mirror of https://github.com/tuyoogame/YooAsset
Update AssetBundleDebugger
parent
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commit
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<ui:UXML xmlns:ui="UnityEngine.UIElements" xmlns:uie="UnityEditor.UIElements" xsi="http://www.w3.org/2001/XMLSchema-instance" engine="UnityEngine.UIElements" editor="UnityEditor.UIElements" noNamespaceSchemaLocation="../../UIElementsSchema/UIElements.xsd" editor-extension-mode="True">
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<uie:Toolbar name="Toolbar" style="display: flex;">
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<uie:ToolbarButton text="Sample" display-tooltip-when-elided="true" name="SampleButton" style="width: 70px; background-color: rgb(20, 134, 171); -unity-text-align: middle-center;" />
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<uie:ToolbarMenu display-tooltip-when-elided="true" name="ShowModeMenu" text="ShowMode" style="width: 100px; flex-grow: 0;" />
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<uie:ToolbarSearchField focusable="true" name="rSearchField" style="flex-grow: 1;" />
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</uie:Toolbar>
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</ui:UXML>
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fileFormatVersion: 2
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guid: 790db12999afd334e8fb6ba70ef0a947
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ScriptedImporter:
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internalIDToNameTable: []
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externalObjects: {}
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serializedVersion: 2
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userData:
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assetBundleName:
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assetBundleVariant:
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script: {fileID: 13804, guid: 0000000000000000e000000000000000, type: 0}
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using UnityEditor;
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using UnityEngine;
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using UnityEngine.UIElements;
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using UnityEditor.UIElements;
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namespace YooAsset.Editor
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{
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public class AssetBundleDebuggerWindow : EditorWindow
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{
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[MenuItem("YooAsset/AssetBundle Debugger", false, 104)]
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public static void ShowExample()
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{
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AssetBundleDebuggerWindow wnd = GetWindow<AssetBundleDebuggerWindow>();
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wnd.titleContent = new GUIContent("资源包调试工具");
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wnd.minSize = new Vector2(800, 600);
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}
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private AssetListDebuggerViewer _assetListViewer;
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private readonly DebugSummy _summy = new DebugSummy();
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private string _searchKeyWord;
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public void CreateGUI()
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{
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VisualElement root = rootVisualElement;
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// 加载布局文件
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string uxml = "Assets/YooAsset/Editor/AssetBundleDebugger/AssetBundleDebugger.uxml";
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var visualAsset = AssetDatabase.LoadAssetAtPath<VisualTreeAsset>(uxml);
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if (visualAsset == null)
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{
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Debug.LogError($"Not found AssetBundleDebugger.uxml : {uxml}");
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return;
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}
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visualAsset.CloneTree(root);
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// 采样按钮
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var sampleBtn = root.Q<Button>("SampleButton");
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sampleBtn.clicked += SampleBtn_onClick;
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// 搜索栏
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var searchField = root.Q<ToolbarPopupSearchField>("SearchField");
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searchField.RegisterValueChangedCallback(OnSearchKeyWordChange);
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// 加载页面
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_assetListViewer = new AssetListDebuggerViewer();
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_assetListViewer.InitViewer();
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// 初始页面
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_assetListViewer.AttachParent(root);
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}
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private void SampleBtn_onClick()
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{
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YooAssets.GetDebugSummy(_summy);
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_assetListViewer.FillViewData(_summy, _searchKeyWord);
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}
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private void OnSearchKeyWordChange(ChangeEvent<string> e)
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{
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_searchKeyWord = e.newValue;
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_assetListViewer.FillViewData(_summy, _searchKeyWord);
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}
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}
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}
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fileFormatVersion: 2
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guid: a034acd0035503742bc8d24b3c4068c2
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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#if UNITY_2019_4_OR_NEWER
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using System.IO;
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using System.Linq;
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using System.Collections.Generic;
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using UnityEditor;
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using UnityEngine;
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using UnityEditor.UIElements;
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using UnityEngine.UIElements;
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namespace YooAsset.Editor
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{
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internal class AssetListDebuggerViewer
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{
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private VisualTreeAsset _visualAsset;
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private TemplateContainer _root;
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private ListView _assetListView;
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private ListView _dependListView;
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private DebugSummy _summy;
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/// <summary>
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/// 初始化页面
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/// </summary>
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public void InitViewer()
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{
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// 加载布局文件
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string uxml = "Assets/YooAsset/Editor/AssetBundleDebugger/VisualViewers/AssetListDebuggerViewer.uxml";
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_visualAsset = AssetDatabase.LoadAssetAtPath<VisualTreeAsset>(uxml);
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if (_visualAsset == null)
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{
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Debug.LogError($"Not found {nameof(AssetListDebuggerViewer)}.uxml : {uxml}");
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return;
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}
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_root = _visualAsset.CloneTree();
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_root.style.flexGrow = 1f;
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// 资源列表
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_assetListView = _root.Q<ListView>("TopListView");
