Update AssetSystem

HostPlayMode支持WEBGL
pull/40/head
hevinci 2022-09-02 16:28:19 +08:00
parent 7e20c39fb3
commit 8d2779b446
3 changed files with 140 additions and 37 deletions

View File

@ -14,7 +14,7 @@ namespace YooAsset
Download, Download,
CheckDownload, CheckDownload,
LoadFile, LoadFile,
CheckFile, CheckLoadFile,
Done, Done,
} }
@ -23,7 +23,7 @@ namespace YooAsset
private bool _isWaitForAsyncComplete = false; private bool _isWaitForAsyncComplete = false;
private bool _isShowWaitForAsyncError = false; private bool _isShowWaitForAsyncError = false;
private DownloaderBase _downloader; private DownloaderBase _downloader;
private AssetBundleCreateRequest _cacheRequest; private AssetBundleCreateRequest _createRequest;
public AssetBundleFileLoader(BundleInfo bundleInfo) : base(bundleInfo) public AssetBundleFileLoader(BundleInfo bundleInfo) : base(bundleInfo)
@ -115,34 +115,34 @@ namespace YooAsset
if (_isWaitForAsyncComplete) if (_isWaitForAsyncComplete)
CacheBundle = AssetBundle.LoadFromFile(_fileLoadPath, 0, offset); CacheBundle = AssetBundle.LoadFromFile(_fileLoadPath, 0, offset);
else else
_cacheRequest = AssetBundle.LoadFromFileAsync(_fileLoadPath, 0, offset); _createRequest = AssetBundle.LoadFromFileAsync(_fileLoadPath, 0, offset);
} }
else else
{ {
if (_isWaitForAsyncComplete) if (_isWaitForAsyncComplete)
CacheBundle = AssetBundle.LoadFromFile(_fileLoadPath); CacheBundle = AssetBundle.LoadFromFile(_fileLoadPath);
else else
_cacheRequest = AssetBundle.LoadFromFileAsync(_fileLoadPath); _createRequest = AssetBundle.LoadFromFileAsync(_fileLoadPath);
} }
_steps = ESteps.CheckFile; _steps = ESteps.CheckLoadFile;
} }
// 4. 检测AssetBundle加载结果 // 4. 检测AssetBundle加载结果
if (_steps == ESteps.CheckFile) if (_steps == ESteps.CheckLoadFile)
{ {
if (_cacheRequest != null) if (_createRequest != null)
{ {
if (_isWaitForAsyncComplete) if (_isWaitForAsyncComplete)
{ {
// 强制挂起主线程(注意:该操作会很耗时) // 强制挂起主线程(注意:该操作会很耗时)
YooLogger.Warning("Suspend the main thread to load unity bundle."); YooLogger.Warning("Suspend the main thread to load unity bundle.");
CacheBundle = _cacheRequest.assetBundle; CacheBundle = _createRequest.assetBundle;
} }
else else
{ {
if (_cacheRequest.isDone == false) if (_createRequest.isDone == false)
return; return;
CacheBundle = _cacheRequest.assetBundle; CacheBundle = _createRequest.assetBundle;
} }
} }

