提交微信缓存相关逻辑,删除全部缓存和部分无用缓存

pull/368/head
jcakCheng 2024-09-09 19:52:42 +08:00
parent 02ba98f120
commit 945842c0e7
7 changed files with 285 additions and 12 deletions

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@ -12,6 +12,8 @@ namespace YooAsset
private static GameObject _driver = null;
private static readonly List<ResourcePackage> _packages = new List<ResourcePackage>();
public const string DefaultPackageVersion_Key = "DefaultPackageVersion_Key";
/// <summary>
/// 是否已经初始化
/// </summary>

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@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: d48600eb90915544586c0108b94cfd02
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

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@ -0,0 +1,186 @@
#if UNITY_WEBGL && WEIXINMINIGAME
using System.Collections.Generic;
using WeChatWASM;
using YooAsset;
using UnityEngine;
using System.Linq;
internal class WXFSClearUnusedBundleFilesAsync : FSClearUnusedBundleFilesOperation
{
private enum ESteps
{
None,
LoadCachePackageInfo,
VerifyFileData,
LoadManifest,
GetUnusedCacheFiles,
ClearUnusedCacheFiles,
Done,
}
private WechatFileSystem _fileSystem;
private readonly PackageManifest _manifest;
private PackageManifest _cacheManifest;
private List<string> _unusedBundleGUIDs;
private ESteps _steps = ESteps.None;
private DeserializeManifestOperation _deserializer;
private byte[] _fileData;
private string _packageHash;
private int _unusedFileTotalCount = 0;
private string _lastPackageVersion;
internal WXFSClearUnusedBundleFilesAsync(WechatFileSystem fileSystem, PackageManifest manifest)
{
_fileSystem = fileSystem;
_manifest = manifest;
}
internal override void InternalOnStart()
{
_steps = ESteps.LoadCachePackageInfo;
}
internal override void InternalOnUpdate()
{
if (_steps == ESteps.None || _steps == ESteps.Done)
return;
if (_steps == ESteps.LoadCachePackageInfo)
{
LoadManifestInfo();
if(_fileData != null && _fileData.Length > 0 && !string.IsNullOrEmpty(_packageHash))
{
_steps = ESteps.VerifyFileData;
Debug.Log($"===_packageHash==={_packageHash}");
}
else
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = "Failed to load cache package manifest file!";
}
//YooLogger.Log($"Found unused cache files count : {_unusedFileTotalCount}");
}
if(_steps == ESteps.VerifyFileData)
{
string fileHash = HashUtility.BytesMD5(_fileData);
if (fileHash == _packageHash)
{
_steps = ESteps.LoadManifest;
}
else
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = "Failed to verify cache package manifest file!";
}
}
if (_steps == ESteps.LoadManifest)
{
if (_deserializer == null)
{
_deserializer = new DeserializeManifestOperation(_fileData);
