diff --git a/Assets/YooAsset/Runtime/DownloadSystem/DownloadSystemHelper.cs b/Assets/YooAsset/Runtime/DownloadSystem/DownloadSystemHelper.cs
index 52643569..54e182e5 100644
--- a/Assets/YooAsset/Runtime/DownloadSystem/DownloadSystemHelper.cs
+++ b/Assets/YooAsset/Runtime/DownloadSystem/DownloadSystemHelper.cs
@@ -58,7 +58,7 @@ namespace YooAsset
///
public static bool IsRequestLocalFile(string url)
{
- //TODO : UNITY_STANDALONE_OSX平台目前无法确定
+ //TODO UNITY_STANDALONE_OSX平台目前无法确定
if (url.StartsWith("file:"))
return true;
if (url.StartsWith("jar:file:"))
diff --git a/Assets/YooAsset/Runtime/FileSystem/CacheSystem/Operation/DownloadNormalFileOperation.cs b/Assets/YooAsset/Runtime/FileSystem/CacheSystem/Operation/DownloadNormalFileOperation.cs
index fa8a4fb4..571883c5 100644
--- a/Assets/YooAsset/Runtime/FileSystem/CacheSystem/Operation/DownloadNormalFileOperation.cs
+++ b/Assets/YooAsset/Runtime/FileSystem/CacheSystem/Operation/DownloadNormalFileOperation.cs
@@ -133,7 +133,7 @@ namespace YooAsset
// 重新尝试下载
if (_steps == ESteps.TryAgain)
{
- //TODO : 拷贝本地文件失败后不再尝试!
+ //TODO 拷贝本地文件失败后不再尝试!
if (_isReuqestLocalFile)
{
Status = EOperationStatus.Failed;
@@ -166,7 +166,7 @@ namespace YooAsset
}
internal override void InternalWaitForAsyncComplete()
{
- //TODO : 防止下载器挂起陷入无限死循环!
+ //TODO 防止下载器挂起陷入无限死循环!
if (_steps == ESteps.None)
{
InternalOnStart();
@@ -174,7 +174,7 @@ namespace YooAsset
while (true)
{
- //TODO : 如果是导入或解压本地文件,执行等待完毕
+ //TODO 如果是导入或解压本地文件,执行等待完毕
if (_isReuqestLocalFile)
{
InternalOnUpdate();
diff --git a/Assets/YooAsset/Runtime/FileSystem/CacheSystem/Operation/DownloadResumeFileOperation.cs b/Assets/YooAsset/Runtime/FileSystem/CacheSystem/Operation/DownloadResumeFileOperation.cs
index 1655368a..402fae26 100644
--- a/Assets/YooAsset/Runtime/FileSystem/CacheSystem/Operation/DownloadResumeFileOperation.cs
+++ b/Assets/YooAsset/Runtime/FileSystem/CacheSystem/Operation/DownloadResumeFileOperation.cs
@@ -155,7 +155,7 @@ namespace YooAsset
// 重新尝试下载
if (_steps == ESteps.TryAgain)
{
- //TODO : 拷贝本地文件失败后不再尝试!
+ //TODO 拷贝本地文件失败后不再尝试!
if (_isReuqestLocalFile)
{
Status = EOperationStatus.Failed;
@@ -188,7 +188,7 @@ namespace YooAsset
}
internal override void InternalWaitForAsyncComplete()
{
- //TODO : 防止下载器挂起陷入无限死循环!
+ //TODO 防止下载器挂起陷入无限死循环!
if (_steps == ESteps.None)
{
InternalOnStart();
@@ -196,7 +196,7 @@ namespace YooAsset
while (true)
{
- //TODO : 如果是导入或解压本地文件,执行等待完毕
+ //TODO 如果是导入或解压本地文件,执行等待完毕
if (_isReuqestLocalFile)
{
InternalOnUpdate();
diff --git a/Assets/YooAsset/Runtime/FileSystem/CacheSystem/Operation/VerifyTempFileOperation.cs b/Assets/YooAsset/Runtime/FileSystem/CacheSystem/Operation/VerifyTempFileOperation.cs
index de79c21a..bc3199da 100644
--- a/Assets/YooAsset/Runtime/FileSystem/CacheSystem/Operation/VerifyTempFileOperation.cs
+++ b/Assets/YooAsset/Runtime/FileSystem/CacheSystem/Operation/VerifyTempFileOperation.cs
@@ -70,7 +70,7 @@ namespace YooAsset
{
while (true)
{
- //TODO : 等待子线程验证文件完毕,该操作会挂起主线程
+ //TODO 等待子线程验证文件完毕,该操作会挂起主线程
InternalOnUpdate();
if (IsDone)
break;
diff --git a/Assets/YooAsset/Runtime/ResourceManager/Operation/InstantiateOperation.cs b/Assets/YooAsset/Runtime/ResourceManager/Operation/InstantiateOperation.cs
index f0e0bad7..75b85e68 100644
--- a/Assets/YooAsset/Runtime/ResourceManager/Operation/InstantiateOperation.cs
+++ b/Assets/YooAsset/Runtime/ResourceManager/Operation/InstantiateOperation.cs
@@ -74,7 +74,7 @@ namespace YooAsset
}
#if UNITY_2023_3_OR_NEWER
- //TODO : 官方BUG
+ //TODO 官方BUG
// BUG环境:Windows平台,Unity2022.3.41f1版本,编辑器模式。
// BUG描述:异步实例化Prefab预制体,有概率丢失Mono脚本里序列化的数组里某个成员!
//_steps = ESteps.CloneAsync;
diff --git a/Assets/YooAsset/Runtime/ResourcePackage/ResourcePackage.cs b/Assets/YooAsset/Runtime/ResourcePackage/ResourcePackage.cs
index 0342e6f6..e5e6fb6a 100644
--- a/Assets/YooAsset/Runtime/ResourcePackage/ResourcePackage.cs
+++ b/Assets/YooAsset/Runtime/ResourcePackage/ResourcePackage.cs
@@ -209,7 +209,7 @@ namespace YooAsset
}
///
- /// 向网络端请求最新的资源版本
+ /// 请求最新的资源版本
///
/// 在URL末尾添加时间戳
/// 超时时间(默认值:60秒)
@@ -220,9 +220,9 @@ namespace YooAsset
}
///
- /// 向网络端请求并更新清单
+ /// 加载指定版本的资源清单
///
- /// 更新的包裹版本
+ /// 包裹版本
/// 超时时间(默认值:60秒)
public UpdatePackageManifestOperation UpdatePackageManifestAsync(string packageVersion, int timeout = 60)
{
@@ -240,7 +240,7 @@ namespace YooAsset
///
/// 预下载指定版本的包裹资源
///
- /// 下载的包裹版本
+ /// 包裹版本
/// 超时时间(默认值:60秒)
public PreDownloadContentOperation PreDownloadContentAsync(string packageVersion, int timeout = 60)
{
@@ -272,7 +272,7 @@ namespace YooAsset
#region 包裹信息
///
- /// 获取当前激活包裹的版本信息
+ /// 获取当前加载包裹的版本信息
///
public string GetPackageVersion()
{
@@ -281,7 +281,7 @@ namespace YooAsset
}
///
- /// 获取当前激活包裹的备注信息
+ /// 获取当前加载包裹的备注信息
///
public string GetPackageNote()
{
@@ -290,7 +290,7 @@ namespace YooAsset
}
///
- /// 获取当前激活包裹的详细信息
+ /// 获取当前加载包裹的详细信息
///
public PackageDetails GetPackageDetails()
{