style : Code text indent format

pull/229/head
hevinci 2023-12-21 19:29:26 +08:00
parent 544832c46a
commit 727f356eea
112 changed files with 8639 additions and 8639 deletions

View File

@ -8,49 +8,49 @@ using UnityEditor;
namespace YooAsset.Editor
{
public class AssetBundleBuilder
{
private readonly BuildContext _buildContext = new BuildContext();
public class AssetBundleBuilder
{
private readonly BuildContext _buildContext = new BuildContext();
/// <summary>
/// 构建资源包
/// </summary>
public BuildResult Run(BuildParameters buildParameters, List<IBuildTask> buildPipeline, bool enableLog)
{
// 检测构建参数是否为空
if (buildParameters == null)
throw new Exception($"{nameof(buildParameters)} is null !");
/// <summary>
/// 构建资源包
/// </summary>
public BuildResult Run(BuildParameters buildParameters, List<IBuildTask> buildPipeline, bool enableLog)
{
// 检测构建参数是否为空
if (buildParameters == null)
throw new Exception($"{nameof(buildParameters)} is null !");
// 检测构建参数是否为空
if (buildPipeline.Count == 0)
throw new Exception($"Build pipeline is empty !");
// 检测构建参数是否为空
if (buildPipeline.Count == 0)
throw new Exception($"Build pipeline is empty !");
// 清空旧数据
_buildContext.ClearAllContext();
// 清空旧数据
_buildContext.ClearAllContext();
// 构建参数
var buildParametersContext = new BuildParametersContext(buildParameters);
_buildContext.SetContextObject(buildParametersContext);
// 构建参数
var buildParametersContext = new BuildParametersContext(buildParameters);
_buildContext.SetContextObject(buildParametersContext);
// 初始化日志
BuildLogger.InitLogger(enableLog);
// 初始化日志
BuildLogger.InitLogger(enableLog);
// 执行构建流程
Debug.Log($"Begin to build package : {buildParameters.PackageName} by {buildParameters.BuildPipeline}");
var buildResult = BuildRunner.Run(buildPipeline, _buildContext);
if (buildResult.Success)
{
buildResult.OutputPackageDirectory = buildParametersContext.GetPackageOutputDirectory();
BuildLogger.Log("Resource pipeline build success");
}
else
{
BuildLogger.Error($"{buildParameters.BuildPipeline} build failed !");
BuildLogger.Error($"An error occurred in build task {buildResult.FailedTask}");
BuildLogger.Error(buildResult.ErrorInfo);
}
// 执行构建流程
Debug.Log($"Begin to build package : {buildParameters.PackageName} by {buildParameters.BuildPipeline}");
var buildResult = BuildRunner.Run(buildPipeline, _buildContext);
if (buildResult.Success)
{
buildResult.OutputPackageDirectory = buildParametersContext.GetPackageOutputDirectory();
BuildLogger.Log("Resource pipeline build success");
}
else
{
BuildLogger.Error($"{buildParameters.BuildPipeline} build failed !");
BuildLogger.Error($"An error occurred in build task {buildResult.FailedTask}");
BuildLogger.Error(buildResult.ErrorInfo);
}
return buildResult;
}
}
return buildResult;
}
}
}

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@ -6,23 +6,23 @@ using UnityEditor;
namespace YooAsset.Editor
{
public static class AssetBundleBuilderHelper
{
/// <summary>
/// 获取默认的输出根路录
/// </summary>
public static string GetDefaultBuildOutputRoot()
{
string projectPath = EditorTools.GetProjectPath();
return $"{projectPath}/Bundles";
}
public static class AssetBundleBuilderHelper
{
/// <summary>
/// 获取默认的输出根路录
/// </summary>
public static string GetDefaultBuildOutputRoot()
{
string projectPath = EditorTools.GetProjectPath();
return $"{projectPath}/Bundles";
}
/// <summary>
/// 获取流文件夹路径
/// </summary>
public static string GetStreamingAssetsRoot()
{
return $"{Application.dataPath}/StreamingAssets/{YooAssetSettingsData.Setting.DefaultYooFolderName}/";
}
}
/// <summary>
/// 获取流文件夹路径
/// </summary>
public static string GetStreamingAssetsRoot()
{
return $"{Application.dataPath}/StreamingAssets/{YooAssetSettingsData.Setting.DefaultYooFolderName}/";
}
}
}

View File

@ -4,90 +4,90 @@ using UnityEditor;
namespace YooAsset.Editor
{
public static class AssetBundleBuilderSetting
{
// EBuildPipeline
public static EBuildPipeline GetPackageBuildPipeline(string packageName)
{
string key = $"{Application.productName}_{packageName}_{nameof(EBuildPipeline)}";
return (EBuildPipeline)EditorPrefs.GetInt(key, (int)EBuildPipeline.BuiltinBuildPipeline);
}
public static void SetPackageBuildPipeline(string packageName, EBuildPipeline buildPipeline)
{
string key = $"{Application.productName}_{packageName}_{nameof(EBuildPipeline)}";
EditorPrefs.SetInt(key, (int)buildPipeline);
}
public static class AssetBundleBuilderSetting
{
// EBuildPipeline
public static EBuildPipeline GetPackageBuildPipeline(string packageName)
{
string key = $"{Application.productName}_{packageName}_{nameof(EBuildPipeline)}";
return (EBuildPipeline)EditorPrefs.GetInt(key, (int)EBuildPipeline.BuiltinBuildPipeline);
}
public static void SetPackageBuildPipeline(string packageName, EBuildPipeline buildPipeline)
{
string key = $"{Application.productName}_{packageName}_{nameof(EBuildPipeline)}";
EditorPrefs.SetInt(key, (int)buildPipeline);
}
// EBuildMode
public static EBuildMode GetPackageBuildMode(string packageName, EBuildPipeline buildPipeline)
{
string key = $"{Application.productName}_{packageName}_{buildPipeline}_{nameof(EBuildMode)}";
return (EBuildMode)EditorPrefs.GetInt(key, (int)EBuildMode.ForceRebuild);
}
public static void SetPackageBuildMode(string packageName, EBuildPipeline buildPipeline, EBuildMode buildMode)
{
string key = $"{Application.productName}_{packageName}_{buildPipeline}_{nameof(EBuildMode)}";
EditorPrefs.SetInt(key, (int)buildMode);
}
// EBuildMode
public static EBuildMode GetPackageBuildMode(string packageName, EBuildPipeline buildPipeline)
{
string key = $"{Application.productName}_{packageName}_{buildPipeline}_{nameof(EBuildMode)}";
return (EBuildMode)EditorPrefs.GetInt(key, (int)EBuildMode.ForceRebuild);
}
public static void SetPackageBuildMode(string packageName, EBuildPipeline buildPipeline, EBuildMode buildMode)
{
string key = $"{Application.productName}_{packageName}_{buildPipeline}_{nameof(EBuildMode)}";
EditorPrefs.SetInt(key, (int)buildMode);
}
// ECompressOption
public static ECompressOption GetPackageCompressOption(string packageName, EBuildPipeline buildPipeline)
{
string key = $"{Application.productName}_{packageName}_{buildPipeline}_{nameof(ECompressOption)}";
return (ECompressOption)EditorPrefs.GetInt(key, (int)ECompressOption.LZ4);
}
public static void SetPackageCompressOption(string packageName, EBuildPipeline buildPipeline, ECompressOption compressOption)
{
string key = $"{Application.productName}_{packageName}_{buildPipeline}_{nameof(ECompressOption)}";
EditorPrefs.SetInt(key, (int)compressOption);
}
// ECompressOption
public static ECompressOption GetPackageCompressOption(string packageName, EBuildPipeline buildPipeline)
{
string key = $"{Application.productName}_{packageName}_{buildPipeline}_{nameof(ECompressOption)}";
return (ECompressOption)EditorPrefs.GetInt(key, (int)ECompressOption.LZ4);
}
public static void SetPackageCompressOption(string packageName, EBuildPipeline buildPipeline, ECompressOption compressOption)
{
string key = $"{Application.productName}_{packageName}_{buildPipeline}_{nameof(ECompressOption)}";
EditorPrefs.SetInt(key, (int)compressOption);
}
// EFileNameStyle
public static EFileNameStyle GetPackageFileNameStyle(string packageName, EBuildPipeline buildPipeline)
{
string key = $"{Application.productName}_{packageName}_{buildPipeline}_{nameof(EFileNameStyle)}";
return (EFileNameStyle)EditorPrefs.GetInt(key, (int)EFileNameStyle.HashName);
}
public static void SetPackageFileNameStyle(string packageName, EBuildPipeline buildPipeline, EFileNameStyle fileNameStyle)
{
string key = $"{Application.productName}_{packageName}_{buildPipeline}_{nameof(EFileNameStyle)}";
EditorPrefs.SetInt(key, (int)fileNameStyle);
}
// EFileNameStyle
public static EFileNameStyle GetPackageFileNameStyle(string packageName, EBuildPipeline buildPipeline)
{
string key = $"{Application.productName}_{packageName}_{buildPipeline}_{nameof(EFileNameStyle)}";
return (EFileNameStyle)EditorPrefs.GetInt(key, (int)EFileNameStyle.HashName);
}
public static void SetPackageFileNameStyle(string packageName, EBuildPipeline buildPipeline, EFileNameStyle fileNameStyle)
{
string key = $"{Application.productName}_{packageName}_{buildPipeline}_{nameof(EFileNameStyle)}";
EditorPrefs.SetInt(key, (int)fileNameStyle);
}
// EBuildinFileCopyOption
public static EBuildinFileCopyOption GetPackageBuildinFileCopyOption(string packageName, EBuildPipeline buildPipeline)
{
string key = $"{Application.productName}_{packageName}_{buildPipeline}_{nameof(EBuildinFileCopyOption)}";
return (EBuildinFileCopyOption)EditorPrefs.GetInt(key, (int)EBuildinFileCopyOption.None);
}
public static void SetPackageBuildinFileCopyOption(string packageName, EBuildPipeline buildPipeline, EBuildinFileCopyOption buildinFileCopyOption)
{
string key = $"{Application.productName}_{packageName}_{buildPipeline}_{nameof(EBuildinFileCopyOption)}";
EditorPrefs.SetInt(key, (int)buildinFileCopyOption);
}
// EBuildinFileCopyOption
public static EBuildinFileCopyOption GetPackageBuildinFileCopyOption(string packageName, EBuildPipeline buildPipeline)
{
string key = $"{Application.productName}_{packageName}_{buildPipeline}_{nameof(EBuildinFileCopyOption)}";
return (EBuildinFileCopyOption)EditorPrefs.GetInt(key, (int)EBuildinFileCopyOption.None);
}
public static void SetPackageBuildinFileCopyOption(string packageName, EBuildPipeline buildPipeline, EBuildinFileCopyOption buildinFileCopyOption)
{
string key = $"{Application.productName}_{packageName}_{buildPipeline}_{nameof(EBuildinFileCopyOption)}";
EditorPrefs.SetInt(key, (int)buildinFileCopyOption);
}
// BuildFileCopyParams
public static string GetPackageBuildinFileCopyParams(string packageName, EBuildPipeline buildPipeline)
{
string key = $"{Application.productName}_{packageName}_{buildPipeline}_BuildFileCopyParams";
return EditorPrefs.GetString(key, string.Empty);
}
public static void SetPackageBuildinFileCopyParams(string packageName, EBuildPipeline buildPipeline, string buildinFileCopyParams)
{
string key = $"{Application.productName}_{packageName}_{buildPipeline}_BuildFileCopyParams";
EditorPrefs.SetString(key, buildinFileCopyParams);
}
// BuildFileCopyParams
public static string GetPackageBuildinFileCopyParams(string packageName, EBuildPipeline buildPipeline)
{
string key = $"{Application.productName}_{packageName}_{buildPipeline}_BuildFileCopyParams";
return EditorPrefs.GetString(key, string.Empty);
}
public static void SetPackageBuildinFileCopyParams(string packageName, EBuildPipeline buildPipeline, string buildinFileCopyParams)
{
string key = $"{Application.productName}_{packageName}_{buildPipeline}_BuildFileCopyParams";
EditorPrefs.SetString(key, buildinFileCopyParams);
}
// EncyptionClassName
public static string GetPackageEncyptionClassName(string packageName, EBuildPipeline buildPipeline)
{
string key = $"{Application.productName}_{packageName}_{buildPipeline}_EncyptionClassName";
return EditorPrefs.GetString(key, string.Empty);
}
public static void SetPackageEncyptionClassName(string packageName, EBuildPipeline buildPipeline, string encyptionClassName)
{
string key = $"{Application.productName}_{packageName}_{buildPipeline}_EncyptionClassName";
EditorPrefs.SetString(key, encyptionClassName);
}
}
// EncyptionClassName
public static string GetPackageEncyptionClassName(string packageName, EBuildPipeline buildPipeline)
{
string key = $"{Application.productName}_{packageName}_{buildPipeline}_EncyptionClassName";
return EditorPrefs.GetString(key, string.Empty);
}
public static void SetPackageEncyptionClassName(string packageName, EBuildPipeline buildPipeline, string encyptionClassName)
{
string key = $"{Application.productName}_{packageName}_{buildPipeline}_EncyptionClassName";
EditorPrefs.SetString(key, encyptionClassName);
}
}
}

View File

@ -9,153 +9,153 @@ using UnityEngine.UIElements;
namespace YooAsset.Editor
{
public class AssetBundleBuilderWindow : EditorWindow
{
[MenuItem("YooAsset/AssetBundle Builder", false, 102)]
public static void OpenWindow()
{
AssetBundleBuilderWindow window = GetWindow<AssetBundleBuilderWindow>("AssetBundle Builder", true, WindowsDefine.DockedWindowTypes);
window.minSize = new Vector2(800, 600);
}
public class AssetBundleBuilderWindow : EditorWindow
{
[MenuItem("YooAsset/AssetBundle Builder", false, 102)]
public static void OpenWindow()
{
AssetBundleBuilderWindow window = GetWindow<AssetBundleBuilderWindow>("AssetBundle Builder", true, WindowsDefine.DockedWindowTypes);
window.minSize = new Vector2(800, 600);
}
private string _buildPackage;
private EBuildPipeline _buildPipeline;
private string _buildPackage;
private EBuildPipeline _buildPipeline;
private Toolbar _toolbar;
private ToolbarMenu _packageMenu;
private ToolbarMenu _pipelineMenu;
private VisualElement _container;
private Toolbar _toolbar;
private ToolbarMenu _packageMenu;
private ToolbarMenu _pipelineMenu;
private VisualElement _container;
public void CreateGUI()
{
try
{
VisualElement root = this.rootVisualElement;
public void CreateGUI()
{
try
{
VisualElement root = this.rootVisualElement;
// 加载布局文件
var visualAsset = UxmlLoader.LoadWindowUXML<AssetBundleBuilderWindow>();
if (visualAsset == null)
return;
// 加载布局文件
var visualAsset = UxmlLoader.LoadWindowUXML<AssetBundleBuilderWindow>();
if (visualAsset == null)
return;
visualAsset.CloneTree(root);
_toolbar = root.Q<Toolbar>("Toolbar");
_container = root.Q("Container");
visualAsset.CloneTree(root);
_toolbar = root.Q<Toolbar>("Toolbar");
_container = root.Q("Container");
// 检测构建包裹
var packageNames = GetBuildPackageNames();
if (packageNames.Count == 0)
{
var label = new Label();
label.text = "Not found any package";
label.style.width = 100;
_toolbar.Add(label);
return;
}
// 检测构建包裹
var packageNames = GetBuildPackageNames();
if (packageNames.Count == 0)
{
var label = new Label();
label.text = "Not found any package";
label.style.width = 100;
_toolbar.Add(label);
return;
}
// 构建包裹
{
_buildPackage = packageNames[0];
_packageMenu = new ToolbarMenu();
_packageMenu.style.width = 200;
foreach (var packageName in packageNames)
{
_packageMenu.menu.AppendAction(packageName, PackageMenuAction, PackageMenuFun, packageName);
}
_toolbar.Add(_packageMenu);
}
// 构建包裹
{
_buildPackage = packageNames[0];
_packageMenu = new ToolbarMenu();
_packageMenu.style.width = 200;
foreach (var packageName in packageNames)
{
_packageMenu.menu.AppendAction(packageName, PackageMenuAction, PackageMenuFun, packageName);
}
_toolbar.Add(_packageMenu);
}
// 构建管线
{
_pipelineMenu = new ToolbarMenu();
_pipelineMenu.style.width = 200;
_pipelineMenu.menu.AppendAction(EBuildPipeline.BuiltinBuildPipeline.ToString(), PipelineMenuAction, PipelineMenuFun, EBuildPipeline.BuiltinBuildPipeline);
_pipelineMenu.menu.AppendAction(EBuildPipeline.ScriptableBuildPipeline.ToString(), PipelineMenuAction, PipelineMenuFun, EBuildPipeline.ScriptableBuildPipeline);
_pipelineMenu.menu.AppendAction(EBuildPipeline.RawFileBuildPipeline.ToString(), PipelineMenuAction, PipelineMenuFun, EBuildPipeline.RawFileBuildPipeline);
_toolbar.Add(_pipelineMenu);
}
// 构建管线
{
_pipelineMenu = new ToolbarMenu();
_pipelineMenu.style.width = 200;
_pipelineMenu.menu.AppendAction(EBuildPipeline.BuiltinBuildPipeline.ToString(), PipelineMenuAction, PipelineMenuFun, EBuildPipeline.BuiltinBuildPipeline);
_pipelineMenu.menu.AppendAction(EBuildPipeline.ScriptableBuildPipeline.ToString(), PipelineMenuAction, PipelineMenuFun, EBuildPipeline.ScriptableBuildPipeline);
_pipelineMenu.menu.AppendAction(EBuildPipeline.RawFileBuildPipeline.ToString(), PipelineMenuAction, PipelineMenuFun, EBuildPipeline.RawFileBuildPipeline);
_toolbar.Add(_pipelineMenu);
}
RefreshBuildPipelineView();
}
catch (Exception e)
{
Debug.LogError(e.ToString());
}
}
RefreshBuildPipelineView();
}
catch (Exception e)
{
Debug.LogError(e.ToString());
}
}
private void RefreshBuildPipelineView()
{
// 清空扩展区域
_container.Clear();
private void RefreshBuildPipelineView()
{
// 清空扩展区域
_container.Clear();
_buildPipeline = AssetBundleBuilderSetting.GetPackageBuildPipeline(_buildPackage);
_packageMenu.text = _buildPackage;
_pipelineMenu.text = _buildPipeline.ToString();
_buildPipeline = AssetBundleBuilderSetting.GetPackageBuildPipeline(_buildPackage);
_packageMenu.text = _buildPackage;
_pipelineMenu.text = _buildPipeline.ToString();
var buildTarget = EditorUserBuildSettings.activeBuildTarget;
if (_buildPipeline == EBuildPipeline.BuiltinBuildPipeline)
{
var viewer = new BuiltinBuildPipelineViewer(_buildPackage, buildTarget, _container);
}
else if (_buildPipeline == EBuildPipeline.ScriptableBuildPipeline)
{
var viewer = new ScriptableBuildPipelineViewer(_buildPackage, buildTarget, _container);
}
else if (_buildPipeline == EBuildPipeline.RawFileBuildPipeline)
{
var viewer = new RawfileBuildpipelineViewer(_buildPackage, buildTarget, _container);
}
else
{
throw new System.NotImplementedException(_buildPipeline.ToString());
}
}
private List<string> GetBuildPackageNames()
{
List<string> result = new List<string>();
foreach (var package in AssetBundleCollectorSettingData.Setting.Packages)
{
result.Add(package.PackageName);
}
return result;
}
var buildTarget = EditorUserBuildSettings.activeBuildTarget;
if (_buildPipeline == EBuildPipeline.BuiltinBuildPipeline)
{
var viewer = new BuiltinBuildPipelineViewer(_buildPackage, buildTarget, _container);
}
else if (_buildPipeline == EBuildPipeline.ScriptableBuildPipeline)
{
var viewer = new ScriptableBuildPipelineViewer(_buildPackage, buildTarget, _container);
}
else if (_buildPipeline == EBuildPipeline.RawFileBuildPipeline)
{
var viewer = new RawfileBuildpipelineViewer(_buildPackage, buildTarget, _container);
}
else
{
throw new System.NotImplementedException(_buildPipeline.ToString());
}
}
private List<string> GetBuildPackageNames()
{
List<string> result = new List<string>();
foreach (var package in AssetBundleCollectorSettingData.Setting.Packages)
{
result.Add(package.PackageName);
}
return result;
}
private void PackageMenuAction(DropdownMenuAction action)
{
var packageName = (string)action.userData;
if (_buildPackage != packageName)
{
_buildPackage = packageName;
RefreshBuildPipelineView();
}
}
private DropdownMenuAction.Status PackageMenuFun(DropdownMenuAction action)
{
var packageName = (string)action.userData;
if (_buildPackage == packageName)
return DropdownMenuAction.Status.Checked;
else
return DropdownMenuAction.Status.Normal;
}
private void PackageMenuAction(DropdownMenuAction action)
{
var packageName = (string)action.userData;
if (_buildPackage != packageName)
{
_buildPackage = packageName;
RefreshBuildPipelineView();
}
}
private DropdownMenuAction.Status PackageMenuFun(DropdownMenuAction action)
{
var packageName = (string)action.userData;
if (_buildPackage == packageName)
return DropdownMenuAction.Status.Checked;
else
return DropdownMenuAction.Status.Normal;
}
private void PipelineMenuAction(DropdownMenuAction action)
{
var pipelineType = (EBuildPipeline)action.userData;
if (_buildPipeline != pipelineType)
{
_buildPipeline = pipelineType;
AssetBundleBuilderSetting.SetPackageBuildPipeline(_buildPackage, pipelineType);
RefreshBuildPipelineView();
}
}
private DropdownMenuAction.Status PipelineMenuFun(DropdownMenuAction action)
{
var pipelineType = (EBuildPipeline)action.userData;
if (_buildPipeline == pipelineType)
return DropdownMenuAction.Status.Checked;
else
return DropdownMenuAction.Status.Normal;
}
}
private void PipelineMenuAction(DropdownMenuAction action)
{
var pipelineType = (EBuildPipeline)action.userData;
if (_buildPipeline != pipelineType)
{
_buildPipeline = pipelineType;
AssetBundleBuilderSetting.SetPackageBuildPipeline(_buildPackage, pipelineType);
RefreshBuildPipelineView();
}
}
private DropdownMenuAction.Status PipelineMenuFun(DropdownMenuAction action)
{
var pipelineType = (EBuildPipeline)action.userData;
if (_buildPipeline == pipelineType)
return DropdownMenuAction.Status.Checked;
else
return DropdownMenuAction.Status.Normal;
}
}
}
#endif

View File

@ -3,98 +3,98 @@ using UnityEngine;
namespace YooAsset.Editor
{
public static class AssetBundleSimulateBuilder
{
/// <summary>
/// 模拟构建
/// </summary>
public static string SimulateBuild(string buildPipelineName, string packageName)
{
if (buildPipelineName == EBuildPipeline.BuiltinBuildPipeline.ToString())
{
BuiltinBuildParameters buildParameters = new BuiltinBuildParameters();
buildParameters.BuildOutputRoot = AssetBundleBuilderHelper.GetDefaultBuildOutputRoot();
buildParameters.BuildinFileRoot = AssetBundleBuilderHelper.GetStreamingAssetsRoot();
buildParameters.BuildPipeline = buildPipelineName;
buildParameters.BuildTarget = EditorUserBuildSettings.activeBuildTarget;
buildParameters.BuildMode = EBuildMode.SimulateBuild;
buildParameters.PackageName = packageName;
buildParameters.PackageVersion = "Simulate";
buildParameters.FileNameStyle = EFileNameStyle.HashName;
buildParameters.BuildinFileCopyOption = EBuildinFileCopyOption.None;
buildParameters.BuildinFileCopyParams = string.Empty;
public static class AssetBundleSimulateBuilder
{
/// <summary>
/// 模拟构建
/// </summary>
public static string SimulateBuild(string buildPipelineName, string packageName)
{
if (buildPipelineName == EBuildPipeline.BuiltinBuildPipeline.ToString())
{
BuiltinBuildParameters buildParameters = new BuiltinBuildParameters();
buildParameters.BuildOutputRoot = AssetBundleBuilderHelper.GetDefaultBuildOutputRoot();
buildParameters.BuildinFileRoot = AssetBundleBuilderHelper.GetStreamingAssetsRoot();
buildParameters.BuildPipeline = buildPipelineName;
buildParameters.BuildTarget = EditorUserBuildSettings.activeBuildTarget;
buildParameters.BuildMode = EBuildMode.SimulateBuild;
buildParameters.PackageName = packageName;
buildParameters.PackageVersion = "Simulate";
buildParameters.FileNameStyle = EFileNameStyle.HashName;
buildParameters.BuildinFileCopyOption = EBuildinFileCopyOption.None;
buildParameters.BuildinFileCopyParams = string.Empty;
BuiltinBuildPipeline pipeline = new BuiltinBuildPipeline();
var buildResult = pipeline.Run(buildParameters, false);
if (buildResult.Success)
{
string manifestFileName = YooAssetSettingsData.GetManifestBinaryFileName(buildParameters.PackageName, buildParameters.PackageVersion);
string manifestFilePath = $"{buildResult.OutputPackageDirectory}/{manifestFileName}";
return manifestFilePath;
}
else
{
return null;
}
}
else if (buildPipelineName == EBuildPipeline.ScriptableBuildPipeline.ToString())
{
ScriptableBuildParameters buildParameters = new ScriptableBuildParameters();
buildParameters.BuildOutputRoot = AssetBundleBuilderHelper.GetDefaultBuildOutputRoot();
buildParameters.BuildinFileRoot = AssetBundleBuilderHelper.GetStreamingAssetsRoot();
buildParameters.BuildPipeline = buildPipelineName;
buildParameters.BuildTarget = EditorUserBuildSettings.activeBuildTarget;
buildParameters.BuildMode = EBuildMode.SimulateBuild;
buildParameters.PackageName = packageName;
buildParameters.PackageVersion = "Simulate";
buildParameters.FileNameStyle = EFileNameStyle.HashName;
buildParameters.BuildinFileCopyOption = EBuildinFileCopyOption.None;
buildParameters.BuildinFileCopyParams = string.Empty;
BuiltinBuildPipeline pipeline = new BuiltinBuildPipeline();
var buildResult = pipeline.Run(buildParameters, false);
if (buildResult.Success)
{
string manifestFileName = YooAssetSettingsData.GetManifestBinaryFileName(buildParameters.PackageName, buildParameters.PackageVersion);
string manifestFilePath = $"{buildResult.OutputPackageDirectory}/{manifestFileName}";
return manifestFilePath;
}
else
{
return null;
}
}
else if (buildPipelineName == EBuildPipeline.ScriptableBuildPipeline.ToString())
{
ScriptableBuildParameters buildParameters = new ScriptableBuildParameters();
buildParameters.BuildOutputRoot = AssetBundleBuilderHelper.GetDefaultBuildOutputRoot();
buildParameters.BuildinFileRoot = AssetBundleBuilderHelper.GetStreamingAssetsRoot();
buildParameters.BuildPipeline = buildPipelineName;
buildParameters.BuildTarget = EditorUserBuildSettings.activeBuildTarget;
buildParameters.BuildMode = EBuildMode.SimulateBuild;
buildParameters.PackageName = packageName;
buildParameters.PackageVersion = "Simulate";
buildParameters.FileNameStyle = EFileNameStyle.HashName;
buildParameters.BuildinFileCopyOption = EBuildinFileCopyOption.None;
buildParameters.BuildinFileCopyParams = string.Empty;
ScriptableBuildPipeline pipeline = new ScriptableBuildPipeline();
var buildResult = pipeline.Run(buildParameters, true);
if (buildResult.Success)
{
string manifestFileName = YooAssetSettingsData.GetManifestBinaryFileName(buildParameters.PackageName, buildParameters.PackageVersion);
string manifestFilePath = $"{buildResult.OutputPackageDirectory}/{manifestFileName}";
return manifestFilePath;
}
else
{
return null;
}
}
else if (buildPipelineName == EBuildPipeline.RawFileBuildPipeline.ToString())
{
RawFileBuildParameters buildParameters = new RawFileBuildParameters();
buildParameters.BuildOutputRoot = AssetBundleBuilderHelper.GetDefaultBuildOutputRoot();
buildParameters.BuildinFileRoot = AssetBundleBuilderHelper.GetStreamingAssetsRoot();
buildParameters.BuildPipeline = buildPipelineName;
buildParameters.BuildTarget = EditorUserBuildSettings.activeBuildTarget;
buildParameters.BuildMode = EBuildMode.SimulateBuild;
buildParameters.PackageName = packageName;
buildParameters.PackageVersion = "Simulate";
buildParameters.FileNameStyle = EFileNameStyle.HashName;
buildParameters.BuildinFileCopyOption = EBuildinFileCopyOption.None;
buildParameters.BuildinFileCopyParams = string.Empty;
ScriptableBuildPipeline pipeline = new ScriptableBuildPipeline();
var buildResult = pipeline.Run(buildParameters, true);
if (buildResult.Success)
{
string manifestFileName = YooAssetSettingsData.GetManifestBinaryFileName(buildParameters.PackageName, buildParameters.PackageVersion);
string manifestFilePath = $"{buildResult.OutputPackageDirectory}/{manifestFileName}";
return manifestFilePath;
}
else
{
return null;
}
}
else if (buildPipelineName == EBuildPipeline.RawFileBuildPipeline.ToString())
{
RawFileBuildParameters buildParameters = new RawFileBuildParameters();
buildParameters.BuildOutputRoot = AssetBundleBuilderHelper.GetDefaultBuildOutputRoot();
buildParameters.BuildinFileRoot = AssetBundleBuilderHelper.GetStreamingAssetsRoot();
buildParameters.BuildPipeline = buildPipelineName;
buildParameters.BuildTarget = EditorUserBuildSettings.activeBuildTarget;
buildParameters.BuildMode = EBuildMode.SimulateBuild;
buildParameters.PackageName = packageName;
buildParameters.PackageVersion = "Simulate";
buildParameters.FileNameStyle = EFileNameStyle.HashName;
buildParameters.BuildinFileCopyOption = EBuildinFileCopyOption.None;
buildParameters.BuildinFileCopyParams = string.Empty;
RawFileBuildPipeline pipeline = new RawFileBuildPipeline();
var buildResult = pipeline.Run(buildParameters, true);
if (buildResult.Success)
{
string manifestFileName = YooAssetSettingsData.GetManifestBinaryFileName(buildParameters.PackageName, buildParameters.PackageVersion);
string manifestFilePath = $"{buildResult.OutputPackageDirectory}/{manifestFileName}";
return manifestFilePath;
}
else
{
return null;
}
}
else
{
throw new System.NotImplementedException(buildPipelineName);
}
}
}
RawFileBuildPipeline pipeline = new RawFileBuildPipeline();
var buildResult = pipeline.Run(buildParameters, true);
if (buildResult.Success)
{
string manifestFileName = YooAssetSettingsData.GetManifestBinaryFileName(buildParameters.PackageName, buildParameters.PackageVersion);
string manifestFilePath = $"{buildResult.OutputPackageDirectory}/{manifestFileName}";
return manifestFilePath;
}
else
{
return null;
}
}
else
{
throw new System.NotImplementedException(buildPipelineName);
}
}
}
}

View File

@ -5,155 +5,155 @@ using System.Linq;
namespace YooAsset.Editor
{
public class BuildAssetInfo
{
private bool _isAddAssetTags = false;
private readonly HashSet<string> _referenceBundleNames = new HashSet<string>();
public class BuildAssetInfo
{
private bool _isAddAssetTags = false;
private readonly HashSet<string> _referenceBundleNames = new HashSet<string>();
/// <summary>
/// 收集器类型
/// </summary>
public ECollectorType CollectorType { private set; get; }
/// <summary>
/// 收集器类型
/// </summary>
public ECollectorType CollectorType { private set; get; }
/// <summary>
/// 资源包完整名称
/// </summary>
public string BundleName { private set; get; }
/// <summary>
/// 资源包完整名称
/// </summary>
public string BundleName { private set; get; }
/// <summary>
/// 可寻址地址
/// </summary>
public string Address { private set; get; }
/// <summary>
/// 可寻址地址
/// </summary>
public string Address { private set; get; }
/// <summary>
/// 资源路径
/// </summary>
public string AssetPath { private set; get; }
/// <summary>
/// 资源路径
/// </summary>
public string AssetPath { private set; get; }
/// <summary>
/// 资源GUID
/// </summary>
public string AssetGUID { private set; get; }
/// <summary>
/// 资源GUID
/// </summary>
public string AssetGUID { private set; get; }
/// <summary>
/// 资源类型
/// </summary>
public System.Type AssetType { private set; get; }
/// <summary>
/// 资源类型
/// </summary>
public System.Type AssetType { private set; get; }
/// <summary>
/// 资源的分类标签
/// </summary>
public readonly List<string> AssetTags = new List<string>();
/// <summary>
/// 资源的分类标签
/// </summary>
public readonly List<string> AssetTags = new List<string>();
/// <summary>
/// 依赖的所有资源
/// 注意:包括零依赖资源和冗余资源(资源包名无效)
/// </summary>
public List<BuildAssetInfo> AllDependAssetInfos { private set; get; }
/// <summary>
/// 依赖的所有资源
/// 注意:包括零依赖资源和冗余资源(资源包名无效)
/// </summary>
public List<BuildAssetInfo> AllDependAssetInfos { private set; get; }
public BuildAssetInfo(ECollectorType collectorType, string bundleName, string address, string assetPath)
{
CollectorType = collectorType;
BundleName = bundleName;
Address = address;
AssetPath = assetPath;
public BuildAssetInfo(ECollectorType collectorType, string bundleName, string address, string assetPath)
{
CollectorType = collectorType;
BundleName = bundleName;
Address = address;
AssetPath = assetPath;
AssetGUID = UnityEditor.AssetDatabase.AssetPathToGUID(assetPath);
AssetType = UnityEditor.AssetDatabase.GetMainAssetTypeAtPath(assetPath);
}
public BuildAssetInfo(string assetPath)
{
CollectorType = ECollectorType.None;
BundleName = string.Empty;
Address = string.Empty;
AssetPath = assetPath;
AssetGUID = UnityEditor.AssetDatabase.AssetPathToGUID(assetPath);
AssetType = UnityEditor.AssetDatabase.GetMainAssetTypeAtPath(assetPath);
}
public BuildAssetInfo(string assetPath)
{
CollectorType = ECollectorType.None;
BundleName = string.Empty;
Address = string.Empty;
AssetPath = assetPath;
AssetGUID = UnityEditor.AssetDatabase.AssetPathToGUID(assetPath);
AssetType = UnityEditor.AssetDatabase.GetMainAssetTypeAtPath(assetPath);
}
AssetGUID = UnityEditor.AssetDatabase.AssetPathToGUID(assetPath);
AssetType = UnityEditor.AssetDatabase.GetMainAssetTypeAtPath(assetPath);
}
/// <summary>
/// 设置所有依赖的资源
/// </summary>
public void SetDependAssetInfos(List<BuildAssetInfo> dependAssetInfos)
{
if (AllDependAssetInfos != null)
throw new System.Exception("Should never get here !");
/// <summary>
/// 设置所有依赖的资源
/// </summary>
public void SetDependAssetInfos(List<BuildAssetInfo> dependAssetInfos)
{
if (AllDependAssetInfos != null)
throw new System.Exception("Should never get here !");
AllDependAssetInfos = dependAssetInfos;
}
AllDependAssetInfos = dependAssetInfos;
}
/// <summary>
/// 设置为统一的着色器包名
/// </summary>
public void SetShaderBundleName(string packageName, bool uniqueBundleName)
{
// 获取着色器打包规则结果
PackRuleResult shaderPackRuleResult = DefaultPackRule.CreateShadersPackRuleResult();
BundleName = shaderPackRuleResult.GetBundleName(packageName, uniqueBundleName);
}
/// <summary>
/// 设置为统一的着色器包名
/// </summary>
public void SetShaderBundleName(string packageName, bool uniqueBundleName)
{
// 获取着色器打包规则结果
PackRuleResult shaderPackRuleResult = DefaultPackRule.CreateShadersPackRuleResult();
BundleName = shaderPackRuleResult.GetBundleName(packageName, uniqueBundleName);
}
/// <summary>
/// 添加资源的分类标签
/// 说明:原始定义的资源分类标签
/// </summary>
public void AddAssetTags(List<string> tags)
{
if (_isAddAssetTags)
throw new Exception("Should never get here !");
_isAddAssetTags = true;
/// <summary>
/// 添加资源的分类标签
/// 说明:原始定义的资源分类标签
/// </summary>
public void AddAssetTags(List<string> tags)
{
if (_isAddAssetTags)
throw new Exception("Should never get here !");
_isAddAssetTags = true;
foreach (var tag in tags)
{
if (AssetTags.Contains(tag) == false)
{
AssetTags.Add(tag);
}
}
}
foreach (var tag in tags)
{
if (AssetTags.Contains(tag) == false)
{
AssetTags.Add(tag);
}
}
}
/// <summary>
/// 添加关联的资源包名称
/// </summary>
public void AddReferenceBundleName(string bundleName)
{
if (string.IsNullOrEmpty(bundleName))
throw new Exception("Should never get here !");
/// <summary>
/// 添加关联的资源包名称
/// </summary>
public void AddReferenceBundleName(string bundleName)
{
if (string.IsNullOrEmpty(bundleName))
throw new Exception("Should never get here !");
if (_referenceBundleNames.Contains(bundleName) == false)
_referenceBundleNames.Add(bundleName);
}
if (_referenceBundleNames.Contains(bundleName) == false)
_referenceBundleNames.Add(bundleName);
}
/// <summary>
/// 资源包名是否存在
/// </summary>
public bool HasBundleName()
{
if (string.IsNullOrEmpty(BundleName))
return false;
else
return true;
}
/// <summary>
/// 资源包名是否存在
/// </summary>
public bool HasBundleName()
{
if (string.IsNullOrEmpty(BundleName))
return false;
else
return true;
}
/// <summary>
/// 判断是否为冗余资源
/// </summary>
public bool IsRedundancyAsset()
{
if (HasBundleName())
return false;
/// <summary>
/// 判断是否为冗余资源
/// </summary>
public bool IsRedundancyAsset()
{
if (HasBundleName())
return false;
return _referenceBundleNames.Count > 1;
}
return _referenceBundleNames.Count > 1;
}
/// <summary>
/// 获取关联资源包的数量
/// </summary>
public int GetReferenceBundleCount()
{
return _referenceBundleNames.Count;
}
}
/// <summary>
/// 获取关联资源包的数量
/// </summary>
public int GetReferenceBundleCount()
{
return _referenceBundleNames.Count;
}
}
}