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_assetListView.makeItem = MakeAssetListViewItem;
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_assetListView.bindItem = BindAssetListViewItem;
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#if UNITY_2020_1_OR_NEWER
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_assetListView.onSelectionChange += AssetListView_onSelectionChange;
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#else
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_assetListView.onSelectionChanged += AssetListView_onSelectionChange;
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#endif
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// 依赖列表
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_dependListView = _root.Q<ListView>("BottomListView");
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_dependListView.makeItem = MakeDependListViewItem;
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_dependListView.bindItem = BindDependListViewItem;
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}
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/// <summary>
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/// 填充页面数据
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/// </summary>
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public void FillViewData(DebugSummy summy, string searchKeyWord)
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{
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_summy = summy;
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_assetListView.Clear();
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_assetListView.itemsSource = FilterViewItems(summy, searchKeyWord);
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}
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private List<DebugProviderInfo> FilterViewItems(DebugSummy summy, string searchKeyWord)
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{
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var result = new List<DebugProviderInfo>(summy.ProviderInfos.Count);
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foreach (var providerInfo in summy.ProviderInfos)
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{
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if(string.IsNullOrEmpty(searchKeyWord) == false)
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{
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if (providerInfo.AssetPath.Contains(searchKeyWord) == false)
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continue;
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}
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result.Add(providerInfo);
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}
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return result;
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}
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/// <summary>
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/// 挂接到父类页面上
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/// </summary>
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public void AttachParent(VisualElement parent)
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{
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parent.Add(_root);
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}
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/// <summary>
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/// 从父类页面脱离开
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/// </summary>
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public void DetachParent()
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{
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_root.RemoveFromHierarchy();
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}
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// 资源列表相关
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private VisualElement MakeAssetListViewItem()
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{
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VisualElement element = new VisualElement();
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element.style.flexDirection = FlexDirection.Row;
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{
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var label = new Label();
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label.name = "Label1";
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label.style.unityTextAlign = TextAnchor.MiddleLeft;
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label.style.marginLeft = 3f;
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label.style.flexGrow = 1f;
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label.style.width = 280;
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element.Add(label);
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}
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{
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var label = new Label();
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label.name = "Label2";
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label.style.unityTextAlign = TextAnchor.MiddleLeft;
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label.style.marginLeft = 3f;
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//label.style.flexGrow = 1f;
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label.style.width = 100;
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element.Add(label);
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}
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{
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var label = new Label();
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label.name = "Label3";
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label.style.unityTextAlign = TextAnchor.MiddleLeft;
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label.style.marginLeft = 3f;
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//label.style.flexGrow = 1f;
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label.style.width = 120;
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element.Add(label);
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}
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return element;
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}
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private void BindAssetListViewItem(VisualElement element, int index)
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{
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var sourceData = _assetListView.itemsSource as List<DebugProviderInfo>;
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var providerInfo = sourceData[index];
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// Asset Path
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var label1 = element.Q<Label>("Label1");
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label1.text = providerInfo.AssetPath;
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// Ref Count
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var label2 = element.Q<Label>("Label2");
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label2.text = providerInfo.RefCount.ToString();
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// Status
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var label3 = element.Q<Label>("Label3");
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label3.text = providerInfo.Status.ToString();
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}
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private void AssetListView_onSelectionChange(IEnumerable<object> objs)
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{
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foreach (var item in objs)
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{
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DebugProviderInfo providerInfo = item as DebugProviderInfo;
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FillDependListView(providerInfo);
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}
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}
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// 依赖列表相关
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private VisualElement MakeDependListViewItem()
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{
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VisualElement element = new VisualElement();
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element.style.flexDirection = FlexDirection.Row;
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{
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var label = new Label();
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label.name = "Label1";
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label.style.unityTextAlign = TextAnchor.MiddleLeft;
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label.style.marginLeft = 3f;
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label.style.flexGrow = 1f;
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label.style.width = 280;
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element.Add(label);
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}
