Build system add BuiltinShadersBundleNameIsNull ErrorCode

dev
何冠峰 2025-04-23 16:56:03 +08:00
parent e674d5bf97
commit 7b5f366533
2 changed files with 9 additions and 1 deletions

View File

@ -11,7 +11,7 @@ namespace YooAsset.Editor
void IBuildTask.Run(BuildContext context)
{
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
var buildParameters = buildParametersContext.Parameters;
var buildParameters = buildParametersContext.Parameters as ScriptableBuildParameters;
// 检测基础构建参数
buildParametersContext.CheckBuildParameters();
@ -50,6 +50,13 @@ namespace YooAsset.Editor
{
BuildLogger.Log($"Create pipeline output directory: {pipelineOutputDirectory}");
}
// 检测内置着色器资源包名称
if (string.IsNullOrEmpty(buildParameters.BuiltinShadersBundleName))
{
string warning = BuildLogger.GetErrorMessage(ErrorCode.BuiltinShadersBundleNameIsNull, $"Builtin shaders bundle name is null. It will cause resource redundancy !");
BuildLogger.Warning(warning);
}
}
}
}

View File

@ -15,6 +15,7 @@ namespace YooAsset.Editor
BuildPipelineIsNullOrEmpty = 116,
BuildBundleTypeIsUnknown = 117,
RecommendScriptBuildPipeline = 130,
BuiltinShadersBundleNameIsNull = 131,
// TaskGetBuildMap
RemoveInvalidTags = 200,