View File

@ -6,171 +6,171 @@ using UnityEditor;
namespace YooAsset.Editor
{
public class BuildBundleInfo
{
#region 补丁文件的关键信息
/// <summary>
/// Unity引擎生成的哈希值构建内容的哈希值
/// </summary>
public string PackageUnityHash { set; get; }
public class BuildBundleInfo
{
#region 补丁文件的关键信息
/// <summary>
/// Unity引擎生成的哈希值构建内容的哈希值
/// </summary>
public string PackageUnityHash { set; get; }
/// <summary>
/// Unity引擎生成的CRC
/// </summary>
public uint PackageUnityCRC { set; get; }
/// <summary>
/// Unity引擎生成的CRC
/// </summary>
public uint PackageUnityCRC { set; get; }
/// <summary>
/// 文件哈希值
/// </summary>
public string PackageFileHash { set; get; }
/// <summary>
/// 文件哈希值
/// </summary>
public string PackageFileHash { set; get; }
/// <summary>
/// 文件哈希值
/// </summary>
public string PackageFileCRC { set; get; }
/// <summary>
/// 文件哈希值
/// </summary>
public string PackageFileCRC { set; get; }
/// <summary>
/// 文件哈希值
/// </summary>
public long PackageFileSize { set; get; }
/// <summary>
/// 文件哈希值
/// </summary>
public long PackageFileSize { set; get; }
/// <summary>
/// 构建输出的文件路径
/// </summary>
public string BuildOutputFilePath { set; get; }
/// <summary>
/// 构建输出的文件路径
/// </summary>
public string BuildOutputFilePath { set; get; }
/// <summary>
/// 补丁包的源文件路径
/// </summary>
public string PackageSourceFilePath { set; get; }
/// <summary>
/// 补丁包的源文件路径
/// </summary>
public string PackageSourceFilePath { set; get; }
/// <summary>
/// 补丁包的目标文件路径
/// </summary>
public string PackageDestFilePath { set; get; }
/// <summary>
/// 补丁包的目标文件路径
/// </summary>
public string PackageDestFilePath { set; get; }
/// <summary>
/// 加密生成文件的路径
/// 注意:如果未加密该路径为空
/// </summary>
public string EncryptedFilePath { set; get; }
#endregion
/// <summary>
/// 加密生成文件的路径
/// 注意:如果未加密该路径为空
/// </summary>
public string EncryptedFilePath { set; get; }
#endregion
/// <summary>
/// 参与构建的资源列表
/// 注意:不包含零依赖资源和冗余资源
/// </summary>
public readonly List<BuildAssetInfo> MainAssets = new List<BuildAssetInfo>();
/// <summary>
/// 参与构建的资源列表
/// 注意:不包含零依赖资源和冗余资源
/// </summary>
public readonly List<BuildAssetInfo> MainAssets = new List<BuildAssetInfo>();
/// <summary>
/// 资源包名称
/// </summary>
public string BundleName { private set; get; }
/// <summary>
/// 资源包名称
/// </summary>
public string BundleName { private set; get; }
/// <summary>
/// 加密文件
/// </summary>
public bool Encrypted { set; get; }
/// <summary>
/// 加密文件
/// </summary>
public bool Encrypted { set; get; }
public BuildBundleInfo(string bundleName)
{
BundleName = bundleName;
}
public BuildBundleInfo(string bundleName)
{
BundleName = bundleName;
}
/// <summary>
/// 添加一个打包资源
/// </summary>
public void PackAsset(BuildAssetInfo assetInfo)
{
if (IsContainsAsset(assetInfo.AssetPath))
throw new System.Exception($"Should never get here ! Asset is existed : {assetInfo.AssetPath}");
/// <summary>
/// 添加一个打包资源
/// </summary>
public void PackAsset(BuildAssetInfo assetInfo)
{
if (IsContainsAsset(assetInfo.AssetPath))
throw new System.Exception($"Should never get here ! Asset is existed : {assetInfo.AssetPath}");
MainAssets.Add(assetInfo);
}
MainAssets.Add(assetInfo);
}
/// <summary>
/// 是否包含指定资源
/// </summary>
public bool IsContainsAsset(string assetPath)
{
foreach (var assetInfo in MainAssets)
{
if (assetInfo.AssetPath == assetPath)
{
return true;
}
}
return false;
}
/// <summary>
/// 是否包含指定资源
/// </summary>
public bool IsContainsAsset(string assetPath)
{
foreach (var assetInfo in MainAssets)
{
if (assetInfo.AssetPath == assetPath)
{
return true;
}
}
return false;
}
/// <summary>
/// 获取构建的资源路径列表
/// </summary>
public string[] GetAllMainAssetPaths()
{
return MainAssets.Select(t => t.AssetPath).ToArray();
}
/// <summary>
/// 获取构建的资源路径列表
/// </summary>
public string[] GetAllMainAssetPaths()
{
return MainAssets.Select(t => t.AssetPath).ToArray();
}
/// <summary>
/// 获取该资源包内的所有资源(包括零依赖资源和冗余资源)
/// </summary>
public List<string> GetAllBuiltinAssetPaths()
{
var packAssets = GetAllMainAssetPaths();
List<string> result = new List<string>(packAssets);
foreach (var assetInfo in MainAssets)
{
if (assetInfo.AllDependAssetInfos == null)
continue;
foreach (var dependAssetInfo in assetInfo.AllDependAssetInfos)
{
// 注意:依赖资源里只添加零依赖资源和冗余资源
if (dependAssetInfo.HasBundleName() == false)
{
if (result.Contains(dependAssetInfo.AssetPath) == false)
result.Add(dependAssetInfo.AssetPath);
}
}
}
return result;
}
/// <summary>
/// 获取该资源包内的所有资源(包括零依赖资源和冗余资源)
/// </summary>
public List<string> GetAllBuiltinAssetPaths()
{
var packAssets = GetAllMainAssetPaths();
List<string> result = new List<string>(packAssets);
foreach (var assetInfo in MainAssets)
{
if (assetInfo.AllDependAssetInfos == null)
continue;
foreach (var dependAssetInfo in assetInfo.AllDependAssetInfos)
{
// 注意:依赖资源里只添加零依赖资源和冗余资源
if (dependAssetInfo.HasBundleName() == false)
{
if (result.Contains(dependAssetInfo.AssetPath) == false)
result.Add(dependAssetInfo.AssetPath);
}
}
}
return result;
}
/// <summary>
/// 创建AssetBundleBuild类
/// </summary>
public UnityEditor.AssetBundleBuild CreatePipelineBuild()
{
// 注意我们不在支持AssetBundle的变种机制
AssetBundleBuild build = new AssetBundleBuild();
build.assetBundleName = BundleName;
build.assetBundleVariant = string.Empty;
build.assetNames = GetAllMainAssetPaths();
return build;
}
/// <summary>
/// 创建AssetBundleBuild类
/// </summary>
public UnityEditor.AssetBundleBuild CreatePipelineBuild()
{
// 注意我们不在支持AssetBundle的变种机制
AssetBundleBuild build = new AssetBundleBuild();
build.assetBundleName = BundleName;
build.assetBundleVariant = string.Empty;
build.assetNames = GetAllMainAssetPaths();
return build;
}
/// <summary>
/// 获取所有写入补丁清单的资源
/// </summary>
public BuildAssetInfo[] GetAllManifestAssetInfos()
{
return MainAssets.Where(t => t.CollectorType == ECollectorType.MainAssetCollector).ToArray();
}
/// <summary>
/// 获取所有写入补丁清单的资源
/// </summary>
public BuildAssetInfo[] GetAllManifestAssetInfos()
{
return MainAssets.Where(t => t.CollectorType == ECollectorType.MainAssetCollector).ToArray();
}
/// <summary>
/// 创建PackageBundle类
/// </summary>
internal PackageBundle CreatePackageBundle()
{
PackageBundle packageBundle = new PackageBundle();
packageBundle.BundleName = BundleName;
packageBundle.UnityCRC = PackageUnityCRC;
packageBundle.FileHash = PackageFileHash;
packageBundle.FileCRC = PackageFileCRC;
packageBundle.FileSize = PackageFileSize;
packageBundle.Encrypted = Encrypted;
return packageBundle;
}
}
/// <summary>
/// 创建PackageBundle类
/// </summary>
internal PackageBundle CreatePackageBundle()
{
PackageBundle packageBundle = new PackageBundle();
packageBundle.BundleName = BundleName;
packageBundle.UnityCRC = PackageUnityCRC;
packageBundle.FileHash = PackageFileHash;
packageBundle.FileCRC = PackageFileCRC;
packageBundle.FileSize = PackageFileSize;
packageBundle.Encrypted = Encrypted;
return packageBundle;
}
}
}

View File

@ -6,106 +6,106 @@ using UnityEditor;
namespace YooAsset.Editor
{
public class BuildMapContext : IContextObject
{
/// <summary>
/// 资源包集合
/// </summary>
private readonly Dictionary<string, BuildBundleInfo> _bundleInfoDic = new Dictionary<string, BuildBundleInfo>(10000);
public class BuildMapContext : IContextObject
{
/// <summary>
/// 资源包集合
/// </summary>
private readonly Dictionary<string, BuildBundleInfo> _bundleInfoDic = new Dictionary<string, BuildBundleInfo>(10000);
/// <summary>
/// 冗余的资源列表
/// </summary>
public readonly List<ReportRedundancyInfo> RedundancyInfos = new List<ReportRedundancyInfo>(1000);
/// <summary>
/// 冗余的资源列表
/// </summary>
public readonly List<ReportRedundancyInfo> RedundancyInfos = new List<ReportRedundancyInfo>(1000);
/// <summary>
/// 参与构建的资源总数
/// 说明:包括主动收集的资源以及其依赖的所有资源
/// </summary>
public int AssetFileCount;
/// <summary>
/// 参与构建的资源总数
/// 说明:包括主动收集的资源以及其依赖的所有资源
/// </summary>
public int AssetFileCount;
/// <summary>
/// 资源收集命令
/// </summary>
public CollectCommand Command { set; get; }
/// <summary>
/// 资源收集命令
/// </summary>
public CollectCommand Command { set; get; }
/// <summary>
/// 资源包信息列表
/// </summary>
public Dictionary<string, BuildBundleInfo>.ValueCollection Collection
{
get
{
return _bundleInfoDic.Values;
}
}
/// <summary>
/// 资源包信息列表
/// </summary>
public Dictionary<string, BuildBundleInfo>.ValueCollection Collection
{
get
{
return _bundleInfoDic.Values;
}
}
/// <summary>
/// 添加一个打包资源
/// </summary>
public void PackAsset(BuildAssetInfo assetInfo)
{
string bundleName = assetInfo.BundleName;
if (string.IsNullOrEmpty(bundleName))
throw new Exception("Should never get here !");
/// <summary>
/// 添加一个打包资源
/// </summary>
public void PackAsset(BuildAssetInfo assetInfo)
{
string bundleName = assetInfo.BundleName;
if (string.IsNullOrEmpty(bundleName))
throw new Exception("Should never get here !");
if (_bundleInfoDic.TryGetValue(bundleName, out BuildBundleInfo bundleInfo))
{
bundleInfo.PackAsset(assetInfo);
}
else
{
BuildBundleInfo newBundleInfo = new BuildBundleInfo(bundleName);
newBundleInfo.PackAsset(assetInfo);
_bundleInfoDic.Add(bundleName, newBundleInfo);
}
}
if (_bundleInfoDic.TryGetValue(bundleName, out BuildBundleInfo bundleInfo))
{
bundleInfo.PackAsset(assetInfo);
}
else
{
BuildBundleInfo newBundleInfo = new BuildBundleInfo(bundleName);
newBundleInfo.PackAsset(assetInfo);
_bundleInfoDic.Add(bundleName, newBundleInfo);
}
}
/// <summary>
/// 是否包含资源包
/// </summary>
public bool IsContainsBundle(string bundleName)
{
return _bundleInfoDic.ContainsKey(bundleName);
}
/// <summary>
/// 是否包含资源包
/// </summary>
public bool IsContainsBundle(string bundleName)
{
return _bundleInfoDic.ContainsKey(bundleName);
}
/// <summary>
/// 获取资源包信息如果没找到返回NULL
/// </summary>
public BuildBundleInfo GetBundleInfo(string bundleName)
{
if (_bundleInfoDic.TryGetValue(bundleName, out BuildBundleInfo result))
{
return result;
}
throw new Exception($"Should never get here ! Not found bundle : {bundleName}");
}
/// <summary>
/// 获取资源包信息如果没找到返回NULL
/// </summary>
public BuildBundleInfo GetBundleInfo(string bundleName)
{
if (_bundleInfoDic.TryGetValue(bundleName, out BuildBundleInfo result))
{
return result;
}
throw new Exception($"Should never get here ! Not found bundle : {bundleName}");
}
/// <summary>
/// 获取构建管线里需要的数据
/// </summary>
public UnityEditor.AssetBundleBuild[] GetPipelineBuilds()
{
List<UnityEditor.AssetBundleBuild> builds = new List<UnityEditor.AssetBundleBuild>(_bundleInfoDic.Count);
foreach (var bundleInfo in _bundleInfoDic.Values)
{
builds.Add(bundleInfo.CreatePipelineBuild());
}
return builds.ToArray();
}
/// <summary>
/// 获取构建管线里需要的数据
/// </summary>
public UnityEditor.AssetBundleBuild[] GetPipelineBuilds()
{
List<UnityEditor.AssetBundleBuild> builds = new List<UnityEditor.AssetBundleBuild>(_bundleInfoDic.Count);
foreach (var bundleInfo in _bundleInfoDic.Values)
{
builds.Add(bundleInfo.CreatePipelineBuild());
}
return builds.ToArray();
}
/// <summary>
/// 创建着色器信息类
/// </summary>
public void CreateShadersBundleInfo(string shadersBundleName)
{
if (IsContainsBundle(shadersBundleName) == false)
{
var shaderBundleInfo = new BuildBundleInfo(shadersBundleName);
_bundleInfoDic.Add(shadersBundleName, shaderBundleInfo);
}
}
}
/// <summary>
/// 创建着色器信息类
/// </summary>
public void CreateShadersBundleInfo(string shadersBundleName)
{
if (IsContainsBundle(shadersBundleName) == false)
{
var shaderBundleInfo = new BuildBundleInfo(shadersBundleName);
_bundleInfoDic.Add(shadersBundleName, shaderBundleInfo);
}
}
}
}

View File

@ -6,204 +6,204 @@ using UnityEditor;
namespace YooAsset.Editor
{
/// <summary>
/// 构建参数
/// </summary>
public abstract class BuildParameters
{
/// <summary>
/// 构建输出的根目录
/// </summary>
public string BuildOutputRoot;
/// <summary>
/// 构建参数
/// </summary>
public abstract class BuildParameters
{
/// <summary>
/// 构建输出的根目录
/// </summary>
public string BuildOutputRoot;
/// <summary>
/// 内置文件的根目录
/// </summary>
public string BuildinFileRoot;
/// <summary>
/// 内置文件的根目录
/// </summary>
public string BuildinFileRoot;
/// <summary>
/// 构建管线
/// </summary>
public string BuildPipeline;
/// <summary>
/// 构建管线
/// </summary>
public string BuildPipeline;
/// <summary>
/// 构建的平台
/// </summary>
public BuildTarget BuildTarget;
/// <summary>
/// 构建的平台
/// </summary>
public BuildTarget BuildTarget;
/// <summary>
/// 构建模式
/// </summary>
public EBuildMode BuildMode;
/// <summary>
/// 构建模式
/// </summary>
public EBuildMode BuildMode;
/// <summary>
/// 构建的包裹名称
/// </summary>
public string PackageName;
/// <summary>
/// 构建的包裹名称
/// </summary>
public string PackageName;
/// <summary>
/// 构建的包裹版本
/// </summary>
public string PackageVersion;
/// <summary>
/// 构建的包裹版本
/// </summary>
public string PackageVersion;
/// <summary>
/// 验证构建结果
/// </summary>
public bool VerifyBuildingResult = false;
/// <summary>
/// 验证构建结果
/// </summary>
public bool VerifyBuildingResult = false;
/// <summary>
/// 资源包名称样式
/// </summary>
public EFileNameStyle FileNameStyle;
/// <summary>
/// 资源包名称样式
/// </summary>
public EFileNameStyle FileNameStyle;
/// <summary>
/// 内置文件的拷贝选项
/// </summary>
public EBuildinFileCopyOption BuildinFileCopyOption;
/// <summary>
/// 内置文件的拷贝选项
/// </summary>
public EBuildinFileCopyOption BuildinFileCopyOption;
/// <summary>
/// 内置文件的拷贝参数
/// </summary>
public string BuildinFileCopyParams;
/// <summary>
/// 内置文件的拷贝参数
/// </summary>
public string BuildinFileCopyParams;
/// <summary>
/// 资源包加密服务类
/// </summary>
public IEncryptionServices EncryptionServices;
/// <summary>
/// 资源包加密服务类
/// </summary>
public IEncryptionServices EncryptionServices;
private string _pipelineOutputDirectory = string.Empty;
private string _packageOutputDirectory = string.Empty;
private string _packageRootDirectory = string.Empty;
private string _buildinRootDirectory = string.Empty;
private string _pipelineOutputDirectory = string.Empty;
private string _packageOutputDirectory = string.Empty;
private string _packageRootDirectory = string.Empty;
private string _buildinRootDirectory = string.Empty;
/// <summary>
/// 检测构建参数是否合法
/// </summary>
public virtual void CheckBuildParameters()
{
// 检测当前是否正在构建资源包
if (UnityEditor.BuildPipeline.isBuildingPlayer)
{
string message = BuildLogger.GetErrorMessage(ErrorCode.ThePipelineIsBuiding, "The pipeline is buiding, please try again after finish !");
throw new Exception(message);
}
/// <summary>
/// 检测构建参数是否合法
/// </summary>
public virtual void CheckBuildParameters()
{
// 检测当前是否正在构建资源包
if (UnityEditor.BuildPipeline.isBuildingPlayer)
{
string message = BuildLogger.GetErrorMessage(ErrorCode.ThePipelineIsBuiding, "The pipeline is buiding, please try again after finish !");
throw new Exception(message);
}
// 检测是否有未保存场景
if (BuildMode != EBuildMode.SimulateBuild)
{
if (EditorTools.HasDirtyScenes())
{
string message = BuildLogger.GetErrorMessage(ErrorCode.FoundUnsavedScene, "Found unsaved scene !");
throw new Exception(message);
}
}
// 检测是否有未保存场景
if (BuildMode != EBuildMode.SimulateBuild)
{
if (EditorTools.HasDirtyScenes())
{
string message = BuildLogger.GetErrorMessage(ErrorCode.FoundUnsavedScene, "Found unsaved scene !");
throw new Exception(message);
}
}
// 检测构建参数合法性
if (BuildTarget == BuildTarget.NoTarget)
{
string message = BuildLogger.GetErrorMessage(ErrorCode.NoBuildTarget, "Please select the build target platform !");
throw new Exception(message);
}
if (string.IsNullOrEmpty(PackageName))
{
string message = BuildLogger.GetErrorMessage(ErrorCode.PackageNameIsNullOrEmpty, "Package name is null or empty !");
throw new Exception(message);
}
if (string.IsNullOrEmpty(PackageVersion))
{
string message = BuildLogger.GetErrorMessage(ErrorCode.PackageVersionIsNullOrEmpty, "Package version is null or empty !");
throw new Exception(message);
}
if (string.IsNullOrEmpty(BuildOutputRoot))
{
string message = BuildLogger.GetErrorMessage(ErrorCode.BuildOutputRootIsNullOrEmpty, "Build output root is null or empty !");
throw new Exception(message);
}
if (string.IsNullOrEmpty(BuildinFileRoot))
{
string message = BuildLogger.GetErrorMessage(ErrorCode.BuildinFileRootIsNullOrEmpty, "Buildin file root is null or empty !");
throw new Exception(message);
}
// 检测构建参数合法性
if (BuildTarget == BuildTarget.NoTarget)
{
string message = BuildLogger.GetErrorMessage(ErrorCode.NoBuildTarget, "Please select the build target platform !");
throw new Exception(message);
}
if (string.IsNullOrEmpty(PackageName))
{
string message = BuildLogger.GetErrorMessage(ErrorCode.PackageNameIsNullOrEmpty, "Package name is null or empty !");
throw new Exception(message);
}
if (string.IsNullOrEmpty(PackageVersion))
{
string message = BuildLogger.GetErrorMessage(ErrorCode.PackageVersionIsNullOrEmpty, "Package version is null or empty !");
throw new Exception(message);
}
if (string.IsNullOrEmpty(BuildOutputRoot))
{
string message = BuildLogger.GetErrorMessage(ErrorCode.BuildOutputRootIsNullOrEmpty, "Build output root is null or empty !");
throw new Exception(message);
}
if (string.IsNullOrEmpty(BuildinFileRoot))
{
string message = BuildLogger.GetErrorMessage(ErrorCode.BuildinFileRootIsNullOrEmpty, "Buildin file root is null or empty !");
throw new Exception(message);
}
// 强制构建删除包裹目录
if (BuildMode == EBuildMode.ForceRebuild)
{
string packageRootDirectory = GetPackageRootDirectory();
if (EditorTools.DeleteDirectory(packageRootDirectory))
{
BuildLogger.Log($"Delete package root directory: {packageRootDirectory}");
}
}
// 强制构建删除包裹目录
if (BuildMode == EBuildMode.ForceRebuild)
{
string packageRootDirectory = GetPackageRootDirectory();
if (EditorTools.DeleteDirectory(packageRootDirectory))
{
BuildLogger.Log($"Delete package root directory: {packageRootDirectory}");
}
}
// 检测包裹输出目录是否存在
if (BuildMode != EBuildMode.SimulateBuild)
{
string packageOutputDirectory = GetPackageOutputDirectory();
if (Directory.Exists(packageOutputDirectory))
{
string message = BuildLogger.GetErrorMessage(ErrorCode.PackageOutputDirectoryExists, $"Package outout directory exists: {packageOutputDirectory}");
throw new Exception(message);
}
}
// 检测包裹输出目录是否存在
if (BuildMode != EBuildMode.SimulateBuild)
{
string packageOutputDirectory = GetPackageOutputDirectory();
if (Directory.Exists(packageOutputDirectory))
{
string message = BuildLogger.GetErrorMessage(ErrorCode.PackageOutputDirectoryExists, $"Package outout directory exists: {packageOutputDirectory}");
throw new Exception(message);
}
}
// 如果输出目录不存在
string pipelineOutputDirectory = GetPipelineOutputDirectory();
if (EditorTools.CreateDirectory(pipelineOutputDirectory))
{
BuildLogger.Log($"Create pipeline output directory: {pipelineOutputDirectory}");
}
}
// 如果输出目录不存在
string pipelineOutputDirectory = GetPipelineOutputDirectory();
if (EditorTools.CreateDirectory(pipelineOutputDirectory))
{
BuildLogger.Log($"Create pipeline output directory: {pipelineOutputDirectory}");
}
}
/// <summary>
/// 获取构建管线的输出目录
/// </summary>
/// <returns></returns>
public virtual string GetPipelineOutputDirectory()
{
if (string.IsNullOrEmpty(_pipelineOutputDirectory))
{
_pipelineOutputDirectory = $"{BuildOutputRoot}/{BuildTarget}/{PackageName}/{YooAssetSettings.OutputFolderName}";
}
return _pipelineOutputDirectory;
}
/// <summary>
/// 获取构建管线的输出目录
/// </summary>
/// <returns></returns>
public virtual string GetPipelineOutputDirectory()
{
if (string.IsNullOrEmpty(_pipelineOutputDirectory))
{
_pipelineOutputDirectory = $"{BuildOutputRoot}/{BuildTarget}/{PackageName}/{YooAssetSettings.OutputFolderName}";
}
return _pipelineOutputDirectory;
}
/// <summary>
/// 获取本次构建的补丁输出目录
/// </summary>
public virtual string GetPackageOutputDirectory()
{
if (string.IsNullOrEmpty(_packageOutputDirectory))
{
_packageOutputDirectory = $"{BuildOutputRoot}/{BuildTarget}/{PackageName}/{PackageVersion}";
}
return _packageOutputDirectory;
}
/// <summary>
/// 获取本次构建的补丁输出目录
/// </summary>
public virtual string GetPackageOutputDirectory()
{
if (string.IsNullOrEmpty(_packageOutputDirectory))
{
_packageOutputDirectory = $"{BuildOutputRoot}/{BuildTarget}/{PackageName}/{PackageVersion}";
}
return _packageOutputDirectory;
}
/// <summary>
/// 获取本次构建的补丁根目录
/// </summary>
public virtual string GetPackageRootDirectory()
{
if (string.IsNullOrEmpty(_packageRootDirectory))
{
_packageRootDirectory = $"{BuildOutputRoot}/{BuildTarget}/{PackageName}";
}
return _packageRootDirectory;
}
/// <summary>
/// 获取本次构建的补丁根目录
/// </summary>
public virtual string GetPackageRootDirectory()
{
if (string.IsNullOrEmpty(_packageRootDirectory))
{
_packageRootDirectory = $"{BuildOutputRoot}/{BuildTarget}/{PackageName}";
}
return _packageRootDirectory;
}
/// <summary>
/// 获取内置资源的根目录
/// </summary>
public virtual string GetBuildinRootDirectory()
{
if (string.IsNullOrEmpty(_buildinRootDirectory))
{
_buildinRootDirectory = $"{BuildinFileRoot}/{PackageName}";
}
return _buildinRootDirectory;
}
}
/// <summary>
/// 获取内置资源的根目录
/// </summary>
public virtual string GetBuildinRootDirectory()
{
if (string.IsNullOrEmpty(_buildinRootDirectory))
{
_buildinRootDirectory = $"{BuildinFileRoot}/{PackageName}";
}
return _buildinRootDirectory;
}
}
}

View File

@ -6,58 +6,58 @@ using UnityEditor;
namespace YooAsset.Editor
{
public class BuildParametersContext : IContextObject
{
/// <summary>
/// 构建参数
/// </summary>
public BuildParameters Parameters { private set; get; }
public class BuildParametersContext : IContextObject
{
/// <summary>
/// 构建参数
/// </summary>
public BuildParameters Parameters { private set; get; }
public BuildParametersContext(BuildParameters parameters)
{
Parameters = parameters;
}
public BuildParametersContext(BuildParameters parameters)
{
Parameters = parameters;
}
/// <summary>
/// 检测构建参数是否合法
/// </summary>
public void CheckBuildParameters()
{
Parameters.CheckBuildParameters();
}
/// <summary>
/// 检测构建参数是否合法
/// </summary>
public void CheckBuildParameters()
{
Parameters.CheckBuildParameters();
}
/// <summary>
/// 获取构建管线的输出目录
/// </summary>
/// <returns></returns>
public string GetPipelineOutputDirectory()
{
return Parameters.GetPipelineOutputDirectory();
}
/// <summary>
/// 获取构建管线的输出目录
/// </summary>
/// <returns></returns>
public string GetPipelineOutputDirectory()
{
return Parameters.GetPipelineOutputDirectory();
}
/// <summary>
/// 获取本次构建的补丁输出目录
/// </summary>
public string GetPackageOutputDirectory()
{
return Parameters.GetPackageOutputDirectory();
}
/// <summary>
/// 获取本次构建的补丁输出目录
/// </summary>
public string GetPackageOutputDirectory()
{
return Parameters.GetPackageOutputDirectory();
}
/// <summary>
/// 获取本次构建的补丁根目录
/// </summary>
public string GetPackageRootDirectory()
{
return Parameters.GetPackageRootDirectory();
}
/// <summary>
/// 获取本次构建的补丁根目录
/// </summary>
public string GetPackageRootDirectory()
{
return Parameters.GetPackageRootDirectory();
}
/// <summary>
/// 获取内置资源的根目录
/// </summary>
public string GetBuildinRootDirectory()
{
return Parameters.GetBuildinRootDirectory();
}
}
/// <summary>
/// 获取内置资源的根目录
/// </summary>
public string GetBuildinRootDirectory()
{
return Parameters.GetBuildinRootDirectory();
}
}
}

View File

@ -6,77 +6,77 @@ using UnityEngine;
namespace YooAsset.Editor
{
public class TaskCopyBuildinFiles
{
/// <summary>
/// 拷贝首包资源文件
/// </summary>
internal void CopyBuildinFilesToStreaming(BuildParametersContext buildParametersContext, PackageManifest manifest)
{
EBuildinFileCopyOption copyOption = buildParametersContext.Parameters.BuildinFileCopyOption;
string packageOutputDirectory = buildParametersContext.GetPackageOutputDirectory();
string buildinRootDirectory = buildParametersContext.GetBuildinRootDirectory();
string buildPackageName = buildParametersContext.Parameters.PackageName;
string buildPackageVersion = buildParametersContext.Parameters.PackageVersion;
public class TaskCopyBuildinFiles
{
/// <summary>
/// 拷贝首包资源文件
/// </summary>
internal void CopyBuildinFilesToStreaming(BuildParametersContext buildParametersContext, PackageManifest manifest)
{
EBuildinFileCopyOption copyOption = buildParametersContext.Parameters.BuildinFileCopyOption;
string packageOutputDirectory = buildParametersContext.GetPackageOutputDirectory();
string buildinRootDirectory = buildParametersContext.GetBuildinRootDirectory();
string buildPackageName = buildParametersContext.Parameters.PackageName;
string buildPackageVersion = buildParametersContext.Parameters.PackageVersion;
// 清空内置文件的目录
if (copyOption == EBuildinFileCopyOption.ClearAndCopyAll || copyOption == EBuildinFileCopyOption.ClearAndCopyByTags)
{
EditorTools.ClearFolder(buildinRootDirectory);
}
// 清空内置文件的目录
if (copyOption == EBuildinFileCopyOption.ClearAndCopyAll || copyOption == EBuildinFileCopyOption.ClearAndCopyByTags)
{
EditorTools.ClearFolder(buildinRootDirectory);
}
// 拷贝补丁清单文件
{
string fileName = YooAssetSettingsData.GetManifestBinaryFileName(buildPackageName, buildPackageVersion);
string sourcePath = $"{packageOutputDirectory}/{fileName}";
string destPath = $"{buildinRootDirectory}/{fileName}";
EditorTools.CopyFile(sourcePath, destPath, true);
}
// 拷贝补丁清单文件
{
string fileName = YooAssetSettingsData.GetManifestBinaryFileName(buildPackageName, buildPackageVersion);
string sourcePath = $"{packageOutputDirectory}/{fileName}";
string destPath = $"{buildinRootDirectory}/{fileName}";
EditorTools.CopyFile(sourcePath, destPath, true);
}
// 拷贝补丁清单哈希文件
{
string fileName = YooAssetSettingsData.GetPackageHashFileName(buildPackageName, buildPackageVersion);
string sourcePath = $"{packageOutputDirectory}/{fileName}";
string destPath = $"{buildinRootDirectory}/{fileName}";
EditorTools.CopyFile(sourcePath, destPath, true);
}
// 拷贝补丁清单哈希文件
{
string fileName = YooAssetSettingsData.GetPackageHashFileName(buildPackageName, buildPackageVersion);
string sourcePath = $"{packageOutputDirectory}/{fileName}";
string destPath = $"{buildinRootDirectory}/{fileName}";
EditorTools.CopyFile(sourcePath, destPath, true);
}
// 拷贝补丁清单版本文件
{
string fileName = YooAssetSettingsData.GetPackageVersionFileName(buildPackageName);
string sourcePath = $"{packageOutputDirectory}/{fileName}";
string destPath = $"{buildinRootDirectory}/{fileName}";
EditorTools.CopyFile(sourcePath, destPath, true);
}
// 拷贝补丁清单版本文件
{
string fileName = YooAssetSettingsData.GetPackageVersionFileName(buildPackageName);
string sourcePath = $"{packageOutputDirectory}/{fileName}";
string destPath = $"{buildinRootDirectory}/{fileName}";
EditorTools.CopyFile(sourcePath, destPath, true);
}
// 拷贝文件列表(所有文件)
if (copyOption == EBuildinFileCopyOption.ClearAndCopyAll || copyOption == EBuildinFileCopyOption.OnlyCopyAll)
{
foreach (var packageBundle in manifest.BundleList)
{
string sourcePath = $"{packageOutputDirectory}/{packageBundle.FileName}";
string destPath = $"{buildinRootDirectory}/{packageBundle.FileName}";
EditorTools.CopyFile(sourcePath, destPath, true);
}
}
// 拷贝文件列表(所有文件)
if (copyOption == EBuildinFileCopyOption.ClearAndCopyAll || copyOption == EBuildinFileCopyOption.OnlyCopyAll)
{
foreach (var packageBundle in manifest.BundleList)
{
string sourcePath = $"{packageOutputDirectory}/{packageBundle.FileName}";
string destPath = $"{buildinRootDirectory}/{packageBundle.FileName}";
EditorTools.CopyFile(sourcePath, destPath, true);
}
}
// 拷贝文件列表(带标签的文件)
if (copyOption == EBuildinFileCopyOption.ClearAndCopyByTags || copyOption == EBuildinFileCopyOption.OnlyCopyByTags)
{
string[] tags = buildParametersContext.Parameters.BuildinFileCopyParams.Split(';');
foreach (var packageBundle in manifest.BundleList)
{
if (packageBundle.HasTag(tags) == false)
continue;
string sourcePath = $"{packageOutputDirectory}/{packageBundle.FileName}";
string destPath = $"{buildinRootDirectory}/{packageBundle.FileName}";
EditorTools.CopyFile(sourcePath, destPath, true);
}
}
// 拷贝文件列表(带标签的文件)
if (copyOption == EBuildinFileCopyOption.ClearAndCopyByTags || copyOption == EBuildinFileCopyOption.OnlyCopyByTags)
{
string[] tags = buildParametersContext.Parameters.BuildinFileCopyParams.Split(';');
foreach (var packageBundle in manifest.BundleList)
{
if (packageBundle.HasTag(tags) == false)
continue;
string sourcePath = $"{packageOutputDirectory}/{packageBundle.FileName}";
string destPath = $"{buildinRootDirectory}/{packageBundle.FileName}";
EditorTools.CopyFile(sourcePath, destPath, true);
}
}
// 刷新目录
AssetDatabase.Refresh();
BuildLogger.Log($"Buildin files copy complete: {buildinRootDirectory}");
}
}
// 刷新目录
AssetDatabase.Refresh();
BuildLogger.Log($"Buildin files copy complete: {buildinRootDirectory}");
}
}
}

View File

@ -5,215 +5,215 @@ using System.Collections.Generic;
namespace YooAsset.Editor
{
public class ManifestContext : IContextObject
{
internal PackageManifest Manifest;
}
public class ManifestContext : IContextObject
{
internal PackageManifest Manifest;
}
public abstract class TaskCreateManifest
{
private readonly Dictionary<string, int> _cachedBundleID = new Dictionary<string, int>(10000);
private readonly Dictionary<int, HashSet<string>> _cacheBundleTags = new Dictionary<int, HashSet<string>>(10000);
public abstract class TaskCreateManifest
{
private readonly Dictionary<string, int> _cachedBundleID = new Dictionary<string, int>(10000);
private readonly Dictionary<int, HashSet<string>> _cacheBundleTags = new Dictionary<int, HashSet<string>>(10000);
/// <summary>
/// 创建补丁清单文件到输出目录
/// </summary>
protected void CreateManifestFile(BuildContext context)
{
var buildMapContext = context.GetContextObject<BuildMapContext>();
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
var buildParameters = buildParametersContext.Parameters;
string packageOutputDirectory = buildParametersContext.GetPackageOutputDirectory();
/// <summary>
/// 创建补丁清单文件到输出目录
/// </summary>
protected void CreateManifestFile(BuildContext context)
{
var buildMapContext = context.GetContextObject<BuildMapContext>();
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
var buildParameters = buildParametersContext.Parameters;
string packageOutputDirectory = buildParametersContext.GetPackageOutputDirectory();
// 创建新补丁清单
PackageManifest manifest = new PackageManifest();
manifest.FileVersion = YooAssetSettings.ManifestFileVersion;
manifest.EnableAddressable = buildMapContext.Command.EnableAddressable;
manifest.LocationToLower = buildMapContext.Command.LocationToLower;
manifest.IncludeAssetGUID = buildMapContext.Command.IncludeAssetGUID;
manifest.OutputNameStyle = (int)buildParameters.FileNameStyle;
manifest.BuildPipeline = buildParameters.BuildPipeline;
manifest.PackageName = buildParameters.PackageName;
manifest.PackageVersion = buildParameters.PackageVersion;
manifest.BundleList = GetAllPackageBundle(buildMapContext);
manifest.AssetList = GetAllPackageAsset(buildMapContext);
// 创建新补丁清单
PackageManifest manifest = new PackageManifest();
manifest.FileVersion = YooAssetSettings.ManifestFileVersion;
manifest.EnableAddressable = buildMapContext.Command.EnableAddressable;
manifest.LocationToLower = buildMapContext.Command.LocationToLower;
manifest.IncludeAssetGUID = buildMapContext.Command.IncludeAssetGUID;
manifest.OutputNameStyle = (int)buildParameters.FileNameStyle;
manifest.BuildPipeline = buildParameters.BuildPipeline;
manifest.PackageName = buildParameters.PackageName;
manifest.PackageVersion = buildParameters.PackageVersion;
manifest.BundleList = GetAllPackageBundle(buildMapContext);
manifest.AssetList = GetAllPackageAsset(buildMapContext);
if (buildParameters.BuildMode != EBuildMode.SimulateBuild)
{
// 处理资源包的依赖列表
ProcessBundleDepends(context, manifest);
if (buildParameters.BuildMode != EBuildMode.SimulateBuild)
{
// 处理资源包的依赖列表
ProcessBundleDepends(context, manifest);
// 处理资源包的标签集合
ProcessBundleTags(manifest);
}
// 处理资源包的标签集合
ProcessBundleTags(manifest);
}
// 创建补丁清单文本文件
{
string fileName = YooAssetSettingsData.GetManifestJsonFileName(buildParameters.PackageName, buildParameters.PackageVersion);
string filePath = $"{packageOutputDirectory}/{fileName}";
ManifestTools.SerializeToJson(filePath, manifest);
BuildLogger.Log($"Create package manifest file: {filePath}");
}
// 创建补丁清单文本文件
{
string fileName = YooAssetSettingsData.GetManifestJsonFileName(buildParameters.PackageName, buildParameters.PackageVersion);
string filePath = $"{packageOutputDirectory}/{fileName}";
ManifestTools.SerializeToJson(filePath, manifest);
BuildLogger.Log($"Create package manifest file: {filePath}");
}
// 创建补丁清单二进制文件
string packageHash;
{
string fileName = YooAssetSettingsData.GetManifestBinaryFileName(buildParameters.PackageName, buildParameters.PackageVersion);
string filePath = $"{packageOutputDirectory}/{fileName}";
ManifestTools.SerializeToBinary(filePath, manifest);
packageHash = HashUtility.FileMD5(filePath);
BuildLogger.Log($"Create package manifest file: {filePath}");
// 创建补丁清单二进制文件
string packageHash;
{
string fileName = YooAssetSettingsData.GetManifestBinaryFileName(buildParameters.PackageName, buildParameters.PackageVersion);
string filePath = $"{packageOutputDirectory}/{fileName}";
ManifestTools.SerializeToBinary(filePath, manifest);
packageHash = HashUtility.FileMD5(filePath);
BuildLogger.Log($"Create package manifest file: {filePath}");
ManifestContext manifestContext = new ManifestContext();
byte[] bytesData = FileUtility.ReadAllBytes(filePath);
manifestContext.Manifest = ManifestTools.DeserializeFromBinary(bytesData);
context.SetContextObject(manifestContext);
}
ManifestContext manifestContext = new ManifestContext();
byte[] bytesData = FileUtility.ReadAllBytes(filePath);
manifestContext.Manifest = ManifestTools.DeserializeFromBinary(bytesData);
context.SetContextObject(manifestContext);
}
// 创建补丁清单哈希文件
{
string fileName = YooAssetSettingsData.GetPackageHashFileName(buildParameters.PackageName, buildParameters.PackageVersion);
string filePath = $"{packageOutputDirectory}/{fileName}";
FileUtility.WriteAllText(filePath, packageHash);
BuildLogger.Log($"Create package manifest hash file: {filePath}");
}
// 创建补丁清单哈希文件
{
string fileName = YooAssetSettingsData.GetPackageHashFileName(buildParameters.PackageName, buildParameters.PackageVersion);
string filePath = $"{packageOutputDirectory}/{fileName}";
FileUtility.WriteAllText(filePath, packageHash);
BuildLogger.Log($"Create package manifest hash file: {filePath}");
}
// 创建补丁清单版本文件
{
string fileName = YooAssetSettingsData.GetPackageVersionFileName(buildParameters.PackageName);
string filePath = $"{packageOutputDirectory}/{fileName}";
FileUtility.WriteAllText(filePath, buildParameters.PackageVersion);
BuildLogger.Log($"Create package manifest version file: {filePath}");
}
}
// 创建补丁清单版本文件
{
string fileName = YooAssetSettingsData.GetPackageVersionFileName(buildParameters.PackageName);
string filePath = $"{packageOutputDirectory}/{fileName}";
FileUtility.WriteAllText(filePath, buildParameters.PackageVersion);
BuildLogger.Log($"Create package manifest version file: {filePath}");
}
}
/// <summary>
/// 获取资源包的依赖集合
/// </summary>
protected abstract string[] GetBundleDepends(BuildContext context, string bundleName);
/// <summary>
/// 获取资源包的依赖集合
/// </summary>
protected abstract string[] GetBundleDepends(BuildContext context, string bundleName);
/// <summary>
/// 获取主资源对象列表
/// </summary>
private List<PackageAsset> GetAllPackageAsset(BuildMapContext buildMapContext)
{
List<PackageAsset> result = new List<PackageAsset>(1000);
foreach (var bundleInfo in buildMapContext.Collection)
{
var assetInfos = bundleInfo.GetAllManifestAssetInfos();
foreach (var assetInfo in assetInfos)
{
PackageAsset packageAsset = new PackageAsset();
packageAsset.Address = buildMapContext.Command.EnableAddressable ? assetInfo.Address : string.Empty;
packageAsset.AssetPath = assetInfo.AssetPath;
packageAsset.AssetGUID = buildMapContext.Command.IncludeAssetGUID ? assetInfo.AssetGUID : string.Empty;
packageAsset.AssetTags = assetInfo.AssetTags.ToArray();
packageAsset.BundleID = GetCachedBundleID(assetInfo.BundleName);
result.Add(packageAsset);
}
}
return result;
}
/// <summary>
/// 获取主资源对象列表
/// </summary>
private List<PackageAsset> GetAllPackageAsset(BuildMapContext buildMapContext)
{
List<PackageAsset> result = new List<PackageAsset>(1000);
foreach (var bundleInfo in buildMapContext.Collection)
{
var assetInfos = bundleInfo.GetAllManifestAssetInfos();
foreach (var assetInfo in assetInfos)
{
PackageAsset packageAsset = new PackageAsset();
packageAsset.Address = buildMapContext.Command.EnableAddressable ? assetInfo.Address : string.Empty;
packageAsset.AssetPath = assetInfo.AssetPath;
packageAsset.AssetGUID = buildMapContext.Command.IncludeAssetGUID ? assetInfo.AssetGUID : string.Empty;
packageAsset.AssetTags = assetInfo.AssetTags.ToArray();
packageAsset.BundleID = GetCachedBundleID(assetInfo.BundleName);
result.Add(packageAsset);
}
}
return result;
}
/// <summary>
/// 获取资源包列表
/// </summary>
private List<PackageBundle> GetAllPackageBundle(BuildMapContext buildMapContext)
{
List<PackageBundle> result = new List<PackageBundle>(1000);
foreach (var bundleInfo in buildMapContext.Collection)
{
var packageBundle = bundleInfo.CreatePackageBundle();
result.Add(packageBundle);
}
/// <summary>
/// 获取资源包列表
/// </summary>
private List<PackageBundle> GetAllPackageBundle(BuildMapContext buildMapContext)
{
List<PackageBundle> result = new List<PackageBundle>(1000);
foreach (var bundleInfo in buildMapContext.Collection)
{
var packageBundle = bundleInfo.CreatePackageBundle();
result.Add(packageBundle);
}
// 注意:缓存资源包索引
for (int index = 0; index < result.Count; index++)
{
string bundleName = result[index].BundleName;
_cachedBundleID.Add(bundleName, index);
}
// 注意:缓存资源包索引
for (int index = 0; index < result.Count; index++)
{
string bundleName = result[index].BundleName;
_cachedBundleID.Add(bundleName, index);
}
return result;
}
return result;
}
/// <summary>
/// 处理资源包的依赖集合
/// </summary>
private void ProcessBundleDepends(BuildContext context, PackageManifest manifest)
{
// 查询引擎生成的资源包依赖关系,然后记录到清单
foreach (var packageBundle in manifest.BundleList)
{
int mainBundleID = GetCachedBundleID(packageBundle.BundleName);
var depends = GetBundleDepends(context, packageBundle.BundleName);
List<int> dependIDs = new List<int>(depends.Length);
foreach (var dependBundleName in depends)
{
int bundleID = GetCachedBundleID(dependBundleName);
if (bundleID != mainBundleID)
dependIDs.Add(bundleID);
}
packageBundle.DependIDs = dependIDs.ToArray();
}
}
/// <summary>
/// 处理资源包的依赖集合
/// </summary>
private void ProcessBundleDepends(BuildContext context, PackageManifest manifest)
{
// 查询引擎生成的资源包依赖关系,然后记录到清单
foreach (var packageBundle in manifest.BundleList)
{
int mainBundleID = GetCachedBundleID(packageBundle.BundleName);
var depends = GetBundleDepends(context, packageBundle.BundleName);
List<int> dependIDs = new List<int>(depends.Length);
foreach (var dependBundleName in depends)
{
int bundleID = GetCachedBundleID(dependBundleName);
if (bundleID != mainBundleID)
dependIDs.Add(bundleID);
}
packageBundle.DependIDs = dependIDs.ToArray();
}
}
/// <summary>
/// 处理资源包的标签集合
/// </summary>
private void ProcessBundleTags(PackageManifest manifest)
{
// 将主资源的标签信息传染给其依赖的资源包集合
foreach (var packageAsset in manifest.AssetList)
{
var assetTags = packageAsset.AssetTags;
int bundleID = packageAsset.BundleID;
CacheBundleTags(bundleID, assetTags);
/// <summary>
/// 处理资源包的标签集合
/// </summary>
private void ProcessBundleTags(PackageManifest manifest)
{
// 将主资源的标签信息传染给其依赖的资源包集合
foreach (var packageAsset in manifest.AssetList)
{
var assetTags = packageAsset.AssetTags;
int bundleID = packageAsset.BundleID;
CacheBundleTags(bundleID, assetTags);
var packageBundle = manifest.BundleList[bundleID];
foreach (var dependBundleID in packageBundle.DependIDs)
{
CacheBundleTags(dependBundleID, assetTags);
}
}
var packageBundle = manifest.BundleList[bundleID];
foreach (var dependBundleID in packageBundle.DependIDs)
{
CacheBundleTags(dependBundleID, assetTags);
}
}
for (int index = 0; index < manifest.BundleList.Count; index++)
{
var packageBundle = manifest.BundleList[index];
if (_cacheBundleTags.ContainsKey(index))
{
packageBundle.Tags = _cacheBundleTags[index].ToArray();
}
else
{
// 注意SBP构建管线会自动剔除一些冗余资源的引用关系导致游离资源包没有被任何主资源包引用。
string warning = BuildLogger.GetErrorMessage(ErrorCode.FoundStrayBundle, $"Found stray bundle ! Bundle ID : {index} Bundle name : {packageBundle.BundleName}");
BuildLogger.Warning(warning);
}
}
}
private void CacheBundleTags(int bundleID, string[] assetTags)
{
if (_cacheBundleTags.ContainsKey(bundleID) == false)
_cacheBundleTags.Add(bundleID, new HashSet<string>());
for (int index = 0; index < manifest.BundleList.Count; index++)
{
var packageBundle = manifest.BundleList[index];
if (_cacheBundleTags.ContainsKey(index))
{
packageBundle.Tags = _cacheBundleTags[index].ToArray();
}
else
{
// 注意SBP构建管线会自动剔除一些冗余资源的引用关系导致游离资源包没有被任何主资源包引用。
string warning = BuildLogger.GetErrorMessage(ErrorCode.FoundStrayBundle, $"Found stray bundle ! Bundle ID : {index} Bundle name : {packageBundle.BundleName}");
BuildLogger.Warning(warning);
}
}
}
private void CacheBundleTags(int bundleID, string[] assetTags)
{
if (_cacheBundleTags.ContainsKey(bundleID) == false)
_cacheBundleTags.Add(bundleID, new HashSet<string>());
foreach (var assetTag in assetTags)
{
if (_cacheBundleTags[bundleID].Contains(assetTag) == false)
_cacheBundleTags[bundleID].Add(assetTag);
}
}
foreach (var assetTag in assetTags)
{
if (_cacheBundleTags[bundleID].Contains(assetTag) == false)
_cacheBundleTags[bundleID].Add(assetTag);
}
}
/// <summary>
/// 获取资源包的索引ID
/// </summary>
private int GetCachedBundleID(string bundleName)
{
if (_cachedBundleID.TryGetValue(bundleName, out int value) == false)
{
throw new Exception($"Should never get here ! Not found bundle ID : {bundleName}");
}
return value;
}
}
/// <summary>
/// 获取资源包的索引ID
/// </summary>
private int GetCachedBundleID(string bundleName)
{
if (_cachedBundleID.TryGetValue(bundleName, out int value) == false)
{
throw new Exception($"Should never get here ! Not found bundle ID : {bundleName}");
}
return value;
}
}
}

