File.Delete(info.FilePath);
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}
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_verifyingList.Remove(info.Bundle);
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}
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private float GetVerifyProgress()
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{
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if (_verifyTotalCount == 0)
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return 1f;
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return (float)(_verifySuccessCount + _verifyFailCount) / _verifyTotalCount;
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}
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#endregion
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}
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}
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@ -57,6 +57,16 @@ namespace YooAsset
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return operation;
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}
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/// <summary>
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/// 异步更新补丁清单(弱联网)
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/// </summary>
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public UpdateManifestOperation WeaklyUpdatePatchManifestAsync(int resourceVersion)
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{
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var operation = new HostPlayModeWeaklyUpdateManifestOperation(this, resourceVersion);
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OperationSystem.StartOperaiton(operation);
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return operation;
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}
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/// <summary>
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/// 异步更新资源包裹
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/// </summary>
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@ -307,6 +307,36 @@ namespace YooAsset
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}
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}
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/// <summary>
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/// 弱联网情况下加载补丁清单
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/// 注意:当指定版本内容验证失败后会返回失败。
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/// </summary>
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/// <param name="resourceVersion">指定的资源版本</param>
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public static UpdateManifestOperation WeaklyUpdateManifestAsync(int resourceVersion)
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{
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DebugCheckInitialize();
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if (_playMode == EPlayMode.EditorSimulateMode)
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{
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var operation = new EditorPlayModeUpdateManifestOperation();
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OperationSystem.StartOperaiton(operation);
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return operation;
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}
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else if (_playMode == EPlayMode.OfflinePlayMode)
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{
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var operation = new OfflinePlayModeUpdateManifestOperation();
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OperationSystem.StartOperaiton(operation);
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return operation;
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}
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else if (_playMode == EPlayMode.HostPlayMode)
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{
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return _hostPlayModeImpl.WeaklyUpdatePatchManifestAsync(resourceVersion);
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}
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else
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{
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throw new NotImplementedException();
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}
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}
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/// <summary>
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/// 开启一个异步操作
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/// </summary>
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