From 75a013d9613285a75205f48e888584b5b315029a Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E4=BD=95=E5=86=A0=E5=B3=B0?= Date: Mon, 28 Oct 2024 12:11:41 +0800 Subject: [PATCH] Update InstantiateOperation.cs MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit 禁用引擎提供的GameObject对象的异步实例化 --- .../ResourceManager/Operation/InstantiateOperation.cs | 6 +++++- 1 file changed, 5 insertions(+), 1 deletion(-) diff --git a/Assets/YooAsset/Runtime/ResourceManager/Operation/InstantiateOperation.cs b/Assets/YooAsset/Runtime/ResourceManager/Operation/InstantiateOperation.cs index f01d2d7e..93d56f17 100644 --- a/Assets/YooAsset/Runtime/ResourceManager/Operation/InstantiateOperation.cs +++ b/Assets/YooAsset/Runtime/ResourceManager/Operation/InstantiateOperation.cs @@ -74,7 +74,11 @@ namespace YooAsset } #if UNITY_2022_3_OR_NEWER - _steps = ESteps.CloneAsync; + //TODO + // BUG环境:Windows平台,Unity2022.3.41f1版本,编辑器模式。 + // BUG描述:异步实例化Prefab预制体,有概率丢失Mono脚本里序列化的数组里某个成员! + //_steps = ESteps.CloneAsync; + _steps = ESteps.CloneSync; #else _steps = ESteps.CloneSync; #endif