diff --git a/Assets/YooAsset/Runtime/ResourceManager/Operation/InstantiateOperation.cs b/Assets/YooAsset/Runtime/ResourceManager/Operation/InstantiateOperation.cs index f01d2d7e..93d56f17 100644 --- a/Assets/YooAsset/Runtime/ResourceManager/Operation/InstantiateOperation.cs +++ b/Assets/YooAsset/Runtime/ResourceManager/Operation/InstantiateOperation.cs @@ -74,7 +74,11 @@ namespace YooAsset } #if UNITY_2022_3_OR_NEWER - _steps = ESteps.CloneAsync; + //TODO + // BUG环境:Windows平台,Unity2022.3.41f1版本,编辑器模式。 + // BUG描述:异步实例化Prefab预制体,有概率丢失Mono脚本里序列化的数组里某个成员! + //_steps = ESteps.CloneAsync; + _steps = ESteps.CloneSync; #else _steps = ESteps.CloneSync; #endif