mirror of https://github.com/tuyoogame/YooAsset
fix #507
parent
6155256fb6
commit
8556e071fa
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@ -1,13 +1,14 @@
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using System;
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using System;
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using System.IO;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using UnityEngine;
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namespace YooAsset
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namespace YooAsset
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{
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{
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/// <summary>
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/// <summary>
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/// 内置资源清单目录
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/// 内置资源清单目录
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/// </summary>
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/// </summary>
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internal class DefaultBuildinFileCatalog : ScriptableObject
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[Serializable]
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internal class DefaultBuildinFileCatalog
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{
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{
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[Serializable]
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[Serializable]
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public class FileWrapper
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public class FileWrapper
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@ -338,8 +338,7 @@ namespace YooAsset
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}
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}
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public string GetCatalogFileLoadPath()
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public string GetCatalogFileLoadPath()
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{
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{
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string fileName = Path.GetFileNameWithoutExtension(DefaultBuildinFileSystemDefine.BuildinCatalogFileName);
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return PathUtility.Combine(_packageRoot, DefaultBuildinFileSystemDefine.BuildinCatalogFileName);
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return YooAssetSettingsData.GetYooResourcesLoadPath(PackageName, fileName);
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}
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}
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/// <summary>
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/// <summary>
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@ -17,10 +17,6 @@ namespace YooAsset
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{
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{
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YooLogger.Log("Begin to create catalog file !");
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YooLogger.Log("Begin to create catalog file !");
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string savePath = YooAssetSettingsData.GetYooResourcesFullPath();
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if (UnityEditor.AssetDatabase.DeleteAsset(savePath))
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UnityEditor.AssetDatabase.Refresh();
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string rootPath = YooAssetSettingsData.GetYooDefaultBuildinRoot();
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string rootPath = YooAssetSettingsData.GetYooDefaultBuildinRoot();
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DirectoryInfo rootDirectory = new DirectoryInfo(rootPath);
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DirectoryInfo rootDirectory = new DirectoryInfo(rootPath);
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if (rootDirectory.Exists == false)
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if (rootDirectory.Exists == false)
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@ -87,10 +83,23 @@ namespace YooAsset
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}
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}
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// 创建内置清单实例
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// 创建内置清单实例
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var buildinFileCatalog = ScriptableObject.CreateInstance<DefaultBuildinFileCatalog>();
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var buildinFileCatalog = new DefaultBuildinFileCatalog();
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buildinFileCatalog.PackageName = packageName;
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buildinFileCatalog.PackageName = packageName;
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buildinFileCatalog.PackageVersion = packageVersion;
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buildinFileCatalog.PackageVersion = packageVersion;
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// 创建白名单查询集合
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HashSet<string> whiteFileList = new HashSet<string>
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{
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"link.xml",
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"buildlogtep.json",
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$"{packageName}.version",
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$"{packageName}_{packageVersion}.bytes",
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$"{packageName}_{packageVersion}.hash",
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$"{packageName}_{packageVersion}.json",
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$"{packageName}_{packageVersion}.report",
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DefaultBuildinFileSystemDefine.BuildinCatalogFileName
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};
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// 记录所有内置资源文件
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// 记录所有内置资源文件
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DirectoryInfo rootDirectory = new DirectoryInfo(pacakgeDirectory);
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DirectoryInfo rootDirectory = new DirectoryInfo(pacakgeDirectory);
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FileInfo[] fileInfos = rootDirectory.GetFiles();
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FileInfo[] fileInfos = rootDirectory.GetFiles();
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@ -99,17 +108,7 @@ namespace YooAsset
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if (fileInfo.Extension == ".meta")
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if (fileInfo.Extension == ".meta")
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continue;
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continue;
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if (fileInfo.Name == "link.xml" || fileInfo.Name == "buildlogtep.json")
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if (whiteFileList.Contains(fileInfo.Name))
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continue;
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if (fileInfo.Name == $"{packageName}.version")
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continue;
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if (fileInfo.Name == $"{packageName}_{packageVersion}.bytes")
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continue;
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if (fileInfo.Name == $"{packageName}_{packageVersion}.hash")
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continue;
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if (fileInfo.Name == $"{packageName}_{packageVersion}.json")
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continue;
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if (fileInfo.Name == $"{packageName}_{packageVersion}.report")
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continue;
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continue;
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string fileName = fileInfo.Name;
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string fileName = fileInfo.Name;
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@ -125,18 +124,13 @@ namespace YooAsset
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}
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}
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// 创建输出目录
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// 创建输出目录
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string fullPath = YooAssetSettingsData.GetYooResourcesFullPath();