View File

@ -6,205 +6,205 @@ using UnityEditor;
namespace YooAsset.Editor
{
public class TaskCreateReport
{
protected void CreateReportFile(BuildParametersContext buildParametersContext, BuildMapContext buildMapContext, ManifestContext manifestContext)
{
var buildParameters = buildParametersContext.Parameters;
public class TaskCreateReport
{
protected void CreateReportFile(BuildParametersContext buildParametersContext, BuildMapContext buildMapContext, ManifestContext manifestContext)
{
var buildParameters = buildParametersContext.Parameters;
string packageOutputDirectory = buildParametersContext.GetPackageOutputDirectory();
PackageManifest manifest = manifestContext.Manifest;
BuildReport buildReport = new BuildReport();
string packageOutputDirectory = buildParametersContext.GetPackageOutputDirectory();
PackageManifest manifest = manifestContext.Manifest;
BuildReport buildReport = new BuildReport();
// 概述信息
{
// 概述信息
{
#if UNITY_2019_4_OR_NEWER
UnityEditor.PackageManager.PackageInfo packageInfo = UnityEditor.PackageManager.PackageInfo.FindForAssembly(typeof(BuildReport).Assembly);
if (packageInfo != null)
buildReport.Summary.YooVersion = packageInfo.version;
UnityEditor.PackageManager.PackageInfo packageInfo = UnityEditor.PackageManager.PackageInfo.FindForAssembly(typeof(BuildReport).Assembly);
if (packageInfo != null)
buildReport.Summary.YooVersion = packageInfo.version;
#endif
buildReport.Summary.UnityVersion = UnityEngine.Application.unityVersion;
buildReport.Summary.BuildDate = DateTime.Now.ToString();
buildReport.Summary.BuildSeconds = BuildRunner.TotalSeconds;
buildReport.Summary.BuildTarget = buildParameters.BuildTarget;
buildReport.Summary.BuildPipeline = buildParameters.BuildPipeline;
buildReport.Summary.BuildMode = buildParameters.BuildMode;
buildReport.Summary.BuildPackageName = buildParameters.PackageName;
buildReport.Summary.BuildPackageVersion = buildParameters.PackageVersion;
buildReport.Summary.UniqueBundleName = buildMapContext.Command.UniqueBundleName;
buildReport.Summary.EnableAddressable = buildMapContext.Command.EnableAddressable;
buildReport.Summary.LocationToLower = buildMapContext.Command.LocationToLower;
buildReport.Summary.IncludeAssetGUID = buildMapContext.Command.IncludeAssetGUID;
buildReport.Summary.IgnoreDefaultType = buildMapContext.Command.IgnoreDefaultType;
buildReport.Summary.AutoCollectShaders = buildMapContext.Command.AutoCollectShaders;
buildReport.Summary.EncryptionClassName = buildParameters.EncryptionServices == null ?
"null" : buildParameters.EncryptionServices.GetType().FullName;
buildReport.Summary.UnityVersion = UnityEngine.Application.unityVersion;
buildReport.Summary.BuildDate = DateTime.Now.ToString();
buildReport.Summary.BuildSeconds = BuildRunner.TotalSeconds;
buildReport.Summary.BuildTarget = buildParameters.BuildTarget;
buildReport.Summary.BuildPipeline = buildParameters.BuildPipeline;
buildReport.Summary.BuildMode = buildParameters.BuildMode;
buildReport.Summary.BuildPackageName = buildParameters.PackageName;
buildReport.Summary.BuildPackageVersion = buildParameters.PackageVersion;
buildReport.Summary.UniqueBundleName = buildMapContext.Command.UniqueBundleName;
buildReport.Summary.EnableAddressable = buildMapContext.Command.EnableAddressable;
buildReport.Summary.LocationToLower = buildMapContext.Command.LocationToLower;
buildReport.Summary.IncludeAssetGUID = buildMapContext.Command.IncludeAssetGUID;
buildReport.Summary.IgnoreDefaultType = buildMapContext.Command.IgnoreDefaultType;
buildReport.Summary.AutoCollectShaders = buildMapContext.Command.AutoCollectShaders;
buildReport.Summary.EncryptionClassName = buildParameters.EncryptionServices == null ?
"null" : buildParameters.EncryptionServices.GetType().FullName;
// 构建参数
if (buildParameters.BuildPipeline == nameof(BuiltinBuildPipeline))
{
var builtinBuildParameters = buildParameters as BuiltinBuildParameters;
buildReport.Summary.FileNameStyle = buildParameters.FileNameStyle;
buildReport.Summary.CompressOption = builtinBuildParameters.CompressOption;
buildReport.Summary.DisableWriteTypeTree = builtinBuildParameters.DisableWriteTypeTree;
buildReport.Summary.IgnoreTypeTreeChanges = builtinBuildParameters.IgnoreTypeTreeChanges;
}
else if (buildParameters.BuildPipeline == nameof(ScriptableBuildPipeline))
{
var scriptableBuildParameters = buildParameters as ScriptableBuildParameters;
buildReport.Summary.FileNameStyle = buildParameters.FileNameStyle;
buildReport.Summary.CompressOption = scriptableBuildParameters.CompressOption;
buildReport.Summary.DisableWriteTypeTree = scriptableBuildParameters.DisableWriteTypeTree;
buildReport.Summary.IgnoreTypeTreeChanges = scriptableBuildParameters.IgnoreTypeTreeChanges;
}
else
{
buildReport.Summary.FileNameStyle = buildParameters.FileNameStyle;
buildReport.Summary.CompressOption = ECompressOption.Uncompressed;
buildReport.Summary.DisableWriteTypeTree = false;
buildReport.Summary.IgnoreTypeTreeChanges = false;
}
// 构建参数
if (buildParameters.BuildPipeline == nameof(BuiltinBuildPipeline))
{
var builtinBuildParameters = buildParameters as BuiltinBuildParameters;
buildReport.Summary.FileNameStyle = buildParameters.FileNameStyle;
buildReport.Summary.CompressOption = builtinBuildParameters.CompressOption;
buildReport.Summary.DisableWriteTypeTree = builtinBuildParameters.DisableWriteTypeTree;
buildReport.Summary.IgnoreTypeTreeChanges = builtinBuildParameters.IgnoreTypeTreeChanges;
}
else if (buildParameters.BuildPipeline == nameof(ScriptableBuildPipeline))
{
var scriptableBuildParameters = buildParameters as ScriptableBuildParameters;
buildReport.Summary.FileNameStyle = buildParameters.FileNameStyle;
buildReport.Summary.CompressOption = scriptableBuildParameters.CompressOption;
buildReport.Summary.DisableWriteTypeTree = scriptableBuildParameters.DisableWriteTypeTree;
buildReport.Summary.IgnoreTypeTreeChanges = scriptableBuildParameters.IgnoreTypeTreeChanges;
}
else
{
buildReport.Summary.FileNameStyle = buildParameters.FileNameStyle;
buildReport.Summary.CompressOption = ECompressOption.Uncompressed;
buildReport.Summary.DisableWriteTypeTree = false;
buildReport.Summary.IgnoreTypeTreeChanges = false;
}
// 构建结果
buildReport.Summary.AssetFileTotalCount = buildMapContext.AssetFileCount;
buildReport.Summary.MainAssetTotalCount = GetMainAssetCount(manifest);
buildReport.Summary.AllBundleTotalCount = GetAllBundleCount(manifest);
buildReport.Summary.AllBundleTotalSize = GetAllBundleSize(manifest);
buildReport.Summary.EncryptedBundleTotalCount = GetEncryptedBundleCount(manifest);
buildReport.Summary.EncryptedBundleTotalSize = GetEncryptedBundleSize(manifest);
}
// 构建结果
buildReport.Summary.AssetFileTotalCount = buildMapContext.AssetFileCount;
buildReport.Summary.MainAssetTotalCount = GetMainAssetCount(manifest);
buildReport.Summary.AllBundleTotalCount = GetAllBundleCount(manifest);
buildReport.Summary.AllBundleTotalSize = GetAllBundleSize(manifest);
buildReport.Summary.EncryptedBundleTotalCount = GetEncryptedBundleCount(manifest);
buildReport.Summary.EncryptedBundleTotalSize = GetEncryptedBundleSize(manifest);
}
// 资源对象列表
buildReport.AssetInfos = new List<ReportAssetInfo>(manifest.AssetList.Count);
foreach (var packageAsset in manifest.AssetList)
{
var mainBundle = manifest.BundleList[packageAsset.BundleID];
ReportAssetInfo reportAssetInfo = new ReportAssetInfo();
reportAssetInfo.Address = packageAsset.Address;
reportAssetInfo.AssetPath = packageAsset.AssetPath;
reportAssetInfo.AssetTags = packageAsset.AssetTags;
reportAssetInfo.AssetGUID = AssetDatabase.AssetPathToGUID(packageAsset.AssetPath);
reportAssetInfo.MainBundleName = mainBundle.BundleName;
reportAssetInfo.MainBundleSize = mainBundle.FileSize;
reportAssetInfo.DependAssets = GetDependAssets(buildMapContext, mainBundle.BundleName, packageAsset.AssetPath);
buildReport.AssetInfos.Add(reportAssetInfo);
}
// 资源对象列表
buildReport.AssetInfos = new List<ReportAssetInfo>(manifest.AssetList.Count);
foreach (var packageAsset in manifest.AssetList)
{
var mainBundle = manifest.BundleList[packageAsset.BundleID];
ReportAssetInfo reportAssetInfo = new ReportAssetInfo();
reportAssetInfo.Address = packageAsset.Address;
reportAssetInfo.AssetPath = packageAsset.AssetPath;
reportAssetInfo.AssetTags = packageAsset.AssetTags;
reportAssetInfo.AssetGUID = AssetDatabase.AssetPathToGUID(packageAsset.AssetPath);
reportAssetInfo.MainBundleName = mainBundle.BundleName;
reportAssetInfo.MainBundleSize = mainBundle.FileSize;
reportAssetInfo.DependAssets = GetDependAssets(buildMapContext, mainBundle.BundleName, packageAsset.AssetPath);
buildReport.AssetInfos.Add(reportAssetInfo);
}
// 资源包列表
buildReport.BundleInfos = new List<ReportBundleInfo>(manifest.BundleList.Count);
foreach (var packageBundle in manifest.BundleList)
{
ReportBundleInfo reportBundleInfo = new ReportBundleInfo();
reportBundleInfo.BundleName = packageBundle.BundleName;
reportBundleInfo.FileName = packageBundle.FileName;
reportBundleInfo.FileHash = packageBundle.FileHash;
reportBundleInfo.FileCRC = packageBundle.FileCRC;
reportBundleInfo.FileSize = packageBundle.FileSize;
reportBundleInfo.Encrypted = packageBundle.Encrypted;
reportBundleInfo.Tags = packageBundle.Tags;
reportBundleInfo.DependBundles = GetDependBundles(manifest, packageBundle);
reportBundleInfo.AllBuiltinAssets = GetAllBuiltinAssets(buildMapContext, packageBundle.BundleName);
buildReport.BundleInfos.Add(reportBundleInfo);
}
// 资源包列表
buildReport.BundleInfos = new List<ReportBundleInfo>(manifest.BundleList.Count);
foreach (var packageBundle in manifest.BundleList)
{
ReportBundleInfo reportBundleInfo = new ReportBundleInfo();
reportBundleInfo.BundleName = packageBundle.BundleName;
reportBundleInfo.FileName = packageBundle.FileName;
reportBundleInfo.FileHash = packageBundle.FileHash;
reportBundleInfo.FileCRC = packageBundle.FileCRC;
reportBundleInfo.FileSize = packageBundle.FileSize;
reportBundleInfo.Encrypted = packageBundle.Encrypted;
reportBundleInfo.Tags = packageBundle.Tags;
reportBundleInfo.DependBundles = GetDependBundles(manifest, packageBundle);
reportBundleInfo.AllBuiltinAssets = GetAllBuiltinAssets(buildMapContext, packageBundle.BundleName);
buildReport.BundleInfos.Add(reportBundleInfo);
}
// 冗余资源列表
buildReport.RedundancyInfos = new List<ReportRedundancyInfo>(buildMapContext.RedundancyInfos);
// 冗余资源列表
buildReport.RedundancyInfos = new List<ReportRedundancyInfo>(buildMapContext.RedundancyInfos);
// 序列化文件
string fileName = YooAssetSettingsData.GetReportFileName(buildParameters.PackageName, buildParameters.PackageVersion);
string filePath = $"{packageOutputDirectory}/{fileName}";
BuildReport.Serialize(filePath, buildReport);
BuildLogger.Log($"Create build report file: {filePath}");
}
// 序列化文件
string fileName = YooAssetSettingsData.GetReportFileName(buildParameters.PackageName, buildParameters.PackageVersion);
string filePath = $"{packageOutputDirectory}/{fileName}";
BuildReport.Serialize(filePath, buildReport);
BuildLogger.Log($"Create build report file: {filePath}");
}
/// <summary>
/// 获取资源对象依赖的所有资源包
/// </summary>
private List<string> GetDependBundles(PackageManifest manifest, PackageBundle packageBundle)
{
List<string> dependBundles = new List<string>(packageBundle.DependIDs.Length);
foreach (int index in packageBundle.DependIDs)
{
string dependBundleName = manifest.BundleList[index].BundleName;
dependBundles.Add(dependBundleName);
}
return dependBundles;
}
/// <summary>
/// 获取资源对象依赖的所有资源包
/// </summary>
private List<string> GetDependBundles(PackageManifest manifest, PackageBundle packageBundle)
{
List<string> dependBundles = new List<string>(packageBundle.DependIDs.Length);
foreach (int index in packageBundle.DependIDs)
{
string dependBundleName = manifest.BundleList[index].BundleName;
dependBundles.Add(dependBundleName);
}
return dependBundles;
}
/// <summary>
/// 获取资源对象依赖的其它所有资源
/// </summary>
private List<string> GetDependAssets(BuildMapContext buildMapContext, string bundleName, string assetPath)
{
List<string> result = new List<string>();
var bundleInfo = buildMapContext.GetBundleInfo(bundleName);
{
BuildAssetInfo findAssetInfo = null;
foreach (var assetInfo in bundleInfo.MainAssets)
{
if (assetInfo.AssetPath == assetPath)
{
findAssetInfo = assetInfo;
break;
}
}
if (findAssetInfo == null)
{
throw new Exception($"Should never get here ! Not found asset {assetPath} in bunlde {bundleName}");
}
foreach (var dependAssetInfo in findAssetInfo.AllDependAssetInfos)
{
result.Add(dependAssetInfo.AssetPath);
}
}
return result;
}
/// <summary>
/// 获取资源对象依赖的其它所有资源
/// </summary>
private List<string> GetDependAssets(BuildMapContext buildMapContext, string bundleName, string assetPath)
{
List<string> result = new List<string>();
var bundleInfo = buildMapContext.GetBundleInfo(bundleName);
{
BuildAssetInfo findAssetInfo = null;
foreach (var assetInfo in bundleInfo.MainAssets)
{
if (assetInfo.AssetPath == assetPath)
{
findAssetInfo = assetInfo;
break;
}
}
if (findAssetInfo == null)
{
throw new Exception($"Should never get here ! Not found asset {assetPath} in bunlde {bundleName}");
}
foreach (var dependAssetInfo in findAssetInfo.AllDependAssetInfos)
{
result.Add(dependAssetInfo.AssetPath);
}
}
return result;
}
/// <summary>
/// 获取该资源包内的所有资源
/// </summary>
private List<string> GetAllBuiltinAssets(BuildMapContext buildMapContext, string bundleName)
{
var bundleInfo = buildMapContext.GetBundleInfo(bundleName);
return bundleInfo.GetAllBuiltinAssetPaths();
}
/// <summary>
/// 获取该资源包内的所有资源
/// </summary>
private List<string> GetAllBuiltinAssets(BuildMapContext buildMapContext, string bundleName)
{
var bundleInfo = buildMapContext.GetBundleInfo(bundleName);
return bundleInfo.GetAllBuiltinAssetPaths();
}
private int GetMainAssetCount(PackageManifest manifest)
{
return manifest.AssetList.Count;
}
private int GetAllBundleCount(PackageManifest manifest)
{
return manifest.BundleList.Count;
}
private long GetAllBundleSize(PackageManifest manifest)
{
long fileBytes = 0;
foreach (var packageBundle in manifest.BundleList)
{
fileBytes += packageBundle.FileSize;
}
return fileBytes;
}
private int GetEncryptedBundleCount(PackageManifest manifest)
{
int fileCount = 0;
foreach (var packageBundle in manifest.BundleList)
{
if (packageBundle.Encrypted)
fileCount++;
}
return fileCount;
}
private long GetEncryptedBundleSize(PackageManifest manifest)
{
long fileBytes = 0;
foreach (var packageBundle in manifest.BundleList)
{
if (packageBundle.Encrypted)
fileBytes += packageBundle.FileSize;
}
return fileBytes;
}
}
private int GetMainAssetCount(PackageManifest manifest)
{
return manifest.AssetList.Count;
}
private int GetAllBundleCount(PackageManifest manifest)
{
return manifest.BundleList.Count;
}
private long GetAllBundleSize(PackageManifest manifest)
{
long fileBytes = 0;
foreach (var packageBundle in manifest.BundleList)
{
fileBytes += packageBundle.FileSize;
}
return fileBytes;
}
private int GetEncryptedBundleCount(PackageManifest manifest)
{
int fileCount = 0;
foreach (var packageBundle in manifest.BundleList)
{
if (packageBundle.Encrypted)
fileCount++;
}
return fileCount;
}
private long GetEncryptedBundleSize(PackageManifest manifest)
{
long fileBytes = 0;
foreach (var packageBundle in manifest.BundleList)
{
if (packageBundle.Encrypted)
fileBytes += packageBundle.FileSize;
}
return fileBytes;
}
}
}

View File

@ -6,45 +6,45 @@ using System.Collections.Generic;
namespace YooAsset.Editor
{
public class TaskEncryption
{
/// <summary>
/// 加密文件
/// </summary>
public void EncryptingBundleFiles(BuildParametersContext buildParametersContext, BuildMapContext buildMapContext)
{
var encryptionServices = buildParametersContext.Parameters.EncryptionServices;
if (encryptionServices == null)
return;
public class TaskEncryption
{
/// <summary>
/// 加密文件
/// </summary>
public void EncryptingBundleFiles(BuildParametersContext buildParametersContext, BuildMapContext buildMapContext)
{
var encryptionServices = buildParametersContext.Parameters.EncryptionServices;
if (encryptionServices == null)
return;
if (encryptionServices.GetType() == typeof(EncryptionNone))
return;
if (encryptionServices.GetType() == typeof(EncryptionNone))
return;
int progressValue = 0;
string pipelineOutputDirectory = buildParametersContext.GetPipelineOutputDirectory();
foreach (var bundleInfo in buildMapContext.Collection)
{
EncryptFileInfo fileInfo = new EncryptFileInfo();
fileInfo.BundleName = bundleInfo.BundleName;
fileInfo.FilePath = $"{pipelineOutputDirectory}/{bundleInfo.BundleName}";
var encryptResult = encryptionServices.Encrypt(fileInfo);
if (encryptResult.Encrypted)
{
string filePath = $"{pipelineOutputDirectory}/{bundleInfo.BundleName}.encrypt";
FileUtility.WriteAllBytes(filePath, encryptResult.EncryptedData);
bundleInfo.EncryptedFilePath = filePath;
bundleInfo.Encrypted = true;
BuildLogger.Log($"Bundle file encryption complete: {filePath}");
}
else
{
bundleInfo.Encrypted = false;
}
int progressValue = 0;
string pipelineOutputDirectory = buildParametersContext.GetPipelineOutputDirectory();
foreach (var bundleInfo in buildMapContext.Collection)
{
EncryptFileInfo fileInfo = new EncryptFileInfo();
fileInfo.BundleName = bundleInfo.BundleName;
fileInfo.FilePath = $"{pipelineOutputDirectory}/{bundleInfo.BundleName}";
var encryptResult = encryptionServices.Encrypt(fileInfo);
if (encryptResult.Encrypted)
{
string filePath = $"{pipelineOutputDirectory}/{bundleInfo.BundleName}.encrypt";
FileUtility.WriteAllBytes(filePath, encryptResult.EncryptedData);
bundleInfo.EncryptedFilePath = filePath;
bundleInfo.Encrypted = true;
BuildLogger.Log($"Bundle file encryption complete: {filePath}");
}
else
{
bundleInfo.Encrypted = false;
}
// 进度条
EditorTools.DisplayProgressBar("Encrypting bundle", ++progressValue, buildMapContext.Collection.Count);
}
EditorTools.ClearProgressBar();
}
}
// 进度条
EditorTools.DisplayProgressBar("Encrypting bundle", ++progressValue, buildMapContext.Collection.Count);
}
EditorTools.ClearProgressBar();
}
}
}

View File

@ -7,184 +7,184 @@ using UnityEditor;
namespace YooAsset.Editor
{
public class TaskGetBuildMap
{
/// <summary>
/// 生成资源构建上下文
/// </summary>
public BuildMapContext CreateBuildMap(BuildParameters buildParameters)
{
var buildMode = buildParameters.BuildMode;
var packageName = buildParameters.PackageName;
public class TaskGetBuildMap
{
/// <summary>
/// 生成资源构建上下文
/// </summary>
public BuildMapContext CreateBuildMap(BuildParameters buildParameters)
{
var buildMode = buildParameters.BuildMode;
var packageName = buildParameters.PackageName;
Dictionary<string, BuildAssetInfo> allBuildAssetInfos = new Dictionary<string, BuildAssetInfo>(1000);
Dictionary<string, BuildAssetInfo> allBuildAssetInfos = new Dictionary<string, BuildAssetInfo>(1000);
// 1. 获取所有收集器收集的资源
var collectResult = AssetBundleCollectorSettingData.Setting.GetPackageAssets(buildMode, packageName);
List<CollectAssetInfo> allCollectAssetInfos = collectResult.CollectAssets;
// 1. 获取所有收集器收集的资源
var collectResult = AssetBundleCollectorSettingData.Setting.GetPackageAssets(buildMode, packageName);
List<CollectAssetInfo> allCollectAssetInfos = collectResult.CollectAssets;
// 2. 剔除未被引用的依赖项资源
RemoveZeroReferenceAssets(allCollectAssetInfos);
// 2. 剔除未被引用的依赖项资源
RemoveZeroReferenceAssets(allCollectAssetInfos);
// 3. 录入所有收集器主动收集的资源
foreach (var collectAssetInfo in allCollectAssetInfos)
{
if (allBuildAssetInfos.ContainsKey(collectAssetInfo.AssetPath) == false)
{
if (collectAssetInfo.CollectorType != ECollectorType.MainAssetCollector)
{
if (collectAssetInfo.AssetTags.Count > 0)
{
collectAssetInfo.AssetTags.Clear();
string warning = BuildLogger.GetErrorMessage(ErrorCode.RemoveInvalidTags, $"Remove asset tags that don't work, see the asset collector type : {collectAssetInfo.AssetPath}");
BuildLogger.Warning(warning);
}
}
// 3. 录入所有收集器主动收集的资源
foreach (var collectAssetInfo in allCollectAssetInfos)
{
if (allBuildAssetInfos.ContainsKey(collectAssetInfo.AssetPath) == false)
{
if (collectAssetInfo.CollectorType != ECollectorType.MainAssetCollector)
{
if (collectAssetInfo.AssetTags.Count > 0)
{
collectAssetInfo.AssetTags.Clear();
string warning = BuildLogger.GetErrorMessage(ErrorCode.RemoveInvalidTags, $"Remove asset tags that don't work, see the asset collector type : {collectAssetInfo.AssetPath}");
BuildLogger.Warning(warning);
}
}
var buildAssetInfo = new BuildAssetInfo(collectAssetInfo.CollectorType, collectAssetInfo.BundleName, collectAssetInfo.Address, collectAssetInfo.AssetPath);
buildAssetInfo.AddAssetTags(collectAssetInfo.AssetTags);
allBuildAssetInfos.Add(collectAssetInfo.AssetPath, buildAssetInfo);
}
else
{
throw new Exception($"Should never get here !");
}
}
var buildAssetInfo = new BuildAssetInfo(collectAssetInfo.CollectorType, collectAssetInfo.BundleName, collectAssetInfo.Address, collectAssetInfo.AssetPath);
buildAssetInfo.AddAssetTags(collectAssetInfo.AssetTags);
allBuildAssetInfos.Add(collectAssetInfo.AssetPath, buildAssetInfo);
}
else
{
throw new Exception($"Should never get here !");
}
}
// 4. 录入所有收集资源依赖的其它资源
foreach (var collectAssetInfo in allCollectAssetInfos)
{
string bundleName = collectAssetInfo.BundleName;
foreach (var dependAssetPath in collectAssetInfo.DependAssets)
{
if (allBuildAssetInfos.ContainsKey(dependAssetPath))
{
allBuildAssetInfos[dependAssetPath].AddReferenceBundleName(bundleName);
}
else
{
var buildAssetInfo = new BuildAssetInfo(dependAssetPath);
buildAssetInfo.AddReferenceBundleName(bundleName);
allBuildAssetInfos.Add(dependAssetPath, buildAssetInfo);
}
}
}
// 4. 录入所有收集资源依赖的其它资源
foreach (var collectAssetInfo in allCollectAssetInfos)
{
string bundleName = collectAssetInfo.BundleName;
foreach (var dependAssetPath in collectAssetInfo.DependAssets)
{
if (allBuildAssetInfos.ContainsKey(dependAssetPath))
{
allBuildAssetInfos[dependAssetPath].AddReferenceBundleName(bundleName);
}
else
{
var buildAssetInfo = new BuildAssetInfo(dependAssetPath);
buildAssetInfo.AddReferenceBundleName(bundleName);
allBuildAssetInfos.Add(dependAssetPath, buildAssetInfo);
}
}
}
// 5. 填充所有收集资源的依赖列表
foreach (var collectAssetInfo in allCollectAssetInfos)
{
var dependAssetInfos = new List<BuildAssetInfo>(collectAssetInfo.DependAssets.Count);
foreach (var dependAssetPath in collectAssetInfo.DependAssets)
{
if (allBuildAssetInfos.TryGetValue(dependAssetPath, out BuildAssetInfo value))
dependAssetInfos.Add(value);
else
throw new Exception("Should never get here !");
}
allBuildAssetInfos[collectAssetInfo.AssetPath].SetDependAssetInfos(dependAssetInfos);
}
// 5. 填充所有收集资源的依赖列表
foreach (var collectAssetInfo in allCollectAssetInfos)
{
var dependAssetInfos = new List<BuildAssetInfo>(collectAssetInfo.DependAssets.Count);
foreach (var dependAssetPath in collectAssetInfo.DependAssets)
{
if (allBuildAssetInfos.TryGetValue(dependAssetPath, out BuildAssetInfo value))
dependAssetInfos.Add(value);
else
throw new Exception("Should never get here !");
}
allBuildAssetInfos[collectAssetInfo.AssetPath].SetDependAssetInfos(dependAssetInfos);
}
// 6. 自动收集所有依赖的着色器
if (collectResult.Command.AutoCollectShaders)
{
foreach (var buildAssetInfo in allBuildAssetInfos.Values)
{
if (buildAssetInfo.CollectorType == ECollectorType.None)
{
if (buildAssetInfo.AssetType == typeof(UnityEngine.Shader) || buildAssetInfo.AssetType == typeof(UnityEngine.ShaderVariantCollection))
{
buildAssetInfo.SetShaderBundleName(collectResult.Command.PackageName, collectResult.Command.UniqueBundleName);
}
}
}
}
// 6. 自动收集所有依赖的着色器
if (collectResult.Command.AutoCollectShaders)
{
foreach (var buildAssetInfo in allBuildAssetInfos.Values)
{
if (buildAssetInfo.CollectorType == ECollectorType.None)
{
if (buildAssetInfo.AssetType == typeof(UnityEngine.Shader) || buildAssetInfo.AssetType == typeof(UnityEngine.ShaderVariantCollection))
{
buildAssetInfo.SetShaderBundleName(collectResult.Command.PackageName, collectResult.Command.UniqueBundleName);
}
}
}
}
// 7. 记录关键信息
BuildMapContext context = new BuildMapContext();
context.AssetFileCount = allBuildAssetInfos.Count;
context.Command = collectResult.Command;
// 7. 记录关键信息
BuildMapContext context = new BuildMapContext();
context.AssetFileCount = allBuildAssetInfos.Count;
context.Command = collectResult.Command;
// 8. 记录冗余资源
foreach (var buildAssetInfo in allBuildAssetInfos.Values)
{
if (buildAssetInfo.IsRedundancyAsset())
{
var redundancyInfo = new ReportRedundancyInfo();
redundancyInfo.AssetPath = buildAssetInfo.AssetPath;
redundancyInfo.AssetType = buildAssetInfo.AssetType.Name;
redundancyInfo.AssetGUID = buildAssetInfo.AssetGUID;
redundancyInfo.FileSize = FileUtility.GetFileSize(buildAssetInfo.AssetPath);
redundancyInfo.Number = buildAssetInfo.GetReferenceBundleCount();
context.RedundancyInfos.Add(redundancyInfo);
}
}
// 8. 记录冗余资源
foreach (var buildAssetInfo in allBuildAssetInfos.Values)
{
if (buildAssetInfo.IsRedundancyAsset())
{
var redundancyInfo = new ReportRedundancyInfo();
redundancyInfo.AssetPath = buildAssetInfo.AssetPath;
redundancyInfo.AssetType = buildAssetInfo.AssetType.Name;
redundancyInfo.AssetGUID = buildAssetInfo.AssetGUID;
redundancyInfo.FileSize = FileUtility.GetFileSize(buildAssetInfo.AssetPath);
redundancyInfo.Number = buildAssetInfo.GetReferenceBundleCount();
context.RedundancyInfos.Add(redundancyInfo);
}
}
// 9. 移除不参与构建的资源
List<BuildAssetInfo> removeBuildList = new List<BuildAssetInfo>();
foreach (var buildAssetInfo in allBuildAssetInfos.Values)
{
if (buildAssetInfo.HasBundleName() == false)
removeBuildList.Add(buildAssetInfo);
}
foreach (var removeValue in removeBuildList)
{
allBuildAssetInfos.Remove(removeValue.AssetPath);
}
// 9. 移除不参与构建的资源
List<BuildAssetInfo> removeBuildList = new List<BuildAssetInfo>();
foreach (var buildAssetInfo in allBuildAssetInfos.Values)
{
if (buildAssetInfo.HasBundleName() == false)
removeBuildList.Add(buildAssetInfo);
}
foreach (var removeValue in removeBuildList)
{
allBuildAssetInfos.Remove(removeValue.AssetPath);
}
// 10. 构建资源列表
var allPackAssets = allBuildAssetInfos.Values.ToList();
if (allPackAssets.Count == 0)
{
string message = BuildLogger.GetErrorMessage(ErrorCode.PackAssetListIsEmpty, "The pack asset info is empty !");
throw new Exception(message);
}
foreach (var assetInfo in allPackAssets)
{
context.PackAsset(assetInfo);
}
// 10. 构建资源列表
var allPackAssets = allBuildAssetInfos.Values.ToList();
if (allPackAssets.Count == 0)
{
string message = BuildLogger.GetErrorMessage(ErrorCode.PackAssetListIsEmpty, "The pack asset info is empty !");
throw new Exception(message);
}
foreach (var assetInfo in allPackAssets)
{
context.PackAsset(assetInfo);
}
return context;
}
private void RemoveZeroReferenceAssets(List<CollectAssetInfo> allCollectAssetInfos)
{
// 1. 检测是否任何存在依赖资源
if (allCollectAssetInfos.Exists(x => x.CollectorType == ECollectorType.DependAssetCollector) == false)
return;
return context;
}
private void RemoveZeroReferenceAssets(List<CollectAssetInfo> allCollectAssetInfos)
{
// 1. 检测是否任何存在依赖资源
if (allCollectAssetInfos.Exists(x => x.CollectorType == ECollectorType.DependAssetCollector) == false)
return;
// 2. 获取所有主资源的依赖资源集合
HashSet<string> allDependAsset = new HashSet<string>();
foreach (var collectAssetInfo in allCollectAssetInfos)
{
var collectorType = collectAssetInfo.CollectorType;
if (collectorType == ECollectorType.MainAssetCollector || collectorType == ECollectorType.StaticAssetCollector)
{
foreach (var dependAsset in collectAssetInfo.DependAssets)
{
if (allDependAsset.Contains(dependAsset) == false)
allDependAsset.Add(dependAsset);
}
}
}
// 2. 获取所有主资源的依赖资源集合
HashSet<string> allDependAsset = new HashSet<string>();
foreach (var collectAssetInfo in allCollectAssetInfos)
{
var collectorType = collectAssetInfo.CollectorType;
if (collectorType == ECollectorType.MainAssetCollector || collectorType == ECollectorType.StaticAssetCollector)
{
foreach (var dependAsset in collectAssetInfo.DependAssets)
{
if (allDependAsset.Contains(dependAsset) == false)
allDependAsset.Add(dependAsset);
}
}
}
// 3. 找出所有零引用的依赖资源集合
List<CollectAssetInfo> removeList = new List<CollectAssetInfo>();
foreach (var collectAssetInfo in allCollectAssetInfos)
{
var collectorType = collectAssetInfo.CollectorType;
if (collectorType == ECollectorType.DependAssetCollector)
{
if (allDependAsset.Contains(collectAssetInfo.AssetPath) == false)
removeList.Add(collectAssetInfo);
}
}
// 3. 找出所有零引用的依赖资源集合
List<CollectAssetInfo> removeList = new List<CollectAssetInfo>();
foreach (var collectAssetInfo in allCollectAssetInfos)
{
var collectorType = collectAssetInfo.CollectorType;
if (collectorType == ECollectorType.DependAssetCollector)
{
if (allDependAsset.Contains(collectAssetInfo.AssetPath) == false)
removeList.Add(collectAssetInfo);
}
}
// 4. 移除所有零引用的依赖资源
foreach (var removeValue in removeList)
{
string warning = BuildLogger.GetErrorMessage(ErrorCode.FoundUndependedAsset, $"Found undepended asset and remove it : {removeValue.AssetPath}");
BuildLogger.Warning(warning);
allCollectAssetInfos.Remove(removeValue);
}
}
}
// 4. 移除所有零引用的依赖资源
foreach (var removeValue in removeList)
{
string warning = BuildLogger.GetErrorMessage(ErrorCode.FoundUndependedAsset, $"Found undepended asset and remove it : {removeValue.AssetPath}");
BuildLogger.Warning(warning);
allCollectAssetInfos.Remove(removeValue);
}
}
}
}

View File

@ -7,90 +7,90 @@ using UnityEditor;
namespace YooAsset.Editor
{
public abstract class TaskUpdateBundleInfo
{
public void UpdateBundleInfo(BuildContext context)
{
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
var buildMapContext = context.GetContextObject<BuildMapContext>();
string pipelineOutputDirectory = buildParametersContext.GetPipelineOutputDirectory();
string packageOutputDirectory = buildParametersContext.GetPackageOutputDirectory();
int outputNameStyle = (int)buildParametersContext.Parameters.FileNameStyle;
public abstract class TaskUpdateBundleInfo
{
public void UpdateBundleInfo(BuildContext context)
{
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
var buildMapContext = context.GetContextObject<BuildMapContext>();
string pipelineOutputDirectory = buildParametersContext.GetPipelineOutputDirectory();
string packageOutputDirectory = buildParametersContext.GetPackageOutputDirectory();
int outputNameStyle = (int)buildParametersContext.Parameters.FileNameStyle;
// 1.检测文件名长度
foreach (var bundleInfo in buildMapContext.Collection)
{
// NOTE检测文件名长度不要超过260字符。
string fileName = bundleInfo.BundleName;
if (fileName.Length >= 260)
{
string message = BuildLogger.GetErrorMessage(ErrorCode.CharactersOverTheLimit, $"Bundle file name character count exceeds limit : {fileName}");
throw new Exception(message);
}
}
// 1.检测文件名长度
foreach (var bundleInfo in buildMapContext.Collection)
{
// NOTE检测文件名长度不要超过260字符。
string fileName = bundleInfo.BundleName;
if (fileName.Length >= 260)
{
string message = BuildLogger.GetErrorMessage(ErrorCode.CharactersOverTheLimit, $"Bundle file name character count exceeds limit : {fileName}");
throw new Exception(message);
}
}
// 2.更新构建输出的文件路径
foreach (var bundleInfo in buildMapContext.Collection)
{
bundleInfo.BuildOutputFilePath = $"{pipelineOutputDirectory}/{bundleInfo.BundleName}";
if (bundleInfo.Encrypted)
bundleInfo.PackageSourceFilePath = bundleInfo.EncryptedFilePath;
else
bundleInfo.PackageSourceFilePath = bundleInfo.BuildOutputFilePath;
}
// 2.更新构建输出的文件路径
foreach (var bundleInfo in buildMapContext.Collection)
{
bundleInfo.BuildOutputFilePath = $"{pipelineOutputDirectory}/{bundleInfo.BundleName}";
if (bundleInfo.Encrypted)
bundleInfo.PackageSourceFilePath = bundleInfo.EncryptedFilePath;
else
bundleInfo.PackageSourceFilePath = bundleInfo.BuildOutputFilePath;
}
// 3.更新文件其它信息
foreach (var bundleInfo in buildMapContext.Collection)
{
bundleInfo.PackageUnityHash = GetUnityHash(bundleInfo, context);
bundleInfo.PackageUnityCRC = GetUnityCRC(bundleInfo, context);
bundleInfo.PackageFileHash = GetBundleFileHash(bundleInfo, buildParametersContext);
bundleInfo.PackageFileCRC = GetBundleFileCRC(bundleInfo, buildParametersContext);
bundleInfo.PackageFileSize = GetBundleFileSize(bundleInfo, buildParametersContext);
}
// 3.更新文件其它信息
foreach (var bundleInfo in buildMapContext.Collection)
{
bundleInfo.PackageUnityHash = GetUnityHash(bundleInfo, context);
bundleInfo.PackageUnityCRC = GetUnityCRC(bundleInfo, context);
bundleInfo.PackageFileHash = GetBundleFileHash(bundleInfo, buildParametersContext);
bundleInfo.PackageFileCRC = GetBundleFileCRC(bundleInfo, buildParametersContext);
bundleInfo.PackageFileSize = GetBundleFileSize(bundleInfo, buildParametersContext);
}
// 4.更新补丁包输出的文件路径
foreach (var bundleInfo in buildMapContext.Collection)
{
string bundleName = bundleInfo.BundleName;
string fileHash = bundleInfo.PackageFileHash;
string fileExtension = ManifestTools.GetRemoteBundleFileExtension(bundleName);
string fileName = ManifestTools.GetRemoteBundleFileName(outputNameStyle, bundleName, fileExtension, fileHash);
bundleInfo.PackageDestFilePath = $"{packageOutputDirectory}/{fileName}";
}
}
// 4.更新补丁包输出的文件路径
foreach (var bundleInfo in buildMapContext.Collection)
{
string bundleName = bundleInfo.BundleName;
string fileHash = bundleInfo.PackageFileHash;
string fileExtension = ManifestTools.GetRemoteBundleFileExtension(bundleName);
string fileName = ManifestTools.GetRemoteBundleFileName(outputNameStyle, bundleName, fileExtension, fileHash);
bundleInfo.PackageDestFilePath = $"{packageOutputDirectory}/{fileName}";
}
}
protected abstract string GetUnityHash(BuildBundleInfo bundleInfo, BuildContext context);
protected abstract uint GetUnityCRC(BuildBundleInfo bundleInfo, BuildContext context);
protected abstract string GetBundleFileHash(BuildBundleInfo bundleInfo, BuildParametersContext buildParametersContext);
protected abstract string GetBundleFileCRC(BuildBundleInfo bundleInfo, BuildParametersContext buildParametersContext);
protected abstract long GetBundleFileSize(BuildBundleInfo bundleInfo, BuildParametersContext buildParametersContext);
protected abstract string GetUnityHash(BuildBundleInfo bundleInfo, BuildContext context);
protected abstract uint GetUnityCRC(BuildBundleInfo bundleInfo, BuildContext context);
protected abstract string GetBundleFileHash(BuildBundleInfo bundleInfo, BuildParametersContext buildParametersContext);
protected abstract string GetBundleFileCRC(BuildBundleInfo bundleInfo, BuildParametersContext buildParametersContext);
protected abstract long GetBundleFileSize(BuildBundleInfo bundleInfo, BuildParametersContext buildParametersContext);
protected string GetFilePathTempHash(string filePath)
{
byte[] bytes = Encoding.UTF8.GetBytes(filePath);
return HashUtility.BytesMD5(bytes);
protected string GetFilePathTempHash(string filePath)
{
byte[] bytes = Encoding.UTF8.GetBytes(filePath);
return HashUtility.BytesMD5(bytes);
// 注意:在文件路径的哈希值冲突的情况下,可以使用下面的方法
//return $"{HashUtility.BytesMD5(bytes)}-{Guid.NewGuid():N}";
}
protected long GetBundleTempSize(BuildBundleInfo bundleInfo)
{
long tempSize = 0;
// 注意:在文件路径的哈希值冲突的情况下,可以使用下面的方法
//return $"{HashUtility.BytesMD5(bytes)}-{Guid.NewGuid():N}";
}
protected long GetBundleTempSize(BuildBundleInfo bundleInfo)
{
long tempSize = 0;
var assetPaths = bundleInfo.GetAllMainAssetPaths();
foreach (var assetPath in assetPaths)
{
long size = FileUtility.GetFileSize(assetPath);
tempSize += size;
}
var assetPaths = bundleInfo.GetAllMainAssetPaths();
foreach (var assetPath in assetPaths)
{
long size = FileUtility.GetFileSize(assetPath);
tempSize += size;
}
if (tempSize == 0)
{
string message = BuildLogger.GetErrorMessage(ErrorCode.BundleTempSizeIsZero, $"Bundle temp size is zero, check bundle main asset list : {bundleInfo.BundleName}");
throw new Exception(message);
}
return tempSize;
}
}
if (tempSize == 0)
{
string message = BuildLogger.GetErrorMessage(ErrorCode.BundleTempSizeIsZero, $"Bundle temp size is zero, check bundle main asset list : {bundleInfo.BundleName}");
throw new Exception(message);
}
return tempSize;
}
}
}

