mirror of https://github.com/tuyoogame/YooAsset
Update document
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0237f00751
commit
8b08907ea8
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@ -98,7 +98,7 @@ private static void BuildInternal(BuildTarget buildTarget)
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buildParameters.BuildTarget = buildTarget;
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buildParameters.BuildVersion = buildVersion;
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buildParameters.CompressOption = ECompressOption.LZ4;
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buildParameters.AppendFileExtension = false;
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buildParameters.AppendFileExtension = false;
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buildParameters.IsForceRebuild = isForceBuild;
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buildParameters.BuildinTags = "buildin";
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@ -67,7 +67,7 @@ public class CollectScene : IFilterRule
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````xml
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<root>
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<Collector Directory="Assets/GameRes/UIAtlas/" PackRule="PackExplicit" FilterRule="CollectAll" DontWriteAssetPath="0" AssetTags=""/>
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<Collector Directory="Assets/GameRes/UIAtlas/" PackRule="PackExplicit" FilterRule="CollectAll" DontWriteAssetPath="0" AssetTags=""/>
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<Collector Directory="Assets/GameRes/UIPanel/" PackRule="PackExplicit" FilterRule="CollectAll" DontWriteAssetPath="0" AssetTags=""/>
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</root>
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````
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@ -54,7 +54,7 @@ private IEnumerator InitializeYooAsset()
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private IEnumerator InitializeYooAsset()
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{
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var createParameters = new YooAssets.HostPlayModeParameters();
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createParameters.LocationRoot = "Assets/GameRes";
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createParameters.LocationRoot = "Assets/GameRes";
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createParameters.DecryptServices = null;
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createParameters.ClearCacheWhenDirty = false;
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createParameters.IgnoreResourceVersion = false;
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@ -57,7 +57,7 @@ async Task AsyncLoad()
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{
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AssetOperationHandle handle = YooAssets.LoadAssetAsync<AudioClip>("Audio/bgMusic.mp3");
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await handle.Task;
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AudioClip audioClip = handle.AssetObject as AudioClip;
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AudioClip audioClip = handle.AssetObject as AudioClip;
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}
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````
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@ -9,18 +9,18 @@
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````c#
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private IEnumerator UpdatePatchManifest()
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{
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int updateResourceVersion = 123;
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int timeout = 30;
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int updateResourceVersion = 123;
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int timeout = 30;
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UpdateManifestOperation operation = YooAssets.UpdateManifestAsync(updateResourceVersion, timeout);
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yield return operation;
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yield return operation;
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if(operation.Status == EOperationStatus.Succeed)
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if (operation.Status == EOperationStatus.Succeed)
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{
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//更新成功
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}
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else
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{
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//更新失败
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//更新失败
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Debug.LogError(operation.Error);
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}
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}
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@ -41,19 +41,19 @@ private PatchDownloader _downloader;
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private void CreateDownloader()
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{
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string[] tags = { "buildin", "config" };
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int downloadingMaxNum = 10;
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int failedTryAgain = 3;
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int downloadingMaxNum = 10;
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int failedTryAgain = 3;
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_downloader = YooAssets.CreateDLCDownloader(tags, 10, 3);
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if (_downloader.TotalDownloadCount == 0)
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{
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//没有需要下载的资源
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}
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else
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{
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//需要下载的文件总数和总大小
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int totalDownloadCount = _downloader.TotalDownloadCount;
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if (_downloader.TotalDownloadCount == 0)
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{
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//没有需要下载的资源
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}
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else
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{
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//需要下载的文件总数和总大小
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int totalDownloadCount = _downloader.TotalDownloadCount;
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long totalDownloadBytes = _downloader.TotalDownloadBytes;
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}
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}
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}
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/// <summary>
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@ -61,8 +61,8 @@ private void CreateDownloader()
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/// </summary>
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private void UpdateDownloader()
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{
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if(_downloader != null)
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_downloader.Update();
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if (_downloader != null)
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_downloader.Update();
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}
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/// <summary>
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@ -73,19 +73,19 @@ private IEnumerator Download()
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//注册下载回调
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_downloader.OnPatchFileDownloadFailedCallback = OnPatchFileDownloadFailed;
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_downloader.OnDownloadProgressCallback = OnDownloadProgressUpdate;
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_downloader.OnDownloadOverCallback = OnDownloadOver;
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_downloader.OnDownloadOverCallback = OnDownloadOver;
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_downloader.Download();
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yield return _downloader;
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//检测下载结果
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if (_downloader.DownloadStates == EDownloaderStates.Succeed)
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{
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//下载成功
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}
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else
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{
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//下载失败
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}
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{
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//下载成功
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}
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else
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{
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//下载失败
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}
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}
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/// <summary>
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@ -93,7 +93,7 @@ private IEnumerator Download()
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/// </summary>
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private void OnPatchFileDownloadFailed(string fileName)
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{
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Debug.LogError($"File download failed : {fileName}");
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Debug.LogError($"File download failed : {fileName}");
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}
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/// <summary>
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17
README.md
17
README.md
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@ -31,13 +31,14 @@ YooAsset是一个基于Unity3D引擎的资源管理插件。
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支持线上版本快速回退,支持区分审核版本,测试版本,线上版本,支持灰度更新及测试。
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## 入门教程
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**1. 快速开始**
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**2. 全局配置**
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**3. 资源收集**
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**4. 资源打包**
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**5. 资源部署**
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1. [快速开始](https://github.com/tuyoogame/YooAsset/blob/master/Docs/QuickStart.md)
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2. [全局配置](https://github.com/tuyoogame/YooAsset/blob/master/Docs/Settings.md)
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3. [资源收集](https://github.com/tuyoogame/YooAsset/blob/master/Docs/AssetCollector.md)
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4. [资源打包](https://github.com/tuyoogame/YooAsset/blob/master/Docs/AssetBuilder.md)
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5. [资源部署](https://github.com/tuyoogame/YooAsset/blob/master/Docs/AssetDeploy.md)
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## 代码教程
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**1. 初始化**
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**2. 资源更新**
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**3. 资源加载**
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1. [初始化](https://github.com/tuyoogame/YooAsset/blob/master/Docs/YooAssetInit.md)
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2. [资源更新](https://github.com/tuyoogame/YooAsset/blob/master/Docs/YooAssetUpdater.md)
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3. [资源加载](https://github.com/tuyoogame/YooAsset/blob/master/Docs/YooAssetLoader.md)
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