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string saveFilePath = $"{pacakgeDirectory}/{DefaultBuildinFileSystemDefine.BuildinCatalogFileName}";
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string saveFilePath = $"{fullPath}/{packageName}/{DefaultBuildinFileSystemDefine.BuildinCatalogFileName}";
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if (File.Exists(saveFilePath))
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FileUtility.CreateFileDirectory(saveFilePath);
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File.Delete(saveFilePath);
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// 创建输出文件
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// 创建输出文件
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UnityEditor.AssetDatabase.CreateAsset(buildinFileCatalog, saveFilePath);
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File.WriteAllText(saveFilePath, JsonUtility.ToJson(buildinFileCatalog, false));
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UnityEditor.EditorUtility.SetDirty(buildinFileCatalog);
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UnityEditor.AssetDatabase.Refresh();
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#if UNITY_2019
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UnityEditor.AssetDatabase.SaveAssets();
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#else
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UnityEditor.AssetDatabase.SaveAssetIfDirty(buildinFileCatalog);
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#endif
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Debug.Log($"Succeed to save buildin file catalog : {saveFilePath}");
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Debug.Log($"Succeed to save buildin file catalog : {saveFilePath}");
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return true;
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return true;
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@ -6,6 +6,6 @@ namespace YooAsset
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/// <summary>
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/// <summary>
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/// 内置清单文件名称
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/// 内置清单文件名称
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/// </summary>
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/// </summary>
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public const string BuildinCatalogFileName = "BuildinCatalog.asset";
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public const string BuildinCatalogFileName = "BuildinCatalog.json";
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}
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}
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}
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}
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@ -1,4 +1,5 @@
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using UnityEngine;
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using System;
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using UnityEngine;
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namespace YooAsset
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namespace YooAsset
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{
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{
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@ -7,12 +8,15 @@ namespace YooAsset
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private enum ESteps
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private enum ESteps
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{
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{
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None,
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None,
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RequestData,
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LoadCatalog,
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LoadCatalog,
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Done,
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Done,
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}
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}
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private readonly DefaultBuildinFileSystem _fileSystem;
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private readonly DefaultBuildinFileSystem _fileSystem;
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private UnityWebTextRequestOperation _webTextRequestOp;
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private ESteps _steps = ESteps.None;
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private ESteps _steps = ESteps.None;
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private string _textData = null;
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internal LoadBuildinCatalogFileOperation(DefaultBuildinFileSystem fileSystem)
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internal LoadBuildinCatalogFileOperation(DefaultBuildinFileSystem fileSystem)
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@ -21,42 +25,78 @@ namespace YooAsset
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}
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}
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internal override void InternalStart()
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internal override void InternalStart()
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{
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{
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_steps = ESteps.LoadCatalog;
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_steps = ESteps.RequestData;
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}
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}
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internal override void InternalUpdate()
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internal override void InternalUpdate()
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{
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{
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if (_steps == ESteps.None || _steps == ESteps.Done)
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if (_steps == ESteps.None || _steps == ESteps.Done)
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return;
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return;
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if (_steps == ESteps.RequestData)
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{
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if (_webTextRequestOp == null)
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{
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string filePath = _fileSystem.GetCatalogFileLoadPath();
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string url = DownloadSystemHelper.ConvertToWWWPath(filePath);
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_webTextRequestOp = new UnityWebTextRequestOperation(url);
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_webTextRequestOp.StartOperation();
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AddChildOperation(_webTextRequestOp);
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}
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_webTextRequestOp.UpdateOperation();
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if (_webTextRequestOp.IsDone == false)
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return;
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if (_webTextRequestOp.Status == EOperationStatus.Succeed)
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{
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_steps = ESteps.LoadCatalog;
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_textData = _webTextRequestOp.Result;
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}
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else
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{
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_steps = ESteps.Done;
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Status = EOperationStatus.Failed;
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Error = _webTextRequestOp.Error;
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}
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}
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if (_steps == ESteps.LoadCatalog)
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if (_steps == ESteps.LoadCatalog)
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{
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{
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string catalogFilePath = _fileSystem.GetCatalogFileLoadPath();
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if (string.IsNullOrEmpty(_textData))
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var catalog = Resources.Load<DefaultBuildinFileCatalog>(catalogFilePath);
