mirror of https://github.com/tuyoogame/YooAsset
Update AssetBundleBuilder
parent
feb9a22083
commit
7cb0394785
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@ -4,21 +4,17 @@ using System.Collections.Generic;
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namespace YooAsset.Editor
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{
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/// <summary>
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/// 构建的资源信息类
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/// </summary>
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[Serializable]
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public class BuildAssetInfo
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{
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/// <summary>
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/// 资源路径
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/// </summary>
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public string AssetPath;
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public string AssetPath { private set; get; }
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/// <summary>
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/// 资源包完整名称
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/// </summary>
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public string BundleName;
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public string BundleName { private set; get; }
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/// <summary>
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/// 是否为原生资源
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@ -30,21 +26,21 @@ namespace YooAsset.Editor
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/// </summary>
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public bool IsCollectAsset = false;
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/// <summary>
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/// 资源标记列表
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/// </summary>
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public List<string> AssetTags = new List<string>();
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/// <summary>
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/// 被依赖次数
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/// </summary>
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public int DependCount = 0;
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/// <summary>
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/// 资源标记列表
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/// </summary>
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public readonly List<string> AssetTags = new List<string>();
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/// <summary>
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/// 依赖的所有资源
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/// 注意:包括零依赖资源和冗余资源(资源包名无效)
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/// </summary>
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public List<BuildAssetInfo> AllDependAssetInfos;
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public List<BuildAssetInfo> AllDependAssetInfos { private set; get; }
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public BuildAssetInfo(string assetPath)
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@ -80,13 +76,21 @@ namespace YooAsset.Editor
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public void AddAssetTags(List<string> tags)
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{
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foreach (var tag in tags)
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{
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AddAssetTag(tag);
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}
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}
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/// <summary>
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/// 添加资源标记
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/// </summary>
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public void AddAssetTag(string tag)
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{
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if (AssetTags.Contains(tag) == false)
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{
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AssetTags.Add(tag);
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}
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}
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}
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/// <summary>
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/// 资源包名是否有效
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@ -6,21 +6,17 @@ using UnityEditor;
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namespace YooAsset.Editor
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{
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/// <summary>
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/// 构建的资源包信息类
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/// </summary>
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[Serializable]
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public class BuildBundleInfo
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{
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/// <summary>
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/// 资源包完整名称
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/// </summary>
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public string BundleName;
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public string BundleName { private set; get; }
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/// <summary>
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/// 包含的资源列表
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/// </summary>
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public List<BuildAssetInfo> Assets = new List<BuildAssetInfo>();
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public readonly List<BuildAssetInfo> Assets = new List<BuildAssetInfo>();
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/// <summary>
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/// 是否为原生文件
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@ -19,7 +19,7 @@ namespace YooAsset.Editor
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/// <summary>
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/// 资源包列表
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/// </summary>
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public List<BuildBundleInfo> BundleInfos;
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public List<ReportBundleInfo> BundleInfos;
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/// <summary>
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/// 冗余的资源列表
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@ -35,5 +35,14 @@ namespace YooAsset.Editor
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string json = JsonUtility.ToJson(buildReport, true);
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FileUtility.CreateFile(savePath, json);
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}
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/// <summary>
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/// 反序列化
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/// </summary>
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public static BuildReport Deserialize(string jsonData)
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{
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BuildReport report = JsonUtility.FromJson<BuildReport>(jsonData);
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return report;
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}
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}
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}
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@ -0,0 +1,12 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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namespace YooAsset.Editor
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{
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[Serializable]
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public class ReportAssetInfo
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{
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}
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}
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@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 3ef16d696d8ffbd488c27e539f1966ad
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -0,0 +1,12 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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namespace YooAsset.Editor
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{
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[Serializable]
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public class ReportBundleInfo
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{
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}
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}
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@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 26aa55851e9252b4ab0655ee60526cb0
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -41,7 +41,7 @@ namespace YooAsset.Editor
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buildReport.Summary.IsIgnoreTypeTreeChanges = buildParameters.Parameters.IsIgnoreTypeTreeChanges;
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buildReport.Summary.IsDisableLoadAssetByFileName = buildParameters.Parameters.IsDisableLoadAssetByFileName;
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buildReport.BundleInfos = buildMapContext.BundleInfos;
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//buildReport.BundleInfos = buildMapContext.BundleInfos;
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buildReport.RedundancyList = buildMapContext.RedundancyList;
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// 删除旧文件
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