mirror of https://github.com/tuyoogame/YooAsset
update test sample
parent
fd9533d63f
commit
94ee2ba5c1
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@ -43,6 +43,8 @@ public static class TestPackageBuilder
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}
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else if (buildPipelineName == EBuildPipeline.ScriptableBuildPipeline.ToString())
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{
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// 内置着色器资源包名称
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var builtinShaderBundleName = GetBuiltinShaderBundleName(packageName);
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var buildParameters = new ScriptableBuildParameters();
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buildParameters.BuildOutputRoot = AssetBundleBuilderHelper.GetDefaultBuildOutputRoot();
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buildParameters.BuildinFileRoot = AssetBundleBuilderHelper.GetStreamingAssetsRoot();
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@ -59,6 +61,7 @@ public static class TestPackageBuilder
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buildParameters.CompressOption = ECompressOption.LZ4;
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buildParameters.ClearBuildCacheFiles = true;
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buildParameters.UseAssetDependencyDB = true;
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buildParameters.BuiltinShadersBundleName = builtinShaderBundleName;
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var pipeline = new ScriptableBuildPipeline();
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BuildResult buildResult = pipeline.Run(buildParameters, false);
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@ -143,4 +146,15 @@ public static class TestPackageBuilder
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throw new System.NotImplementedException(buildPipelineName);
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}
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}
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/// <summary>
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/// 内置着色器资源包名称
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/// 注意:和自动收集的着色器资源包名保持一致!
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/// </summary>
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private static string GetBuiltinShaderBundleName(string packageName)
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{
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var uniqueBundleName = AssetBundleCollectorSettingData.Setting.UniqueBundleName;
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var packRuleResult = DefaultPackRule.CreateShadersPackRuleResult();
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return packRuleResult.GetBundleName(packageName, uniqueBundleName);
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}
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}
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