diff --git a/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/PatchLogic/FsmNode/FsmInitializePackage.cs b/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/PatchLogic/FsmNode/FsmInitializePackage.cs
index f850a57..b986cb8 100644
--- a/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/PatchLogic/FsmNode/FsmInitializePackage.cs
+++ b/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/PatchLogic/FsmNode/FsmInitializePackage.cs
@@ -172,6 +172,22 @@ internal class FsmInitializePackage : IStateNode
return AssetBundle.LoadFromStreamAsync(bundleStream, fileInfo.FileLoadCRC, GetManagedReadBufferSize());
}
+ ///
+ /// 获取解密的字节数据
+ ///
+ byte[] IDecryptionServices.ReadFileData(DecryptFileInfo fileInfo)
+ {
+ throw new System.NotImplementedException();
+ }
+
+ ///
+ /// 获取解密的文本数据
+ ///
+ string IDecryptionServices.ReadFileText(DecryptFileInfo fileInfo)
+ {
+ throw new System.NotImplementedException();
+ }
+
private static uint GetManagedReadBufferSize()
{
return 1024;
@@ -203,6 +219,22 @@ internal class FsmInitializePackage : IStateNode
return AssetBundle.LoadFromFileAsync(fileInfo.FileLoadPath, fileInfo.FileLoadCRC, GetFileOffset());
}
+ ///
+ /// 获取解密的字节数据
+ ///
+ byte[] IDecryptionServices.ReadFileData(DecryptFileInfo fileInfo)
+ {
+ throw new System.NotImplementedException();
+ }
+
+ ///
+ /// 获取解密的文本数据
+ ///
+ string IDecryptionServices.ReadFileText(DecryptFileInfo fileInfo)
+ {
+ throw new System.NotImplementedException();
+ }
+
private static ulong GetFileOffset()
{
return 32;