View File

@ -7,48 +7,48 @@ using UnityEngine;
namespace YooAsset.Editor
{
public class TaskBuilding_BBP : IBuildTask
{
public class BuildResultContext : IContextObject
{
public AssetBundleManifest UnityManifest;
}
public class TaskBuilding_BBP : IBuildTask
{
public class BuildResultContext : IContextObject
{
public AssetBundleManifest UnityManifest;
}
void IBuildTask.Run(BuildContext context)
{
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
var buildMapContext = context.GetContextObject<BuildMapContext>();
var builtinBuildParameters = buildParametersContext.Parameters as BuiltinBuildParameters;
void IBuildTask.Run(BuildContext context)
{
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
var buildMapContext = context.GetContextObject<BuildMapContext>();
var builtinBuildParameters = buildParametersContext.Parameters as BuiltinBuildParameters;
// 模拟构建模式下跳过引擎构建
var buildMode = buildParametersContext.Parameters.BuildMode;
if (buildMode == EBuildMode.SimulateBuild)
return;
// 模拟构建模式下跳过引擎构建
var buildMode = buildParametersContext.Parameters.BuildMode;
if (buildMode == EBuildMode.SimulateBuild)
return;
// 开始构建
string pipelineOutputDirectory = buildParametersContext.GetPipelineOutputDirectory();
BuildAssetBundleOptions buildOptions = builtinBuildParameters.GetBundleBuildOptions();
AssetBundleManifest unityManifest = BuildPipeline.BuildAssetBundles(pipelineOutputDirectory, buildMapContext.GetPipelineBuilds(), buildOptions, buildParametersContext.Parameters.BuildTarget);
if (unityManifest == null)
{
string message = BuildLogger.GetErrorMessage(ErrorCode.UnityEngineBuildFailed, "UnityEngine build failed !");
throw new Exception(message);
}
// 开始构建
string pipelineOutputDirectory = buildParametersContext.GetPipelineOutputDirectory();
BuildAssetBundleOptions buildOptions = builtinBuildParameters.GetBundleBuildOptions();
AssetBundleManifest unityManifest = BuildPipeline.BuildAssetBundles(pipelineOutputDirectory, buildMapContext.GetPipelineBuilds(), buildOptions, buildParametersContext.Parameters.BuildTarget);
if (unityManifest == null)
{
string message = BuildLogger.GetErrorMessage(ErrorCode.UnityEngineBuildFailed, "UnityEngine build failed !");
throw new Exception(message);
}
if (buildMode == EBuildMode.ForceRebuild || buildMode == EBuildMode.IncrementalBuild)
{
string unityOutputManifestFilePath = $"{pipelineOutputDirectory}/{YooAssetSettings.OutputFolderName}";
if (System.IO.File.Exists(unityOutputManifestFilePath) == false)
{
string message = BuildLogger.GetErrorMessage(ErrorCode.UnityEngineBuildFatal, $"Not found output {nameof(AssetBundleManifest)} file : {unityOutputManifestFilePath}");
throw new Exception(message);
}
}
if (buildMode == EBuildMode.ForceRebuild || buildMode == EBuildMode.IncrementalBuild)
{
string unityOutputManifestFilePath = $"{pipelineOutputDirectory}/{YooAssetSettings.OutputFolderName}";
if (System.IO.File.Exists(unityOutputManifestFilePath) == false)
{
string message = BuildLogger.GetErrorMessage(ErrorCode.UnityEngineBuildFatal, $"Not found output {nameof(AssetBundleManifest)} file : {unityOutputManifestFilePath}");
throw new Exception(message);
}
}
BuildLogger.Log("UnityEngine build success !");
BuildResultContext buildResultContext = new BuildResultContext();
buildResultContext.UnityManifest = unityManifest;
context.SetContextObject(buildResultContext);
}
}
BuildLogger.Log("UnityEngine build success !");
BuildResultContext buildResultContext = new BuildResultContext();
buildResultContext.UnityManifest = unityManifest;
context.SetContextObject(buildResultContext);
}
}
}

View File

@ -6,21 +6,21 @@ using UnityEngine;
namespace YooAsset.Editor
{
public class TaskCopyBuildinFiles_BBP : TaskCopyBuildinFiles, IBuildTask
{
void IBuildTask.Run(BuildContext context)
{
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
var manifestContext = context.GetContextObject<ManifestContext>();
var buildMode = buildParametersContext.Parameters.BuildMode;
public class TaskCopyBuildinFiles_BBP : TaskCopyBuildinFiles, IBuildTask
{
void IBuildTask.Run(BuildContext context)
{
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
var manifestContext = context.GetContextObject<ManifestContext>();
var buildMode = buildParametersContext.Parameters.BuildMode;
if (buildMode == EBuildMode.ForceRebuild || buildMode == EBuildMode.IncrementalBuild)
{
if (buildParametersContext.Parameters.BuildinFileCopyOption != EBuildinFileCopyOption.None)
{
CopyBuildinFilesToStreaming(buildParametersContext, manifestContext.Manifest);
}
}
}
}
if (buildMode == EBuildMode.ForceRebuild || buildMode == EBuildMode.IncrementalBuild)
{
if (buildParametersContext.Parameters.BuildinFileCopyOption != EBuildinFileCopyOption.None)
{
CopyBuildinFilesToStreaming(buildParametersContext, manifestContext.Manifest);
}
}
}
}
}

View File

@ -5,21 +5,21 @@ using System.Collections.Generic;
namespace YooAsset.Editor
{
public class TaskCreateManifest_BBP : TaskCreateManifest, IBuildTask
{
private TaskBuilding_BBP.BuildResultContext _buildResultContext = null;
public class TaskCreateManifest_BBP : TaskCreateManifest, IBuildTask
{
private TaskBuilding_BBP.BuildResultContext _buildResultContext = null;
void IBuildTask.Run(BuildContext context)
{
CreateManifestFile(context);
}
void IBuildTask.Run(BuildContext context)
{
CreateManifestFile(context);
}
protected override string[] GetBundleDepends(BuildContext context, string bundleName)
{
if (_buildResultContext == null)
_buildResultContext = context.GetContextObject<TaskBuilding_BBP.BuildResultContext>();
protected override string[] GetBundleDepends(BuildContext context, string bundleName)
{
if (_buildResultContext == null)
_buildResultContext = context.GetContextObject<TaskBuilding_BBP.BuildResultContext>();
return _buildResultContext.UnityManifest.GetAllDependencies(bundleName);
}
}
return _buildResultContext.UnityManifest.GetAllDependencies(bundleName);
}
}
}

View File

@ -3,51 +3,51 @@ using System.Collections.Generic;
namespace YooAsset.Editor
{
public class TaskCreatePackage_BBP : IBuildTask
{
void IBuildTask.Run(BuildContext context)
{
var buildParameters = context.GetContextObject<BuildParametersContext>();
var buildMapContext = context.GetContextObject<BuildMapContext>();
var buildMode = buildParameters.Parameters.BuildMode;
if (buildMode != EBuildMode.SimulateBuild && buildMode != EBuildMode.DryRunBuild)
{
CreatePackageCatalog(buildParameters, buildMapContext);
}
}
public class TaskCreatePackage_BBP : IBuildTask
{
void IBuildTask.Run(BuildContext context)
{
var buildParameters = context.GetContextObject<BuildParametersContext>();
var buildMapContext = context.GetContextObject<BuildMapContext>();
var buildMode = buildParameters.Parameters.BuildMode;
if (buildMode != EBuildMode.SimulateBuild && buildMode != EBuildMode.DryRunBuild)
{
CreatePackageCatalog(buildParameters, buildMapContext);
}
}
/// <summary>
/// 拷贝补丁文件到补丁包目录
/// </summary>
private void CreatePackageCatalog(BuildParametersContext buildParametersContext, BuildMapContext buildMapContext)
{
string pipelineOutputDirectory = buildParametersContext.GetPipelineOutputDirectory();
string packageOutputDirectory = buildParametersContext.GetPackageOutputDirectory();
BuildLogger.Log($"Start making patch package: {packageOutputDirectory}");
/// <summary>
/// 拷贝补丁文件到补丁包目录
/// </summary>
private void CreatePackageCatalog(BuildParametersContext buildParametersContext, BuildMapContext buildMapContext)
{
string pipelineOutputDirectory = buildParametersContext.GetPipelineOutputDirectory();
string packageOutputDirectory = buildParametersContext.GetPackageOutputDirectory();
BuildLogger.Log($"Start making patch package: {packageOutputDirectory}");
// 拷贝UnityManifest序列化文件
{
string sourcePath = $"{pipelineOutputDirectory}/{YooAssetSettings.OutputFolderName}";
string destPath = $"{packageOutputDirectory}/{YooAssetSettings.OutputFolderName}";
EditorTools.CopyFile(sourcePath, destPath, true);
}
// 拷贝UnityManifest序列化文件
{
string sourcePath = $"{pipelineOutputDirectory}/{YooAssetSettings.OutputFolderName}";
string destPath = $"{packageOutputDirectory}/{YooAssetSettings.OutputFolderName}";
EditorTools.CopyFile(sourcePath, destPath, true);
}
// 拷贝UnityManifest文本文件
{
string sourcePath = $"{pipelineOutputDirectory}/{YooAssetSettings.OutputFolderName}.manifest";
string destPath = $"{packageOutputDirectory}/{YooAssetSettings.OutputFolderName}.manifest";
EditorTools.CopyFile(sourcePath, destPath, true);
}
// 拷贝UnityManifest文本文件
{
string sourcePath = $"{pipelineOutputDirectory}/{YooAssetSettings.OutputFolderName}.manifest";
string destPath = $"{packageOutputDirectory}/{YooAssetSettings.OutputFolderName}.manifest";
EditorTools.CopyFile(sourcePath, destPath, true);
}
// 拷贝所有补丁文件
int progressValue = 0;
int fileTotalCount = buildMapContext.Collection.Count;
foreach (var bundleInfo in buildMapContext.Collection)
{
EditorTools.CopyFile(bundleInfo.PackageSourceFilePath, bundleInfo.PackageDestFilePath, true);
EditorTools.DisplayProgressBar("Copy patch file", ++progressValue, fileTotalCount);
}
EditorTools.ClearProgressBar();
}
}
// 拷贝所有补丁文件
int progressValue = 0;
int fileTotalCount = buildMapContext.Collection.Count;
foreach (var bundleInfo in buildMapContext.Collection)
{
EditorTools.CopyFile(bundleInfo.PackageSourceFilePath, bundleInfo.PackageDestFilePath, true);
EditorTools.DisplayProgressBar("Copy patch file", ++progressValue, fileTotalCount);
}
EditorTools.ClearProgressBar();
}
}
}

View File

@ -6,19 +6,19 @@ using UnityEditor;
namespace YooAsset.Editor
{
public class TaskCreateReport_BBP : TaskCreateReport, IBuildTask
{
void IBuildTask.Run(BuildContext context)
{
var buildParameters = context.GetContextObject<BuildParametersContext>();
var buildMapContext = context.GetContextObject<BuildMapContext>();
var manifestContext = context.GetContextObject<ManifestContext>();
public class TaskCreateReport_BBP : TaskCreateReport, IBuildTask
{
void IBuildTask.Run(BuildContext context)
{
var buildParameters = context.GetContextObject<BuildParametersContext>();
var buildMapContext = context.GetContextObject<BuildMapContext>();
var manifestContext = context.GetContextObject<ManifestContext>();
var buildMode = buildParameters.Parameters.BuildMode;
if (buildMode != EBuildMode.SimulateBuild)
{
CreateReportFile(buildParameters, buildMapContext, manifestContext);
}
}
}
var buildMode = buildParameters.Parameters.BuildMode;
if (buildMode != EBuildMode.SimulateBuild)
{
CreateReportFile(buildParameters, buildMapContext, manifestContext);
}
}
}
}

View File

@ -6,18 +6,18 @@ using System.Collections.Generic;
namespace YooAsset.Editor
{
public class TaskEncryption_BBP : TaskEncryption, IBuildTask
{
void IBuildTask.Run(BuildContext context)
{
var buildParameters = context.GetContextObject<BuildParametersContext>();
var buildMapContext = context.GetContextObject<BuildMapContext>();
public class TaskEncryption_BBP : TaskEncryption, IBuildTask
{
void IBuildTask.Run(BuildContext context)
{
var buildParameters = context.GetContextObject<BuildParametersContext>();
var buildMapContext = context.GetContextObject<BuildMapContext>();
var buildMode = buildParameters.Parameters.BuildMode;
if (buildMode == EBuildMode.ForceRebuild || buildMode == EBuildMode.IncrementalBuild)
{
EncryptingBundleFiles(buildParameters, buildMapContext);
}
}
}
var buildMode = buildParameters.Parameters.BuildMode;
if (buildMode == EBuildMode.ForceRebuild || buildMode == EBuildMode.IncrementalBuild)
{
EncryptingBundleFiles(buildParameters, buildMapContext);
}
}
}
}

View File

@ -7,13 +7,13 @@ using UnityEditor;
namespace YooAsset.Editor
{
public class TaskGetBuildMap_BBP : TaskGetBuildMap, IBuildTask
{
void IBuildTask.Run(BuildContext context)
{
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
var buildMapContext = CreateBuildMap(buildParametersContext.Parameters);
context.SetContextObject(buildMapContext);
}
}
public class TaskGetBuildMap_BBP : TaskGetBuildMap, IBuildTask
{
void IBuildTask.Run(BuildContext context)
{
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
var buildMapContext = CreateBuildMap(buildParametersContext.Parameters);
context.SetContextObject(buildMapContext);
}
}
}

View File

@ -6,18 +6,18 @@ using UnityEditor;
namespace YooAsset.Editor
{
public class TaskPrepare_BBP : IBuildTask
{
void IBuildTask.Run(BuildContext context)
{
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
var buildParameters = buildParametersContext.Parameters;
var builtinBuildParameters = buildParameters as BuiltinBuildParameters;
public class TaskPrepare_BBP : IBuildTask
{
void IBuildTask.Run(BuildContext context)
{
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
var buildParameters = buildParametersContext.Parameters;
var builtinBuildParameters = buildParameters as BuiltinBuildParameters;
// 检测基础构建参数
buildParametersContext.CheckBuildParameters();
// 检测基础构建参数
buildParametersContext.CheckBuildParameters();
// 检测Unity版本
// 检测Unity版本
#if UNITY_2021_3_OR_NEWER
if (buildParameters.BuildMode != EBuildMode.SimulateBuild)
{
@ -25,6 +25,6 @@ namespace YooAsset.Editor
BuildLogger.Warning(warning);
}
#endif
}
}
}
}
}

View File

@ -6,86 +6,86 @@ using UnityEditor;
namespace YooAsset.Editor
{
public class TaskUpdateBundleInfo_BBP : TaskUpdateBundleInfo, IBuildTask
{
void IBuildTask.Run(BuildContext context)
{
UpdateBundleInfo(context);
}
public class TaskUpdateBundleInfo_BBP : TaskUpdateBundleInfo, IBuildTask
{
void IBuildTask.Run(BuildContext context)
{
UpdateBundleInfo(context);
}
protected override string GetUnityHash(BuildBundleInfo bundleInfo, BuildContext context)
{
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
var parameters = buildParametersContext.Parameters;
var buildMode = parameters.BuildMode;
if (buildMode == EBuildMode.DryRunBuild || buildMode == EBuildMode.SimulateBuild)
{
return "00000000000000000000000000000000"; //32位
}
else
{
var buildResult = context.GetContextObject<TaskBuilding_BBP.BuildResultContext>();
var hash = buildResult.UnityManifest.GetAssetBundleHash(bundleInfo.BundleName);
if (hash.isValid)
{
return hash.ToString();
}
else
{
string message = BuildLogger.GetErrorMessage(ErrorCode.NotFoundUnityBundleHash, $"Not found unity bundle hash : {bundleInfo.BundleName}");
throw new Exception(message);
}
}
}
protected override uint GetUnityCRC(BuildBundleInfo bundleInfo, BuildContext context)
{
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
var parameters = buildParametersContext.Parameters;
var buildMode = parameters.BuildMode;
if (buildMode == EBuildMode.DryRunBuild || buildMode == EBuildMode.SimulateBuild)
{
return 0;
}
else
{
string filePath = bundleInfo.BuildOutputFilePath;
if (BuildPipeline.GetCRCForAssetBundle(filePath, out uint crc))
{
return crc;
}
else
{
string message = BuildLogger.GetErrorMessage(ErrorCode.NotFoundUnityBundleCRC, $"Not found unity bundle crc : {bundleInfo.BundleName}");
throw new Exception(message);
}
}
}
protected override string GetBundleFileHash(BuildBundleInfo bundleInfo, BuildParametersContext buildParametersContext)
{
string filePath = bundleInfo.PackageSourceFilePath;
var buildMode = buildParametersContext.Parameters.BuildMode;
if (buildMode == EBuildMode.DryRunBuild || buildMode == EBuildMode.SimulateBuild)
return GetFilePathTempHash(filePath);
else
return HashUtility.FileMD5(filePath);
}
protected override string GetBundleFileCRC(BuildBundleInfo bundleInfo, BuildParametersContext buildParametersContext)
{
string filePath = bundleInfo.PackageSourceFilePath;
var buildMode = buildParametersContext.Parameters.BuildMode;
if (buildMode == EBuildMode.DryRunBuild || buildMode == EBuildMode.SimulateBuild)
return "00000000"; //8位
else
return HashUtility.FileCRC32(filePath);
}
protected override long GetBundleFileSize(BuildBundleInfo bundleInfo, BuildParametersContext buildParametersContext)
{
string filePath = bundleInfo.PackageSourceFilePath;
var buildMode = buildParametersContext.Parameters.BuildMode;
if (buildMode == EBuildMode.DryRunBuild || buildMode == EBuildMode.SimulateBuild)
return GetBundleTempSize(bundleInfo);
else
return FileUtility.GetFileSize(filePath);
}
}
protected override string GetUnityHash(BuildBundleInfo bundleInfo, BuildContext context)
{
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
var parameters = buildParametersContext.Parameters;
var buildMode = parameters.BuildMode;
if (buildMode == EBuildMode.DryRunBuild || buildMode == EBuildMode.SimulateBuild)
{
return "00000000000000000000000000000000"; //32位
}
else
{
var buildResult = context.GetContextObject<TaskBuilding_BBP.BuildResultContext>();
var hash = buildResult.UnityManifest.GetAssetBundleHash(bundleInfo.BundleName);
if (hash.isValid)
{
return hash.ToString();
}
else
{
string message = BuildLogger.GetErrorMessage(ErrorCode.NotFoundUnityBundleHash, $"Not found unity bundle hash : {bundleInfo.BundleName}");
throw new Exception(message);
}
}
}
protected override uint GetUnityCRC(BuildBundleInfo bundleInfo, BuildContext context)
{
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
var parameters = buildParametersContext.Parameters;
var buildMode = parameters.BuildMode;
if (buildMode == EBuildMode.DryRunBuild || buildMode == EBuildMode.SimulateBuild)
{
return 0;
}
else
{
string filePath = bundleInfo.BuildOutputFilePath;
if (BuildPipeline.GetCRCForAssetBundle(filePath, out uint crc))
{
return crc;
}
else
{
string message = BuildLogger.GetErrorMessage(ErrorCode.NotFoundUnityBundleCRC, $"Not found unity bundle crc : {bundleInfo.BundleName}");
throw new Exception(message);
}
}
}
protected override string GetBundleFileHash(BuildBundleInfo bundleInfo, BuildParametersContext buildParametersContext)
{
string filePath = bundleInfo.PackageSourceFilePath;
var buildMode = buildParametersContext.Parameters.BuildMode;
if (buildMode == EBuildMode.DryRunBuild || buildMode == EBuildMode.SimulateBuild)
return GetFilePathTempHash(filePath);
else
return HashUtility.FileMD5(filePath);
}
protected override string GetBundleFileCRC(BuildBundleInfo bundleInfo, BuildParametersContext buildParametersContext)
{
string filePath = bundleInfo.PackageSourceFilePath;
var buildMode = buildParametersContext.Parameters.BuildMode;
if (buildMode == EBuildMode.DryRunBuild || buildMode == EBuildMode.SimulateBuild)
return "00000000"; //8位
else
return HashUtility.FileCRC32(filePath);
}
protected override long GetBundleFileSize(BuildBundleInfo bundleInfo, BuildParametersContext buildParametersContext)
{
string filePath = bundleInfo.PackageSourceFilePath;
var buildMode = buildParametersContext.Parameters.BuildMode;
if (buildMode == EBuildMode.DryRunBuild || buildMode == EBuildMode.SimulateBuild)
return GetBundleTempSize(bundleInfo);
else
return FileUtility.GetFileSize(filePath);
}
}
}

View File

@ -8,66 +8,66 @@ using UnityEngine;
namespace YooAsset.Editor
{
public class TaskVerifyBuildResult_BBP : IBuildTask
{
void IBuildTask.Run(BuildContext context)
{
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
var buildParameters = buildParametersContext.Parameters as BuiltinBuildParameters;
public class TaskVerifyBuildResult_BBP : IBuildTask
{
void IBuildTask.Run(BuildContext context)
{
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
var buildParameters = buildParametersContext.Parameters as BuiltinBuildParameters;
// 模拟构建模式下跳过验证
if (buildParameters.BuildMode == EBuildMode.SimulateBuild)
return;
// 模拟构建模式下跳过验证
if (buildParameters.BuildMode == EBuildMode.SimulateBuild)
return;
// 验证构建结果
if (buildParameters.VerifyBuildingResult)
{
var buildResultContext = context.GetContextObject<TaskBuilding_BBP.BuildResultContext>();
VerifyingBuildingResult(context, buildResultContext.UnityManifest);
}
}
// 验证构建结果
if (buildParameters.VerifyBuildingResult)
{
var buildResultContext = context.GetContextObject<TaskBuilding_BBP.BuildResultContext>();
VerifyingBuildingResult(context, buildResultContext.UnityManifest);
}
}
/// <summary>
/// 验证构建结果
/// </summary>
private void VerifyingBuildingResult(BuildContext context, AssetBundleManifest unityManifest)
{
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
var buildMapContext = context.GetContextObject<BuildMapContext>();
string[] unityCreateBundles = unityManifest.GetAllAssetBundles();
/// <summary>
/// 验证构建结果
/// </summary>
private void VerifyingBuildingResult(BuildContext context, AssetBundleManifest unityManifest)
{
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
var buildMapContext = context.GetContextObject<BuildMapContext>();
string[] unityCreateBundles = unityManifest.GetAllAssetBundles();
// 1. 过滤掉原生Bundle
string[] mapBundles = buildMapContext.Collection.Select(t => t.BundleName).ToArray();
// 1. 过滤掉原生Bundle
string[] mapBundles = buildMapContext.Collection.Select(t => t.BundleName).ToArray();
// 2. 验证Bundle
List<string> exceptBundleList1 = unityCreateBundles.Except(mapBundles).ToList();
if (exceptBundleList1.Count > 0)
{
foreach (var exceptBundle in exceptBundleList1)
{
string warning = BuildLogger.GetErrorMessage(ErrorCode.UnintendedBuildBundle, $"Found unintended build bundle : {exceptBundle}");
BuildLogger.Warning(warning);
}
// 2. 验证Bundle
List<string> exceptBundleList1 = unityCreateBundles.Except(mapBundles).ToList();
if (exceptBundleList1.Count > 0)
{
foreach (var exceptBundle in exceptBundleList1)
{
string warning = BuildLogger.GetErrorMessage(ErrorCode.UnintendedBuildBundle, $"Found unintended build bundle : {exceptBundle}");
BuildLogger.Warning(warning);
}
string exception = BuildLogger.GetErrorMessage(ErrorCode.UnintendedBuildResult, $"Unintended build, See the detailed warnings !");
throw new Exception(exception);
}
string exception = BuildLogger.GetErrorMessage(ErrorCode.UnintendedBuildResult, $"Unintended build, See the detailed warnings !");
throw new Exception(exception);
}
// 3. 验证Bundle
List<string> exceptBundleList2 = mapBundles.Except(unityCreateBundles).ToList();
if (exceptBundleList2.Count > 0)
{
foreach (var exceptBundle in exceptBundleList2)
{
string warning = BuildLogger.GetErrorMessage(ErrorCode.UnintendedBuildBundle, $"Found unintended build bundle : {exceptBundle}");
BuildLogger.Warning(warning);
}
// 3. 验证Bundle
List<string> exceptBundleList2 = mapBundles.Except(unityCreateBundles).ToList();
if (exceptBundleList2.Count > 0)
{
foreach (var exceptBundle in exceptBundleList2)
{
string warning = BuildLogger.GetErrorMessage(ErrorCode.UnintendedBuildBundle, $"Found unintended build bundle : {exceptBundle}");
BuildLogger.Warning(warning);
}
string exception = BuildLogger.GetErrorMessage(ErrorCode.UnintendedBuildResult, $"Unintended build, See the detailed warnings !");
throw new Exception(exception);
}
string exception = BuildLogger.GetErrorMessage(ErrorCode.UnintendedBuildResult, $"Unintended build, See the detailed warnings !");
throw new Exception(exception);
}
BuildLogger.Log("Build results verify success!");
}
}
BuildLogger.Log("Build results verify success!");
}
}
}

View File

@ -5,57 +5,57 @@ using UnityEditor;
namespace YooAsset.Editor
{
public class BuiltinBuildParameters : BuildParameters
{
/// <summary>
/// 压缩选项
/// </summary>
public ECompressOption CompressOption = ECompressOption.Uncompressed;
public class BuiltinBuildParameters : BuildParameters
{
/// <summary>
/// 压缩选项
/// </summary>
public ECompressOption CompressOption = ECompressOption.Uncompressed;
/// <summary>
/// 禁止写入类型树结构(可以降低包体和内存并提高加载效率)
/// </summary>
public bool DisableWriteTypeTree = false;
/// <summary>
/// 禁止写入类型树结构(可以降低包体和内存并提高加载效率)
/// </summary>
public bool DisableWriteTypeTree = false;
/// <summary>
/// 忽略类型树变化
/// </summary>
public bool IgnoreTypeTreeChanges = true;
/// <summary>
/// 忽略类型树变化
/// </summary>
public bool IgnoreTypeTreeChanges = true;
/// <summary>
/// 获取内置构建管线的构建选项
/// </summary>
public BuildAssetBundleOptions GetBundleBuildOptions()
{
// For the new build system, unity always need BuildAssetBundleOptions.CollectDependencies and BuildAssetBundleOptions.DeterministicAssetBundle
// 除非设置ForceRebuildAssetBundle标记否则会进行增量打包
/// <summary>
/// 获取内置构建管线的构建选项
/// </summary>
public BuildAssetBundleOptions GetBundleBuildOptions()
{
// For the new build system, unity always need BuildAssetBundleOptions.CollectDependencies and BuildAssetBundleOptions.DeterministicAssetBundle
// 除非设置ForceRebuildAssetBundle标记否则会进行增量打包
BuildAssetBundleOptions opt = BuildAssetBundleOptions.None;
opt |= BuildAssetBundleOptions.StrictMode; //Do not allow the build to succeed if any errors are reporting during it.
BuildAssetBundleOptions opt = BuildAssetBundleOptions.None;
opt |= BuildAssetBundleOptions.StrictMode; //Do not allow the build to succeed if any errors are reporting during it.
if (BuildMode == EBuildMode.DryRunBuild)
{
opt |= BuildAssetBundleOptions.DryRunBuild;
return opt;
}
if (BuildMode == EBuildMode.DryRunBuild)
{
opt |= BuildAssetBundleOptions.DryRunBuild;
return opt;
}
if (CompressOption == ECompressOption.Uncompressed)
opt |= BuildAssetBundleOptions.UncompressedAssetBundle;
else if (CompressOption == ECompressOption.LZ4)
opt |= BuildAssetBundleOptions.ChunkBasedCompression;
if (CompressOption == ECompressOption.Uncompressed)
opt |= BuildAssetBundleOptions.UncompressedAssetBundle;
else if (CompressOption == ECompressOption.LZ4)
opt |= BuildAssetBundleOptions.ChunkBasedCompression;
if (BuildMode == EBuildMode.ForceRebuild)
opt |= BuildAssetBundleOptions.ForceRebuildAssetBundle; //Force rebuild the asset bundles
if (DisableWriteTypeTree)
opt |= BuildAssetBundleOptions.DisableWriteTypeTree; //Do not include type information within the asset bundle (don't write type tree).
if (IgnoreTypeTreeChanges)
opt |= BuildAssetBundleOptions.IgnoreTypeTreeChanges; //Ignore the type tree changes when doing the incremental build check.
if (BuildMode == EBuildMode.ForceRebuild)
opt |= BuildAssetBundleOptions.ForceRebuildAssetBundle; //Force rebuild the asset bundles
if (DisableWriteTypeTree)
opt |= BuildAssetBundleOptions.DisableWriteTypeTree; //Do not include type information within the asset bundle (don't write type tree).
if (IgnoreTypeTreeChanges)
opt |= BuildAssetBundleOptions.IgnoreTypeTreeChanges; //Ignore the type tree changes when doing the incremental build check.
opt |= BuildAssetBundleOptions.DisableLoadAssetByFileName; //Disables Asset Bundle LoadAsset by file name.
opt |= BuildAssetBundleOptions.DisableLoadAssetByFileNameWithExtension; //Disables Asset Bundle LoadAsset by file name with extension.
opt |= BuildAssetBundleOptions.DisableLoadAssetByFileName; //Disables Asset Bundle LoadAsset by file name.
opt |= BuildAssetBundleOptions.DisableLoadAssetByFileNameWithExtension; //Disables Asset Bundle LoadAsset by file name with extension.
return opt;
}
}
return opt;
}
}
}

View File

@ -4,33 +4,33 @@ using System.Collections.Generic;
namespace YooAsset.Editor
{
public class BuiltinBuildPipeline : IBuildPipeline
{
public BuildResult Run(BuildParameters buildParameters, bool enableLog)
{
AssetBundleBuilder builder = new AssetBundleBuilder();
return builder.Run(buildParameters, GetDefaultBuildPipeline(), enableLog);
}
public class BuiltinBuildPipeline : IBuildPipeline
{
public BuildResult Run(BuildParameters buildParameters, bool enableLog)
{
AssetBundleBuilder builder = new AssetBundleBuilder();
return builder.Run(buildParameters, GetDefaultBuildPipeline(), enableLog);
}
/// <summary>
/// 获取默认的构建流程
/// </summary>
private List<IBuildTask> GetDefaultBuildPipeline()
{
List<IBuildTask> pipeline = new List<IBuildTask>
{
new TaskPrepare_BBP(),
new TaskGetBuildMap_BBP(),
new TaskBuilding_BBP(),
new TaskVerifyBuildResult_BBP(),
new TaskEncryption_BBP(),
new TaskUpdateBundleInfo_BBP(),
new TaskCreateManifest_BBP(),
new TaskCreateReport_BBP(),
new TaskCreatePackage_BBP(),
new TaskCopyBuildinFiles_BBP(),
};
return pipeline;
}
}
/// <summary>
/// 获取默认的构建流程
/// </summary>
private List<IBuildTask> GetDefaultBuildPipeline()
{
List<IBuildTask> pipeline = new List<IBuildTask>
{
new TaskPrepare_BBP(),
new TaskGetBuildMap_BBP(),
new TaskBuilding_BBP(),
new TaskVerifyBuildResult_BBP(),
new TaskEncryption_BBP(),
new TaskUpdateBundleInfo_BBP(),
new TaskCreateManifest_BBP(),
new TaskCreateReport_BBP(),
new TaskCreatePackage_BBP(),
new TaskCopyBuildinFiles_BBP(),
};
return pipeline;
}
}
}

View File

@ -5,35 +5,35 @@ using System.Collections.Generic;
namespace YooAsset.Editor
{
public class TaskBuilding_RFBP : IBuildTask
{
void IBuildTask.Run(BuildContext context)
{
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
var buildParameters = context.GetContextObject<BuildParametersContext>();
var buildMapContext = context.GetContextObject<BuildMapContext>();
public class TaskBuilding_RFBP : IBuildTask
{
void IBuildTask.Run(BuildContext context)
{
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
var buildParameters = context.GetContextObject<BuildParametersContext>();
var buildMapContext = context.GetContextObject<BuildMapContext>();
var buildMode = buildParameters.Parameters.BuildMode;
if (buildMode == EBuildMode.ForceRebuild || buildMode == EBuildMode.IncrementalBuild)
{
CopyRawBundle(buildMapContext, buildParametersContext);
}
}
var buildMode = buildParameters.Parameters.BuildMode;
if (buildMode == EBuildMode.ForceRebuild || buildMode == EBuildMode.IncrementalBuild)
{
CopyRawBundle(buildMapContext, buildParametersContext);
}
}
/// <summary>
/// 拷贝原生文件
/// </summary>
private void CopyRawBundle(BuildMapContext buildMapContext, BuildParametersContext buildParametersContext)
{
string pipelineOutputDirectory = buildParametersContext.GetPipelineOutputDirectory();
foreach (var bundleInfo in buildMapContext.Collection)
{
string dest = $"{pipelineOutputDirectory}/{bundleInfo.BundleName}";
foreach (var assetInfo in bundleInfo.MainAssets)
{
EditorTools.CopyFile(assetInfo.AssetPath, dest, true);
}
}
}
}
/// <summary>
/// 拷贝原生文件
/// </summary>
private void CopyRawBundle(BuildMapContext buildMapContext, BuildParametersContext buildParametersContext)
{
string pipelineOutputDirectory = buildParametersContext.GetPipelineOutputDirectory();
foreach (var bundleInfo in buildMapContext.Collection)
{
string dest = $"{pipelineOutputDirectory}/{bundleInfo.BundleName}";
foreach (var assetInfo in bundleInfo.MainAssets)
{
EditorTools.CopyFile(assetInfo.AssetPath, dest, true);
}
}
}
}
}

View File

@ -6,21 +6,21 @@ using UnityEngine;
namespace YooAsset.Editor
{
public class TaskCopyBuildinFiles_RFBP : TaskCopyBuildinFiles, IBuildTask
{
void IBuildTask.Run(BuildContext context)
{
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
var buildParameters = buildParametersContext.Parameters;
var manifestContext = context.GetContextObject<ManifestContext>();
public class TaskCopyBuildinFiles_RFBP : TaskCopyBuildinFiles, IBuildTask
{
void IBuildTask.Run(BuildContext context)
{
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
var buildParameters = buildParametersContext.Parameters;
var manifestContext = context.GetContextObject<ManifestContext>();
if (buildParameters.BuildMode != EBuildMode.SimulateBuild)
{
if (buildParameters.BuildinFileCopyOption != EBuildinFileCopyOption.None)
{
CopyBuildinFilesToStreaming(buildParametersContext, manifestContext.Manifest);
}
}
}
}
if (buildParameters.BuildMode != EBuildMode.SimulateBuild)
{
if (buildParameters.BuildinFileCopyOption != EBuildinFileCopyOption.None)
{
CopyBuildinFilesToStreaming(buildParametersContext, manifestContext.Manifest);
}
}
}
}
}

View File

@ -5,16 +5,16 @@ using System.Collections.Generic;
namespace YooAsset.Editor
{
public class TaskCreateManifest_RFBP : TaskCreateManifest, IBuildTask
{
void IBuildTask.Run(BuildContext context)
{
CreateManifestFile(context);
}
public class TaskCreateManifest_RFBP : TaskCreateManifest, IBuildTask
{
void IBuildTask.Run(BuildContext context)
{
CreateManifestFile(context);
}
protected override string[] GetBundleDepends(BuildContext context, string bundleName)
{
return new string[] { };
}
}
protected override string[] GetBundleDepends(BuildContext context, string bundleName)
{
return new string[] { };
}
}
}

View File

@ -3,36 +3,36 @@ using System.Collections.Generic;
namespace YooAsset.Editor
{
public class TaskCreatePackage_RFBP : IBuildTask
{
void IBuildTask.Run(BuildContext context)
{
var buildParameters = context.GetContextObject<BuildParametersContext>();
var buildMapContext = context.GetContextObject<BuildMapContext>();
var buildMode = buildParameters.Parameters.BuildMode;
if (buildMode != EBuildMode.SimulateBuild)
{
CreatePackageCatalog(buildParameters, buildMapContext);
}
}
public class TaskCreatePackage_RFBP : IBuildTask
{
void IBuildTask.Run(BuildContext context)
{
var buildParameters = context.GetContextObject<BuildParametersContext>();
var buildMapContext = context.GetContextObject<BuildMapContext>();
var buildMode = buildParameters.Parameters.BuildMode;
if (buildMode != EBuildMode.SimulateBuild)
{
CreatePackageCatalog(buildParameters, buildMapContext);
}
}
/// <summary>
/// 拷贝补丁文件到补丁包目录
/// </summary>
private void CreatePackageCatalog(BuildParametersContext buildParametersContext, BuildMapContext buildMapContext)
{
string packageOutputDirectory = buildParametersContext.GetPackageOutputDirectory();
BuildLogger.Log($"Start making patch package: {packageOutputDirectory}");
/// <summary>
/// 拷贝补丁文件到补丁包目录
/// </summary>
private void CreatePackageCatalog(BuildParametersContext buildParametersContext, BuildMapContext buildMapContext)
{
string packageOutputDirectory = buildParametersContext.GetPackageOutputDirectory();
BuildLogger.Log($"Start making patch package: {packageOutputDirectory}");
// 拷贝所有补丁文件
int progressValue = 0;
int fileTotalCount = buildMapContext.Collection.Count;
foreach (var bundleInfo in buildMapContext.Collection)
{
EditorTools.CopyFile(bundleInfo.PackageSourceFilePath, bundleInfo.PackageDestFilePath, true);
EditorTools.DisplayProgressBar("Copy patch file", ++progressValue, fileTotalCount);
}
EditorTools.ClearProgressBar();
}
}
// 拷贝所有补丁文件
int progressValue = 0;
int fileTotalCount = buildMapContext.Collection.Count;
foreach (var bundleInfo in buildMapContext.Collection)
{
EditorTools.CopyFile(bundleInfo.PackageSourceFilePath, bundleInfo.PackageDestFilePath, true);
EditorTools.DisplayProgressBar("Copy patch file", ++progressValue, fileTotalCount);
}
EditorTools.ClearProgressBar();
}
}
}

View File

@ -6,19 +6,19 @@ using UnityEditor;
namespace YooAsset.Editor
{
public class TaskCreateReport_RFBP : TaskCreateReport, IBuildTask
{
void IBuildTask.Run(BuildContext context)
{
var buildParameters = context.GetContextObject<BuildParametersContext>();
var buildMapContext = context.GetContextObject<BuildMapContext>();
var manifestContext = context.GetContextObject<ManifestContext>();
public class TaskCreateReport_RFBP : TaskCreateReport, IBuildTask
{
void IBuildTask.Run(BuildContext context)
{
var buildParameters = context.GetContextObject<BuildParametersContext>();
var buildMapContext = context.GetContextObject<BuildMapContext>();
var manifestContext = context.GetContextObject<ManifestContext>();
var buildMode = buildParameters.Parameters.BuildMode;
if (buildMode != EBuildMode.SimulateBuild)
{
CreateReportFile(buildParameters, buildMapContext, manifestContext);
}
}
}
var buildMode = buildParameters.Parameters.BuildMode;
if (buildMode != EBuildMode.SimulateBuild)
{
CreateReportFile(buildParameters, buildMapContext, manifestContext);
}
}
}
}

View File

@ -7,32 +7,32 @@ using UnityEditor;
namespace YooAsset.Editor
{
public class TaskGetBuildMap_RFBP : TaskGetBuildMap, IBuildTask
{
void IBuildTask.Run(BuildContext context)
{
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
var buildMapContext = CreateBuildMap(buildParametersContext.Parameters);
context.SetContextObject(buildMapContext);
public class TaskGetBuildMap_RFBP : TaskGetBuildMap, IBuildTask
{
void IBuildTask.Run(BuildContext context)
{
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
var buildMapContext = CreateBuildMap(buildParametersContext.Parameters);
context.SetContextObject(buildMapContext);
// 检测构建结果
CheckBuildMapContent(buildMapContext);
}
// 检测构建结果
CheckBuildMapContent(buildMapContext);
}
/// <summary>
/// 检测资源构建上下文
/// </summary>
private void CheckBuildMapContent(BuildMapContext buildMapContext)
{
// 注意:原生文件资源包只能包含一个原生文件
foreach (var bundleInfo in buildMapContext.Collection)
{
if (bundleInfo.MainAssets.Count != 1)
{
string message = BuildLogger.GetErrorMessage(ErrorCode.NotSupportMultipleRawAsset, $"The bundle does not support multiple raw asset : {bundleInfo.BundleName}");
throw new Exception(message);
}
}
}
}
/// <summary>
/// 检测资源构建上下文
/// </summary>
private void CheckBuildMapContent(BuildMapContext buildMapContext)
{
// 注意:原生文件资源包只能包含一个原生文件
foreach (var bundleInfo in buildMapContext.Collection)
{
if (bundleInfo.MainAssets.Count != 1)
{
string message = BuildLogger.GetErrorMessage(ErrorCode.NotSupportMultipleRawAsset, $"The bundle does not support multiple raw asset : {bundleInfo.BundleName}");
throw new Exception(message);
}
}
}
}
}