View File

@ -1,4 +1,5 @@
using System; using System;
using System.IO;
using System.Collections; using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using UnityEngine; using UnityEngine;
@ -11,19 +12,25 @@ namespace YooAsset
private enum ESteps private enum ESteps
{ {
None = 0, None = 0,
LoadFile, Download,
CheckFile, CheckDownload,
TryLoad, LoadCacheFile,
CheckLoadCacheFile,
LoadWebFile,
CheckLoadWebFile,
TryLoadWebFile,
Done, Done,
} }
private ESteps _steps = ESteps.None; private ESteps _steps = ESteps.None;
private float _tryTimer = 0; private float _tryTimer = 0;
private string _webURL; private string _fileLoadPath;
private bool _isShowWaitForAsyncError = false; private bool _isShowWaitForAsyncError = false;
private DownloaderBase _downloader;
private UnityWebRequest _webRequest; private UnityWebRequest _webRequest;
private AssetBundleCreateRequest _createRequest;
public AssetBundleWebLoader(BundleInfo bundleInfo) : base(bundleInfo) public AssetBundleWebLoader(BundleInfo bundleInfo) : base(bundleInfo)
{ {
} }
@ -40,18 +47,18 @@ namespace YooAsset
{ {
if (MainBundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromRemote) if (MainBundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromRemote)
{ {
_steps = ESteps.LoadFile; _steps = ESteps.Download;
_webURL = MainBundleInfo.RemoteMainURL; _fileLoadPath = MainBundleInfo.Bundle.CachedFilePath;
}
else if (MainBundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromCache)
{
_steps = ESteps.LoadFile;
_webURL = MainBundleInfo.Bundle.CachedFilePath;
} }
else if (MainBundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromStreaming) else if (MainBundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromStreaming)
{ {
_steps = ESteps.LoadFile; _steps = ESteps.LoadWebFile;
_webURL = MainBundleInfo.Bundle.StreamingFilePath; _fileLoadPath = MainBundleInfo.Bundle.StreamingFilePath;
}
else if (MainBundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromCache)
{
_steps = ESteps.LoadCacheFile;
_fileLoadPath = MainBundleInfo.Bundle.CachedFilePath;
} }
else else
{ {
@ -59,16 +66,112 @@ namespace YooAsset
} }
} }
// 1. 从服务器或缓存中获取AssetBundle文件 // 1. 从服务器下载
if (_steps == ESteps.LoadFile) if (_steps == ESteps.Download)
{ {
_webRequest = UnityWebRequestAssetBundle.GetAssetBundle(_webURL, Hash128.Parse(MainBundleInfo.Bundle.FileHash)); int failedTryAgain = int.MaxValue;
_webRequest.SendWebRequest(); _downloader = DownloadSystem.BeginDownload(MainBundleInfo, failedTryAgain);
_steps = ESteps.CheckFile; _steps = ESteps.CheckDownload;
} }
// 2. 检测获取的AssetBundle文件 // 2. 检测服务器下载结果
if (_steps == ESteps.CheckFile) if (_steps == ESteps.CheckDownload)
{
if (_downloader.IsDone() == false)
return;
if (_downloader.HasError())
{
_steps = ESteps.Done;
Status = EStatus.Failed;
LastError = _downloader.GetLastError();
}
else
{
_steps = ESteps.LoadCacheFile;
}
}
// 3. 从本地缓存里加载AssetBundle
if (_steps == ESteps.LoadCacheFile)
{
#if UNITY_EDITOR
// 注意Unity2017.4编辑器模式下如果AssetBundle文件不存在会导致编辑器崩溃这里做了预判。
if (System.IO.File.Exists(_fileLoadPath) == false)
{
_steps = ESteps.Done;
Status = EStatus.Failed;
LastError = $"Not found assetBundle file : {_fileLoadPath}";
YooLogger.Error(LastError);
return;
}
#endif
// Load assetBundle file
if (MainBundleInfo.Bundle.IsEncrypted)
{
if (AssetSystem.DecryptionServices == null)
throw new Exception($"{nameof(AssetBundleFileLoader)} need {nameof(IDecryptionServices)} : {MainBundleInfo.Bundle.BundleName}");
DecryptionFileInfo fileInfo = new DecryptionFileInfo();
fileInfo.BundleName = MainBundleInfo.Bundle.BundleName;
fileInfo.FileHash = MainBundleInfo.Bundle.FileHash;
ulong offset = AssetSystem.DecryptionServices.GetFileOffset(fileInfo);
_createRequest = AssetBundle.LoadFromFileAsync(_fileLoadPath, 0, offset);
}
else
{
_createRequest = AssetBundle.LoadFromFileAsync(_fileLoadPath);
}
_steps = ESteps.CheckLoadCacheFile;
}
// 4. 检测AssetBundle加载结果
if (_steps == ESteps.CheckLoadCacheFile)
{
if (_createRequest.isDone == false)
return;
CacheBundle = _createRequest.assetBundle;
if (CacheBundle == null)
{
_steps = ESteps.Done;
Status = EStatus.Failed;
LastError = $"Failed to load AssetBundle file : {MainBundleInfo.Bundle.BundleName}";
YooLogger.Error(LastError);
// 注意当缓存文件的校验等级为Low的时候并不能保证缓存文件的完整性。
// 在AssetBundle文件加载失败的情况下我们需要重新验证文件的完整性
if (MainBundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromCache)
{
string cacheLoadPath = MainBundleInfo.Bundle.CachedFilePath;
if (CacheSystem.VerifyBundle(MainBundleInfo.Bundle, EVerifyLevel.High) != EVerifyResult.Succeed)
{
if (File.Exists(cacheLoadPath))
{
YooLogger.Error($"Delete the invalid cache file : {cacheLoadPath}");
File.Delete(cacheLoadPath);
}
}
}
}
else
{
_steps = ESteps.Done;
Status = EStatus.Succeed;
}
}
// 5. 从WEB网站获取AssetBundle文件
if (_steps == ESteps.LoadWebFile)
{
_webRequest = UnityWebRequestAssetBundle.GetAssetBundle(_fileLoadPath, Hash128.Parse(MainBundleInfo.Bundle.FileHash));
_webRequest.SendWebRequest();
_steps = ESteps.CheckLoadWebFile;
}
// 6. 检测AssetBundle加载结果
if (_steps == ESteps.CheckLoadWebFile)
{ {
if (_webRequest.isDone == false) if (_webRequest.isDone == false)
return; return;
@ -79,8 +182,8 @@ namespace YooAsset
if (_webRequest.isNetworkError || _webRequest.isHttpError) if (_webRequest.isNetworkError || _webRequest.isHttpError)
#endif #endif
{ {
YooLogger.Warning($"Failed to get asset bundle form web : {_webURL} Error : {_webRequest.error}"); YooLogger.Warning($"Failed to get asset bundle from web : {_fileLoadPath} Error : {_webRequest.error}");
_steps = ESteps.TryLoad; _steps = ESteps.TryLoadWebFile;
_tryTimer = 0; _tryTimer = 0;
} }
else else
@ -101,15 +204,15 @@ namespace YooAsset
} }
} }
// 3. 如果获取失败,重新尝试 // 7. 如果获取失败,重新尝试
if (_steps == ESteps.TryLoad) if (_steps == ESteps.TryLoadWebFile)
{ {
_tryTimer += Time.unscaledDeltaTime; _tryTimer += Time.unscaledDeltaTime;
if (_tryTimer > 1f) if (_tryTimer > 1f)
{ {
_webRequest.Dispose(); _webRequest.Dispose();
_webRequest = null; _webRequest = null;
_steps = ESteps.LoadFile; _steps = ESteps.LoadWebFile;
} }
} }
} }

View File

@ -57,7 +57,7 @@ namespace YooAsset
} }
/// <summary> /// <summary>
/// 获取网络资源加载路径 /// 获取WWW加载本地资源的路径
/// </summary> /// </summary>
public static string ConvertToWWWPath(string path) public static string ConvertToWWWPath(string path)
{ {