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if (catalog == null)
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{
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{
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_steps = ESteps.Done;
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_steps = ESteps.Done;
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Status = EOperationStatus.Failed;
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Status = EOperationStatus.Failed;
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Error = $"Failed to load catalog file : {catalogFilePath}";
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Error = $"Buildin catalog file content is empty !";
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return;
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return;
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}
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}
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if (catalog.PackageName != _fileSystem.PackageName)
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try
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{
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var catalog = JsonUtility.FromJson<DefaultBuildinFileCatalog>(_textData);
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if (catalog.PackageName != _fileSystem.PackageName)
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{
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_steps = ESteps.Done;
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Status = EOperationStatus.Failed;
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Error = $"Catalog file package name {catalog.PackageName} cannot match the file system package name {_fileSystem.PackageName}";
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return;
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}
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foreach (var wrapper in catalog.Wrappers)
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{
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var fileWrapper = new DefaultBuildinFileSystem.FileWrapper(wrapper.FileName);
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_fileSystem.RecordCatalogFile(wrapper.BundleGUID, fileWrapper);
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}
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YooLogger.Log($"Package '{_fileSystem.PackageName}' buildin catalog files count : {catalog.Wrappers.Count}");
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_steps = ESteps.Done;
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Status = EOperationStatus.Succeed;
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}
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catch (Exception e)
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{
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{
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_steps = ESteps.Done;
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_steps = ESteps.Done;
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Status = EOperationStatus.Failed;
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Status = EOperationStatus.Failed;
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Error = $"Catalog file package name {catalog.PackageName} cannot match the file system package name {_fileSystem.PackageName}";
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Error = $"Failed to load catalog file : {e.Message}";
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return;
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}
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}
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foreach (var wrapper in catalog.Wrappers)
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{
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var fileWrapper = new DefaultBuildinFileSystem.FileWrapper(wrapper.FileName);
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_fileSystem.RecordCatalogFile(wrapper.BundleGUID, fileWrapper);
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}
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YooLogger.Log($"Package '{_fileSystem.PackageName}' buildin catalog files count : {catalog.Wrappers.Count}");
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_steps = ESteps.Done;
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Status = EOperationStatus.Succeed;
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}
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}
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}
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}
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}
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}
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@ -200,8 +200,7 @@ namespace YooAsset
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}
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}
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public string GetCatalogFileLoadPath()
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public string GetCatalogFileLoadPath()
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{
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{
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string fileName = Path.GetFileNameWithoutExtension(DefaultBuildinFileSystemDefine.BuildinCatalogFileName);
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return PathUtility.Combine(_webPackageRoot, DefaultBuildinFileSystemDefine.BuildinCatalogFileName);
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return YooAssetSettingsData.GetYooResourcesLoadPath(PackageName, fileName);
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}
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}
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/// <summary>
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/// <summary>
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@ -11,17 +11,15 @@ namespace YooAsset
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private enum ESteps
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private enum ESteps
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{
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{
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None,
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None,
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RequestData,
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LoadCatalog,
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LoadCatalog,
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Done,
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Done,
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}
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}
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private readonly DefaultWebServerFileSystem _fileSystem;
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private readonly DefaultWebServerFileSystem _fileSystem;
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private UnityWebTextRequestOperation _webTextRequestOp;
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private ESteps _steps = ESteps.None;
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private ESteps _steps = ESteps.None;
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private string _textData = null;
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/// <summary>
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/// 内置清单版本
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/// </summary>
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public string PackageVersion { private set; get; }
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internal LoadWebServerCatalogFileOperation(DefaultWebServerFileSystem fileSystem)
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internal LoadWebServerCatalogFileOperation(DefaultWebServerFileSystem fileSystem)
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{
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{
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@ -29,43 +27,78 @@ namespace YooAsset
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}
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}
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internal override void InternalStart()
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internal override void InternalStart()
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{
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{
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_steps = ESteps.LoadCatalog;
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_steps = ESteps.RequestData;
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}
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}
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internal override void InternalUpdate()
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internal override void InternalUpdate()