View File

@ -6,27 +6,27 @@ using UnityEditor;
namespace YooAsset.Editor
{
public class TaskPrepare_RFBP : IBuildTask
{
void IBuildTask.Run(BuildContext context)
{
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
var buildParameters = buildParametersContext.Parameters;
public class TaskPrepare_RFBP : IBuildTask
{
void IBuildTask.Run(BuildContext context)
{
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
var buildParameters = buildParametersContext.Parameters;
// 检测基础构建参数
buildParametersContext.CheckBuildParameters();
// 检测基础构建参数
buildParametersContext.CheckBuildParameters();
// 检测不被支持的构建模式
if (buildParameters.BuildMode == EBuildMode.DryRunBuild)
{
string message = BuildLogger.GetErrorMessage(ErrorCode.BuildPipelineNotSupportBuildMode, $"{nameof(EBuildPipeline.RawFileBuildPipeline)} not support {nameof(EBuildMode.DryRunBuild)} build mode !");
throw new Exception(message);
}
if (buildParameters.BuildMode == EBuildMode.IncrementalBuild)
{
string message = BuildLogger.GetErrorMessage(ErrorCode.BuildPipelineNotSupportBuildMode, $"{nameof(EBuildPipeline.RawFileBuildPipeline)} not support {nameof(EBuildMode.IncrementalBuild)} build mode !");
throw new Exception(message);
}
}
}
// 检测不被支持的构建模式
if (buildParameters.BuildMode == EBuildMode.DryRunBuild)
{
string message = BuildLogger.GetErrorMessage(ErrorCode.BuildPipelineNotSupportBuildMode, $"{nameof(EBuildPipeline.RawFileBuildPipeline)} not support {nameof(EBuildMode.DryRunBuild)} build mode !");
throw new Exception(message);
}
if (buildParameters.BuildMode == EBuildMode.IncrementalBuild)
{
string message = BuildLogger.GetErrorMessage(ErrorCode.BuildPipelineNotSupportBuildMode, $"{nameof(EBuildPipeline.RawFileBuildPipeline)} not support {nameof(EBuildMode.IncrementalBuild)} build mode !");
throw new Exception(message);
}
}
}
}

View File

@ -6,58 +6,58 @@ using UnityEditor;
namespace YooAsset.Editor
{
public class TaskUpdateBundleInfo_RFBP : TaskUpdateBundleInfo, IBuildTask
{
void IBuildTask.Run(BuildContext context)
{
UpdateBundleInfo(context);
}
public class TaskUpdateBundleInfo_RFBP : TaskUpdateBundleInfo, IBuildTask
{
void IBuildTask.Run(BuildContext context)
{
UpdateBundleInfo(context);
}
protected override string GetUnityHash(BuildBundleInfo bundleInfo, BuildContext context)
{
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
var parameters = buildParametersContext.Parameters;
var buildMode = parameters.BuildMode;
if (buildMode == EBuildMode.SimulateBuild)
{
return "00000000000000000000000000000000"; //32位
}
else
{
string filePath = bundleInfo.PackageSourceFilePath;
return HashUtility.FileMD5(filePath);
}
}
protected override uint GetUnityCRC(BuildBundleInfo bundleInfo, BuildContext context)
{
return 0;
}
protected override string GetBundleFileHash(BuildBundleInfo bundleInfo, BuildParametersContext buildParametersContext)
{
string filePath = bundleInfo.PackageSourceFilePath;
var buildMode = buildParametersContext.Parameters.BuildMode;
if (buildMode == EBuildMode.SimulateBuild)
return GetFilePathTempHash(filePath);
else
return HashUtility.FileMD5(filePath);
}
protected override string GetBundleFileCRC(BuildBundleInfo bundleInfo, BuildParametersContext buildParametersContext)
{
string filePath = bundleInfo.PackageSourceFilePath;
var buildMode = buildParametersContext.Parameters.BuildMode;
if (buildMode == EBuildMode.SimulateBuild)
return "00000000"; //8位
else
return HashUtility.FileCRC32(filePath);
}
protected override long GetBundleFileSize(BuildBundleInfo bundleInfo, BuildParametersContext buildParametersContext)
{
string filePath = bundleInfo.PackageSourceFilePath;
var buildMode = buildParametersContext.Parameters.BuildMode;
if (buildMode == EBuildMode.SimulateBuild)
return GetBundleTempSize(bundleInfo);
else
return FileUtility.GetFileSize(filePath);
}
}
protected override string GetUnityHash(BuildBundleInfo bundleInfo, BuildContext context)
{
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
var parameters = buildParametersContext.Parameters;
var buildMode = parameters.BuildMode;
if (buildMode == EBuildMode.SimulateBuild)
{
return "00000000000000000000000000000000"; //32位
}
else
{
string filePath = bundleInfo.PackageSourceFilePath;
return HashUtility.FileMD5(filePath);
}
}
protected override uint GetUnityCRC(BuildBundleInfo bundleInfo, BuildContext context)
{
return 0;
}
protected override string GetBundleFileHash(BuildBundleInfo bundleInfo, BuildParametersContext buildParametersContext)
{
string filePath = bundleInfo.PackageSourceFilePath;
var buildMode = buildParametersContext.Parameters.BuildMode;
if (buildMode == EBuildMode.SimulateBuild)
return GetFilePathTempHash(filePath);
else
return HashUtility.FileMD5(filePath);
}
protected override string GetBundleFileCRC(BuildBundleInfo bundleInfo, BuildParametersContext buildParametersContext)
{
string filePath = bundleInfo.PackageSourceFilePath;
var buildMode = buildParametersContext.Parameters.BuildMode;
if (buildMode == EBuildMode.SimulateBuild)
return "00000000"; //8位
else
return HashUtility.FileCRC32(filePath);
}
protected override long GetBundleFileSize(BuildBundleInfo bundleInfo, BuildParametersContext buildParametersContext)
{
string filePath = bundleInfo.PackageSourceFilePath;
var buildMode = buildParametersContext.Parameters.BuildMode;
if (buildMode == EBuildMode.SimulateBuild)
return GetBundleTempSize(bundleInfo);
else
return FileUtility.GetFileSize(filePath);
}
}
}

View File

@ -4,7 +4,7 @@ using UnityEditor;
namespace YooAsset.Editor
{
public class RawFileBuildParameters : BuildParameters
{
}
public class RawFileBuildParameters : BuildParameters
{
}
}

View File

@ -7,31 +7,31 @@ using UnityEditor;
namespace YooAsset.Editor
{
public class RawFileBuildPipeline : IBuildPipeline
{
public BuildResult Run(BuildParameters buildParameters, bool enableLog)
{
AssetBundleBuilder builder = new AssetBundleBuilder();
return builder.Run(buildParameters, GetDefaultBuildPipeline(), enableLog);
}
public class RawFileBuildPipeline : IBuildPipeline
{
public BuildResult Run(BuildParameters buildParameters, bool enableLog)
{
AssetBundleBuilder builder = new AssetBundleBuilder();
return builder.Run(buildParameters, GetDefaultBuildPipeline(), enableLog);
}
/// <summary>
/// 获取默认的构建流程
/// </summary>
private List<IBuildTask> GetDefaultBuildPipeline()
{
List<IBuildTask> pipeline = new List<IBuildTask>
{
new TaskPrepare_RFBP(),
new TaskGetBuildMap_RFBP(),
new TaskBuilding_RFBP(),
new TaskUpdateBundleInfo_RFBP(),
new TaskCreateManifest_RFBP(),
new TaskCreateReport_RFBP(),
new TaskCreatePackage_RFBP(),
new TaskCopyBuildinFiles_RFBP(),
};
return pipeline;
}
}
/// <summary>
/// 获取默认的构建流程
/// </summary>
private List<IBuildTask> GetDefaultBuildPipeline()
{
List<IBuildTask> pipeline = new List<IBuildTask>
{
new TaskPrepare_RFBP(),
new TaskGetBuildMap_RFBP(),
new TaskBuilding_RFBP(),
new TaskUpdateBundleInfo_RFBP(),
new TaskCreateManifest_RFBP(),
new TaskCreateReport_RFBP(),
new TaskCreatePackage_RFBP(),
new TaskCopyBuildinFiles_RFBP(),
};
return pipeline;
}
}
}

View File

@ -8,51 +8,51 @@ using UnityEditor.Build.Pipeline.Tasks;
namespace YooAsset.Editor
{
public class TaskBuilding_SBP : IBuildTask
{
public class BuildResultContext : IContextObject
{
public IBundleBuildResults Results;
}
public class TaskBuilding_SBP : IBuildTask
{
public class BuildResultContext : IContextObject
{
public IBundleBuildResults Results;
}
void IBuildTask.Run(BuildContext context)
{
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
var buildMapContext = context.GetContextObject<BuildMapContext>();
var scriptableBuildParameters = buildParametersContext.Parameters as ScriptableBuildParameters;
void IBuildTask.Run(BuildContext context)
{
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
var buildMapContext = context.GetContextObject<BuildMapContext>();
var scriptableBuildParameters = buildParametersContext.Parameters as ScriptableBuildParameters;
// 模拟构建模式下跳过引擎构建
var buildMode = buildParametersContext.Parameters.BuildMode;
if (buildMode == EBuildMode.SimulateBuild)
return;
// 模拟构建模式下跳过引擎构建
var buildMode = buildParametersContext.Parameters.BuildMode;
if (buildMode == EBuildMode.SimulateBuild)
return;
// 构建内容
var buildContent = new BundleBuildContent(buildMapContext.GetPipelineBuilds());
// 构建内容
var buildContent = new BundleBuildContent(buildMapContext.GetPipelineBuilds());
// 开始构建
IBundleBuildResults buildResults;
var buildParameters = scriptableBuildParameters.GetBundleBuildParameters();
var taskList = SBPBuildTasks.Create(buildMapContext.Command.ShadersBundleName);
ReturnCode exitCode = ContentPipeline.BuildAssetBundles(buildParameters, buildContent, out buildResults, taskList);
if (exitCode < 0)
{
string message = BuildLogger.GetErrorMessage(ErrorCode.UnityEngineBuildFailed, $"UnityEngine build failed ! ReturnCode : {exitCode}");
throw new Exception(message);
}
// 开始构建
IBundleBuildResults buildResults;
var buildParameters = scriptableBuildParameters.GetBundleBuildParameters();
var taskList = SBPBuildTasks.Create(buildMapContext.Command.ShadersBundleName);
ReturnCode exitCode = ContentPipeline.BuildAssetBundles(buildParameters, buildContent, out buildResults, taskList);
if (exitCode < 0)
{
string message = BuildLogger.GetErrorMessage(ErrorCode.UnityEngineBuildFailed, $"UnityEngine build failed ! ReturnCode : {exitCode}");
throw new Exception(message);
}
// 创建着色器信息
// 说明:解决因为着色器资源包导致验证失败。
// 例如:当项目里没有着色器,如果有依赖内置着色器就会验证失败。
string shadersBundleName = buildMapContext.Command.ShadersBundleName;
if (buildResults.BundleInfos.ContainsKey(shadersBundleName))
{
buildMapContext.CreateShadersBundleInfo(shadersBundleName);
}
// 创建着色器信息
// 说明:解决因为着色器资源包导致验证失败。
// 例如:当项目里没有着色器,如果有依赖内置着色器就会验证失败。
string shadersBundleName = buildMapContext.Command.ShadersBundleName;
if (buildResults.BundleInfos.ContainsKey(shadersBundleName))
{
buildMapContext.CreateShadersBundleInfo(shadersBundleName);
}
BuildLogger.Log("UnityEngine build success!");
BuildResultContext buildResultContext = new BuildResultContext();
buildResultContext.Results = buildResults;
context.SetContextObject(buildResultContext);
}
}
BuildLogger.Log("UnityEngine build success!");
BuildResultContext buildResultContext = new BuildResultContext();
buildResultContext.Results = buildResults;
context.SetContextObject(buildResultContext);
}
}
}

View File

@ -6,21 +6,21 @@ using UnityEngine;
namespace YooAsset.Editor
{
public class TaskCopyBuildinFiles_SBP : TaskCopyBuildinFiles, IBuildTask
{
void IBuildTask.Run(BuildContext context)
{
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
var manifestContext = context.GetContextObject<ManifestContext>();
var buildMode = buildParametersContext.Parameters.BuildMode;
public class TaskCopyBuildinFiles_SBP : TaskCopyBuildinFiles, IBuildTask
{
void IBuildTask.Run(BuildContext context)
{
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
var manifestContext = context.GetContextObject<ManifestContext>();
var buildMode = buildParametersContext.Parameters.BuildMode;
if (buildMode == EBuildMode.ForceRebuild || buildMode == EBuildMode.IncrementalBuild)
{
if (buildParametersContext.Parameters.BuildinFileCopyOption != EBuildinFileCopyOption.None)
{
CopyBuildinFilesToStreaming(buildParametersContext, manifestContext.Manifest);
}
}
}
}
if (buildMode == EBuildMode.ForceRebuild || buildMode == EBuildMode.IncrementalBuild)
{
if (buildParametersContext.Parameters.BuildinFileCopyOption != EBuildinFileCopyOption.None)
{
CopyBuildinFilesToStreaming(buildParametersContext, manifestContext.Manifest);
}
}
}
}
}

View File

@ -7,26 +7,26 @@ using UnityEditor.Build.Pipeline.Interfaces;
namespace YooAsset.Editor
{
public class TaskCreateManifest_SBP : TaskCreateManifest, IBuildTask
{
private TaskBuilding_SBP.BuildResultContext _buildResultContext = null;
public class TaskCreateManifest_SBP : TaskCreateManifest, IBuildTask
{
private TaskBuilding_SBP.BuildResultContext _buildResultContext = null;
void IBuildTask.Run(BuildContext context)
{
CreateManifestFile(context);
}
void IBuildTask.Run(BuildContext context)
{
CreateManifestFile(context);
}
protected override string[] GetBundleDepends(BuildContext context, string bundleName)
{
if (_buildResultContext == null)
_buildResultContext = context.GetContextObject<TaskBuilding_SBP.BuildResultContext>();
protected override string[] GetBundleDepends(BuildContext context, string bundleName)
{
if (_buildResultContext == null)
_buildResultContext = context.GetContextObject<TaskBuilding_SBP.BuildResultContext>();
if (_buildResultContext.Results.BundleInfos.ContainsKey(bundleName) == false)
{
string message = BuildLogger.GetErrorMessage(ErrorCode.NotFoundUnityBundleInBuildResult, $"Not found bundle in engine build result : {bundleName}");
throw new Exception(message);
}
return _buildResultContext.Results.BundleInfos[bundleName].Dependencies;
}
}
if (_buildResultContext.Results.BundleInfos.ContainsKey(bundleName) == false)
{
string message = BuildLogger.GetErrorMessage(ErrorCode.NotFoundUnityBundleInBuildResult, $"Not found bundle in engine build result : {bundleName}");
throw new Exception(message);
}
return _buildResultContext.Results.BundleInfos[bundleName].Dependencies;
}
}
}

View File

@ -3,53 +3,53 @@ using System.Collections.Generic;
namespace YooAsset.Editor
{
public class TaskCreatePackage_SBP : IBuildTask
{
void IBuildTask.Run(BuildContext context)
{
var buildParameters = context.GetContextObject<BuildParametersContext>();
var buildMapContext = context.GetContextObject<BuildMapContext>();
var buildMode = buildParameters.Parameters.BuildMode;
if (buildMode != EBuildMode.SimulateBuild)
{
CreatePackageCatalog(buildParameters, buildMapContext);
}
}
public class TaskCreatePackage_SBP : IBuildTask
{
void IBuildTask.Run(BuildContext context)
{
var buildParameters = context.GetContextObject<BuildParametersContext>();
var buildMapContext = context.GetContextObject<BuildMapContext>();
var buildMode = buildParameters.Parameters.BuildMode;
if (buildMode != EBuildMode.SimulateBuild)
{
CreatePackageCatalog(buildParameters, buildMapContext);
}
}
/// <summary>
/// 拷贝补丁文件到补丁包目录
/// </summary>
private void CreatePackageCatalog(BuildParametersContext buildParametersContext, BuildMapContext buildMapContext)
{
var scriptableBuildParameters = buildParametersContext.Parameters as ScriptableBuildParameters;
string pipelineOutputDirectory = buildParametersContext.GetPipelineOutputDirectory();
string packageOutputDirectory = buildParametersContext.GetPackageOutputDirectory();
BuildLogger.Log($"Start making patch package: {packageOutputDirectory}");
/// <summary>
/// 拷贝补丁文件到补丁包目录
/// </summary>
private void CreatePackageCatalog(BuildParametersContext buildParametersContext, BuildMapContext buildMapContext)
{
var scriptableBuildParameters = buildParametersContext.Parameters as ScriptableBuildParameters;
string pipelineOutputDirectory = buildParametersContext.GetPipelineOutputDirectory();
string packageOutputDirectory = buildParametersContext.GetPackageOutputDirectory();
BuildLogger.Log($"Start making patch package: {packageOutputDirectory}");
// 拷贝构建日志
{
string sourcePath = $"{pipelineOutputDirectory}/buildlogtep.json";
string destPath = $"{packageOutputDirectory}/buildlogtep.json";
EditorTools.CopyFile(sourcePath, destPath, true);
}
// 拷贝构建日志
{
string sourcePath = $"{pipelineOutputDirectory}/buildlogtep.json";
string destPath = $"{packageOutputDirectory}/buildlogtep.json";
EditorTools.CopyFile(sourcePath, destPath, true);
}
// 拷贝代码防裁剪配置
if (scriptableBuildParameters.WriteLinkXML)
{
string sourcePath = $"{pipelineOutputDirectory}/link.xml";
string destPath = $"{packageOutputDirectory}/link.xml";
EditorTools.CopyFile(sourcePath, destPath, true);
}
// 拷贝代码防裁剪配置
if (scriptableBuildParameters.WriteLinkXML)
{
string sourcePath = $"{pipelineOutputDirectory}/link.xml";
string destPath = $"{packageOutputDirectory}/link.xml";
EditorTools.CopyFile(sourcePath, destPath, true);
}
// 拷贝所有补丁文件
int progressValue = 0;
int fileTotalCount = buildMapContext.Collection.Count;
foreach (var bundleInfo in buildMapContext.Collection)
{
EditorTools.CopyFile(bundleInfo.PackageSourceFilePath, bundleInfo.PackageDestFilePath, true);
EditorTools.DisplayProgressBar("Copy patch file", ++progressValue, fileTotalCount);
}
EditorTools.ClearProgressBar();
}
}
// 拷贝所有补丁文件
int progressValue = 0;
int fileTotalCount = buildMapContext.Collection.Count;
foreach (var bundleInfo in buildMapContext.Collection)
{
EditorTools.CopyFile(bundleInfo.PackageSourceFilePath, bundleInfo.PackageDestFilePath, true);
EditorTools.DisplayProgressBar("Copy patch file", ++progressValue, fileTotalCount);
}
EditorTools.ClearProgressBar();
}
}
}

View File

@ -6,19 +6,19 @@ using UnityEditor;
namespace YooAsset.Editor
{
public class TaskCreateReport_SBP : TaskCreateReport, IBuildTask
{
void IBuildTask.Run(BuildContext context)
{
var buildParameters = context.GetContextObject<BuildParametersContext>();
var buildMapContext = context.GetContextObject<BuildMapContext>();
var manifestContext = context.GetContextObject<ManifestContext>();
public class TaskCreateReport_SBP : TaskCreateReport, IBuildTask
{
void IBuildTask.Run(BuildContext context)
{
var buildParameters = context.GetContextObject<BuildParametersContext>();
var buildMapContext = context.GetContextObject<BuildMapContext>();
var manifestContext = context.GetContextObject<ManifestContext>();
var buildMode = buildParameters.Parameters.BuildMode;
if (buildMode != EBuildMode.SimulateBuild)
{
CreateReportFile(buildParameters, buildMapContext, manifestContext);
}
}
}
var buildMode = buildParameters.Parameters.BuildMode;
if (buildMode != EBuildMode.SimulateBuild)
{
CreateReportFile(buildParameters, buildMapContext, manifestContext);
}
}
}
}

View File

@ -6,18 +6,18 @@ using System.Collections.Generic;
namespace YooAsset.Editor
{
public class TaskEncryption_SBP : TaskEncryption, IBuildTask
{
void IBuildTask.Run(BuildContext context)
{
var buildParameters = context.GetContextObject<BuildParametersContext>();
var buildMapContext = context.GetContextObject<BuildMapContext>();
public class TaskEncryption_SBP : TaskEncryption, IBuildTask
{
void IBuildTask.Run(BuildContext context)
{
var buildParameters = context.GetContextObject<BuildParametersContext>();
var buildMapContext = context.GetContextObject<BuildMapContext>();
var buildMode = buildParameters.Parameters.BuildMode;
if (buildMode == EBuildMode.ForceRebuild || buildMode == EBuildMode.IncrementalBuild)
{
EncryptingBundleFiles(buildParameters, buildMapContext);
}
}
}
var buildMode = buildParameters.Parameters.BuildMode;
if (buildMode == EBuildMode.ForceRebuild || buildMode == EBuildMode.IncrementalBuild)
{
EncryptingBundleFiles(buildParameters, buildMapContext);
}
}
}
}

View File

@ -7,13 +7,13 @@ using UnityEditor;
namespace YooAsset.Editor
{
public class TaskGetBuildMap_SBP : TaskGetBuildMap, IBuildTask
{
void IBuildTask.Run(BuildContext context)
{
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
var buildMapContext = CreateBuildMap(buildParametersContext.Parameters);
context.SetContextObject(buildMapContext);
}
}
public class TaskGetBuildMap_SBP : TaskGetBuildMap, IBuildTask
{
void IBuildTask.Run(BuildContext context)
{
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
var buildMapContext = CreateBuildMap(buildParametersContext.Parameters);
context.SetContextObject(buildMapContext);
}
}
}

View File

@ -6,27 +6,27 @@ using UnityEditor;
namespace YooAsset.Editor
{
public class TaskPrepare_SBP : IBuildTask
{
void IBuildTask.Run(BuildContext context)
{
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
var buildParameters = buildParametersContext.Parameters;
public class TaskPrepare_SBP : IBuildTask
{
void IBuildTask.Run(BuildContext context)
{
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
var buildParameters = buildParametersContext.Parameters;
// 检测基础构建参数
buildParametersContext.CheckBuildParameters();
// 检测基础构建参数
buildParametersContext.CheckBuildParameters();
// 检测不被支持的构建模式
if (buildParameters.BuildMode == EBuildMode.DryRunBuild)
{
string message = BuildLogger.GetErrorMessage(ErrorCode.BuildPipelineNotSupportBuildMode, $"{nameof(EBuildPipeline.ScriptableBuildPipeline)} not support {nameof(EBuildMode.DryRunBuild)} build mode !");
throw new Exception(message);
}
if (buildParameters.BuildMode == EBuildMode.ForceRebuild)
{
string message = BuildLogger.GetErrorMessage(ErrorCode.BuildPipelineNotSupportBuildMode, $"{nameof(EBuildPipeline.ScriptableBuildPipeline)} not support {nameof(EBuildMode.ForceRebuild)} build mode !");
throw new Exception(message);
}
}
}
// 检测不被支持的构建模式
if (buildParameters.BuildMode == EBuildMode.DryRunBuild)
{
string message = BuildLogger.GetErrorMessage(ErrorCode.BuildPipelineNotSupportBuildMode, $"{nameof(EBuildPipeline.ScriptableBuildPipeline)} not support {nameof(EBuildMode.DryRunBuild)} build mode !");
throw new Exception(message);
}
if (buildParameters.BuildMode == EBuildMode.ForceRebuild)
{
string message = BuildLogger.GetErrorMessage(ErrorCode.BuildPipelineNotSupportBuildMode, $"{nameof(EBuildPipeline.ScriptableBuildPipeline)} not support {nameof(EBuildMode.ForceRebuild)} build mode !");
throw new Exception(message);
}
}
}
}

View File

@ -6,86 +6,86 @@ using UnityEditor;
namespace YooAsset.Editor
{
public class TaskUpdateBundleInfo_SBP : TaskUpdateBundleInfo, IBuildTask
{
void IBuildTask.Run(BuildContext context)
{
UpdateBundleInfo(context);
}
public class TaskUpdateBundleInfo_SBP : TaskUpdateBundleInfo, IBuildTask
{
void IBuildTask.Run(BuildContext context)
{
UpdateBundleInfo(context);
}
protected override string GetUnityHash(BuildBundleInfo bundleInfo, BuildContext context)
{
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
var parameters = buildParametersContext.Parameters;
var buildMode = parameters.BuildMode;
if (buildMode == EBuildMode.SimulateBuild)
{
return "00000000000000000000000000000000"; //32位
}
else
{
// 注意当资源包的依赖列表发生变化的时候ContentHash也会发生变化
var buildResult = context.GetContextObject<TaskBuilding_SBP.BuildResultContext>();
if (buildResult.Results.BundleInfos.TryGetValue(bundleInfo.BundleName, out var value))
{
return value.Hash.ToString();
}
else
{
string message = BuildLogger.GetErrorMessage(ErrorCode.NotFoundUnityBundleHash, $"Not found unity bundle hash : {bundleInfo.BundleName}");
throw new Exception(message);
}
}
}
protected override uint GetUnityCRC(BuildBundleInfo bundleInfo, BuildContext context)
{
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
var parameters = buildParametersContext.Parameters;
var buildMode = parameters.BuildMode;
if (buildMode == EBuildMode.SimulateBuild)
{
return 0;
}
else
{
var buildResult = context.GetContextObject<TaskBuilding_SBP.BuildResultContext>();
if (buildResult.Results.BundleInfos.TryGetValue(bundleInfo.BundleName, out var value))
{
return value.Crc;
}
else
{
string message = BuildLogger.GetErrorMessage(ErrorCode.NotFoundUnityBundleCRC, $"Not found unity bundle crc : {bundleInfo.BundleName}");
throw new Exception(message);
}
}
}
protected override string GetBundleFileHash(BuildBundleInfo bundleInfo, BuildParametersContext buildParametersContext)
{
string filePath = bundleInfo.PackageSourceFilePath;
var buildMode = buildParametersContext.Parameters.BuildMode;
if (buildMode == EBuildMode.SimulateBuild)
return GetFilePathTempHash(filePath);
else
return HashUtility.FileMD5(filePath);
}
protected override string GetBundleFileCRC(BuildBundleInfo bundleInfo, BuildParametersContext buildParametersContext)
{
string filePath = bundleInfo.PackageSourceFilePath;
var buildMode = buildParametersContext.Parameters.BuildMode;
if (buildMode == EBuildMode.SimulateBuild)
return "00000000"; //8位
else
return HashUtility.FileCRC32(filePath);
}
protected override long GetBundleFileSize(BuildBundleInfo bundleInfo, BuildParametersContext buildParametersContext)
{
string filePath = bundleInfo.PackageSourceFilePath;
var buildMode = buildParametersContext.Parameters.BuildMode;
if (buildMode == EBuildMode.SimulateBuild)
return GetBundleTempSize(bundleInfo);
else
return FileUtility.GetFileSize(filePath);
}
}
protected override string GetUnityHash(BuildBundleInfo bundleInfo, BuildContext context)
{
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
var parameters = buildParametersContext.Parameters;
var buildMode = parameters.BuildMode;
if (buildMode == EBuildMode.SimulateBuild)
{
return "00000000000000000000000000000000"; //32位
}
else
{
// 注意当资源包的依赖列表发生变化的时候ContentHash也会发生变化
var buildResult = context.GetContextObject<TaskBuilding_SBP.BuildResultContext>();
if (buildResult.Results.BundleInfos.TryGetValue(bundleInfo.BundleName, out var value))
{
return value.Hash.ToString();
}
else
{
string message = BuildLogger.GetErrorMessage(ErrorCode.NotFoundUnityBundleHash, $"Not found unity bundle hash : {bundleInfo.BundleName}");
throw new Exception(message);
}
}
}
protected override uint GetUnityCRC(BuildBundleInfo bundleInfo, BuildContext context)
{
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
var parameters = buildParametersContext.Parameters;
var buildMode = parameters.BuildMode;
if (buildMode == EBuildMode.SimulateBuild)
{
return 0;
}
else
{
var buildResult = context.GetContextObject<TaskBuilding_SBP.BuildResultContext>();
if (buildResult.Results.BundleInfos.TryGetValue(bundleInfo.BundleName, out var value))
{
return value.Crc;
}
else
{
string message = BuildLogger.GetErrorMessage(ErrorCode.NotFoundUnityBundleCRC, $"Not found unity bundle crc : {bundleInfo.BundleName}");
throw new Exception(message);
}
}
}
protected override string GetBundleFileHash(BuildBundleInfo bundleInfo, BuildParametersContext buildParametersContext)
{
string filePath = bundleInfo.PackageSourceFilePath;
var buildMode = buildParametersContext.Parameters.BuildMode;
if (buildMode == EBuildMode.SimulateBuild)
return GetFilePathTempHash(filePath);
else
return HashUtility.FileMD5(filePath);
}
protected override string GetBundleFileCRC(BuildBundleInfo bundleInfo, BuildParametersContext buildParametersContext)
{
string filePath = bundleInfo.PackageSourceFilePath;
var buildMode = buildParametersContext.Parameters.BuildMode;
if (buildMode == EBuildMode.SimulateBuild)
return "00000000"; //8位
else
return HashUtility.FileCRC32(filePath);
}
protected override long GetBundleFileSize(BuildBundleInfo bundleInfo, BuildParametersContext buildParametersContext)
{
string filePath = bundleInfo.PackageSourceFilePath;
var buildMode = buildParametersContext.Parameters.BuildMode;
if (buildMode == EBuildMode.SimulateBuild)
return GetBundleTempSize(bundleInfo);
else
return FileUtility.GetFileSize(filePath);
}
}
}

View File

@ -9,66 +9,66 @@ using UnityEditor.Build.Pipeline.Interfaces;
namespace YooAsset.Editor
{
public class TaskVerifyBuildResult_SBP : IBuildTask
{
void IBuildTask.Run(BuildContext context)
{
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
var buildParameters = buildParametersContext.Parameters as ScriptableBuildParameters;
public class TaskVerifyBuildResult_SBP : IBuildTask
{
void IBuildTask.Run(BuildContext context)
{
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
var buildParameters = buildParametersContext.Parameters as ScriptableBuildParameters;
// 模拟构建模式下跳过验证
if (buildParameters.BuildMode == EBuildMode.SimulateBuild)
return;
// 模拟构建模式下跳过验证
if (buildParameters.BuildMode == EBuildMode.SimulateBuild)
return;
// 验证构建结果
if (buildParameters.VerifyBuildingResult)
{
var buildResultContext = context.GetContextObject<TaskBuilding_SBP.BuildResultContext>();
VerifyingBuildingResult(context, buildResultContext.Results);
}
}
// 验证构建结果
if (buildParameters.VerifyBuildingResult)
{
var buildResultContext = context.GetContextObject<TaskBuilding_SBP.BuildResultContext>();
VerifyingBuildingResult(context, buildResultContext.Results);
}
}
/// <summary>
/// 验证构建结果
/// </summary>
private void VerifyingBuildingResult(BuildContext context, IBundleBuildResults buildResults)
{
var buildParameters = context.GetContextObject<BuildParametersContext>();
var buildMapContext = context.GetContextObject<BuildMapContext>();
List<string> unityCreateBundles = buildResults.BundleInfos.Keys.ToList();
/// <summary>
/// 验证构建结果
/// </summary>
private void VerifyingBuildingResult(BuildContext context, IBundleBuildResults buildResults)
{
var buildParameters = context.GetContextObject<BuildParametersContext>();
var buildMapContext = context.GetContextObject<BuildMapContext>();
List<string> unityCreateBundles = buildResults.BundleInfos.Keys.ToList();
// 1. 过滤掉原生Bundle
List<string> expectBundles = buildMapContext.Collection.Select(t => t.BundleName).ToList();
// 1. 过滤掉原生Bundle
List<string> expectBundles = buildMapContext.Collection.Select(t => t.BundleName).ToList();
// 2. 验证Bundle
List<string> exceptBundleList1 = unityCreateBundles.Except(expectBundles).ToList();
if (exceptBundleList1.Count > 0)
{
foreach (var exceptBundle in exceptBundleList1)
{
string warning = BuildLogger.GetErrorMessage(ErrorCode.UnintendedBuildBundle, $"Found unintended build bundle : {exceptBundle}");
BuildLogger.Warning(warning);
}
// 2. 验证Bundle
List<string> exceptBundleList1 = unityCreateBundles.Except(expectBundles).ToList();
if (exceptBundleList1.Count > 0)
{
foreach (var exceptBundle in exceptBundleList1)
{
string warning = BuildLogger.GetErrorMessage(ErrorCode.UnintendedBuildBundle, $"Found unintended build bundle : {exceptBundle}");
BuildLogger.Warning(warning);
}
string exception = BuildLogger.GetErrorMessage(ErrorCode.UnintendedBuildResult, $"Unintended build, See the detailed warnings !");
throw new Exception(exception);
}
string exception = BuildLogger.GetErrorMessage(ErrorCode.UnintendedBuildResult, $"Unintended build, See the detailed warnings !");
throw new Exception(exception);
}
// 3. 验证Bundle
List<string> exceptBundleList2 = expectBundles.Except(unityCreateBundles).ToList();
if (exceptBundleList2.Count > 0)
{
foreach (var exceptBundle in exceptBundleList2)
{
string warning = BuildLogger.GetErrorMessage(ErrorCode.UnintendedBuildBundle, $"Found unintended build bundle : {exceptBundle}");
BuildLogger.Warning(warning);
}
// 3. 验证Bundle
List<string> exceptBundleList2 = expectBundles.Except(unityCreateBundles).ToList();
if (exceptBundleList2.Count > 0)
{
foreach (var exceptBundle in exceptBundleList2)
{
string warning = BuildLogger.GetErrorMessage(ErrorCode.UnintendedBuildBundle, $"Found unintended build bundle : {exceptBundle}");
BuildLogger.Warning(warning);
}
string exception = BuildLogger.GetErrorMessage(ErrorCode.UnintendedBuildResult, $"Unintended build, See the detailed warnings !");
throw new Exception(exception);
}
string exception = BuildLogger.GetErrorMessage(ErrorCode.UnintendedBuildResult, $"Unintended build, See the detailed warnings !");
throw new Exception(exception);
}
BuildLogger.Log("Build results verify success!");
}
}
BuildLogger.Log("Build results verify success!");
}
}
}

View File

@ -7,46 +7,46 @@ using UnityEditor.Build.Pipeline.Interfaces;
namespace UnityEditor.Build.Pipeline.Tasks
{
public static class SBPBuildTasks
{
public static IList<IBuildTask> Create(string builtInShaderBundleName)
{
var buildTasks = new List<IBuildTask>();
public static class SBPBuildTasks
{
public static IList<IBuildTask> Create(string builtInShaderBundleName)
{
var buildTasks = new List<IBuildTask>();
// Setup
buildTasks.Add(new SwitchToBuildPlatform());
buildTasks.Add(new RebuildSpriteAtlasCache());
// Setup
buildTasks.Add(new SwitchToBuildPlatform());
buildTasks.Add(new RebuildSpriteAtlasCache());
// Player Scripts
buildTasks.Add(new BuildPlayerScripts());
buildTasks.Add(new PostScriptsCallback());
// Player Scripts
buildTasks.Add(new BuildPlayerScripts());
buildTasks.Add(new PostScriptsCallback());
// Dependency
buildTasks.Add(new CalculateSceneDependencyData());
// Dependency
buildTasks.Add(new CalculateSceneDependencyData());
#if UNITY_2019_3_OR_NEWER
buildTasks.Add(new CalculateCustomDependencyData());
buildTasks.Add(new CalculateCustomDependencyData());
#endif
buildTasks.Add(new CalculateAssetDependencyData());
buildTasks.Add(new StripUnusedSpriteSources());
buildTasks.Add(new CreateBuiltInShadersBundle(builtInShaderBundleName));
buildTasks.Add(new PostDependencyCallback());
buildTasks.Add(new CalculateAssetDependencyData());
buildTasks.Add(new StripUnusedSpriteSources());
buildTasks.Add(new CreateBuiltInShadersBundle(builtInShaderBundleName));
buildTasks.Add(new PostDependencyCallback());
// Packing
buildTasks.Add(new GenerateBundlePacking());
buildTasks.Add(new UpdateBundleObjectLayout());
buildTasks.Add(new GenerateBundleCommands());
buildTasks.Add(new GenerateSubAssetPathMaps());
buildTasks.Add(new GenerateBundleMaps());
buildTasks.Add(new PostPackingCallback());
// Packing
buildTasks.Add(new GenerateBundlePacking());
buildTasks.Add(new UpdateBundleObjectLayout());
buildTasks.Add(new GenerateBundleCommands());
buildTasks.Add(new GenerateSubAssetPathMaps());
buildTasks.Add(new GenerateBundleMaps());
buildTasks.Add(new PostPackingCallback());
// Writing
buildTasks.Add(new WriteSerializedFiles());
buildTasks.Add(new ArchiveAndCompressBundles());
buildTasks.Add(new AppendBundleHash());
buildTasks.Add(new GenerateLinkXml());
buildTasks.Add(new PostWritingCallback());
// Writing
buildTasks.Add(new WriteSerializedFiles());
buildTasks.Add(new ArchiveAndCompressBundles());
buildTasks.Add(new AppendBundleHash());
buildTasks.Add(new GenerateLinkXml());
buildTasks.Add(new PostWritingCallback());
return buildTasks;
}
}
return buildTasks;
}
}
}

View File

@ -7,67 +7,67 @@ using UnityEditor.Build.Pipeline.Interfaces;
namespace YooAsset.Editor
{
public class ScriptableBuildParameters : BuildParameters
{
/// <summary>
/// 压缩选项
/// </summary>
public ECompressOption CompressOption = ECompressOption.Uncompressed;
public class ScriptableBuildParameters : BuildParameters
{
/// <summary>
/// 压缩选项
/// </summary>
public ECompressOption CompressOption = ECompressOption.Uncompressed;
/// <summary>
/// 禁止写入类型树结构(可以降低包体和内存并提高加载效率)
/// </summary>
public bool DisableWriteTypeTree = false;
/// <summary>
/// 禁止写入类型树结构(可以降低包体和内存并提高加载效率)
/// </summary>
public bool DisableWriteTypeTree = false;
/// <summary>
/// 忽略类型树变化
/// </summary>
public bool IgnoreTypeTreeChanges = true;
/// <summary>
/// 忽略类型树变化
/// </summary>
public bool IgnoreTypeTreeChanges = true;
/// <summary>
/// 生成代码防裁剪配置
/// </summary>
public bool WriteLinkXML = true;
/// <summary>
/// 生成代码防裁剪配置
/// </summary>
public bool WriteLinkXML = true;
/// <summary>
/// 缓存服务器地址
/// </summary>
public string CacheServerHost;
/// <summary>
/// 缓存服务器地址
/// </summary>
public string CacheServerHost;
/// <summary>
/// 缓存服务器端口
/// </summary>
public int CacheServerPort;
/// <summary>
/// 缓存服务器端口
/// </summary>
public int CacheServerPort;
/// <summary>
/// 获取可编程构建管线的构建参数
/// </summary>
public BundleBuildParameters GetBundleBuildParameters()
{
var targetGroup = UnityEditor.BuildPipeline.GetBuildTargetGroup(BuildTarget);
var pipelineOutputDirectory = GetPipelineOutputDirectory();
var buildParams = new BundleBuildParameters(BuildTarget, targetGroup, pipelineOutputDirectory);
/// <summary>
/// 获取可编程构建管线的构建参数
/// </summary>
public BundleBuildParameters GetBundleBuildParameters()
{
var targetGroup = UnityEditor.BuildPipeline.GetBuildTargetGroup(BuildTarget);
var pipelineOutputDirectory = GetPipelineOutputDirectory();
var buildParams = new BundleBuildParameters(BuildTarget, targetGroup, pipelineOutputDirectory);
if (CompressOption == ECompressOption.Uncompressed)
buildParams.BundleCompression = UnityEngine.BuildCompression.Uncompressed;
else if (CompressOption == ECompressOption.LZMA)
buildParams.BundleCompression = UnityEngine.BuildCompression.LZMA;
else if (CompressOption == ECompressOption.LZ4)
buildParams.BundleCompression = UnityEngine.BuildCompression.LZ4;
else
throw new System.NotImplementedException(CompressOption.ToString());
if (CompressOption == ECompressOption.Uncompressed)
buildParams.BundleCompression = UnityEngine.BuildCompression.Uncompressed;
else if (CompressOption == ECompressOption.LZMA)
buildParams.BundleCompression = UnityEngine.BuildCompression.LZMA;
else if (CompressOption == ECompressOption.LZ4)
buildParams.BundleCompression = UnityEngine.BuildCompression.LZ4;
else
throw new System.NotImplementedException(CompressOption.ToString());
if (DisableWriteTypeTree)
buildParams.ContentBuildFlags |= UnityEditor.Build.Content.ContentBuildFlags.DisableWriteTypeTree;
if (DisableWriteTypeTree)
buildParams.ContentBuildFlags |= UnityEditor.Build.Content.ContentBuildFlags.DisableWriteTypeTree;
buildParams.UseCache = true;
buildParams.CacheServerHost = CacheServerHost;
buildParams.CacheServerPort = CacheServerPort;
buildParams.WriteLinkXML = WriteLinkXML;
buildParams.UseCache = true;
buildParams.CacheServerHost = CacheServerHost;
buildParams.CacheServerPort = CacheServerPort;
buildParams.WriteLinkXML = WriteLinkXML;
return buildParams;
}
}
return buildParams;
}
}
}

View File

@ -4,33 +4,33 @@ using System.Collections.Generic;
namespace YooAsset.Editor
{
public class ScriptableBuildPipeline : IBuildPipeline
{
public BuildResult Run(BuildParameters buildParameters, bool enableLog)
{
AssetBundleBuilder builder = new AssetBundleBuilder();
return builder.Run(buildParameters, GetDefaultBuildPipeline(), enableLog);
}
public class ScriptableBuildPipeline : IBuildPipeline
{
public BuildResult Run(BuildParameters buildParameters, bool enableLog)
{
AssetBundleBuilder builder = new AssetBundleBuilder();
return builder.Run(buildParameters, GetDefaultBuildPipeline(), enableLog);
}
/// <summary>
/// 获取默认的构建流程
/// </summary>
private List<IBuildTask> GetDefaultBuildPipeline()
{
List<IBuildTask> pipeline = new List<IBuildTask>
{
new TaskPrepare_SBP(),
new TaskGetBuildMap_SBP(),
new TaskBuilding_SBP(),
new TaskVerifyBuildResult_SBP(),
new TaskEncryption_SBP(),
new TaskUpdateBundleInfo_SBP(),
new TaskCreateManifest_SBP(),
new TaskCreateReport_SBP(),
new TaskCreatePackage_SBP(),
new TaskCopyBuildinFiles_SBP(),
};
return pipeline;
}
}
/// <summary>
/// 获取默认的构建流程
/// </summary>
private List<IBuildTask> GetDefaultBuildPipeline()
{
List<IBuildTask> pipeline = new List<IBuildTask>
{
new TaskPrepare_SBP(),
new TaskGetBuildMap_SBP(),
new TaskBuilding_SBP(),
new TaskVerifyBuildResult_SBP(),
new TaskEncryption_SBP(),
new TaskUpdateBundleInfo_SBP(),
new TaskCreateManifest_SBP(),
new TaskCreateReport_SBP(),
new TaskCreatePackage_SBP(),
new TaskCopyBuildinFiles_SBP(),
};
return pipeline;
}
}
}