OperationSystem.StartOperation(_fileSystem.PackageName, _deserializer);
}
Progress = _deserializer.Progress;
if (_deserializer.IsDone == false)
return;
if (_deserializer.Status == EOperationStatus.Succeed)
{
_steps = ESteps.GetUnusedCacheFiles;
_cacheManifest = _deserializer.Manifest;
}
else
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = _deserializer.Error;
}
}
if(_steps == ESteps.GetUnusedCacheFiles)
{
_unusedBundleGUIDs = GetUnusedBundleGUIDs();
_unusedFileTotalCount = _unusedBundleGUIDs.Count;
_steps = ESteps.ClearUnusedCacheFiles;
YooLogger.Log($"Found unused cache files count : {_unusedFileTotalCount}");
}
if (_steps == ESteps.ClearUnusedCacheFiles)
{
for (int i = _unusedBundleGUIDs.Count - 1; i >= 0; i--)
{
string bundleGUID = _unusedBundleGUIDs[i];
PackageBundle bundle = null;
if(_cacheManifest.TryGetPackageBundleByBundleGUID(bundleGUID,out bundle))
{
if (bundle != null)
{
var cachePath = GetUnuseCachePathByBundleName(bundle.FileName);
WX.RemoveFile(cachePath, (bool isOk) =>
{
Debug.Log($"{_unusedBundleGUIDs.Count}---删除缓存文件路径成功====={cachePath}==");
//_unusedBundleGUIDs.Remove(cachePath);
});
//_fileSystem.DeleteCacheFile(bundleGUID);
_unusedBundleGUIDs.RemoveAt(i);
}
}
if (OperationSystem.IsBusy)
break;
}
if (_unusedFileTotalCount == 0)
Progress = 1.0f;
else
Progress = 1.0f - (_unusedBundleGUIDs.Count / _unusedFileTotalCount);
if (_unusedBundleGUIDs.Count == 0)
{
_steps = ESteps.Done;
Status = EOperationStatus.Succeed;
}
}
}
private List<string> GetUnusedBundleGUIDs()
{
var allBundleGUIDs = _cacheManifest.BundleDic3.Keys.ToList();
List<string> result = new List<string>(allBundleGUIDs.Count);
foreach (var bundleGUID in allBundleGUIDs)
{
if (_manifest.IsIncludeBundleFile(bundleGUID) == false)
{
result.Add(bundleGUID);
}
}
return result;
}
private void LoadManifestInfo()
{
var packageName = _fileSystem.PackageName;
_lastPackageVersion = WX.StorageGetStringSync(YooAssets.DefaultPackageVersion_Key, "100000");
Debug.Log($"==========取出本地数据版本文件成功==={_lastPackageVersion}");
if (!string.IsNullOrEmpty(_lastPackageVersion))
{
var cacheManifestHashPath = GetUnuseCachePathByBundleName(YooAssetSettingsData.GetPackageHashFileName(packageName, _lastPackageVersion));
var cacheManifestPath = GetUnuseCachePathByBundleName(YooAssetSettingsData.GetManifestBinaryFileName(packageName, _lastPackageVersion));
_packageHash = _fileSystem.ReadFileText(cacheManifestHashPath);
_fileData = _fileSystem.ReadFileData(cacheManifestPath);
}
}
private string GetUnuseCachePathByBundleName(string fileName)
{
var path = $"StreamingAssets/WebGL/v{WechatFileSystemCreater.AppVersion}/{fileName}";
return WX.GetCachePath(path);
}
}
#endif