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{
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{
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if (_steps == ESteps.None || _steps == ESteps.Done)
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if (_steps == ESteps.None || _steps == ESteps.Done)
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return;
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return;
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if (_steps == ESteps.RequestData)
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{
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if (_webTextRequestOp == null)
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{
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string filePath = _fileSystem.GetCatalogFileLoadPath();
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string url = DownloadSystemHelper.ConvertToWWWPath(filePath);
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_webTextRequestOp = new UnityWebTextRequestOperation(url);
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_webTextRequestOp.StartOperation();
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AddChildOperation(_webTextRequestOp);
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}
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_webTextRequestOp.UpdateOperation();
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if (_webTextRequestOp.IsDone == false)
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return;
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if (_webTextRequestOp.Status == EOperationStatus.Succeed)
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{
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_steps = ESteps.LoadCatalog;
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_textData = _webTextRequestOp.Result;
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}
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else
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{
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_steps = ESteps.Done;
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Status = EOperationStatus.Failed;
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Error = _webTextRequestOp.Error;
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}
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}
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if (_steps == ESteps.LoadCatalog)
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if (_steps == ESteps.LoadCatalog)
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{
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{
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string catalogFilePath = _fileSystem.GetCatalogFileLoadPath();
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if (string.IsNullOrEmpty(_textData))
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var catalog = Resources.Load<DefaultBuildinFileCatalog>(catalogFilePath);
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if (catalog == null)
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{
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{
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_steps = ESteps.Done;
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_steps = ESteps.Done;
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Status = EOperationStatus.Failed;
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Status = EOperationStatus.Failed;
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Error = $"Failed to load web server catalog file : {catalogFilePath}";
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Error = $"Buildin catalog file content is empty !";
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return;
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return;
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}
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}
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if (catalog.PackageName != _fileSystem.PackageName)
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try
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{
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var catalog = JsonUtility.FromJson<DefaultBuildinFileCatalog>(_textData);
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if (catalog.PackageName != _fileSystem.PackageName)
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{
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_steps = ESteps.Done;
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Status = EOperationStatus.Failed;
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Error = $"Catalog file package name {catalog.PackageName} cannot match the file system package name {_fileSystem.PackageName}";
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return;
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}
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foreach (var wrapper in catalog.Wrappers)
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{
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var fileWrapper = new DefaultWebServerFileSystem.FileWrapper(wrapper.FileName);
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_fileSystem.RecordCatalogFile(wrapper.BundleGUID, fileWrapper);
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}
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YooLogger.Log($"Package '{_fileSystem.PackageName}' buildin catalog files count : {catalog.Wrappers.Count}");
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_steps = ESteps.Done;
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Status = EOperationStatus.Succeed;
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}
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catch (Exception e)
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{
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{
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_steps = ESteps.Done;
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_steps = ESteps.Done;
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Status = EOperationStatus.Failed;
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Status = EOperationStatus.Failed;
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Error = $"Web server catalog file package name {catalog.PackageName} cannot match the file system package name {_fileSystem.PackageName}";
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Error = $"Failed to load catalog file : {e.Message}";
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return;
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}
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}
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PackageVersion = catalog.PackageVersion;
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foreach (var wrapper in catalog.Wrappers)
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{
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var fileWrapper = new DefaultWebServerFileSystem.FileWrapper(wrapper.FileName);
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_fileSystem.RecordCatalogFile(wrapper.BundleGUID, fileWrapper);
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}
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YooLogger.Log($"Package '{_fileSystem.PackageName}' catalog files count : {catalog.Wrappers.Count}");
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_steps = ESteps.Done;
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Status = EOperationStatus.Succeed;
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}
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}
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}
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}
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}
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}
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@ -106,28 +106,6 @@ namespace YooAsset
|
||||||
}
|
}
|
||||||
|
|
||||||
#region 路径相关
|
#region 路径相关
|
||||||
/// <summary>
|
|
||||||
/// 获取YOO的Resources目录的加载路径
|
|
||||||
/// </summary>
|
|
||||||
internal static string GetYooResourcesLoadPath(string packageName, string fileName)
|
|
||||||
{
|
|
||||||
if (string.IsNullOrEmpty(Setting.DefaultYooFolderName))
|
|
||||||
return PathUtility.Combine(packageName, fileName);
|
|
||||||
else
|
|
||||||
return PathUtility.Combine(Setting.DefaultYooFolderName, packageName, fileName);
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// 获取YOO的Resources目录的全路径
|
|
||||||
/// </summary>
|
|
||||||
internal static string GetYooResourcesFullPath()
|
|
||||||
{
|
|
||||||
if (string.IsNullOrEmpty(Setting.DefaultYooFolderName))
|
|
||||||
return $"Assets/Resources";
|
|
||||||
else
|
|
||||||
return $"Assets/Resources/{Setting.DefaultYooFolderName}";
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 获取YOO的编辑器下缓存文件根目录
|
/// 获取YOO的编辑器下缓存文件根目录
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
|
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Reference in New Issue