mirror of https://github.com/tuyoogame/YooAsset
fix #295
parent
05e77dc166
commit
80188ae6e6
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@ -208,22 +208,47 @@ namespace YooAsset
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// Check error
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if (CacheBundle == null)
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{
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_steps = ESteps.Done;
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Status = EStatus.Failed;
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LastError = $"Failed to load assetBundle : {MainBundleInfo.Bundle.BundleName}";
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YooLogger.Error(LastError);
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// 注意:当缓存文件的校验等级为Low的时候,并不能保证缓存文件的完整性。
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// 在AssetBundle文件加载失败的情况下,我们需要重新验证文件的完整性!
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if (MainBundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromCache)
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{
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var result = MainBundleInfo.VerifySelf();
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if (result != EVerifyResult.Succeed)
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if (result == EVerifyResult.Succeed)
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{
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YooLogger.Error($"Found possibly corrupt file ! {MainBundleInfo.Bundle.CacheGUID} Verify result : {result}");
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// 说明:在安卓移动平台,华为和三星真机上有极小概率加载资源包失败。
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// 大多数情况在首次安装下载资源到沙盒内,游戏过程中切换到后台再回到游戏内有很大概率触发!
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byte[] fileData = FileUtility.ReadAllBytes(FileLoadPath);
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if (fileData != null && fileData.Length > 0)
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CacheBundle = AssetBundle.LoadFromMemory(fileData);
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if (CacheBundle == null)
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{
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_steps = ESteps.Done;
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Status = EStatus.Failed;
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LastError = $"Failed to load assetBundle from memory : {MainBundleInfo.Bundle.BundleName}";
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YooLogger.Error(LastError);
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}
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else
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{
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_steps = ESteps.Done;
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Status = EStatus.Succeed;
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}
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}
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else
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{
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_steps = ESteps.Done;
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Status = EStatus.Failed;
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LastError = $"Found possibly corrupt file ! {MainBundleInfo.Bundle.CacheGUID} Verify result : {result}";
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YooLogger.Error(LastError);
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MainBundleInfo.CacheDiscard();
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}
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}
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else
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{
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_steps = ESteps.Done;
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Status = EStatus.Failed;
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LastError = $"Failed to load assetBundle : {MainBundleInfo.Bundle.BundleName}";
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YooLogger.Error(LastError);
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}
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}
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else
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{
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