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@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: e4938d8a5a9d7f24db37f8df6b32501f
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

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@ -6,13 +6,18 @@ using WeChatWASM;
public static class WechatFileSystemCreater
{
public static FileSystemParameters CreateWechatFileSystemParameters(IRemoteServices remoteServices)
public static FileSystemParameters CreateWechatFileSystemParameters(IRemoteServices remoteServices,string rootDirectory = null)
{
string fileSystemClass = $"{nameof(WechatFileSystem)},YooAsset.RuntimeExtension";
var fileSystemParams = new FileSystemParameters(fileSystemClass, null);
var fileSystemParams = new FileSystemParameters(fileSystemClass, rootDirectory);
fileSystemParams.AddParameter("REMOTE_SERVICES", remoteServices);
return fileSystemParams;
}
/// <summary>
/// AppVersion
/// </summary>
public static string AppVersion { get; set; }
}
/// <summary>
@ -113,13 +118,13 @@ internal class WechatFileSystem : IFileSystem
}
public virtual FSClearAllBundleFilesOperation ClearAllBundleFilesAsync()
{
var operation = new FSClearAllBundleFilesCompleteOperation();
var operation = new WXFSClearAllBundleFilesOperation(this);
OperationSystem.StartOperation(PackageName, operation);
return operation;
}
public virtual FSClearUnusedBundleFilesOperation ClearUnusedBundleFilesAsync(PackageManifest manifest)
{
var operation = new FSClearUnusedBundleFilesCompleteOperation();
var operation = new WXFSClearUnusedBundleFilesAsync(this, manifest);
OperationSystem.StartOperation(PackageName, operation);
return operation;
}
@ -167,7 +172,7 @@ internal class WechatFileSystem : IFileSystem
}
_fileSystemManager = WX.GetFileSystemManager();
_fileCacheRoot = WX.env.USER_DATA_PATH; //注意:如果有子目录,请修改此处!
_fileCacheRoot = rootDirectory;// WX.PluginCachePath; //WX.env.USER_DATA_PATH; //注意:如果有子目录,请修改此处!
}
public virtual void OnUpdate()
{
@ -179,9 +184,9 @@ internal class WechatFileSystem : IFileSystem
}
public virtual bool Exists(PackageBundle bundle)
{
string filePath = GetCacheFileLoadPath(bundle);
string result = _fileSystemManager.AccessSync(filePath);
return result.Equals("access:ok");
string filePath = GetWXFileLoadPath(bundle);
//Debug.Log($"CacheFile:{WX.GetCachePath($"StreamingAssets/WebGL/v1.0.0/{bundle.FileName}")}");
return CheckWXFileIsExist(filePath);
}
public virtual bool NeedDownload(PackageBundle bundle)
{
@ -207,7 +212,41 @@ internal class WechatFileSystem : IFileSystem
{
throw new System.NotImplementedException();
}
public byte[] ReadFileData(string filePath)
{
if (CheckWXFileIsExist(filePath))
return _wxFileSystemMgr.ReadFileSync(filePath);
else
return Array.Empty<byte>();
//throw new System.NotImplementedException();
}
public string ReadFileText(string filePath)
{
if(CheckWXFileIsExist(filePath))
return _wxFileSystemMgr.ReadFileSync(filePath, "utf8");
else
return string.Empty;
//throw new System.NotImplementedException();
}
/// <summary>
/// 获取所有缓存文件的路径
/// </summary>
/// <returns></returns>
public Dictionary<string,string> GetWXAllCacheFilePath()
{
return _wxFilePaths;
}
/// <summary>
/// 判断微信缓存文件是否存在
/// </summary>
/// <param name="filePath"></param>
/// <returns></returns>
public bool CheckWXFileIsExist(string filePath)
{
string result = _wxFileSystemMgr.AccessSync(filePath);
return result.Equals("access:ok");
}
#region 内部方法
private string GetCacheFileLoadPath(PackageBundle bundle)
{

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@ -32,6 +32,22 @@ internal class FsmClearPackageCache : IStateNode
private void Operation_Completed(YooAsset.AsyncOperationBase obj)
{
#if UNITY_WEBGL || WEIXINMINIGAME
//删除旧的资源清单文件和哈希文件
if (WX.StorageHasKeySync(YooAssets.DefaultPackageVersion_Key))
{
var packageName = (string)_machine.GetBlackboardValue("PackageName");
var packageVersion = (string)_machine.GetBlackboardValue("PackageVersion");
var lastPackageVersion = WX.StorageGetStringSync(YooAssets.DefaultPackageVersion_Key, "");
if (!string.IsNullOrEmpty(lastPackageVersion) && lastPackageVersion != packageVersion)
{
WX.StorageSetStringSync(YooAssets.DefaultPackageVersion_Key, packageVersion);
Debug.Log($"==========本地数据版本文件设置成功==={packageVersion}");
}
}
#endif
_machine.ChangeState<FsmUpdaterDone>();
}
}

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@ -74,7 +74,15 @@ internal class FsmInitializePackage : IStateNode
if (playMode == EPlayMode.WebPlayMode)
{
var createParameters = new WebPlayModeParameters();
#if UNITY_WEBGL && WEIXINMINIGAME && !UNITY_EDITOR
string defaultHostServer = GetHostServerURL();
string fallbackHostServer = GetHostServerURL();
IRemoteServices remoteServices = new RemoteServices(defaultHostServer, fallbackHostServer);
var rootDir = string.Format("{0}/{1}", WX.PluginCachePath, $"StreamingAssets/WebGL/v1.0.0");//这个1.0.0是App大版本文件转微信小游戏后没删除
createParameters.WebFileSystemParameters = WechatFileSystemCreater.CreateWechatFileSystemParameters(remoteServices, rootDir);
#else
createParameters.WebFileSystemParameters = FileSystemParameters.CreateDefaultWebFileSystemParameters();
#endif
initializationOperation = package.InitializeAsync(createParameters);
}