View File

@ -4,47 +4,47 @@ using System.Collections.Generic;
namespace YooAsset.Editor
{
public class BuildContext
{
private readonly Dictionary<System.Type, IContextObject> _contextObjects = new Dictionary<System.Type, IContextObject>();
public class BuildContext
{
private readonly Dictionary<System.Type, IContextObject> _contextObjects = new Dictionary<System.Type, IContextObject>();
/// <summary>
/// 清空所有情景对象
/// </summary>
public void ClearAllContext()
{
_contextObjects.Clear();
}
/// <summary>
/// 清空所有情景对象
/// </summary>
public void ClearAllContext()
{
_contextObjects.Clear();
}
/// <summary>
/// 设置情景对象
/// </summary>
public void SetContextObject(IContextObject contextObject)
{
if (contextObject == null)
throw new ArgumentNullException("contextObject");
/// <summary>
/// 设置情景对象
/// </summary>
public void SetContextObject(IContextObject contextObject)
{
if (contextObject == null)
throw new ArgumentNullException("contextObject");
var type = contextObject.GetType();
if (_contextObjects.ContainsKey(type))
throw new Exception($"Context object {type} is already existed.");
var type = contextObject.GetType();
if (_contextObjects.ContainsKey(type))
throw new Exception($"Context object {type} is already existed.");
_contextObjects.Add(type, contextObject);
}
_contextObjects.Add(type, contextObject);
}
/// <summary>
/// 获取情景对象
/// </summary>
public T GetContextObject<T>() where T : IContextObject
{
var type = typeof(T);
if (_contextObjects.TryGetValue(type, out IContextObject contextObject))
{
return (T)contextObject;
}
else
{
throw new Exception($"Not found context object : {type}");
}
}
}
/// <summary>
/// 获取情景对象
/// </summary>
public T GetContextObject<T>() where T : IContextObject
{
var type = typeof(T);
if (_contextObjects.TryGetValue(type, out IContextObject contextObject))
{
return (T)contextObject;
}
else
{
throw new Exception($"Not found context object : {type}");
}
}
}
}

View File

@ -5,34 +5,34 @@ using UnityEngine;
namespace YooAsset.Editor
{
internal static class BuildLogger
{
private static bool _enableLog = true;
internal static class BuildLogger
{
private static bool _enableLog = true;
public static void InitLogger(bool enableLog)
{
_enableLog = enableLog;
}
public static void InitLogger(bool enableLog)
{
_enableLog = enableLog;
}
public static void Log(string message)
{
if (_enableLog)
{
Debug.Log(message);
}
}
public static void Warning(string message)
{
Debug.LogWarning(message);
}
public static void Error(string message)
{
Debug.LogError(message);
}
public static void Log(string message)
{
if (_enableLog)
{
Debug.Log(message);
}
}
public static void Warning(string message)
{
Debug.LogWarning(message);
}
public static void Error(string message)
{
Debug.LogError(message);
}
public static string GetErrorMessage(ErrorCode code, string message)
{
return $"[ErrorCode{(int)code}] {message}";
}
}
public static string GetErrorMessage(ErrorCode code, string message)
{
return $"[ErrorCode{(int)code}] {message}";
}
}
}

View File

@ -7,64 +7,64 @@ using UnityEngine;
namespace YooAsset.Editor
{
public class BuildRunner
{
private static Stopwatch _buildWatch;
public class BuildRunner
{
private static Stopwatch _buildWatch;
/// <summary>
/// 总耗时
/// </summary>
public static int TotalSeconds = 0;
/// <summary>
/// 总耗时
/// </summary>
public static int TotalSeconds = 0;
/// <summary>
/// 执行构建流程
/// </summary>
/// <returns>如果成功返回TRUE否则返回FALSE</returns>
public static BuildResult Run(List<IBuildTask> pipeline, BuildContext context)
{
if (pipeline == null)
throw new ArgumentNullException("pipeline");
if (context == null)
throw new ArgumentNullException("context");
/// <summary>
/// 执行构建流程
/// </summary>
/// <returns>如果成功返回TRUE否则返回FALSE</returns>
public static BuildResult Run(List<IBuildTask> pipeline, BuildContext context)
{
if (pipeline == null)
throw new ArgumentNullException("pipeline");
if (context == null)
throw new ArgumentNullException("context");
BuildResult buildResult = new BuildResult();
buildResult.Success = true;
TotalSeconds = 0;
for (int i = 0; i < pipeline.Count; i++)
{
IBuildTask task = pipeline[i];
try
{
_buildWatch = Stopwatch.StartNew();
string taskName = task.GetType().Name.Split('_')[0];
BuildLogger.Log($"--------------------------------------------->{taskName}<--------------------------------------------");
task.Run(context);
_buildWatch.Stop();
BuildResult buildResult = new BuildResult();
buildResult.Success = true;
TotalSeconds = 0;
for (int i = 0; i < pipeline.Count; i++)
{
IBuildTask task = pipeline[i];
try
{
_buildWatch = Stopwatch.StartNew();
string taskName = task.GetType().Name.Split('_')[0];
BuildLogger.Log($"--------------------------------------------->{taskName}<--------------------------------------------");
task.Run(context);
_buildWatch.Stop();
// 统计耗时
int seconds = GetBuildSeconds();
TotalSeconds += seconds;
BuildLogger.Log($"{taskName} It takes {seconds} seconds in total");
}
catch (Exception e)
{
EditorTools.ClearProgressBar();
buildResult.FailedTask = task.GetType().Name;
buildResult.ErrorInfo = e.ToString();
buildResult.Success = false;
break;
}
}
// 统计耗时
int seconds = GetBuildSeconds();
TotalSeconds += seconds;
BuildLogger.Log($"{taskName} It takes {seconds} seconds in total");
}
catch (Exception e)
{
EditorTools.ClearProgressBar();
buildResult.FailedTask = task.GetType().Name;
buildResult.ErrorInfo = e.ToString();
buildResult.Success = false;
break;
}
}
// 返回运行结果
BuildLogger.Log($"Total build process time: {TotalSeconds} seconds");
return buildResult;
}
// 返回运行结果
BuildLogger.Log($"Total build process time: {TotalSeconds} seconds");
return buildResult;
}
private static int GetBuildSeconds()
{
float seconds = _buildWatch.ElapsedMilliseconds / 1000f;
return (int)seconds;
}
}
private static int GetBuildSeconds()
{
float seconds = _buildWatch.ElapsedMilliseconds / 1000f;
return (int)seconds;
}
}
}

View File

@ -1,42 +1,42 @@

namespace YooAsset.Editor
{
internal enum ErrorCode
{
// TaskPrepare
ThePipelineIsBuiding = 100,
FoundUnsavedScene = 101,
NoBuildTarget = 110,
PackageNameIsNullOrEmpty = 111,
PackageVersionIsNullOrEmpty = 112,
BuildOutputRootIsNullOrEmpty = 113,
BuildinFileRootIsNullOrEmpty = 114,
PackageOutputDirectoryExists = 115,
RecommendScriptBuildPipeline = 130,
BuildPipelineNotSupportBuildMode = 140,
internal enum ErrorCode
{
// TaskPrepare
ThePipelineIsBuiding = 100,
FoundUnsavedScene = 101,
NoBuildTarget = 110,
PackageNameIsNullOrEmpty = 111,
PackageVersionIsNullOrEmpty = 112,
BuildOutputRootIsNullOrEmpty = 113,
BuildinFileRootIsNullOrEmpty = 114,
PackageOutputDirectoryExists = 115,
RecommendScriptBuildPipeline = 130,
BuildPipelineNotSupportBuildMode = 140,
// TaskGetBuildMap
RemoveInvalidTags = 200,
FoundUndependedAsset = 201,
PackAssetListIsEmpty = 202,
NotSupportMultipleRawAsset = 210,
// TaskGetBuildMap
RemoveInvalidTags = 200,
FoundUndependedAsset = 201,
PackAssetListIsEmpty = 202,
NotSupportMultipleRawAsset = 210,
// TaskBuilding
UnityEngineBuildFailed = 300,
UnityEngineBuildFatal = 301,
// TaskBuilding
UnityEngineBuildFailed = 300,
UnityEngineBuildFatal = 301,
// TaskUpdateBundleInfo
CharactersOverTheLimit = 400,
NotFoundUnityBundleHash = 401,
NotFoundUnityBundleCRC = 402,
BundleTempSizeIsZero = 403,
// TaskUpdateBundleInfo
CharactersOverTheLimit = 400,
NotFoundUnityBundleHash = 401,
NotFoundUnityBundleCRC = 402,
BundleTempSizeIsZero = 403,
// TaskVerifyBuildResult
UnintendedBuildBundle = 500,
UnintendedBuildResult = 501,
// TaskVerifyBuildResult
UnintendedBuildBundle = 500,
UnintendedBuildResult = 501,
// TaskCreateManifest
NotFoundUnityBundleInBuildResult = 600,
FoundStrayBundle = 601,
}
// TaskCreateManifest
NotFoundUnityBundleInBuildResult = 600,
FoundStrayBundle = 601,
}
}

View File

@ -1,7 +1,7 @@

namespace YooAsset.Editor
{
public interface IContextObject
{
}
public interface IContextObject
{
}
}

View File

@ -1,11 +1,11 @@

namespace YooAsset.Editor
{
public class EncryptionNone : IEncryptionServices
{
public EncryptResult Encrypt(EncryptFileInfo fileInfo)
{
throw new System.NotImplementedException();
}
}
public class EncryptionNone : IEncryptionServices
{
public EncryptResult Encrypt(EncryptFileInfo fileInfo)
{
throw new System.NotImplementedException();
}
}
}

View File

@ -1,29 +1,29 @@

namespace YooAsset.Editor
{
/// <summary>
/// 资源包流水线的构建模式
/// </summary>
public enum EBuildMode
{
/// <summary>
/// 强制重建模式
/// </summary>
ForceRebuild,
/// <summary>
/// 资源包流水线的构建模式
/// </summary>
public enum EBuildMode
{
/// <summary>
/// 强制重建模式
/// </summary>
ForceRebuild,
/// <summary>
/// 增量构建模式
/// </summary>
IncrementalBuild,
/// <summary>
/// 增量构建模式
/// </summary>
IncrementalBuild,
/// <summary>
/// 演练构建模式
/// </summary>
DryRunBuild,
/// <summary>
/// 演练构建模式
/// </summary>
DryRunBuild,
/// <summary>
/// 模拟构建模式
/// </summary>
SimulateBuild,
}
/// <summary>
/// 模拟构建模式
/// </summary>
SimulateBuild,
}
}

View File

@ -1,24 +1,24 @@

namespace YooAsset.Editor
{
/// <summary>
/// 构建管线类型
/// </summary>
public enum EBuildPipeline
{
/// <summary>
/// 传统内置构建管线 (BBP)
/// </summary>
BuiltinBuildPipeline,
/// <summary>
/// 构建管线类型
/// </summary>
public enum EBuildPipeline
{
/// <summary>
/// 传统内置构建管线 (BBP)
/// </summary>
BuiltinBuildPipeline,
/// <summary>
/// 可编程构建管线 (SBP)
/// </summary>
ScriptableBuildPipeline,
/// <summary>
/// 可编程构建管线 (SBP)
/// </summary>
ScriptableBuildPipeline,
/// <summary>
/// 原生文件构建管线 (RFBP)
/// </summary>
RawFileBuildPipeline,
}
/// <summary>
/// 原生文件构建管线 (RFBP)
/// </summary>
RawFileBuildPipeline,
}
}

View File

@ -1,34 +1,34 @@

namespace YooAsset.Editor
{
/// <summary>
/// 首包资源文件的拷贝方式
/// </summary>
public enum EBuildinFileCopyOption
{
/// <summary>
/// 不拷贝任何文件
/// </summary>
None = 0,
/// <summary>
/// 首包资源文件的拷贝方式
/// </summary>
public enum EBuildinFileCopyOption
{
/// <summary>
/// 不拷贝任何文件
/// </summary>
None = 0,
/// <summary>
/// 先清空已有文件,然后拷贝所有文件
/// </summary>
ClearAndCopyAll,
/// <summary>
/// 先清空已有文件,然后拷贝所有文件
/// </summary>
ClearAndCopyAll,
/// <summary>
/// 先清空已有文件,然后按照资源标签拷贝文件
/// </summary>
ClearAndCopyByTags,
/// <summary>
/// 先清空已有文件,然后按照资源标签拷贝文件
/// </summary>
ClearAndCopyByTags,
/// <summary>
/// 不清空已有文件,直接拷贝所有文件
/// </summary>
OnlyCopyAll,
/// <summary>
/// 不清空已有文件,直接拷贝所有文件
/// </summary>
OnlyCopyAll,
/// <summary>
/// 不清空已有文件,直接按照资源标签拷贝文件
/// </summary>
OnlyCopyByTags,
}
/// <summary>
/// 不清空已有文件,直接按照资源标签拷贝文件
/// </summary>
OnlyCopyByTags,
}
}

View File

@ -1,13 +1,13 @@

namespace YooAsset.Editor
{
/// <summary>
/// AssetBundle压缩选项
/// </summary>
public enum ECompressOption
{
Uncompressed = 0,
LZMA,
LZ4,
}
/// <summary>
/// AssetBundle压缩选项
/// </summary>
public enum ECompressOption
{
Uncompressed = 0,
LZMA,
LZ4,
}
}

View File

@ -1,24 +1,24 @@

namespace YooAsset.Editor
{
/// <summary>
/// 补丁包内的文件样式
/// </summary>
public enum EFileNameStyle
{
/// <summary>
/// 哈希值名称
/// </summary>
HashName = 0,
/// <summary>
/// 补丁包内的文件样式
/// </summary>
public enum EFileNameStyle
{
/// <summary>
/// 哈希值名称
/// </summary>
HashName = 0,
/// <summary>
/// 资源包名称(不推荐)
/// </summary>
BundleName = 1,
/// <summary>
/// 资源包名称(不推荐)
/// </summary>
BundleName = 1,
/// <summary>
/// 资源包名称 + 哈希值名称
/// </summary>
BundleName_HashName = 2,
}
/// <summary>
/// 资源包名称 + 哈希值名称
/// </summary>
BundleName_HashName = 2,
}
}

View File

@ -1,8 +1,8 @@

namespace YooAsset.Editor
{
public interface IBuildPipeline
{
public BuildResult Run(BuildParameters buildParameters, bool enableLog);
}
public interface IBuildPipeline
{
public BuildResult Run(BuildParameters buildParameters, bool enableLog);
}
}

View File

@ -10,201 +10,201 @@ using UnityEngine.UIElements;
namespace YooAsset.Editor
{
internal abstract class BuildPipelineViewerBase
{
private const int StyleWidth = 400;
internal abstract class BuildPipelineViewerBase
{
private const int StyleWidth = 400;
protected readonly string PackageName;
protected readonly BuildTarget BuildTarget;
protected readonly EBuildPipeline BuildPipeline;
protected TemplateContainer Root;
protected readonly string PackageName;
protected readonly BuildTarget BuildTarget;
protected readonly EBuildPipeline BuildPipeline;
protected TemplateContainer Root;
private TextField _buildOutputField;
private TextField _buildVersionField;
private PopupField<Enum> _buildModeField;
private PopupField<Type> _encryptionField;
private EnumField _compressionField;
private EnumField _outputNameStyleField;
private EnumField _copyBuildinFileOptionField;
private TextField _copyBuildinFileTagsField;
private TextField _buildOutputField;
private TextField _buildVersionField;
private PopupField<Enum> _buildModeField;
private PopupField<Type> _encryptionField;
private EnumField _compressionField;
private EnumField _outputNameStyleField;
private EnumField _copyBuildinFileOptionField;
private TextField _copyBuildinFileTagsField;
public BuildPipelineViewerBase(string packageName, EBuildPipeline buildPipeline, BuildTarget buildTarget, VisualElement parent)
{
PackageName = packageName;
BuildTarget = buildTarget;
BuildPipeline = buildPipeline;
public BuildPipelineViewerBase(string packageName, EBuildPipeline buildPipeline, BuildTarget buildTarget, VisualElement parent)
{
PackageName = packageName;
BuildTarget = buildTarget;
BuildPipeline = buildPipeline;
CreateView(parent);
RefreshView();
}
private void CreateView(VisualElement parent)
{
// 加载布局文件
var visualAsset = UxmlLoader.LoadWindowUXML<BuildPipelineViewerBase>();
if (visualAsset == null)
return;
CreateView(parent);
RefreshView();
}
private void CreateView(VisualElement parent)
{
// 加载布局文件
var visualAsset = UxmlLoader.LoadWindowUXML<BuildPipelineViewerBase>();
if (visualAsset == null)
return;
Root = visualAsset.CloneTree();
Root.style.flexGrow = 1f;
parent.Add(Root);
Root = visualAsset.CloneTree();
Root.style.flexGrow = 1f;
parent.Add(Root);
// 输出目录
string defaultOutputRoot = AssetBundleBuilderHelper.GetDefaultBuildOutputRoot();
_buildOutputField = Root.Q<TextField>("BuildOutput");
_buildOutputField.SetValueWithoutNotify(defaultOutputRoot);
_buildOutputField.SetEnabled(false);
// 输出目录
string defaultOutputRoot = AssetBundleBuilderHelper.GetDefaultBuildOutputRoot();
_buildOutputField = Root.Q<TextField>("BuildOutput");
_buildOutputField.SetValueWithoutNotify(defaultOutputRoot);
_buildOutputField.SetEnabled(false);
// 构建版本
_buildVersionField = Root.Q<TextField>("BuildVersion");
_buildVersionField.style.width = StyleWidth;
_buildVersionField.SetValueWithoutNotify(GetDefaultPackageVersion());
// 构建版本
_buildVersionField = Root.Q<TextField>("BuildVersion");
_buildVersionField.style.width = StyleWidth;
_buildVersionField.SetValueWithoutNotify(GetDefaultPackageVersion());
// 构建模式
{
var buildModeContainer = Root.Q("BuildModeContainer");
var buildMode = AssetBundleBuilderSetting.GetPackageBuildMode(PackageName, BuildPipeline);
var buildModeList = GetSupportBuildModes();
int defaultIndex = buildModeList.FindIndex(x => x.Equals(buildMode));
_buildModeField = new PopupField<Enum>(buildModeList, defaultIndex);
_buildModeField.label = "Build Mode";
_buildModeField.style.width = StyleWidth;
_buildModeField.RegisterValueChangedCallback(evt =>
{
AssetBundleBuilderSetting.SetPackageBuildMode(PackageName, BuildPipeline, (EBuildMode)_buildModeField.value);
});
buildModeContainer.Add(_buildModeField);
}
// 构建模式
{
var buildModeContainer = Root.Q("BuildModeContainer");
var buildMode = AssetBundleBuilderSetting.GetPackageBuildMode(PackageName, BuildPipeline);
var buildModeList = GetSupportBuildModes();
int defaultIndex = buildModeList.FindIndex(x => x.Equals(buildMode));
_buildModeField = new PopupField<Enum>(buildModeList, defaultIndex);
_buildModeField.label = "Build Mode";
_buildModeField.style.width = StyleWidth;
_buildModeField.RegisterValueChangedCallback(evt =>
{
AssetBundleBuilderSetting.SetPackageBuildMode(PackageName, BuildPipeline, (EBuildMode)_buildModeField.value);
});
buildModeContainer.Add(_buildModeField);
}
// 加密方法
{
var encryptionContainer = Root.Q("EncryptionContainer");
var encryptionClassTypes = EditorTools.GetAssignableTypes(typeof(IEncryptionServices));
if (encryptionClassTypes.Count > 0)
{
var encyptionClassName = AssetBundleBuilderSetting.GetPackageEncyptionClassName(PackageName, BuildPipeline);
int defaultIndex = encryptionClassTypes.FindIndex(x => x.FullName.Equals(encyptionClassName));
_encryptionField = new PopupField<Type>(encryptionClassTypes, defaultIndex);
_encryptionField.label = "Encryption";
_encryptionField.style.width = StyleWidth;
_encryptionField.RegisterValueChangedCallback(evt =>
{
AssetBundleBuilderSetting.SetPackageEncyptionClassName(PackageName, BuildPipeline, _encryptionField.value.FullName);
});
encryptionContainer.Add(_encryptionField);
}
else
{
_encryptionField = new PopupField<Type>();
_encryptionField.label = "Encryption";
_encryptionField.style.width = StyleWidth;
encryptionContainer.Add(_encryptionField);
}
}
// 加密方法
{
var encryptionContainer = Root.Q("EncryptionContainer");
var encryptionClassTypes = EditorTools.GetAssignableTypes(typeof(IEncryptionServices));
if (encryptionClassTypes.Count > 0)
{
var encyptionClassName = AssetBundleBuilderSetting.GetPackageEncyptionClassName(PackageName, BuildPipeline);
int defaultIndex = encryptionClassTypes.FindIndex(x => x.FullName.Equals(encyptionClassName));
_encryptionField = new PopupField<Type>(encryptionClassTypes, defaultIndex);
_encryptionField.label = "Encryption";
_encryptionField.style.width = StyleWidth;
_encryptionField.RegisterValueChangedCallback(evt =>
{
AssetBundleBuilderSetting.SetPackageEncyptionClassName(PackageName, BuildPipeline, _encryptionField.value.FullName);
});
encryptionContainer.Add(_encryptionField);
}
else
{
_encryptionField = new PopupField<Type>();
_encryptionField.label = "Encryption";
_encryptionField.style.width = StyleWidth;
encryptionContainer.Add(_encryptionField);
}
}
// 压缩方式选项
var compressOption = AssetBundleBuilderSetting.GetPackageCompressOption(PackageName, BuildPipeline);
_compressionField = Root.Q<EnumField>("Compression");
_compressionField.Init(compressOption);
_compressionField.SetValueWithoutNotify(compressOption);
_compressionField.style.width = StyleWidth;
_compressionField.RegisterValueChangedCallback(evt =>
{
AssetBundleBuilderSetting.SetPackageCompressOption(PackageName, BuildPipeline, (ECompressOption)_compressionField.value);
});
// 压缩方式选项
var compressOption = AssetBundleBuilderSetting.GetPackageCompressOption(PackageName, BuildPipeline);
_compressionField = Root.Q<EnumField>("Compression");
_compressionField.Init(compressOption);
_compressionField.SetValueWithoutNotify(compressOption);
_compressionField.style.width = StyleWidth;
_compressionField.RegisterValueChangedCallback(evt =>
{
AssetBundleBuilderSetting.SetPackageCompressOption(PackageName, BuildPipeline, (ECompressOption)_compressionField.value);
});
// 输出文件名称样式
var fileNameStyle = AssetBundleBuilderSetting.GetPackageFileNameStyle(PackageName, BuildPipeline);
_outputNameStyleField = Root.Q<EnumField>("FileNameStyle");
_outputNameStyleField.Init(fileNameStyle);
_outputNameStyleField.SetValueWithoutNotify(fileNameStyle);
_outputNameStyleField.style.width = StyleWidth;
_outputNameStyleField.RegisterValueChangedCallback(evt =>
{
AssetBundleBuilderSetting.SetPackageFileNameStyle(PackageName, BuildPipeline, (EFileNameStyle)_outputNameStyleField.value);
});
// 输出文件名称样式
var fileNameStyle = AssetBundleBuilderSetting.GetPackageFileNameStyle(PackageName, BuildPipeline);
_outputNameStyleField = Root.Q<EnumField>("FileNameStyle");
_outputNameStyleField.Init(fileNameStyle);
_outputNameStyleField.SetValueWithoutNotify(fileNameStyle);
_outputNameStyleField.style.width = StyleWidth;
_outputNameStyleField.RegisterValueChangedCallback(evt =>
{
AssetBundleBuilderSetting.SetPackageFileNameStyle(PackageName, BuildPipeline, (EFileNameStyle)_outputNameStyleField.value);
});
// 首包文件拷贝选项
var buildinFileCopyOption = AssetBundleBuilderSetting.GetPackageBuildinFileCopyOption(PackageName, BuildPipeline);
_copyBuildinFileOptionField = Root.Q<EnumField>("CopyBuildinFileOption");
_copyBuildinFileOptionField.Init(buildinFileCopyOption);
_copyBuildinFileOptionField.SetValueWithoutNotify(buildinFileCopyOption);
_copyBuildinFileOptionField.style.width = StyleWidth;
_copyBuildinFileOptionField.RegisterValueChangedCallback(evt =>
{
AssetBundleBuilderSetting.SetPackageBuildinFileCopyOption(PackageName, BuildPipeline, (EBuildinFileCopyOption)_copyBuildinFileOptionField.value);
RefreshView();
});
// 首包文件拷贝选项
var buildinFileCopyOption = AssetBundleBuilderSetting.GetPackageBuildinFileCopyOption(PackageName, BuildPipeline);
_copyBuildinFileOptionField = Root.Q<EnumField>("CopyBuildinFileOption");
_copyBuildinFileOptionField.Init(buildinFileCopyOption);
_copyBuildinFileOptionField.SetValueWithoutNotify(buildinFileCopyOption);
_copyBuildinFileOptionField.style.width = StyleWidth;
_copyBuildinFileOptionField.RegisterValueChangedCallback(evt =>
{
AssetBundleBuilderSetting.SetPackageBuildinFileCopyOption(PackageName, BuildPipeline, (EBuildinFileCopyOption)_copyBuildinFileOptionField.value);
RefreshView();
});
// 首包文件拷贝参数
var buildinFileCopyParams = AssetBundleBuilderSetting.GetPackageBuildinFileCopyParams(PackageName, BuildPipeline);
_copyBuildinFileTagsField = Root.Q<TextField>("CopyBuildinFileParam");
_copyBuildinFileTagsField.SetValueWithoutNotify(buildinFileCopyParams);
_copyBuildinFileTagsField.RegisterValueChangedCallback(evt =>
{
AssetBundleBuilderSetting.SetPackageBuildinFileCopyParams(PackageName, BuildPipeline, _copyBuildinFileTagsField.value);
});
// 首包文件拷贝参数
var buildinFileCopyParams = AssetBundleBuilderSetting.GetPackageBuildinFileCopyParams(PackageName, BuildPipeline);
_copyBuildinFileTagsField = Root.Q<TextField>("CopyBuildinFileParam");
_copyBuildinFileTagsField.SetValueWithoutNotify(buildinFileCopyParams);
_copyBuildinFileTagsField.RegisterValueChangedCallback(evt =>
{
AssetBundleBuilderSetting.SetPackageBuildinFileCopyParams(PackageName, BuildPipeline, _copyBuildinFileTagsField.value);
});
// 构建按钮
var buildButton = Root.Q<Button>("Build");
buildButton.clicked += BuildButton_clicked;
}
private void RefreshView()
{
var buildinFileCopyOption = AssetBundleBuilderSetting.GetPackageBuildinFileCopyOption(PackageName, BuildPipeline);
bool tagsFiledVisible = buildinFileCopyOption == EBuildinFileCopyOption.ClearAndCopyByTags || buildinFileCopyOption == EBuildinFileCopyOption.OnlyCopyByTags;
_copyBuildinFileTagsField.visible = tagsFiledVisible;
}
private void BuildButton_clicked()
{
var buildMode = AssetBundleBuilderSetting.GetPackageBuildMode(PackageName, BuildPipeline);
if (EditorUtility.DisplayDialog("提示", $"通过构建模式【{buildMode}】来构建!", "Yes", "No"))
{
EditorTools.ClearUnityConsole();
EditorApplication.delayCall += ExecuteBuild;
}
else
{
Debug.LogWarning("[Build] 打包已经取消");
}
}
// 构建按钮
var buildButton = Root.Q<Button>("Build");
buildButton.clicked += BuildButton_clicked;
}
private void RefreshView()
{
var buildinFileCopyOption = AssetBundleBuilderSetting.GetPackageBuildinFileCopyOption(PackageName, BuildPipeline);
bool tagsFiledVisible = buildinFileCopyOption == EBuildinFileCopyOption.ClearAndCopyByTags || buildinFileCopyOption == EBuildinFileCopyOption.OnlyCopyByTags;
_copyBuildinFileTagsField.visible = tagsFiledVisible;
}
private void BuildButton_clicked()
{
var buildMode = AssetBundleBuilderSetting.GetPackageBuildMode(PackageName, BuildPipeline);
if (EditorUtility.DisplayDialog("提示", $"通过构建模式【{buildMode}】来构建!", "Yes", "No"))
{
EditorTools.ClearUnityConsole();
EditorApplication.delayCall += ExecuteBuild;
}
else
{
Debug.LogWarning("[Build] 打包已经取消");
}
}
/// <summary>
/// 执行构建任务
/// </summary>
protected abstract void ExecuteBuild();
/// <summary>
/// 执行构建任务
/// </summary>
protected abstract void ExecuteBuild();
/// <summary>
/// 获取构建管线支持的构建模式集合
/// </summary>
protected abstract List<Enum> GetSupportBuildModes();
/// <summary>
/// 获取构建管线支持的构建模式集合
/// </summary>
protected abstract List<Enum> GetSupportBuildModes();
/// <summary>
/// 获取构建版本
/// </summary>
protected string GetPackageVersion()
{
return _buildVersionField.value;
}
/// <summary>
/// 获取构建版本
/// </summary>
protected string GetPackageVersion()
{
return _buildVersionField.value;
}
/// <summary>
/// 创建加密类实例
/// </summary>
protected IEncryptionServices CreateEncryptionInstance()
{
var encyptionClassName = AssetBundleBuilderSetting.GetPackageEncyptionClassName(PackageName, BuildPipeline);
var encryptionClassTypes = EditorTools.GetAssignableTypes(typeof(IEncryptionServices));
var classType = encryptionClassTypes.Find(x => x.FullName.Equals(encyptionClassName));
if (classType != null)
return (IEncryptionServices)Activator.CreateInstance(classType);
else
return null;
}
/// <summary>
/// 创建加密类实例
/// </summary>
protected IEncryptionServices CreateEncryptionInstance()
{
var encyptionClassName = AssetBundleBuilderSetting.GetPackageEncyptionClassName(PackageName, BuildPipeline);
var encryptionClassTypes = EditorTools.GetAssignableTypes(typeof(IEncryptionServices));
var classType = encryptionClassTypes.Find(x => x.FullName.Equals(encyptionClassName));
if (classType != null)
return (IEncryptionServices)Activator.CreateInstance(classType);
else
return null;
}
private string GetDefaultPackageVersion()
{
int totalMinutes = DateTime.Now.Hour * 60 + DateTime.Now.Minute;
return DateTime.Now.ToString("yyyy-MM-dd") + "-" + totalMinutes;
}
}
private string GetDefaultPackageVersion()
{
int totalMinutes = DateTime.Now.Hour * 60 + DateTime.Now.Minute;
return DateTime.Now.ToString("yyyy-MM-dd") + "-" + totalMinutes;
}
}
}
#endif

View File

@ -10,54 +10,54 @@ using UnityEngine.UIElements;
namespace YooAsset.Editor
{
internal class BuiltinBuildPipelineViewer : BuildPipelineViewerBase
{
public BuiltinBuildPipelineViewer(string packageName, BuildTarget buildTarget, VisualElement parent)
: base(packageName, EBuildPipeline.BuiltinBuildPipeline, buildTarget, parent)
{
}
internal class BuiltinBuildPipelineViewer : BuildPipelineViewerBase
{
public BuiltinBuildPipelineViewer(string packageName, BuildTarget buildTarget, VisualElement parent)
: base(packageName, EBuildPipeline.BuiltinBuildPipeline, buildTarget, parent)
{
}
/// <summary>
/// Ö´Ğй¹½¨
/// </summary>
protected override void ExecuteBuild()
{
var buildMode = AssetBundleBuilderSetting.GetPackageBuildMode(PackageName, BuildPipeline);
var fileNameStyle = AssetBundleBuilderSetting.GetPackageFileNameStyle(PackageName, BuildPipeline);
var buildinFileCopyOption = AssetBundleBuilderSetting.GetPackageBuildinFileCopyOption(PackageName, BuildPipeline);
var buildinFileCopyParams = AssetBundleBuilderSetting.GetPackageBuildinFileCopyParams(PackageName, BuildPipeline);
var compressOption = AssetBundleBuilderSetting.GetPackageCompressOption(PackageName, BuildPipeline);
/// <summary>
/// Ö´Ğй¹½¨
/// </summary>
protected override void ExecuteBuild()
{
var buildMode = AssetBundleBuilderSetting.GetPackageBuildMode(PackageName, BuildPipeline);
var fileNameStyle = AssetBundleBuilderSetting.GetPackageFileNameStyle(PackageName, BuildPipeline);
var buildinFileCopyOption = AssetBundleBuilderSetting.GetPackageBuildinFileCopyOption(PackageName, BuildPipeline);
var buildinFileCopyParams = AssetBundleBuilderSetting.GetPackageBuildinFileCopyParams(PackageName, BuildPipeline);
var compressOption = AssetBundleBuilderSetting.GetPackageCompressOption(PackageName, BuildPipeline);
BuiltinBuildParameters buildParameters = new BuiltinBuildParameters();
buildParameters.BuildOutputRoot = AssetBundleBuilderHelper.GetDefaultBuildOutputRoot();
buildParameters.BuildinFileRoot = AssetBundleBuilderHelper.GetStreamingAssetsRoot();
buildParameters.BuildPipeline = BuildPipeline.ToString();
buildParameters.BuildTarget = BuildTarget;
buildParameters.BuildMode = buildMode;
buildParameters.PackageName = PackageName;
buildParameters.PackageVersion = GetPackageVersion();
buildParameters.VerifyBuildingResult = true;
buildParameters.FileNameStyle = fileNameStyle;
buildParameters.BuildinFileCopyOption = buildinFileCopyOption;
buildParameters.BuildinFileCopyParams = buildinFileCopyParams;
buildParameters.EncryptionServices = CreateEncryptionInstance();
buildParameters.CompressOption = compressOption;
BuiltinBuildParameters buildParameters = new BuiltinBuildParameters();
buildParameters.BuildOutputRoot = AssetBundleBuilderHelper.GetDefaultBuildOutputRoot();
buildParameters.BuildinFileRoot = AssetBundleBuilderHelper.GetStreamingAssetsRoot();
buildParameters.BuildPipeline = BuildPipeline.ToString();
buildParameters.BuildTarget = BuildTarget;
buildParameters.BuildMode = buildMode;
buildParameters.PackageName = PackageName;
buildParameters.PackageVersion = GetPackageVersion();
buildParameters.VerifyBuildingResult = true;
buildParameters.FileNameStyle = fileNameStyle;
buildParameters.BuildinFileCopyOption = buildinFileCopyOption;
buildParameters.BuildinFileCopyParams = buildinFileCopyParams;
buildParameters.EncryptionServices = CreateEncryptionInstance();
buildParameters.CompressOption = compressOption;
BuiltinBuildPipeline pipeline = new BuiltinBuildPipeline();
var buildResult = pipeline.Run(buildParameters, true);
if (buildResult.Success)
EditorUtility.RevealInFinder(buildResult.OutputPackageDirectory);
}
BuiltinBuildPipeline pipeline = new BuiltinBuildPipeline();
var buildResult = pipeline.Run(buildParameters, true);
if (buildResult.Success)
EditorUtility.RevealInFinder(buildResult.OutputPackageDirectory);
}
protected override List<Enum> GetSupportBuildModes()
{
List<Enum> buildModeList = new List<Enum>();
buildModeList.Add(EBuildMode.ForceRebuild);
buildModeList.Add(EBuildMode.IncrementalBuild);
buildModeList.Add(EBuildMode.DryRunBuild);
buildModeList.Add(EBuildMode.SimulateBuild);
return buildModeList;
}
}
protected override List<Enum> GetSupportBuildModes()
{
List<Enum> buildModeList = new List<Enum>();
buildModeList.Add(EBuildMode.ForceRebuild);
buildModeList.Add(EBuildMode.IncrementalBuild);
buildModeList.Add(EBuildMode.DryRunBuild);
buildModeList.Add(EBuildMode.SimulateBuild);
return buildModeList;
}
}
}
#endif

View File

@ -10,52 +10,52 @@ using UnityEngine.UIElements;
namespace YooAsset.Editor
{
internal class RawfileBuildpipelineViewer : BuildPipelineViewerBase
{
public RawfileBuildpipelineViewer(string packageName, BuildTarget buildTarget, VisualElement parent)
: base(packageName, EBuildPipeline.RawFileBuildPipeline, buildTarget, parent)
{
var compressionField = Root.Q<EnumField>("Compression");
UIElementsTools.SetElementVisible(compressionField, false);
}
internal class RawfileBuildpipelineViewer : BuildPipelineViewerBase
{
public RawfileBuildpipelineViewer(string packageName, BuildTarget buildTarget, VisualElement parent)
: base(packageName, EBuildPipeline.RawFileBuildPipeline, buildTarget, parent)
{
var compressionField = Root.Q<EnumField>("Compression");
UIElementsTools.SetElementVisible(compressionField, false);
}
/// <summary>
/// Ö´Ğй¹½¨
/// </summary>
protected override void ExecuteBuild()
{
var buildMode = AssetBundleBuilderSetting.GetPackageBuildMode(PackageName, BuildPipeline);
var fileNameStyle = AssetBundleBuilderSetting.GetPackageFileNameStyle(PackageName, BuildPipeline);
var buildinFileCopyOption = AssetBundleBuilderSetting.GetPackageBuildinFileCopyOption(PackageName, BuildPipeline);
var buildinFileCopyParams = AssetBundleBuilderSetting.GetPackageBuildinFileCopyParams(PackageName, BuildPipeline);
/// <summary>
/// Ö´Ğй¹½¨
/// </summary>
protected override void ExecuteBuild()
{
var buildMode = AssetBundleBuilderSetting.GetPackageBuildMode(PackageName, BuildPipeline);
var fileNameStyle = AssetBundleBuilderSetting.GetPackageFileNameStyle(PackageName, BuildPipeline);
var buildinFileCopyOption = AssetBundleBuilderSetting.GetPackageBuildinFileCopyOption(PackageName, BuildPipeline);
var buildinFileCopyParams = AssetBundleBuilderSetting.GetPackageBuildinFileCopyParams(PackageName, BuildPipeline);
RawFileBuildParameters buildParameters = new RawFileBuildParameters();
buildParameters.BuildOutputRoot = AssetBundleBuilderHelper.GetDefaultBuildOutputRoot();
buildParameters.BuildinFileRoot = AssetBundleBuilderHelper.GetStreamingAssetsRoot();
buildParameters.BuildPipeline = BuildPipeline.ToString();
buildParameters.BuildTarget = BuildTarget;
buildParameters.BuildMode = buildMode;
buildParameters.PackageName = PackageName;
buildParameters.PackageVersion = GetPackageVersion();
buildParameters.VerifyBuildingResult = true;
buildParameters.FileNameStyle = fileNameStyle;
buildParameters.BuildinFileCopyOption = buildinFileCopyOption;
buildParameters.BuildinFileCopyParams = buildinFileCopyParams;
buildParameters.EncryptionServices = CreateEncryptionInstance();
RawFileBuildParameters buildParameters = new RawFileBuildParameters();
buildParameters.BuildOutputRoot = AssetBundleBuilderHelper.GetDefaultBuildOutputRoot();
buildParameters.BuildinFileRoot = AssetBundleBuilderHelper.GetStreamingAssetsRoot();
buildParameters.BuildPipeline = BuildPipeline.ToString();
buildParameters.BuildTarget = BuildTarget;
buildParameters.BuildMode = buildMode;
buildParameters.PackageName = PackageName;
buildParameters.PackageVersion = GetPackageVersion();
buildParameters.VerifyBuildingResult = true;
buildParameters.FileNameStyle = fileNameStyle;
buildParameters.BuildinFileCopyOption = buildinFileCopyOption;
buildParameters.BuildinFileCopyParams = buildinFileCopyParams;
buildParameters.EncryptionServices = CreateEncryptionInstance();
RawFileBuildPipeline pipeline = new RawFileBuildPipeline();
var buildResult = pipeline.Run(buildParameters, true);
if (buildResult.Success)
EditorUtility.RevealInFinder(buildResult.OutputPackageDirectory);
}
RawFileBuildPipeline pipeline = new RawFileBuildPipeline();
var buildResult = pipeline.Run(buildParameters, true);
if (buildResult.Success)
EditorUtility.RevealInFinder(buildResult.OutputPackageDirectory);
}
protected override List<Enum> GetSupportBuildModes()
{
List<Enum> buildModeList = new List<Enum>();
buildModeList.Add(EBuildMode.ForceRebuild);
buildModeList.Add(EBuildMode.SimulateBuild);
return buildModeList;
}
}
protected override List<Enum> GetSupportBuildModes()
{
List<Enum> buildModeList = new List<Enum>();
buildModeList.Add(EBuildMode.ForceRebuild);
buildModeList.Add(EBuildMode.SimulateBuild);
return buildModeList;
}
}
}
#endif

