mirror of https://github.com/tuyoogame/YooAsset
Update AssetBundleBuilder
parent
2fb77c1bf8
commit
958cdd25a5
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@ -257,7 +257,6 @@ namespace YooAsset.Editor
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buildParameters.BuildMode = AssetBundleBuilderSettingData.Setting.BuildMode;
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buildParameters.BuildPackage = AssetBundleBuilderSettingData.Setting.BuildPackage;
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buildParameters.VerifyBuildingResult = true;
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buildParameters.EnableAddressable = AssetBundleCollectorSettingData.Setting.EnableAddressable;
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buildParameters.EncryptionServices = CreateEncryptionServicesInstance();
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buildParameters.CompressOption = AssetBundleBuilderSettingData.Setting.CompressOption;
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buildParameters.OutputNameStyle = AssetBundleBuilderSettingData.Setting.OutputNameStyle;
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@ -15,7 +15,6 @@ namespace YooAsset.Editor
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buildParameters.BuildTarget = EditorUserBuildSettings.activeBuildTarget;
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buildParameters.BuildMode = EBuildMode.SimulateBuild;
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buildParameters.BuildPackage = packageName;
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buildParameters.EnableAddressable = AssetBundleCollectorSettingData.Setting.EnableAddressable;
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AssetBundleBuilder builder = new AssetBundleBuilder();
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var buildResult = builder.Run(buildParameters);
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@ -166,7 +166,7 @@ namespace YooAsset.Editor
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/// <summary>
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/// 计算主资源或共享资源的完整包名
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/// </summary>
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public void CalculateFullBundleName()
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public void CalculateFullBundleName(bool uniqueBundleName, string packageName)
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{
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if (CollectorType == ECollectorType.None)
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{
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@ -177,15 +177,22 @@ namespace YooAsset.Editor
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{
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string shareBundleName = YooAssetSettingsData.GetUnityShadersBundleFullName();
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_shareBundleName = EditorTools.GetRegularPath(shareBundleName).ToLower();
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return;
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}
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else
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{
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if (_referenceBundleNames.Count > 1)
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{
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IPackRule packRule = PackDirectory.StaticPackRule;
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var bundleName = packRule.GetBundleName(new PackRuleData(AssetPath));
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var shareBundleName = $"share_{bundleName}.{YooAssetSettingsData.Setting.AssetBundleFileVariant}";
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_shareBundleName = EditorTools.GetRegularPath(shareBundleName).ToLower();
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}
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}
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if (_referenceBundleNames.Count > 1)
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if (uniqueBundleName)
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{
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IPackRule packRule = PackDirectory.StaticPackRule;
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var bundleName = packRule.GetBundleName(new PackRuleData(AssetPath));
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var shareBundleName = $"share_{bundleName}.{YooAssetSettingsData.Setting.AssetBundleFileVariant}";
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_shareBundleName = EditorTools.GetRegularPath(shareBundleName).ToLower();
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if (string.IsNullOrEmpty(_shareBundleName) == false)
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_shareBundleName = $"{packageName.ToLower()}_{_shareBundleName}";
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}
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}
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else
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@ -14,6 +14,16 @@ namespace YooAsset.Editor
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/// </summary>
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public int AssetFileCount;
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/// <summary>
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/// 是否启用可寻址资源定位
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/// </summary>
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public bool EnableAddressable;
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/// <summary>
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/// 资源包名唯一化
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/// </summary>
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public bool UniqueBundleName;
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/// <summary>
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/// 资源包列表
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/// </summary>
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@ -19,7 +19,8 @@ namespace YooAsset.Editor
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AssetBundleCollectorSettingData.Setting.CheckConfigError();
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// 2. 获取所有收集器收集的资源
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List<CollectAssetInfo> allCollectAssets = AssetBundleCollectorSettingData.Setting.GetPackageAssets(buildMode, packageName);
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var buildResult = AssetBundleCollectorSettingData.Setting.GetPackageAssets(buildMode, packageName);
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List<CollectAssetInfo> allCollectAssets = buildResult.CollectAssets;
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// 3. 剔除未被引用的依赖资源
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List<CollectAssetInfo> removeDependList = new List<CollectAssetInfo>();
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@ -72,9 +73,13 @@ namespace YooAsset.Editor
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}
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}
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}
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context.AssetFileCount = buildAssetDic.Count;
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// 6. 填充主动收集资源的依赖列表
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// 6. 记录关键信息
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context.AssetFileCount = buildAssetDic.Count;
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context.EnableAddressable = buildResult.EnableAddressable;
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context.UniqueBundleName = buildResult.UniqueBundleName;
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// 7. 填充主动收集资源的依赖列表
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foreach (var collectAssetInfo in allCollectAssets)
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{