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{
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var label = new Label();
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label.name = "Label2";
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label.style.unityTextAlign = TextAnchor.MiddleLeft;
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label.style.marginLeft = 3f;
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//label.style.flexGrow = 1f;
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label.style.width = 100;
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element.Add(label);
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}
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{
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var label = new Label();
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label.name = "Label3";
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label.style.unityTextAlign = TextAnchor.MiddleLeft;
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label.style.marginLeft = 3f;
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//label.style.flexGrow = 1f;
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label.style.width = 250;
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element.Add(label);
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}
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{
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var label = new Label();
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label.name = "Label4";
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label.style.unityTextAlign = TextAnchor.MiddleLeft;
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label.style.marginLeft = 3f;
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//label.style.flexGrow = 1f;
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label.style.width = 150;
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element.Add(label);
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}
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return element;
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}
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private void BindDependListViewItem(VisualElement element, int index)
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{
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List<DebugBundleInfo> bundles = _dependListView.itemsSource as List<DebugBundleInfo>;
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DebugBundleInfo bundleInfo = bundles[index];
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// Bundle Name
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var label1 = element.Q<Label>("Label1");
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label1.text = bundleInfo.BundleName;
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// Version
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var label2 = element.Q<Label>("Label2");
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label2.text = bundleInfo.Version.ToString();
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// Ref Count
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var label3 = element.Q<Label>("Label3");
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label3.text = bundleInfo.RefCount.ToString();
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// Status
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var label4 = element.Q<Label>("Label4");
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label4.text = bundleInfo.Status.ToString();
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}
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private void FillDependListView(DebugProviderInfo providerInfo)
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{
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_dependListView.Clear();
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#if UNITY_2020_1_OR_NEWER
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_dependListView.ClearSelection();
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#endif
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_dependListView.itemsSource = providerInfo.BundleInfos;
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}
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}
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}
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#endif
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fileFormatVersion: 2
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guid: 48da07f89a738f345a11ed22c2bcf5f7
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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<ui:UXML xmlns:ui="UnityEngine.UIElements" xmlns:uie="UnityEditor.UIElements" editor-extension-mode="False">
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<ui:VisualElement name="TopGroup" style="flex-grow: 1; border-left-width: 1px; border-right-width: 1px; border-top-width: 1px; border-bottom-width: 1px; border-left-color: rgb(0, 0, 0); border-right-color: rgb(0, 0, 0); border-top-color: rgb(0, 0, 0); border-bottom-color: rgb(0, 0, 0); margin-left: 0; margin-right: 0; margin-top: 2px; margin-bottom: 1px; display: flex;">
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<uie:Toolbar name="TopBar" style="height: 25px; margin-left: 1px; margin-right: 1px;">
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<uie:ToolbarButton text="Asset Path" display-tooltip-when-elided="true" name="TopBar1" style="width: 280px; -unity-text-align: middle-left; flex-grow: 1;" />
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<uie:ToolbarButton text="Ref Count" display-tooltip-when-elided="true" name="TopBar2" style="width: 100px; -unity-text-align: middle-left; flex-grow: 0;" />
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<uie:ToolbarButton text="Status" display-tooltip-when-elided="true" name="TopBar3" style="width: 120px; -unity-text-align: middle-left;" />
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</uie:Toolbar>
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<ui:ListView focusable="true" name="TopListView" item-height="18" style="flex-grow: 1;" />
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</ui:VisualElement>
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<ui:VisualElement name="BottomGroup" style="height: 200px; border-left-width: 1px; border-right-width: 1px; border-top-width: 1px; border-bottom-width: 1px; border-left-color: rgb(0, 0, 0); border-right-color: rgb(0, 0, 0); border-top-color: rgb(0, 0, 0); border-bottom-color: rgb(0, 0, 0); margin-left: 0; margin-right: 0; margin-top: 1px; margin-bottom: 1px; display: flex;">
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<uie:Toolbar name="BottomBar" style="height: 25px; margin-left: 1px; margin-right: 1px;">
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<uie:ToolbarButton text="Depend Bundles" display-tooltip-when-elided="true" name="BottomBar1" style="width: 280px; -unity-text-align: middle-left; flex-grow: 1;" />
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<uie:ToolbarButton text="Version" display-tooltip-when-elided="true" name="BottomBar2" style="width: 100px; -unity-text-align: middle-left; flex-grow: 0;" />
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<uie:ToolbarButton text="Ref Count" display-tooltip-when-elided="true" name="BottomBar3" style="width: 100px; -unity-text-align: middle-left;" />
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<uie:ToolbarButton text="Status" display-tooltip-when-elided="true" name="BottomBar4" style="width: 120px; -unity-text-align: middle-left;" />
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</uie:Toolbar>
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<ui:ListView focusable="true" name="BottomListView" item-height="18" style="flex-grow: 1;" />
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</ui:VisualElement>
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</ui:UXML>
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@ -0,0 +1,10 @@
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fileFormatVersion: 2
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guid: 31c6096c1cb29b4469096b7b4942a322
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ScriptedImporter:
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internalIDToNameTable: []
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externalObjects: {}
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serializedVersion: 2
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userData:
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assetBundleName:
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assetBundleVariant:
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script: {fileID: 13804, guid: 0000000000000000e000000000000000, type: 0}
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@ -1,11 +0,0 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace YooAsset.Editor
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{
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public class AssetBundleProfilerWindow
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{
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}
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}
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