View File

@ -10,52 +10,52 @@ using UnityEngine.UIElements;
namespace YooAsset.Editor
{
internal class ScriptableBuildPipelineViewer : BuildPipelineViewerBase
{
public ScriptableBuildPipelineViewer(string packageName, BuildTarget buildTarget, VisualElement parent)
: base(packageName, EBuildPipeline.ScriptableBuildPipeline, buildTarget, parent)
{
}
internal class ScriptableBuildPipelineViewer : BuildPipelineViewerBase
{
public ScriptableBuildPipelineViewer(string packageName, BuildTarget buildTarget, VisualElement parent)
: base(packageName, EBuildPipeline.ScriptableBuildPipeline, buildTarget, parent)
{
}
/// <summary>
/// 执行构建
/// </summary>
protected override void ExecuteBuild()
{
var buildMode = AssetBundleBuilderSetting.GetPackageBuildMode(PackageName, BuildPipeline);
var fileNameStyle = AssetBundleBuilderSetting.GetPackageFileNameStyle(PackageName, BuildPipeline);
var buildinFileCopyOption = AssetBundleBuilderSetting.GetPackageBuildinFileCopyOption(PackageName, BuildPipeline);
var buildinFileCopyParams = AssetBundleBuilderSetting.GetPackageBuildinFileCopyParams(PackageName, BuildPipeline);
var compressOption = AssetBundleBuilderSetting.GetPackageCompressOption(PackageName, BuildPipeline);
/// <summary>
/// 执行构建
/// </summary>
protected override void ExecuteBuild()
{
var buildMode = AssetBundleBuilderSetting.GetPackageBuildMode(PackageName, BuildPipeline);
var fileNameStyle = AssetBundleBuilderSetting.GetPackageFileNameStyle(PackageName, BuildPipeline);
var buildinFileCopyOption = AssetBundleBuilderSetting.GetPackageBuildinFileCopyOption(PackageName, BuildPipeline);
var buildinFileCopyParams = AssetBundleBuilderSetting.GetPackageBuildinFileCopyParams(PackageName, BuildPipeline);
var compressOption = AssetBundleBuilderSetting.GetPackageCompressOption(PackageName, BuildPipeline);
ScriptableBuildParameters buildParameters = new ScriptableBuildParameters();
buildParameters.BuildOutputRoot = AssetBundleBuilderHelper.GetDefaultBuildOutputRoot();
buildParameters.BuildinFileRoot = AssetBundleBuilderHelper.GetStreamingAssetsRoot();
buildParameters.BuildPipeline = BuildPipeline.ToString();
buildParameters.BuildTarget = BuildTarget;
buildParameters.BuildMode = buildMode;
buildParameters.PackageName = PackageName;
buildParameters.PackageVersion = GetPackageVersion();
buildParameters.VerifyBuildingResult = true;
buildParameters.FileNameStyle = fileNameStyle;
buildParameters.BuildinFileCopyOption = buildinFileCopyOption;
buildParameters.BuildinFileCopyParams = buildinFileCopyParams;
buildParameters.EncryptionServices = CreateEncryptionInstance();
buildParameters.CompressOption = compressOption;
ScriptableBuildParameters buildParameters = new ScriptableBuildParameters();
buildParameters.BuildOutputRoot = AssetBundleBuilderHelper.GetDefaultBuildOutputRoot();
buildParameters.BuildinFileRoot = AssetBundleBuilderHelper.GetStreamingAssetsRoot();
buildParameters.BuildPipeline = BuildPipeline.ToString();
buildParameters.BuildTarget = BuildTarget;
buildParameters.BuildMode = buildMode;
buildParameters.PackageName = PackageName;
buildParameters.PackageVersion = GetPackageVersion();
buildParameters.VerifyBuildingResult = true;
buildParameters.FileNameStyle = fileNameStyle;
buildParameters.BuildinFileCopyOption = buildinFileCopyOption;
buildParameters.BuildinFileCopyParams = buildinFileCopyParams;
buildParameters.EncryptionServices = CreateEncryptionInstance();
buildParameters.CompressOption = compressOption;
ScriptableBuildPipeline pipeline = new ScriptableBuildPipeline();
var buildResult = pipeline.Run(buildParameters, true);
if (buildResult.Success)
EditorUtility.RevealInFinder(buildResult.OutputPackageDirectory);
}
ScriptableBuildPipeline pipeline = new ScriptableBuildPipeline();
var buildResult = pipeline.Run(buildParameters, true);
if (buildResult.Success)
EditorUtility.RevealInFinder(buildResult.OutputPackageDirectory);
}
protected override List<Enum> GetSupportBuildModes()
{
List<Enum> buildModeList = new List<Enum>();
buildModeList.Add(EBuildMode.IncrementalBuild);
buildModeList.Add(EBuildMode.SimulateBuild);
return buildModeList;
}
}
protected override List<Enum> GetSupportBuildModes()
{
List<Enum> buildModeList = new List<Enum>();
buildModeList.Add(EBuildMode.IncrementalBuild);
buildModeList.Add(EBuildMode.SimulateBuild);
return buildModeList;
}
}
}
#endif

View File

@ -6,316 +6,316 @@ using UnityEngine;
namespace YooAsset.Editor
{
[Serializable]
public class AssetBundleCollector
{
/// <summary>
/// 收集路径
/// 注意:支持文件夹或单个资源文件
/// </summary>
public string CollectPath = string.Empty;
[Serializable]
public class AssetBundleCollector
{
/// <summary>
/// 收集路径
/// 注意:支持文件夹或单个资源文件
/// </summary>
public string CollectPath = string.Empty;
/// <summary>
/// 收集器的GUID
/// </summary>
public string CollectorGUID = string.Empty;
/// <summary>
/// 收集器的GUID
/// </summary>
public string CollectorGUID = string.Empty;
/// <summary>
/// 收集器类型
/// </summary>
public ECollectorType CollectorType = ECollectorType.MainAssetCollector;
/// <summary>
/// 收集器类型
/// </summary>
public ECollectorType CollectorType = ECollectorType.MainAssetCollector;
/// <summary>
/// 寻址规则类名
/// </summary>
public string AddressRuleName = nameof(AddressByFileName);
/// <summary>
/// 寻址规则类名
/// </summary>
public string AddressRuleName = nameof(AddressByFileName);
/// <summary>
/// 打包规则类名
/// </summary>
public string PackRuleName = nameof(PackDirectory);
/// <summary>
/// 打包规则类名
/// </summary>
public string PackRuleName = nameof(PackDirectory);
/// <summary>
/// 过滤规则类名
/// </summary>
public string FilterRuleName = nameof(CollectAll);
/// <summary>
/// 过滤规则类名
/// </summary>
public string FilterRuleName = nameof(CollectAll);
/// <summary>
/// 资源分类标签
/// </summary>
public string AssetTags = string.Empty;
/// <summary>
/// 资源分类标签
/// </summary>
public string AssetTags = string.Empty;
/// <summary>
/// 用户自定义数据
/// </summary>
public string UserData = string.Empty;
/// <summary>
/// 用户自定义数据
/// </summary>
public string UserData = string.Empty;
/// <summary>
/// 收集器是否有效
/// </summary>
public bool IsValid()
{
if (AssetDatabase.LoadAssetAtPath<UnityEngine.Object>(CollectPath) == null)
return false;
/// <summary>
/// 收集器是否有效
/// </summary>
public bool IsValid()
{
if (AssetDatabase.LoadAssetAtPath<UnityEngine.Object>(CollectPath) == null)
return false;
if (CollectorType == ECollectorType.None)
return false;
if (CollectorType == ECollectorType.None)
return false;
if (AssetBundleCollectorSettingData.HasAddressRuleName(AddressRuleName) == false)
return false;
if (AssetBundleCollectorSettingData.HasAddressRuleName(AddressRuleName) == false)
return false;
if (AssetBundleCollectorSettingData.HasPackRuleName(PackRuleName) == false)
return false;
if (AssetBundleCollectorSettingData.HasPackRuleName(PackRuleName) == false)
return false;
if (AssetBundleCollectorSettingData.HasFilterRuleName(FilterRuleName) == false)
return false;
if (AssetBundleCollectorSettingData.HasFilterRuleName(FilterRuleName) == false)
return false;
return true;
}
return true;
}
/// <summary>
/// 检测配置错误
/// </summary>
public void CheckConfigError()
{
string assetGUID = AssetDatabase.AssetPathToGUID(CollectPath);
if (string.IsNullOrEmpty(assetGUID))
throw new Exception($"Invalid collect path : {CollectPath}");
/// <summary>
/// 检测配置错误
/// </summary>
public void CheckConfigError()
{
string assetGUID = AssetDatabase.AssetPathToGUID(CollectPath);
if (string.IsNullOrEmpty(assetGUID))
throw new Exception($"Invalid collect path : {CollectPath}");
if (CollectorType == ECollectorType.None)
throw new Exception($"{nameof(ECollectorType)}.{ECollectorType.None} is invalid in collector : {CollectPath}");
if (CollectorType == ECollectorType.None)
throw new Exception($"{nameof(ECollectorType)}.{ECollectorType.None} is invalid in collector : {CollectPath}");
if (AssetBundleCollectorSettingData.HasPackRuleName(PackRuleName) == false)
throw new Exception($"Invalid {nameof(IPackRule)} class type : {PackRuleName} in collector : {CollectPath}");
if (AssetBundleCollectorSettingData.HasPackRuleName(PackRuleName) == false)
throw new Exception($"Invalid {nameof(IPackRule)} class type : {PackRuleName} in collector : {CollectPath}");
if (AssetBundleCollectorSettingData.HasFilterRuleName(FilterRuleName) == false)
throw new Exception($"Invalid {nameof(IFilterRule)} class type : {FilterRuleName} in collector : {CollectPath}");
if (AssetBundleCollectorSettingData.HasFilterRuleName(FilterRuleName) == false)
throw new Exception($"Invalid {nameof(IFilterRule)} class type : {FilterRuleName} in collector : {CollectPath}");
if (AssetBundleCollectorSettingData.HasAddressRuleName(AddressRuleName) == false)
throw new Exception($"Invalid {nameof(IAddressRule)} class type : {AddressRuleName} in collector : {CollectPath}");
}
if (AssetBundleCollectorSettingData.HasAddressRuleName(AddressRuleName) == false)
throw new Exception($"Invalid {nameof(IAddressRule)} class type : {AddressRuleName} in collector : {CollectPath}");
}
/// <summary>
/// 修复配置错误
/// </summary>
public bool FixConfigError()
{
bool isFixed = false;
/// <summary>
/// 修复配置错误
/// </summary>
public bool FixConfigError()
{
bool isFixed = false;
if (string.IsNullOrEmpty(CollectorGUID) == false)
{
string convertAssetPath = AssetDatabase.GUIDToAssetPath(CollectorGUID);
if (string.IsNullOrEmpty(convertAssetPath))
{
Debug.LogWarning($"Collector GUID {CollectorGUID} is invalid and has been auto removed !");
CollectorGUID = string.Empty;
isFixed = true;
}
else
{
if (CollectPath != convertAssetPath)
{
CollectPath = convertAssetPath;
isFixed = true;
Debug.LogWarning($"Fix collect path : {CollectPath} -> {convertAssetPath}");
}
}
}
if (string.IsNullOrEmpty(CollectorGUID) == false)
{
string convertAssetPath = AssetDatabase.GUIDToAssetPath(CollectorGUID);
if (string.IsNullOrEmpty(convertAssetPath))
{
Debug.LogWarning($"Collector GUID {CollectorGUID} is invalid and has been auto removed !");
CollectorGUID = string.Empty;
isFixed = true;
}
else
{
if (CollectPath != convertAssetPath)
{
CollectPath = convertAssetPath;
isFixed = true;
Debug.LogWarning($"Fix collect path : {CollectPath} -> {convertAssetPath}");
}
}
}
/*
string convertGUID = AssetDatabase.AssetPathToGUID(CollectPath);
if(string.IsNullOrEmpty(convertGUID) == false)
{
CollectorGUID = convertGUID;
}
*/
/*
string convertGUID = AssetDatabase.AssetPathToGUID(CollectPath);
if(string.IsNullOrEmpty(convertGUID) == false)
{
CollectorGUID = convertGUID;
}
*/
return isFixed;
}
return isFixed;
}
/// <summary>
/// 获取打包收集的资源文件
/// </summary>
public List<CollectAssetInfo> GetAllCollectAssets(CollectCommand command, AssetBundleCollectorGroup group)
{
// 注意:模拟构建模式下只收集主资源
if (command.BuildMode == EBuildMode.SimulateBuild)
{
if (CollectorType != ECollectorType.MainAssetCollector)
return new List<CollectAssetInfo>();
}
/// <summary>
/// 获取打包收集的资源文件
/// </summary>
public List<CollectAssetInfo> GetAllCollectAssets(CollectCommand command, AssetBundleCollectorGroup group)
{
// 注意:模拟构建模式下只收集主资源
if (command.BuildMode == EBuildMode.SimulateBuild)
{
if (CollectorType != ECollectorType.MainAssetCollector)
return new List<CollectAssetInfo>();
}
Dictionary<string, CollectAssetInfo> result = new Dictionary<string, CollectAssetInfo>(1000);
Dictionary<string, CollectAssetInfo> result = new Dictionary<string, CollectAssetInfo>(1000);
// 收集打包资源
if (AssetDatabase.IsValidFolder(CollectPath))
{
string collectDirectory = CollectPath;
string[] findAssets = EditorTools.FindAssets(EAssetSearchType.All, collectDirectory);
foreach (string assetPath in findAssets)
{
if (IsValidateAsset(command, assetPath) && IsCollectAsset(group, assetPath))
{
if (result.ContainsKey(assetPath) == false)
{
var collectAssetInfo = CreateCollectAssetInfo(command, group, assetPath);
result.Add(assetPath, collectAssetInfo);
}
else
{
throw new Exception($"The collecting asset file is existed : {assetPath} in collector : {CollectPath}");
}
}
}
}
else
{
string assetPath = CollectPath;
if (IsValidateAsset(command, assetPath) && IsCollectAsset(group, assetPath))
{
var collectAssetInfo = CreateCollectAssetInfo(command, group, assetPath);
result.Add(assetPath, collectAssetInfo);
}
else
{
throw new Exception($"The collecting single asset file is invalid : {assetPath} in collector : {CollectPath}");
}
}
// 收集打包资源
if (AssetDatabase.IsValidFolder(CollectPath))
{
string collectDirectory = CollectPath;
string[] findAssets = EditorTools.FindAssets(EAssetSearchType.All, collectDirectory);
foreach (string assetPath in findAssets)
{
if (IsValidateAsset(command, assetPath) && IsCollectAsset(group, assetPath))
{
if (result.ContainsKey(assetPath) == false)
{
var collectAssetInfo = CreateCollectAssetInfo(command, group, assetPath);
result.Add(assetPath, collectAssetInfo);
}
else
{
throw new Exception($"The collecting asset file is existed : {assetPath} in collector : {CollectPath}");
}
}
}
}
else
{
string assetPath = CollectPath;
if (IsValidateAsset(command, assetPath) && IsCollectAsset(group, assetPath))
{
var collectAssetInfo = CreateCollectAssetInfo(command, group, assetPath);
result.Add(assetPath, collectAssetInfo);
}
else
{
throw new Exception($"The collecting single asset file is invalid : {assetPath} in collector : {CollectPath}");
}
}
// 检测可寻址地址是否重复
if (command.EnableAddressable)
{
var addressTemper = new Dictionary<string, string>();
foreach (var collectInfoPair in result)
{
if (collectInfoPair.Value.CollectorType == ECollectorType.MainAssetCollector)
{
string address = collectInfoPair.Value.Address;
string assetPath = collectInfoPair.Value.AssetPath;
if (string.IsNullOrEmpty(address))
continue;
// 检测可寻址地址是否重复
if (command.EnableAddressable)
{
var addressTemper = new Dictionary<string, string>();
foreach (var collectInfoPair in result)
{
if (collectInfoPair.Value.CollectorType == ECollectorType.MainAssetCollector)
{
string address = collectInfoPair.Value.Address;
string assetPath = collectInfoPair.Value.AssetPath;
if (string.IsNullOrEmpty(address))
continue;
if (address.StartsWith("Assets/") || address.StartsWith("assets/"))
throw new Exception($"The address can not set asset path in collector : {CollectPath} \nAssetPath: {assetPath}");
if (address.StartsWith("Assets/") || address.StartsWith("assets/"))
throw new Exception($"The address can not set asset path in collector : {CollectPath} \nAssetPath: {assetPath}");
if (addressTemper.TryGetValue(address, out var existed) == false)
addressTemper.Add(address, assetPath);
else
throw new Exception($"The address is existed : {address} in collector : {CollectPath} \nAssetPath:\n {existed}\n {assetPath}");
}
}
}
if (addressTemper.TryGetValue(address, out var existed) == false)
addressTemper.Add(address, assetPath);
else
throw new Exception($"The address is existed : {address} in collector : {CollectPath} \nAssetPath:\n {existed}\n {assetPath}");
}
}
}
// 返回列表
return result.Values.ToList();
}
// 返回列表
return result.Values.ToList();
}
private CollectAssetInfo CreateCollectAssetInfo(CollectCommand command, AssetBundleCollectorGroup group, string assetPath)
{
string address = GetAddress(command, group, assetPath);
string bundleName = GetBundleName(command, group, assetPath);
List<string> assetTags = GetAssetTags(group);
CollectAssetInfo collectAssetInfo = new CollectAssetInfo(CollectorType, bundleName, address, assetPath, assetTags);
private CollectAssetInfo CreateCollectAssetInfo(CollectCommand command, AssetBundleCollectorGroup group, string assetPath)
{
string address = GetAddress(command, group, assetPath);
string bundleName = GetBundleName(command, group, assetPath);
List<string> assetTags = GetAssetTags(group);
CollectAssetInfo collectAssetInfo = new CollectAssetInfo(CollectorType, bundleName, address, assetPath, assetTags);
// 注意:模拟构建模式下不需要收集依赖资源
if (command.BuildMode == EBuildMode.SimulateBuild)
collectAssetInfo.DependAssets = new List<string>();
else
collectAssetInfo.DependAssets = GetAllDependencies(command, assetPath);
// 注意:模拟构建模式下不需要收集依赖资源
if (command.BuildMode == EBuildMode.SimulateBuild)
collectAssetInfo.DependAssets = new List<string>();
else
collectAssetInfo.DependAssets = GetAllDependencies(command, assetPath);
return collectAssetInfo;
}
private bool IsValidateAsset(CollectCommand command, string assetPath)
{
if (assetPath.StartsWith("Assets/") == false && assetPath.StartsWith("Packages/") == false)
{
UnityEngine.Debug.LogError($"Invalid asset path : {assetPath}");
return false;
}
return collectAssetInfo;
}
private bool IsValidateAsset(CollectCommand command, string assetPath)
{
if (assetPath.StartsWith("Assets/") == false && assetPath.StartsWith("Packages/") == false)
{
UnityEngine.Debug.LogError($"Invalid asset path : {assetPath}");
return false;
}
// 忽略文件夹
if (AssetDatabase.IsValidFolder(assetPath))
return false;
// 忽略文件夹
if (AssetDatabase.IsValidFolder(assetPath))
return false;
// 忽略编辑器下的类型资源
Type assetType = AssetDatabase.GetMainAssetTypeAtPath(assetPath);
if (assetType == typeof(LightingDataAsset))
return false;
// 忽略编辑器下的类型资源
Type assetType = AssetDatabase.GetMainAssetTypeAtPath(assetPath);
if (assetType == typeof(LightingDataAsset))
return false;
// 忽略Unity引擎无法识别的文件
if (command.IgnoreDefaultType)
{
if (assetType == typeof(UnityEditor.DefaultAsset))
{
UnityEngine.Debug.LogWarning($"Cannot pack default asset : {assetPath}");
return false;
}
}
// 忽略Unity引擎无法识别的文件
if (command.IgnoreDefaultType)
{
if (assetType == typeof(UnityEditor.DefaultAsset))
{
UnityEngine.Debug.LogWarning($"Cannot pack default asset : {assetPath}");
return false;
}
}
string fileExtension = System.IO.Path.GetExtension(assetPath);
if (DefaultFilterRule.IsIgnoreFile(fileExtension))
return false;
string fileExtension = System.IO.Path.GetExtension(assetPath);
if (DefaultFilterRule.IsIgnoreFile(fileExtension))
return false;
return true;
}
private bool IsCollectAsset(AssetBundleCollectorGroup group, string assetPath)
{
// 根据规则设置过滤资源文件
IFilterRule filterRuleInstance = AssetBundleCollectorSettingData.GetFilterRuleInstance(FilterRuleName);
return filterRuleInstance.IsCollectAsset(new FilterRuleData(assetPath, CollectPath, group.GroupName, UserData));
}
private string GetAddress(CollectCommand command, AssetBundleCollectorGroup group, string assetPath)
{
if (command.EnableAddressable == false)
return string.Empty;
return true;
}
private bool IsCollectAsset(AssetBundleCollectorGroup group, string assetPath)
{
// 根据规则设置过滤资源文件
IFilterRule filterRuleInstance = AssetBundleCollectorSettingData.GetFilterRuleInstance(FilterRuleName);
return filterRuleInstance.IsCollectAsset(new FilterRuleData(assetPath, CollectPath, group.GroupName, UserData));
}
private string GetAddress(CollectCommand command, AssetBundleCollectorGroup group, string assetPath)
{
if (command.EnableAddressable == false)
return string.Empty;
if (CollectorType != ECollectorType.MainAssetCollector)
return string.Empty;
if (CollectorType != ECollectorType.MainAssetCollector)
return string.Empty;
IAddressRule addressRuleInstance = AssetBundleCollectorSettingData.GetAddressRuleInstance(AddressRuleName);
string adressValue = addressRuleInstance.GetAssetAddress(new AddressRuleData(assetPath, CollectPath, group.GroupName, UserData));
return adressValue;
}
private string GetBundleName(CollectCommand command, AssetBundleCollectorGroup group, string assetPath)
{
if (command.AutoCollectShaders)
{
System.Type assetType = AssetDatabase.GetMainAssetTypeAtPath(assetPath);
if (assetType == typeof(UnityEngine.Shader) || assetType == typeof(UnityEngine.ShaderVariantCollection))
{
// 获取着色器打包规则结果
PackRuleResult shaderPackRuleResult = DefaultPackRule.CreateShadersPackRuleResult();
return shaderPackRuleResult.GetBundleName(command.PackageName, command.UniqueBundleName);
}
}
IAddressRule addressRuleInstance = AssetBundleCollectorSettingData.GetAddressRuleInstance(AddressRuleName);
string adressValue = addressRuleInstance.GetAssetAddress(new AddressRuleData(assetPath, CollectPath, group.GroupName, UserData));
return adressValue;
}
private string GetBundleName(CollectCommand command, AssetBundleCollectorGroup group, string assetPath)
{
if (command.AutoCollectShaders)
{
System.Type assetType = AssetDatabase.GetMainAssetTypeAtPath(assetPath);
if (assetType == typeof(UnityEngine.Shader) || assetType == typeof(UnityEngine.ShaderVariantCollection))
{
// 获取着色器打包规则结果
PackRuleResult shaderPackRuleResult = DefaultPackRule.CreateShadersPackRuleResult();
return shaderPackRuleResult.GetBundleName(command.PackageName, command.UniqueBundleName);
}
}
// 获取其它资源打包规则结果
IPackRule packRuleInstance = AssetBundleCollectorSettingData.GetPackRuleInstance(PackRuleName);
PackRuleResult defaultPackRuleResult = packRuleInstance.GetPackRuleResult(new PackRuleData(assetPath, CollectPath, group.GroupName, UserData));
return defaultPackRuleResult.GetBundleName(command.PackageName, command.UniqueBundleName);
}
private List<string> GetAssetTags(AssetBundleCollectorGroup group)
{
List<string> tags = EditorTools.StringToStringList(group.AssetTags, ';');
List<string> temper = EditorTools.StringToStringList(AssetTags, ';');
tags.AddRange(temper);
return tags;
}
private List<string> GetAllDependencies(CollectCommand command, string mainAssetPath)
{
string[] depends = AssetDatabase.GetDependencies(mainAssetPath, true);
List<string> result = new List<string>(depends.Length);
foreach (string assetPath in depends)
{
// 注意:排除主资源对象
if (assetPath == mainAssetPath)
continue;
// 获取其它资源打包规则结果
IPackRule packRuleInstance = AssetBundleCollectorSettingData.GetPackRuleInstance(PackRuleName);
PackRuleResult defaultPackRuleResult = packRuleInstance.GetPackRuleResult(new PackRuleData(assetPath, CollectPath, group.GroupName, UserData));
return defaultPackRuleResult.GetBundleName(command.PackageName, command.UniqueBundleName);
}
private List<string> GetAssetTags(AssetBundleCollectorGroup group)
{
List<string> tags = EditorTools.StringToStringList(group.AssetTags, ';');
List<string> temper = EditorTools.StringToStringList(AssetTags, ';');
tags.AddRange(temper);
return tags;
}
private List<string> GetAllDependencies(CollectCommand command, string mainAssetPath)
{
string[] depends = AssetDatabase.GetDependencies(mainAssetPath, true);
List<string> result = new List<string>(depends.Length);
foreach (string assetPath in depends)
{
// 注意:排除主资源对象
if (assetPath == mainAssetPath)
continue;
if (IsValidateAsset(command, assetPath))
result.Add(assetPath);
}
return result;
}
}
if (IsValidateAsset(command, assetPath))
result.Add(assetPath);
}
return result;
}
}
}

View File

@ -8,257 +8,257 @@ using UnityEngine;
namespace YooAsset.Editor
{
public class AssetBundleCollectorConfig
{
public const string ConfigVersion = "v2.0.0";
public class AssetBundleCollectorConfig
{
public const string ConfigVersion = "v2.0.0";
public const string XmlVersion = "Version";
public const string XmlCommon = "Common";
public const string XmlVersion = "Version";
public const string XmlCommon = "Common";
public const string XmlShowPackageView = "ShowPackageView";
public const string XmlShowEditorAlias = "ShowEditorAlias";
public const string XmlUniqueBundleName = "UniqueBundleName";
public const string XmlShowPackageView = "ShowPackageView";
public const string XmlShowEditorAlias = "ShowEditorAlias";
public const string XmlUniqueBundleName = "UniqueBundleName";
public const string XmlPackage = "Package";
public const string XmlPackageName = "PackageName";
public const string XmlPackageDesc = "PackageDesc";
public const string XmlEnableAddressable = "AutoAddressable";
public const string XmlLocationToLower = "LocationToLower";
public const string XmlIncludeAssetGUID = "IncludeAssetGUID";
public const string XmlIgnoreDefaultType = "IgnoreDefaultType";
public const string XmlPackage = "Package";
public const string XmlPackageName = "PackageName";
public const string XmlPackageDesc = "PackageDesc";
public const string XmlEnableAddressable = "AutoAddressable";
public const string XmlLocationToLower = "LocationToLower";
public const string XmlIncludeAssetGUID = "IncludeAssetGUID";
public const string XmlIgnoreDefaultType = "IgnoreDefaultType";
public const string XmlGroup = "Group";
public const string XmlGroupActiveRule = "GroupActiveRule";
public const string XmlGroupName = "GroupName";
public const string XmlGroupDesc = "GroupDesc";
public const string XmlGroup = "Group";
public const string XmlGroupActiveRule = "GroupActiveRule";
public const string XmlGroupName = "GroupName";
public const string XmlGroupDesc = "GroupDesc";
public const string XmlCollector = "Collector";
public const string XmlCollectPath = "CollectPath";
public const string XmlCollectorGUID = "CollectGUID";
public const string XmlCollectorType = "CollectType";
public const string XmlAddressRule = "AddressRule";
public const string XmlPackRule = "PackRule";
public const string XmlFilterRule = "FilterRule";
public const string XmlUserData = "UserData";
public const string XmlAssetTags = "AssetTags";
public const string XmlCollector = "Collector";
public const string XmlCollectPath = "CollectPath";
public const string XmlCollectorGUID = "CollectGUID";
public const string XmlCollectorType = "CollectType";
public const string XmlAddressRule = "AddressRule";
public const string XmlPackRule = "PackRule";
public const string XmlFilterRule = "FilterRule";
public const string XmlUserData = "UserData";
public const string XmlAssetTags = "AssetTags";
/// <summary>
/// 导入XML配置表
/// </summary>
public static void ImportXmlConfig(string filePath)
{
if (File.Exists(filePath) == false)
throw new FileNotFoundException(filePath);
/// <summary>
/// 导入XML配置表
/// </summary>
public static void ImportXmlConfig(string filePath)
{
if (File.Exists(filePath) == false)
throw new FileNotFoundException(filePath);
if (Path.GetExtension(filePath) != ".xml")
throw new Exception($"Only support xml : {filePath}");
if (Path.GetExtension(filePath) != ".xml")
throw new Exception($"Only support xml : {filePath}");
// 加载配置文件
XmlDocument xmlDoc = new XmlDocument();
xmlDoc.Load(filePath);
XmlElement root = xmlDoc.DocumentElement;
// 加载配置文件
XmlDocument xmlDoc = new XmlDocument();
xmlDoc.Load(filePath);
XmlElement root = xmlDoc.DocumentElement;
// 读取配置版本
string configVersion = root.GetAttribute(XmlVersion);
if (configVersion != ConfigVersion)
{
if (UpdateXmlConfig(xmlDoc) == false)
throw new Exception($"The config version update failed : {configVersion} -> {ConfigVersion}");
else
Debug.Log($"The config version update succeed : {configVersion} -> {ConfigVersion}");
}
// 读取配置版本
string configVersion = root.GetAttribute(XmlVersion);
if (configVersion != ConfigVersion)
{
if (UpdateXmlConfig(xmlDoc) == false)
throw new Exception($"The config version update failed : {configVersion} -> {ConfigVersion}");
else
Debug.Log($"The config version update succeed : {configVersion} -> {ConfigVersion}");
}
// 读取公共配置
bool uniqueBundleName = false;
bool showPackageView = false;
bool showEditorAlias = false;
var commonNodeList = root.GetElementsByTagName(XmlCommon);
if (commonNodeList.Count > 0)
{
XmlElement commonElement = commonNodeList[0] as XmlElement;
if (commonElement.HasAttribute(XmlShowPackageView))
showPackageView = commonElement.GetAttribute(XmlShowPackageView) == "True" ? true : false;
if (commonElement.HasAttribute(XmlShowEditorAlias))
showEditorAlias = commonElement.GetAttribute(XmlShowEditorAlias) == "True" ? true : false;
if (commonElement.HasAttribute(XmlUniqueBundleName))
uniqueBundleName = commonElement.GetAttribute(XmlUniqueBundleName) == "True" ? true : false;
}
// 读取公共配置
bool uniqueBundleName = false;
bool showPackageView = false;
bool showEditorAlias = false;
var commonNodeList = root.GetElementsByTagName(XmlCommon);
if (commonNodeList.Count > 0)
{
XmlElement commonElement = commonNodeList[0] as XmlElement;
if (commonElement.HasAttribute(XmlShowPackageView))
showPackageView = commonElement.GetAttribute(XmlShowPackageView) == "True" ? true : false;
if (commonElement.HasAttribute(XmlShowEditorAlias))
showEditorAlias = commonElement.GetAttribute(XmlShowEditorAlias) == "True" ? true : false;
if (commonElement.HasAttribute(XmlUniqueBundleName))
uniqueBundleName = commonElement.GetAttribute(XmlUniqueBundleName) == "True" ? true : false;
}
// 读取包裹配置
List<AssetBundleCollectorPackage> packages = new List<AssetBundleCollectorPackage>();
var packageNodeList = root.GetElementsByTagName(XmlPackage);
foreach (var packageNode in packageNodeList)
{
XmlElement packageElement = packageNode as XmlElement;
if (packageElement.HasAttribute(XmlPackageName) == false)
throw new Exception($"Not found attribute {XmlPackageName} in {XmlPackage}");
if (packageElement.HasAttribute(XmlPackageDesc) == false)
throw new Exception($"Not found attribute {XmlPackageDesc} in {XmlPackage}");
// 读取包裹配置
List<AssetBundleCollectorPackage> packages = new List<AssetBundleCollectorPackage>();
var packageNodeList = root.GetElementsByTagName(XmlPackage);
foreach (var packageNode in packageNodeList)
{
XmlElement packageElement = packageNode as XmlElement;
if (packageElement.HasAttribute(XmlPackageName) == false)
throw new Exception($"Not found attribute {XmlPackageName} in {XmlPackage}");
if (packageElement.HasAttribute(XmlPackageDesc) == false)
throw new Exception($"Not found attribute {XmlPackageDesc} in {XmlPackage}");
AssetBundleCollectorPackage package = new AssetBundleCollectorPackage();
package.PackageName = packageElement.GetAttribute(XmlPackageName);
package.PackageDesc = packageElement.GetAttribute(XmlPackageDesc);
package.EnableAddressable = packageElement.GetAttribute(XmlEnableAddressable) == "True" ? true : false;
package.LocationToLower = packageElement.GetAttribute(XmlLocationToLower) == "True" ? true : false;
package.IncludeAssetGUID = packageElement.GetAttribute(XmlIncludeAssetGUID) == "True" ? true : false;
package.IgnoreDefaultType = packageElement.GetAttribute(XmlIgnoreDefaultType) == "True" ? true : false;
packages.Add(package);
AssetBundleCollectorPackage package = new AssetBundleCollectorPackage();
package.PackageName = packageElement.GetAttribute(XmlPackageName);
package.PackageDesc = packageElement.GetAttribute(XmlPackageDesc);
package.EnableAddressable = packageElement.GetAttribute(XmlEnableAddressable) == "True" ? true : false;
package.LocationToLower = packageElement.GetAttribute(XmlLocationToLower) == "True" ? true : false;
package.IncludeAssetGUID = packageElement.GetAttribute(XmlIncludeAssetGUID) == "True" ? true : false;
package.IgnoreDefaultType = packageElement.GetAttribute(XmlIgnoreDefaultType) == "True" ? true : false;
packages.Add(package);
// 读取分组配置
var groupNodeList = packageElement.GetElementsByTagName(XmlGroup);
foreach (var groupNode in groupNodeList)
{
XmlElement groupElement = groupNode as XmlElement;
if (groupElement.HasAttribute(XmlGroupActiveRule) == false)
throw new Exception($"Not found attribute {XmlGroupActiveRule} in {XmlGroup}");
if (groupElement.HasAttribute(XmlGroupName) == false)
throw new Exception($"Not found attribute {XmlGroupName} in {XmlGroup}");
if (groupElement.HasAttribute(XmlGroupDesc) == false)
throw new Exception($"Not found attribute {XmlGroupDesc} in {XmlGroup}");
if (groupElement.HasAttribute(XmlAssetTags) == false)
throw new Exception($"Not found attribute {XmlAssetTags} in {XmlGroup}");
// 读取分组配置
var groupNodeList = packageElement.GetElementsByTagName(XmlGroup);
foreach (var groupNode in groupNodeList)
{
XmlElement groupElement = groupNode as XmlElement;
if (groupElement.HasAttribute(XmlGroupActiveRule) == false)
throw new Exception($"Not found attribute {XmlGroupActiveRule} in {XmlGroup}");
if (groupElement.HasAttribute(XmlGroupName) == false)
throw new Exception($"Not found attribute {XmlGroupName} in {XmlGroup}");
if (groupElement.HasAttribute(XmlGroupDesc) == false)
throw new Exception($"Not found attribute {XmlGroupDesc} in {XmlGroup}");
if (groupElement.HasAttribute(XmlAssetTags) == false)
throw new Exception($"Not found attribute {XmlAssetTags} in {XmlGroup}");
AssetBundleCollectorGroup group = new AssetBundleCollectorGroup();
group.ActiveRuleName = groupElement.GetAttribute(XmlGroupActiveRule);
group.GroupName = groupElement.GetAttribute(XmlGroupName);
group.GroupDesc = groupElement.GetAttribute(XmlGroupDesc);
group.AssetTags = groupElement.GetAttribute(XmlAssetTags);
package.Groups.Add(group);
AssetBundleCollectorGroup group = new AssetBundleCollectorGroup();
group.ActiveRuleName = groupElement.GetAttribute(XmlGroupActiveRule);
group.GroupName = groupElement.GetAttribute(XmlGroupName);
group.GroupDesc = groupElement.GetAttribute(XmlGroupDesc);
group.AssetTags = groupElement.GetAttribute(XmlAssetTags);
package.Groups.Add(group);
// 读取收集器配置
var collectorNodeList = groupElement.GetElementsByTagName(XmlCollector);
foreach (var collectorNode in collectorNodeList)
{
XmlElement collectorElement = collectorNode as XmlElement;
if (collectorElement.HasAttribute(XmlCollectPath) == false)
throw new Exception($"Not found attribute {XmlCollectPath} in {XmlCollector}");
if (collectorElement.HasAttribute(XmlCollectorGUID) == false)
throw new Exception($"Not found attribute {XmlCollectorGUID} in {XmlCollector}");
if (collectorElement.HasAttribute(XmlCollectorType) == false)
throw new Exception($"Not found attribute {XmlCollectorType} in {XmlCollector}");
if (collectorElement.HasAttribute(XmlAddressRule) == false)
throw new Exception($"Not found attribute {XmlAddressRule} in {XmlCollector}");
if (collectorElement.HasAttribute(XmlPackRule) == false)
throw new Exception($"Not found attribute {XmlPackRule} in {XmlCollector}");
if (collectorElement.HasAttribute(XmlFilterRule) == false)
throw new Exception($"Not found attribute {XmlFilterRule} in {XmlCollector}");
if (collectorElement.HasAttribute(XmlUserData) == false)
throw new Exception($"Not found attribute {XmlUserData} in {XmlCollector}");
if (collectorElement.HasAttribute(XmlAssetTags) == false)
throw new Exception($"Not found attribute {XmlAssetTags} in {XmlCollector}");
// 读取收集器配置
var collectorNodeList = groupElement.GetElementsByTagName(XmlCollector);
foreach (var collectorNode in collectorNodeList)
{
XmlElement collectorElement = collectorNode as XmlElement;
if (collectorElement.HasAttribute(XmlCollectPath) == false)
throw new Exception($"Not found attribute {XmlCollectPath} in {XmlCollector}");
if (collectorElement.HasAttribute(XmlCollectorGUID) == false)
throw new Exception($"Not found attribute {XmlCollectorGUID} in {XmlCollector}");
if (collectorElement.HasAttribute(XmlCollectorType) == false)
throw new Exception($"Not found attribute {XmlCollectorType} in {XmlCollector}");
if (collectorElement.HasAttribute(XmlAddressRule) == false)
throw new Exception($"Not found attribute {XmlAddressRule} in {XmlCollector}");
if (collectorElement.HasAttribute(XmlPackRule) == false)
throw new Exception($"Not found attribute {XmlPackRule} in {XmlCollector}");
if (collectorElement.HasAttribute(XmlFilterRule) == false)
throw new Exception($"Not found attribute {XmlFilterRule} in {XmlCollector}");
if (collectorElement.HasAttribute(XmlUserData) == false)
throw new Exception($"Not found attribute {XmlUserData} in {XmlCollector}");
if (collectorElement.HasAttribute(XmlAssetTags) == false)
throw new Exception($"Not found attribute {XmlAssetTags} in {XmlCollector}");
AssetBundleCollector collector = new AssetBundleCollector();
collector.CollectPath = collectorElement.GetAttribute(XmlCollectPath);
collector.CollectorGUID = collectorElement.GetAttribute(XmlCollectorGUID);
collector.CollectorType = EditorTools.NameToEnum<ECollectorType>(collectorElement.GetAttribute(XmlCollectorType));
collector.AddressRuleName = collectorElement.GetAttribute(XmlAddressRule);
collector.PackRuleName = collectorElement.GetAttribute(XmlPackRule);
collector.FilterRuleName = collectorElement.GetAttribute(XmlFilterRule);
collector.UserData = collectorElement.GetAttribute(XmlUserData);
collector.AssetTags = collectorElement.GetAttribute(XmlAssetTags);
group.Collectors.Add(collector);
}
}
}
AssetBundleCollector collector = new AssetBundleCollector();
collector.CollectPath = collectorElement.GetAttribute(XmlCollectPath);
collector.CollectorGUID = collectorElement.GetAttribute(XmlCollectorGUID);
collector.CollectorType = EditorTools.NameToEnum<ECollectorType>(collectorElement.GetAttribute(XmlCollectorType));
collector.AddressRuleName = collectorElement.GetAttribute(XmlAddressRule);
collector.PackRuleName = collectorElement.GetAttribute(XmlPackRule);
collector.FilterRuleName = collectorElement.GetAttribute(XmlFilterRule);
collector.UserData = collectorElement.GetAttribute(XmlUserData);
collector.AssetTags = collectorElement.GetAttribute(XmlAssetTags);
group.Collectors.Add(collector);
}
}
}
// 检测配置错误
foreach (var package in packages)
{
package.CheckConfigError();
}
// 检测配置错误
foreach (var package in packages)
{
package.CheckConfigError();
}
// 保存配置数据
AssetBundleCollectorSettingData.ClearAll();
AssetBundleCollectorSettingData.Setting.ShowPackageView = showPackageView;
AssetBundleCollectorSettingData.Setting.ShowEditorAlias = showEditorAlias;
AssetBundleCollectorSettingData.Setting.UniqueBundleName = uniqueBundleName;
AssetBundleCollectorSettingData.Setting.Packages.AddRange(packages);
AssetBundleCollectorSettingData.SaveFile();
Debug.Log($"Asset bundle collector config import complete");
}
// 保存配置数据
AssetBundleCollectorSettingData.ClearAll();
AssetBundleCollectorSettingData.Setting.ShowPackageView = showPackageView;
AssetBundleCollectorSettingData.Setting.ShowEditorAlias = showEditorAlias;
AssetBundleCollectorSettingData.Setting.UniqueBundleName = uniqueBundleName;
AssetBundleCollectorSettingData.Setting.Packages.AddRange(packages);
AssetBundleCollectorSettingData.SaveFile();
Debug.Log($"Asset bundle collector config import complete");
}
/// <summary>
/// 导出XML配置表
/// </summary>
public static void ExportXmlConfig(string savePath)
{
if (File.Exists(savePath))
File.Delete(savePath);
/// <summary>
/// 导出XML配置表
/// </summary>
public static void ExportXmlConfig(string savePath)
{
if (File.Exists(savePath))
File.Delete(savePath);
StringBuilder sb = new StringBuilder();
sb.AppendLine("<?xml version=\"1.0\" encoding=\"utf-8\"?>");
sb.AppendLine("<root>");
sb.AppendLine("</root>");
StringBuilder sb = new StringBuilder();
sb.AppendLine("<?xml version=\"1.0\" encoding=\"utf-8\"?>");
sb.AppendLine("<root>");
sb.AppendLine("</root>");
XmlDocument xmlDoc = new XmlDocument();
xmlDoc.LoadXml(sb.ToString());
XmlElement root = xmlDoc.DocumentElement;
XmlDocument xmlDoc = new XmlDocument();
xmlDoc.LoadXml(sb.ToString());
XmlElement root = xmlDoc.DocumentElement;
// 设置配置版本
root.SetAttribute(XmlVersion, ConfigVersion);
// 设置配置版本
root.SetAttribute(XmlVersion, ConfigVersion);
// 设置公共配置
var commonElement = xmlDoc.CreateElement(XmlCommon);
commonElement.SetAttribute(XmlShowPackageView, AssetBundleCollectorSettingData.Setting.ShowPackageView.ToString());
commonElement.SetAttribute(XmlShowEditorAlias, AssetBundleCollectorSettingData.Setting.ShowEditorAlias.ToString());
commonElement.SetAttribute(XmlUniqueBundleName, AssetBundleCollectorSettingData.Setting.UniqueBundleName.ToString());
root.AppendChild(commonElement);
// 设置公共配置
var commonElement = xmlDoc.CreateElement(XmlCommon);
commonElement.SetAttribute(XmlShowPackageView, AssetBundleCollectorSettingData.Setting.ShowPackageView.ToString());
commonElement.SetAttribute(XmlShowEditorAlias, AssetBundleCollectorSettingData.Setting.ShowEditorAlias.ToString());
commonElement.SetAttribute(XmlUniqueBundleName, AssetBundleCollectorSettingData.Setting.UniqueBundleName.ToString());
root.AppendChild(commonElement);
// 设置Package配置
foreach (var package in AssetBundleCollectorSettingData.Setting.Packages)
{
var packageElement = xmlDoc.CreateElement(XmlPackage);
packageElement.SetAttribute(XmlPackageName, package.PackageName);
packageElement.SetAttribute(XmlPackageDesc, package.PackageDesc);
packageElement.SetAttribute(XmlEnableAddressable, package.EnableAddressable.ToString());
packageElement.SetAttribute(XmlLocationToLower, package.LocationToLower.ToString());
packageElement.SetAttribute(XmlIncludeAssetGUID, package.IncludeAssetGUID.ToString());
packageElement.SetAttribute(XmlIgnoreDefaultType, package.IgnoreDefaultType.ToString());
root.AppendChild(packageElement);
// 设置Package配置
foreach (var package in AssetBundleCollectorSettingData.Setting.Packages)
{
var packageElement = xmlDoc.CreateElement(XmlPackage);
packageElement.SetAttribute(XmlPackageName, package.PackageName);
packageElement.SetAttribute(XmlPackageDesc, package.PackageDesc);
packageElement.SetAttribute(XmlEnableAddressable, package.EnableAddressable.ToString());
packageElement.SetAttribute(XmlLocationToLower, package.LocationToLower.ToString());
packageElement.SetAttribute(XmlIncludeAssetGUID, package.IncludeAssetGUID.ToString());
packageElement.SetAttribute(XmlIgnoreDefaultType, package.IgnoreDefaultType.ToString());
root.AppendChild(packageElement);
// 设置分组配置
foreach (var group in package.Groups)
{
var groupElement = xmlDoc.CreateElement(XmlGroup);
groupElement.SetAttribute(XmlGroupActiveRule, group.ActiveRuleName);
groupElement.SetAttribute(XmlGroupName, group.GroupName);
groupElement.SetAttribute(XmlGroupDesc, group.GroupDesc);
groupElement.SetAttribute(XmlAssetTags, group.AssetTags);
packageElement.AppendChild(groupElement);
// 设置分组配置
foreach (var group in package.Groups)
{
var groupElement = xmlDoc.CreateElement(XmlGroup);
groupElement.SetAttribute(XmlGroupActiveRule, group.ActiveRuleName);
groupElement.SetAttribute(XmlGroupName, group.GroupName);
groupElement.SetAttribute(XmlGroupDesc, group.GroupDesc);
groupElement.SetAttribute(XmlAssetTags, group.AssetTags);
packageElement.AppendChild(groupElement);
// 设置收集器配置
foreach (var collector in group.Collectors)
{
var collectorElement = xmlDoc.CreateElement(XmlCollector);
collectorElement.SetAttribute(XmlCollectPath, collector.CollectPath);
collectorElement.SetAttribute(XmlCollectorGUID, collector.CollectorGUID);
collectorElement.SetAttribute(XmlCollectorType, collector.CollectorType.ToString());
collectorElement.SetAttribute(XmlAddressRule, collector.AddressRuleName);
collectorElement.SetAttribute(XmlPackRule, collector.PackRuleName);
collectorElement.SetAttribute(XmlFilterRule, collector.FilterRuleName);
collectorElement.SetAttribute(XmlUserData, collector.UserData);
collectorElement.SetAttribute(XmlAssetTags, collector.AssetTags);
groupElement.AppendChild(collectorElement);
}
}
}
// 设置收集器配置
foreach (var collector in group.Collectors)
{
var collectorElement = xmlDoc.CreateElement(XmlCollector);
collectorElement.SetAttribute(XmlCollectPath, collector.CollectPath);
collectorElement.SetAttribute(XmlCollectorGUID, collector.CollectorGUID);
collectorElement.SetAttribute(XmlCollectorType, collector.CollectorType.ToString());
collectorElement.SetAttribute(XmlAddressRule, collector.AddressRuleName);
collectorElement.SetAttribute(XmlPackRule, collector.PackRuleName);
collectorElement.SetAttribute(XmlFilterRule, collector.FilterRuleName);
collectorElement.SetAttribute(XmlUserData, collector.UserData);
collectorElement.SetAttribute(XmlAssetTags, collector.AssetTags);
groupElement.AppendChild(collectorElement);
}
}
}
// 生成配置文件
xmlDoc.Save(savePath);
Debug.Log($"Asset bundle collector config export complete");
}
// 生成配置文件
xmlDoc.Save(savePath);
Debug.Log($"Asset bundle collector config export complete");
}
/// <summary>
/// 升级XML配置表
/// </summary>
private static bool UpdateXmlConfig(XmlDocument xmlDoc)
{
XmlElement root = xmlDoc.DocumentElement;
string configVersion = root.GetAttribute(XmlVersion);
if (configVersion == ConfigVersion)
return true;
/// <summary>
/// 升级XML配置表
/// </summary>
private static bool UpdateXmlConfig(XmlDocument xmlDoc)
{
XmlElement root = xmlDoc.DocumentElement;
string configVersion = root.GetAttribute(XmlVersion);
if (configVersion == ConfigVersion)
return true;
return false;
}
}
return false;
}
}
}