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var dependAssetInfos = new List<BuildAssetInfo>(collectAssetInfo.DependAssets.Count);
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@ -88,13 +93,13 @@ namespace YooAsset.Editor
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buildAssetDic[collectAssetInfo.AssetPath].SetAllDependAssetInfos(dependAssetInfos);
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}
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// 7. 计算完整的资源包名
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// 8. 计算完整的资源包名
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foreach (KeyValuePair<string, BuildAssetInfo> pair in buildAssetDic)
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{
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pair.Value.CalculateFullBundleName();
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pair.Value.CalculateFullBundleName(buildResult.UniqueBundleName, buildResult.PackageName);
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}
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// 8. 移除不参与构建的资源
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// 9. 移除不参与构建的资源
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List<BuildAssetInfo> removeBuildList = new List<BuildAssetInfo>();
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foreach (KeyValuePair<string, BuildAssetInfo> pair in buildAssetDic)
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{
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@ -107,7 +112,7 @@ namespace YooAsset.Editor
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buildAssetDic.Remove(removeValue.AssetPath);
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}
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// 9. 构建资源包
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// 10. 构建资源包
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var allBuildinAssets = buildAssetDic.Values.ToList();
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if (allBuildinAssets.Count == 0)
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throw new Exception("构建的资源列表不能为空");
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@ -71,12 +71,7 @@ namespace YooAsset.Editor
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/// 验证构建结果
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/// </summary>
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public bool VerifyBuildingResult = false;
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/// <summary>
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/// 启用可寻址资源定位
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/// </summary>
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public bool EnableAddressable = false;
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/// <summary>
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/// 加密类
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/// </summary>
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@ -53,6 +53,11 @@ namespace YooAsset.Editor
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/// </summary>
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public bool EnableAddressable;
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/// <summary>
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/// 资源包名唯一化
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/// </summary>
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public bool UniqueBundleName;
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/// <summary>
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/// 加密服务类名称
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/// </summary>
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@ -21,6 +21,7 @@ namespace YooAsset.Editor
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/// </summary>
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private void CreatePatchManifestFile(BuildContext context)
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{
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var buildMapContext = context.GetContextObject<BuildMapContext>();
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var buildParametersContext = context.GetContextObject<BuildParametersContext>();
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var buildParameters = buildParametersContext.Parameters;
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string pipelineOutputDirectory = buildParametersContext.GetPipelineOutputDirectory();
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@ -28,7 +29,7 @@ namespace YooAsset.Editor
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// 创建新补丁清单
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PatchManifest patchManifest = new PatchManifest();
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patchManifest.FileVersion = YooAssetSettings.PatchManifestFileVersion;
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patchManifest.EnableAddressable = buildParameters.EnableAddressable;
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patchManifest.EnableAddressable = buildMapContext.EnableAddressable;
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patchManifest.OutputNameStyle = (int)buildParameters.OutputNameStyle;
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patchManifest.PackageName = buildParameters.BuildPackage;
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patchManifest.HumanReadableVersion = buildParameters.HumanReadableVersion;
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@ -125,7 +126,6 @@ namespace YooAsset.Editor
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/// </summary>
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private List<PatchAsset> GetAllPatchAsset(BuildContext context, PatchManifest patchManifest)
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{
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var buildParameters = context.GetContextObject<BuildParametersContext>();
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var buildMapContext = context.GetContextObject<BuildMapContext>();
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List<PatchAsset> result = new List<PatchAsset>(1000);
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@ -135,7 +135,7 @@ namespace YooAsset.Editor
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foreach (var assetInfo in assetInfos)
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{
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PatchAsset patchAsset = new PatchAsset();
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if (buildParameters.Parameters.EnableAddressable)
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if (buildMapContext.EnableAddressable)
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patchAsset.Address = assetInfo.Address;
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else
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patchAsset.Address = string.Empty;
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@ -46,7 +46,9 @@ namespace YooAsset.Editor
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buildReport.Summary.BuildPipeline = buildParameters.BuildPipeline;
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buildReport.Summary.BuildMode = buildParameters.BuildMode;
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buildReport.Summary.BuildPackage = buildParameters.BuildPackage;
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buildReport.Summary.EnableAddressable = buildParameters.EnableAddressable;
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buildReport.Summary.EnableAddressable = buildMapContext.EnableAddressable;
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buildReport.Summary.UniqueBundleName = buildMapContext.UniqueBundleName;
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buildReport.Summary.EncryptionServicesClassName = buildParameters.EncryptionServices == null ?
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"null" : buildParameters.EncryptionServices.GetType().FullName;
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