View File

@ -7,120 +7,120 @@ using UnityEditor;
namespace YooAsset.Editor
{
[Serializable]
public class AssetBundleCollectorGroup
{
/// <summary>
/// 分组名称
/// </summary>
public string GroupName = string.Empty;
[Serializable]
public class AssetBundleCollectorGroup
{
/// <summary>
/// 分组名称
/// </summary>
public string GroupName = string.Empty;
/// <summary>
/// 分组描述
/// </summary>
public string GroupDesc = string.Empty;
/// <summary>
/// 分组描述
/// </summary>
public string GroupDesc = string.Empty;
/// <summary>
/// 资源分类标签
/// </summary>
public string AssetTags = string.Empty;
/// <summary>
/// 资源分类标签
/// </summary>
public string AssetTags = string.Empty;
/// <summary>
/// 分组激活规则
/// </summary>
public string ActiveRuleName = nameof(EnableGroup);
/// <summary>
/// 分组激活规则
/// </summary>
public string ActiveRuleName = nameof(EnableGroup);
/// <summary>
/// 分组的收集器列表
/// </summary>
public List<AssetBundleCollector> Collectors = new List<AssetBundleCollector>();
/// <summary>
/// 分组的收集器列表
/// </summary>
public List<AssetBundleCollector> Collectors = new List<AssetBundleCollector>();
/// <summary>
/// 检测配置错误
/// </summary>
public void CheckConfigError()
{
if (AssetBundleCollectorSettingData.HasActiveRuleName(ActiveRuleName) == false)
throw new Exception($"Invalid {nameof(IActiveRule)} class type : {ActiveRuleName} in group : {GroupName}");
/// <summary>
/// 检测配置错误
/// </summary>
public void CheckConfigError()
{
if (AssetBundleCollectorSettingData.HasActiveRuleName(ActiveRuleName) == false)
throw new Exception($"Invalid {nameof(IActiveRule)} class type : {ActiveRuleName} in group : {GroupName}");
// 检测分组是否激活
IActiveRule activeRule = AssetBundleCollectorSettingData.GetActiveRuleInstance(ActiveRuleName);
if (activeRule.IsActiveGroup() == false)
return;
// 检测分组是否激活
IActiveRule activeRule = AssetBundleCollectorSettingData.GetActiveRuleInstance(ActiveRuleName);
if (activeRule.IsActiveGroup() == false)
return;
foreach (var collector in Collectors)
{
collector.CheckConfigError();
}
}
foreach (var collector in Collectors)
{
collector.CheckConfigError();
}
}
/// <summary>
/// 修复配置错误
/// </summary>
public bool FixConfigError()
{
bool isFixed = false;
foreach (var collector in Collectors)
{
if (collector.FixConfigError())
{
isFixed = true;
}
}
return isFixed;
}
/// <summary>
/// 修复配置错误
/// </summary>
public bool FixConfigError()
{
bool isFixed = false;
foreach (var collector in Collectors)
{
if (collector.FixConfigError())
{
isFixed = true;
}
}
return isFixed;
}
/// <summary>
/// 获取打包收集的资源文件
/// </summary>
public List<CollectAssetInfo> GetAllCollectAssets(CollectCommand command)
{
Dictionary<string, CollectAssetInfo> result = new Dictionary<string, CollectAssetInfo>(10000);
/// <summary>
/// 获取打包收集的资源文件
/// </summary>
public List<CollectAssetInfo> GetAllCollectAssets(CollectCommand command)
{
Dictionary<string, CollectAssetInfo> result = new Dictionary<string, CollectAssetInfo>(10000);
// 检测分组是否激活
IActiveRule activeRule = AssetBundleCollectorSettingData.GetActiveRuleInstance(ActiveRuleName);
if (activeRule.IsActiveGroup() == false)
{
return new List<CollectAssetInfo>();
}
// 检测分组是否激活
IActiveRule activeRule = AssetBundleCollectorSettingData.GetActiveRuleInstance(ActiveRuleName);
if (activeRule.IsActiveGroup() == false)
{
return new List<CollectAssetInfo>();
}
// 收集打包资源
foreach (var collector in Collectors)
{
var temper = collector.GetAllCollectAssets(command, this);
foreach (var assetInfo in temper)
{
if (result.ContainsKey(assetInfo.AssetPath) == false)
result.Add(assetInfo.AssetPath, assetInfo);
else
throw new Exception($"The collecting asset file is existed : {assetInfo.AssetPath} in group : {GroupName}");
}
}
// 收集打包资源
foreach (var collector in Collectors)
{
var temper = collector.GetAllCollectAssets(command, this);
foreach (var assetInfo in temper)
{
if (result.ContainsKey(assetInfo.AssetPath) == false)
result.Add(assetInfo.AssetPath, assetInfo);
else
throw new Exception($"The collecting asset file is existed : {assetInfo.AssetPath} in group : {GroupName}");
}
}
// 检测可寻址地址是否重复
if (command.EnableAddressable)
{
var addressTemper = new Dictionary<string, string>();
foreach (var collectInfoPair in result)
{
if (collectInfoPair.Value.CollectorType == ECollectorType.MainAssetCollector)
{
string address = collectInfoPair.Value.Address;
string assetPath = collectInfoPair.Value.AssetPath;
if (string.IsNullOrEmpty(address))
continue;
// 检测可寻址地址是否重复
if (command.EnableAddressable)
{
var addressTemper = new Dictionary<string, string>();
foreach (var collectInfoPair in result)
{
if (collectInfoPair.Value.CollectorType == ECollectorType.MainAssetCollector)
{
string address = collectInfoPair.Value.Address;
string assetPath = collectInfoPair.Value.AssetPath;
if (string.IsNullOrEmpty(address))
continue;
if (addressTemper.TryGetValue(address, out var existed) == false)
addressTemper.Add(address, assetPath);
else
throw new Exception($"The address is existed : {address} in group : {GroupName} \nAssetPath:\n {existed}\n {assetPath}");
}
}
}
if (addressTemper.TryGetValue(address, out var existed) == false)
addressTemper.Add(address, assetPath);
else
throw new Exception($"The address is existed : {address} in group : {GroupName} \nAssetPath:\n {existed}\n {assetPath}");
}
}
}
// 返回列表
return result.Values.ToList();
}
}
// 返回列表
return result.Values.ToList();
}
}
}

View File

@ -7,148 +7,148 @@ using UnityEditor;
namespace YooAsset.Editor
{
[Serializable]
public class AssetBundleCollectorPackage
{
/// <summary>
/// 包裹名称
/// </summary>
public string PackageName = string.Empty;
[Serializable]
public class AssetBundleCollectorPackage
{
/// <summary>
/// 包裹名称
/// </summary>
public string PackageName = string.Empty;
/// <summary>
/// 包裹描述
/// </summary>
public string PackageDesc = string.Empty;
/// <summary>
/// 包裹描述
/// </summary>
public string PackageDesc = string.Empty;
/// <summary>
/// 启用可寻址资源定位
/// </summary>
public bool EnableAddressable = false;
/// <summary>
/// 启用可寻址资源定位
/// </summary>
public bool EnableAddressable = false;
/// <summary>
/// 资源定位地址大小写不敏感
/// </summary>
public bool LocationToLower = false;
/// <summary>
/// 资源定位地址大小写不敏感
/// </summary>
public bool LocationToLower = false;
/// <summary>
/// 包含资源GUID数据
/// </summary>
public bool IncludeAssetGUID = false;
/// <summary>
/// 包含资源GUID数据
/// </summary>
public bool IncludeAssetGUID = false;
/// <summary>
/// 忽略Unity引擎无法识别的文件
/// </summary>
public bool IgnoreDefaultType = true;
/// <summary>
/// 忽略Unity引擎无法识别的文件
/// </summary>
public bool IgnoreDefaultType = true;
/// <summary>
/// 自动收集所有着色器(所有着色器存储在一个资源包内)
/// </summary>
public bool AutoCollectShaders = true;
/// <summary>
/// 自动收集所有着色器(所有着色器存储在一个资源包内)
/// </summary>
public bool AutoCollectShaders = true;
/// <summary>
/// 分组列表
/// </summary>
public List<AssetBundleCollectorGroup> Groups = new List<AssetBundleCollectorGroup>();
/// <summary>
/// 分组列表
/// </summary>
public List<AssetBundleCollectorGroup> Groups = new List<AssetBundleCollectorGroup>();
/// <summary>
/// 检测配置错误
/// </summary>
public void CheckConfigError()
{
foreach (var group in Groups)
{
group.CheckConfigError();
}
}
/// <summary>
/// 检测配置错误
/// </summary>
public void CheckConfigError()
{
foreach (var group in Groups)
{
group.CheckConfigError();
}
}
/// <summary>
/// 修复配置错误
/// </summary>
public bool FixConfigError()
{
bool isFixed = false;
foreach (var group in Groups)
{
if (group.FixConfigError())
{
isFixed = true;
}
}
return isFixed;
}
/// <summary>
/// 修复配置错误
/// </summary>
public bool FixConfigError()
{
bool isFixed = false;
foreach (var group in Groups)
{
if (group.FixConfigError())
{
isFixed = true;
}
}
return isFixed;
}
/// <summary>
/// 获取打包收集的资源文件
/// </summary>
public List<CollectAssetInfo> GetAllCollectAssets(CollectCommand command)
{
Dictionary<string, CollectAssetInfo> result = new Dictionary<string, CollectAssetInfo>(10000);
/// <summary>
/// 获取打包收集的资源文件
/// </summary>
public List<CollectAssetInfo> GetAllCollectAssets(CollectCommand command)
{
Dictionary<string, CollectAssetInfo> result = new Dictionary<string, CollectAssetInfo>(10000);
// 收集打包资源
foreach (var group in Groups)
{
var temper = group.GetAllCollectAssets(command);
foreach (var assetInfo in temper)
{
if (result.ContainsKey(assetInfo.AssetPath) == false)
result.Add(assetInfo.AssetPath, assetInfo);
else
throw new Exception($"The collecting asset file is existed : {assetInfo.AssetPath}");
}
}
// 收集打包资源
foreach (var group in Groups)
{
var temper = group.GetAllCollectAssets(command);
foreach (var assetInfo in temper)
{
if (result.ContainsKey(assetInfo.AssetPath) == false)
result.Add(assetInfo.AssetPath, assetInfo);
else
throw new Exception($"The collecting asset file is existed : {assetInfo.AssetPath}");
}
}
// 检测可寻址地址是否重复
if (command.EnableAddressable)
{
var addressTemper = new Dictionary<string, string>();
foreach (var collectInfoPair in result)
{
if (collectInfoPair.Value.CollectorType == ECollectorType.MainAssetCollector)
{
string address = collectInfoPair.Value.Address;
string assetPath = collectInfoPair.Value.AssetPath;
if (string.IsNullOrEmpty(address))
continue;
// 检测可寻址地址是否重复
if (command.EnableAddressable)
{
var addressTemper = new Dictionary<string, string>();
foreach (var collectInfoPair in result)
{
if (collectInfoPair.Value.CollectorType == ECollectorType.MainAssetCollector)
{
string address = collectInfoPair.Value.Address;
string assetPath = collectInfoPair.Value.AssetPath;
if (string.IsNullOrEmpty(address))
continue;
if (addressTemper.TryGetValue(address, out var existed) == false)
addressTemper.Add(address, assetPath);
else
throw new Exception($"The address is existed : {address} \nAssetPath:\n {existed}\n {assetPath}");
}
}
}
if (addressTemper.TryGetValue(address, out var existed) == false)
addressTemper.Add(address, assetPath);
else
throw new Exception($"The address is existed : {address} \nAssetPath:\n {existed}\n {assetPath}");
}
}
}
// 返回列表
return result.Values.ToList();
}
// 返回列表
return result.Values.ToList();
}
/// <summary>
/// 获取所有的资源标签
/// </summary>
public List<string> GetAllTags()
{
HashSet<string> result = new HashSet<string>();
foreach (var group in Groups)
{
List<string> groupTags = EditorTools.StringToStringList(group.AssetTags, ';');
foreach (var tag in groupTags)
{
if (result.Contains(tag) == false)
result.Add(tag);
}
/// <summary>
/// 获取所有的资源标签
/// </summary>
public List<string> GetAllTags()
{
HashSet<string> result = new HashSet<string>();
foreach (var group in Groups)
{
List<string> groupTags = EditorTools.StringToStringList(group.AssetTags, ';');
foreach (var tag in groupTags)
{
if (result.Contains(tag) == false)
result.Add(tag);
}
foreach (var collector in group.Collectors)
{
List<string> collectorTags = EditorTools.StringToStringList(collector.AssetTags, ';');
foreach (var tag in collectorTags)
{
if (result.Contains(tag) == false)
result.Add(tag);
}
}
}
return result.ToList();
}
}
foreach (var collector in group.Collectors)
{
List<string> collectorTags = EditorTools.StringToStringList(collector.AssetTags, ';');
foreach (var tag in collectorTags)
{
if (result.Contains(tag) == false)
result.Add(tag);
}
}
}
return result.ToList();
}
}
}

View File

@ -6,125 +6,125 @@ using UnityEngine;
namespace YooAsset.Editor
{
[CreateAssetMenu(fileName = "AssetBundleCollectorSetting", menuName = "YooAsset/Create AssetBundle Collector Settings")]
public class AssetBundleCollectorSetting : ScriptableObject
{
/// <summary>
/// 显示包裹列表视图
/// </summary>
public bool ShowPackageView = false;
[CreateAssetMenu(fileName = "AssetBundleCollectorSetting", menuName = "YooAsset/Create AssetBundle Collector Settings")]
public class AssetBundleCollectorSetting : ScriptableObject
{
/// <summary>
/// 显示包裹列表视图
/// </summary>
public bool ShowPackageView = false;
/// <summary>
/// 是否显示编辑器别名
/// </summary>
public bool ShowEditorAlias = false;
/// <summary>
/// 是否显示编辑器别名
/// </summary>
public bool ShowEditorAlias = false;
/// <summary>
/// 资源包名唯一化
/// </summary>
public bool UniqueBundleName = false;
/// <summary>
/// 资源包名唯一化
/// </summary>
public bool UniqueBundleName = false;
/// <summary>
/// 包裹列表
/// </summary>
public List<AssetBundleCollectorPackage> Packages = new List<AssetBundleCollectorPackage>();
/// <summary>
/// 包裹列表
/// </summary>
public List<AssetBundleCollectorPackage> Packages = new List<AssetBundleCollectorPackage>();
/// <summary>
/// 清空所有数据
/// </summary>
public void ClearAll()
{
ShowPackageView = false;
UniqueBundleName = false;
ShowEditorAlias = false;
Packages.Clear();
}
/// <summary>
/// 清空所有数据
/// </summary>
public void ClearAll()
{
ShowPackageView = false;
UniqueBundleName = false;
ShowEditorAlias = false;
Packages.Clear();
}
/// <summary>
/// 检测包裹配置错误
/// </summary>
public void CheckPackageConfigError(string packageName)
{
var package = GetPackage(packageName);
package.CheckConfigError();
}
/// <summary>
/// 检测包裹配置错误
/// </summary>
public void CheckPackageConfigError(string packageName)
{
var package = GetPackage(packageName);
package.CheckConfigError();
}
/// <summary>
/// 检测所有配置错误
/// </summary>
public void CheckAllPackageConfigError()
{
foreach (var package in Packages)
{
package.CheckConfigError();
}
}
/// <summary>
/// 检测所有配置错误
/// </summary>
public void CheckAllPackageConfigError()
{
foreach (var package in Packages)
{
package.CheckConfigError();
}
}
/// <summary>
/// 修复所有配置错误
/// </summary>
public bool FixAllPackageConfigError()
{
bool isFixed = false;
foreach (var package in Packages)
{
if (package.FixConfigError())
{
isFixed = true;
}
}
return isFixed;
}
/// <summary>
/// 修复所有配置错误
/// </summary>
public bool FixAllPackageConfigError()
{
bool isFixed = false;
foreach (var package in Packages)
{
if (package.FixConfigError())
{
isFixed = true;
}
}
return isFixed;
}
/// <summary>
/// 获取所有的资源标签
/// </summary>
public List<string> GetPackageAllTags(string packageName)
{
var package = GetPackage(packageName);
return package.GetAllTags();
}
/// <summary>
/// 获取所有的资源标签
/// </summary>
public List<string> GetPackageAllTags(string packageName)
{
var package = GetPackage(packageName);
return package.GetAllTags();
}
/// <summary>
/// 获取包裹收集的资源文件
/// </summary>
public CollectResult GetPackageAssets(EBuildMode buildMode, string packageName)
{
if (string.IsNullOrEmpty(packageName))
throw new Exception("Build package name is null or empty !");
/// <summary>
/// 获取包裹收集的资源文件
/// </summary>
public CollectResult GetPackageAssets(EBuildMode buildMode, string packageName)
{
if (string.IsNullOrEmpty(packageName))
throw new Exception("Build package name is null or empty !");
// 检测配置合法性
var package = GetPackage(packageName);
package.CheckConfigError();
// 检测配置合法性
var package = GetPackage(packageName);
package.CheckConfigError();
// 创建资源收集命令
CollectCommand command = new CollectCommand(buildMode, packageName,
package.EnableAddressable,
package.LocationToLower,
package.IncludeAssetGUID,
package.IgnoreDefaultType,
package.AutoCollectShaders,
UniqueBundleName);
// 创建资源收集命令
CollectCommand command = new CollectCommand(buildMode, packageName,
package.EnableAddressable,
package.LocationToLower,
package.IncludeAssetGUID,
package.IgnoreDefaultType,
package.AutoCollectShaders,
UniqueBundleName);
// 获取收集的资源集合
CollectResult collectResult = new CollectResult(command);
collectResult.SetCollectAssets(package.GetAllCollectAssets(command));
return collectResult;
}
// 获取收集的资源集合
CollectResult collectResult = new CollectResult(command);
collectResult.SetCollectAssets(package.GetAllCollectAssets(command));
return collectResult;
}
/// <summary>
/// 获取包裹类
/// </summary>
public AssetBundleCollectorPackage GetPackage(string packageName)
{
foreach (var package in Packages)
{
if (package.PackageName == packageName)
return package;
}
throw new Exception($"Not found package : {packageName}");
}
}
/// <summary>
/// 获取包裹类
/// </summary>
public AssetBundleCollectorPackage GetPackage(string packageName)
{
foreach (var package in Packages)
{
if (package.PackageName == packageName)
return package;
}
throw new Exception($"Not found package : {packageName}");
}
}
}

View File

@ -7,424 +7,424 @@ using UnityEditor;
namespace YooAsset.Editor
{
public class AssetBundleCollectorSettingData
{
private static readonly Dictionary<string, System.Type> _cacheActiveRuleTypes = new Dictionary<string, Type>();
private static readonly Dictionary<string, IActiveRule> _cacheActiveRuleInstance = new Dictionary<string, IActiveRule>();
public class AssetBundleCollectorSettingData
{
private static readonly Dictionary<string, System.Type> _cacheActiveRuleTypes = new Dictionary<string, Type>();
private static readonly Dictionary<string, IActiveRule> _cacheActiveRuleInstance = new Dictionary<string, IActiveRule>();
private static readonly Dictionary<string, System.Type> _cacheAddressRuleTypes = new Dictionary<string, System.Type>();
private static readonly Dictionary<string, IAddressRule> _cacheAddressRuleInstance = new Dictionary<string, IAddressRule>();
private static readonly Dictionary<string, System.Type> _cacheAddressRuleTypes = new Dictionary<string, System.Type>();
private static readonly Dictionary<string, IAddressRule> _cacheAddressRuleInstance = new Dictionary<string, IAddressRule>();
private static readonly Dictionary<string, System.Type> _cachePackRuleTypes = new Dictionary<string, System.Type>();
private static readonly Dictionary<string, IPackRule> _cachePackRuleInstance = new Dictionary<string, IPackRule>();
private static readonly Dictionary<string, System.Type> _cachePackRuleTypes = new Dictionary<string, System.Type>();
private static readonly Dictionary<string, IPackRule> _cachePackRuleInstance = new Dictionary<string, IPackRule>();
private static readonly Dictionary<string, System.Type> _cacheFilterRuleTypes = new Dictionary<string, System.Type>();
private static readonly Dictionary<string, IFilterRule> _cacheFilterRuleInstance = new Dictionary<string, IFilterRule>();
private static readonly Dictionary<string, System.Type> _cacheFilterRuleTypes = new Dictionary<string, System.Type>();
private static readonly Dictionary<string, IFilterRule> _cacheFilterRuleInstance = new Dictionary<string, IFilterRule>();
/// <summary>
/// 配置数据是否被修改
/// </summary>
public static bool IsDirty { private set; get; } = false;
/// <summary>
/// 配置数据是否被修改
/// </summary>
public static bool IsDirty { private set; get; } = false;
static AssetBundleCollectorSettingData()
{
// IPackRule
{
// 清空缓存集合
_cachePackRuleTypes.Clear();
_cachePackRuleInstance.Clear();
static AssetBundleCollectorSettingData()
{
// IPackRule
{
// 清空缓存集合
_cachePackRuleTypes.Clear();
_cachePackRuleInstance.Clear();
// 获取所有类型
List<Type> types = new List<Type>(100)
{
typeof(PackSeparately),
typeof(PackDirectory),
typeof(PackTopDirectory),
typeof(PackCollector),
typeof(PackGroup),
typeof(PackRawFile),
typeof(PackShaderVariants)
};
// 获取所有类型
List<Type> types = new List<Type>(100)
{
typeof(PackSeparately),
typeof(PackDirectory),
typeof(PackTopDirectory),
typeof(PackCollector),
typeof(PackGroup),
typeof(PackRawFile),
typeof(PackShaderVariants)
};
var customTypes = EditorTools.GetAssignableTypes(typeof(IPackRule));
types.AddRange(customTypes);
for (int i = 0; i < types.Count; i++)
{
Type type = types[i];
if (_cachePackRuleTypes.ContainsKey(type.Name) == false)
_cachePackRuleTypes.Add(type.Name, type);
}
}
var customTypes = EditorTools.GetAssignableTypes(typeof(IPackRule));
types.AddRange(customTypes);
for (int i = 0; i < types.Count; i++)
{
Type type = types[i];
if (_cachePackRuleTypes.ContainsKey(type.Name) == false)
_cachePackRuleTypes.Add(type.Name, type);
}
}
// IFilterRule
{
// 清空缓存集合
_cacheFilterRuleTypes.Clear();
_cacheFilterRuleInstance.Clear();
// IFilterRule
{
// 清空缓存集合
_cacheFilterRuleTypes.Clear();
_cacheFilterRuleInstance.Clear();
// 获取所有类型
List<Type> types = new List<Type>(100)
{
typeof(CollectAll),
typeof(CollectScene),
typeof(CollectPrefab),
typeof(CollectSprite)
};
// 获取所有类型
List<Type> types = new List<Type>(100)
{
typeof(CollectAll),
typeof(CollectScene),
typeof(CollectPrefab),
typeof(CollectSprite)
};
var customTypes = EditorTools.GetAssignableTypes(typeof(IFilterRule));
types.AddRange(customTypes);
for (int i = 0; i < types.Count; i++)
{
Type type = types[i];
if (_cacheFilterRuleTypes.ContainsKey(type.Name) == false)
_cacheFilterRuleTypes.Add(type.Name, type);
}
}
var customTypes = EditorTools.GetAssignableTypes(typeof(IFilterRule));
types.AddRange(customTypes);
for (int i = 0; i < types.Count; i++)
{
Type type = types[i];
if (_cacheFilterRuleTypes.ContainsKey(type.Name) == false)
_cacheFilterRuleTypes.Add(type.Name, type);
}
}
// IAddressRule
{
// 清空缓存集合
_cacheAddressRuleTypes.Clear();
_cacheAddressRuleInstance.Clear();
// IAddressRule
{
// 清空缓存集合
_cacheAddressRuleTypes.Clear();
_cacheAddressRuleInstance.Clear();
// 获取所有类型
List<Type> types = new List<Type>(100)
{
typeof(AddressByFileName),
typeof(AddressByFolderAndFileName),
typeof(AddressByGroupAndFileName),
typeof(AddressDisable)
};
// 获取所有类型
List<Type> types = new List<Type>(100)
{
typeof(AddressByFileName),
typeof(AddressByFolderAndFileName),
typeof(AddressByGroupAndFileName),
typeof(AddressDisable)
};
var customTypes = EditorTools.GetAssignableTypes(typeof(IAddressRule));
types.AddRange(customTypes);
for (int i = 0; i < types.Count; i++)
{
Type type = types[i];
if (_cacheAddressRuleTypes.ContainsKey(type.Name) == false)
_cacheAddressRuleTypes.Add(type.Name, type);
}
}
var customTypes = EditorTools.GetAssignableTypes(typeof(IAddressRule));
types.AddRange(customTypes);
for (int i = 0; i < types.Count; i++)
{
Type type = types[i];
if (_cacheAddressRuleTypes.ContainsKey(type.Name) == false)
_cacheAddressRuleTypes.Add(type.Name, type);
}
}
// IActiveRule
{
// 清空缓存集合
_cacheActiveRuleTypes.Clear();
_cacheActiveRuleInstance.Clear();
// IActiveRule
{
// 清空缓存集合
_cacheActiveRuleTypes.Clear();
_cacheActiveRuleInstance.Clear();
// 获取所有类型
List<Type> types = new List<Type>(100)
{
typeof(EnableGroup),
typeof(DisableGroup),
};
// 获取所有类型
List<Type> types = new List<Type>(100)
{
typeof(EnableGroup),
typeof(DisableGroup),
};
var customTypes = EditorTools.GetAssignableTypes(typeof(IActiveRule));
types.AddRange(customTypes);
for (int i = 0; i < types.Count; i++)
{
Type type = types[i];
if (_cacheActiveRuleTypes.ContainsKey(type.Name) == false)
_cacheActiveRuleTypes.Add(type.Name, type);
}
}
}
var customTypes = EditorTools.GetAssignableTypes(typeof(IActiveRule));
types.AddRange(customTypes);
for (int i = 0; i < types.Count; i++)
{
Type type = types[i];
if (_cacheActiveRuleTypes.ContainsKey(type.Name) == false)
_cacheActiveRuleTypes.Add(type.Name, type);
}
}
}
private static AssetBundleCollectorSetting _setting = null;
public static AssetBundleCollectorSetting Setting
{
get
{
if (_setting == null)
_setting = SettingLoader.LoadSettingData<AssetBundleCollectorSetting>();
return _setting;
}
}
private static AssetBundleCollectorSetting _setting = null;
public static AssetBundleCollectorSetting Setting
{
get
{
if (_setting == null)
_setting = SettingLoader.LoadSettingData<AssetBundleCollectorSetting>();
return _setting;
}
}
/// <summary>
/// 存储配置文件
/// </summary>
public static void SaveFile()
{
if (Setting != null)
{
IsDirty = false;
EditorUtility.SetDirty(Setting);
AssetDatabase.SaveAssets();
Debug.Log($"{nameof(AssetBundleCollectorSetting)}.asset is saved!");
}
}
/// <summary>
/// 存储配置文件
/// </summary>
public static void SaveFile()
{
if (Setting != null)
{
IsDirty = false;
EditorUtility.SetDirty(Setting);
AssetDatabase.SaveAssets();
Debug.Log($"{nameof(AssetBundleCollectorSetting)}.asset is saved!");
}
}
/// <summary>
/// 修复配置文件
/// </summary>
public static void FixFile()
{
bool isFixed = Setting.FixAllPackageConfigError();
if (isFixed)
{
IsDirty = true;
}
}
/// <summary>
/// 修复配置文件
/// </summary>
public static void FixFile()
{
bool isFixed = Setting.FixAllPackageConfigError();
if (isFixed)
{
IsDirty = true;
}
}
/// <summary>
/// 清空所有数据
/// </summary>
public static void ClearAll()
{
Setting.ClearAll();
SaveFile();
}
/// <summary>
/// 清空所有数据
/// </summary>
public static void ClearAll()
{
Setting.ClearAll();
SaveFile();
}
public static List<RuleDisplayName> GetActiveRuleNames()
{
List<RuleDisplayName> names = new List<RuleDisplayName>();
foreach (var pair in _cacheActiveRuleTypes)
{
RuleDisplayName ruleName = new RuleDisplayName();
ruleName.ClassName = pair.Key;
ruleName.DisplayName = GetRuleDisplayName(pair.Key, pair.Value);
names.Add(ruleName);
}
return names;
}
public static List<RuleDisplayName> GetAddressRuleNames()
{
List<RuleDisplayName> names = new List<RuleDisplayName>();
foreach (var pair in _cacheAddressRuleTypes)
{
RuleDisplayName ruleName = new RuleDisplayName();
ruleName.ClassName = pair.Key;
ruleName.DisplayName = GetRuleDisplayName(pair.Key, pair.Value);
names.Add(ruleName);
}
return names;
}
public static List<RuleDisplayName> GetPackRuleNames()
{
List<RuleDisplayName> names = new List<RuleDisplayName>();
foreach (var pair in _cachePackRuleTypes)
{
RuleDisplayName ruleName = new RuleDisplayName();
ruleName.ClassName = pair.Key;
ruleName.DisplayName = GetRuleDisplayName(pair.Key, pair.Value);
names.Add(ruleName);
}
return names;
}
public static List<RuleDisplayName> GetFilterRuleNames()
{
List<RuleDisplayName> names = new List<RuleDisplayName>();
foreach (var pair in _cacheFilterRuleTypes)
{
RuleDisplayName ruleName = new RuleDisplayName();
ruleName.ClassName = pair.Key;
ruleName.DisplayName = GetRuleDisplayName(pair.Key, pair.Value);
names.Add(ruleName);
}
return names;
}
private static string GetRuleDisplayName(string name, Type type)
{
var attribute = DisplayNameAttributeHelper.GetAttribute<DisplayNameAttribute>(type);
if (attribute != null && string.IsNullOrEmpty(attribute.DisplayName) == false)
return attribute.DisplayName;
else
return name;
}
public static List<RuleDisplayName> GetActiveRuleNames()
{
List<RuleDisplayName> names = new List<RuleDisplayName>();
foreach (var pair in _cacheActiveRuleTypes)
{
RuleDisplayName ruleName = new RuleDisplayName();
ruleName.ClassName = pair.Key;
ruleName.DisplayName = GetRuleDisplayName(pair.Key, pair.Value);
names.Add(ruleName);
}
return names;
}
public static List<RuleDisplayName> GetAddressRuleNames()
{
List<RuleDisplayName> names = new List<RuleDisplayName>();
foreach (var pair in _cacheAddressRuleTypes)
{
RuleDisplayName ruleName = new RuleDisplayName();
ruleName.ClassName = pair.Key;
ruleName.DisplayName = GetRuleDisplayName(pair.Key, pair.Value);
names.Add(ruleName);
}
return names;
}
public static List<RuleDisplayName> GetPackRuleNames()
{
List<RuleDisplayName> names = new List<RuleDisplayName>();
foreach (var pair in _cachePackRuleTypes)
{
RuleDisplayName ruleName = new RuleDisplayName();
ruleName.ClassName = pair.Key;
ruleName.DisplayName = GetRuleDisplayName(pair.Key, pair.Value);
names.Add(ruleName);
}
return names;
}
public static List<RuleDisplayName> GetFilterRuleNames()
{
List<RuleDisplayName> names = new List<RuleDisplayName>();
foreach (var pair in _cacheFilterRuleTypes)
{
RuleDisplayName ruleName = new RuleDisplayName();
ruleName.ClassName = pair.Key;
ruleName.DisplayName = GetRuleDisplayName(pair.Key, pair.Value);
names.Add(ruleName);
}
return names;
}
private static string GetRuleDisplayName(string name, Type type)
{
var attribute = DisplayNameAttributeHelper.GetAttribute<DisplayNameAttribute>(type);
if (attribute != null && string.IsNullOrEmpty(attribute.DisplayName) == false)
return attribute.DisplayName;
else
return name;
}
public static bool HasActiveRuleName(string ruleName)
{
return _cacheActiveRuleTypes.Keys.Contains(ruleName);
}
public static bool HasAddressRuleName(string ruleName)
{
return _cacheAddressRuleTypes.Keys.Contains(ruleName);
}
public static bool HasPackRuleName(string ruleName)
{
return _cachePackRuleTypes.Keys.Contains(ruleName);
}
public static bool HasFilterRuleName(string ruleName)
{
return _cacheFilterRuleTypes.Keys.Contains(ruleName);
}
public static bool HasActiveRuleName(string ruleName)
{
return _cacheActiveRuleTypes.Keys.Contains(ruleName);
}
public static bool HasAddressRuleName(string ruleName)
{
return _cacheAddressRuleTypes.Keys.Contains(ruleName);
}
public static bool HasPackRuleName(string ruleName)
{
return _cachePackRuleTypes.Keys.Contains(ruleName);
}
public static bool HasFilterRuleName(string ruleName)
{
return _cacheFilterRuleTypes.Keys.Contains(ruleName);
}
public static IActiveRule GetActiveRuleInstance(string ruleName)
{
if (_cacheActiveRuleInstance.TryGetValue(ruleName, out IActiveRule instance))
return instance;
public static IActiveRule GetActiveRuleInstance(string ruleName)
{
if (_cacheActiveRuleInstance.TryGetValue(ruleName, out IActiveRule instance))
return instance;
// 如果不存在创建类的实例
if (_cacheActiveRuleTypes.TryGetValue(ruleName, out Type type))
{
instance = (IActiveRule)Activator.CreateInstance(type);
_cacheActiveRuleInstance.Add(ruleName, instance);
return instance;
}
else
{
throw new Exception($"{nameof(IActiveRule)} is invalid{ruleName}");
}
}
public static IAddressRule GetAddressRuleInstance(string ruleName)
{
if (_cacheAddressRuleInstance.TryGetValue(ruleName, out IAddressRule instance))
return instance;
// 如果不存在创建类的实例
if (_cacheActiveRuleTypes.TryGetValue(ruleName, out Type type))
{
instance = (IActiveRule)Activator.CreateInstance(type);
_cacheActiveRuleInstance.Add(ruleName, instance);
return instance;
}
else
{
throw new Exception($"{nameof(IActiveRule)} is invalid{ruleName}");
}
}
public static IAddressRule GetAddressRuleInstance(string ruleName)
{
if (_cacheAddressRuleInstance.TryGetValue(ruleName, out IAddressRule instance))
return instance;
// 如果不存在创建类的实例
if (_cacheAddressRuleTypes.TryGetValue(ruleName, out Type type))
{
instance = (IAddressRule)Activator.CreateInstance(type);
_cacheAddressRuleInstance.Add(ruleName, instance);
return instance;
}
else
{
throw new Exception($"{nameof(IAddressRule)} is invalid{ruleName}");
}
}
public static IPackRule GetPackRuleInstance(string ruleName)
{
if (_cachePackRuleInstance.TryGetValue(ruleName, out IPackRule instance))
return instance;
// 如果不存在创建类的实例
if (_cacheAddressRuleTypes.TryGetValue(ruleName, out Type type))
{
instance = (IAddressRule)Activator.CreateInstance(type);
_cacheAddressRuleInstance.Add(ruleName, instance);
return instance;
}
else
{
throw new Exception($"{nameof(IAddressRule)} is invalid{ruleName}");
}
}
public static IPackRule GetPackRuleInstance(string ruleName)
{
if (_cachePackRuleInstance.TryGetValue(ruleName, out IPackRule instance))
return instance;
// 如果不存在创建类的实例
if (_cachePackRuleTypes.TryGetValue(ruleName, out Type type))
{
instance = (IPackRule)Activator.CreateInstance(type);
_cachePackRuleInstance.Add(ruleName, instance);
return instance;
}
else
{
throw new Exception($"{nameof(IPackRule)} is invalid{ruleName}");
}
}
public static IFilterRule GetFilterRuleInstance(string ruleName)
{
if (_cacheFilterRuleInstance.TryGetValue(ruleName, out IFilterRule instance))
return instance;
// 如果不存在创建类的实例
if (_cachePackRuleTypes.TryGetValue(ruleName, out Type type))
{
instance = (IPackRule)Activator.CreateInstance(type);
_cachePackRuleInstance.Add(ruleName, instance);
return instance;
}
else
{
throw new Exception($"{nameof(IPackRule)} is invalid{ruleName}");
}
}
public static IFilterRule GetFilterRuleInstance(string ruleName)
{
if (_cacheFilterRuleInstance.TryGetValue(ruleName, out IFilterRule instance))
return instance;
// 如果不存在创建类的实例
if (_cacheFilterRuleTypes.TryGetValue(ruleName, out Type type))
{
instance = (IFilterRule)Activator.CreateInstance(type);
_cacheFilterRuleInstance.Add(ruleName, instance);
return instance;
}
else
{
throw new Exception($"{nameof(IFilterRule)} is invalid{ruleName}");
}
}
// 如果不存在创建类的实例
if (_cacheFilterRuleTypes.TryGetValue(ruleName, out Type type))
{
instance = (IFilterRule)Activator.CreateInstance(type);
_cacheFilterRuleInstance.Add(ruleName, instance);
return instance;
}
else
{
throw new Exception($"{nameof(IFilterRule)} is invalid{ruleName}");
}
}
// 公共参数编辑相关
public static void ModifyShowPackageView(bool showPackageView)
{
Setting.ShowPackageView = showPackageView;
IsDirty = true;
}
public static void ModifyShowEditorAlias(bool showAlias)
{
Setting.ShowEditorAlias = showAlias;
IsDirty = true;
}
public static void ModifyUniqueBundleName(bool uniqueBundleName)
{
Setting.UniqueBundleName = uniqueBundleName;
IsDirty = true;
}
// 公共参数编辑相关
public static void ModifyShowPackageView(bool showPackageView)
{
Setting.ShowPackageView = showPackageView;
IsDirty = true;
}
public static void ModifyShowEditorAlias(bool showAlias)
{
Setting.ShowEditorAlias = showAlias;
IsDirty = true;
}
public static void ModifyUniqueBundleName(bool uniqueBundleName)
{
Setting.UniqueBundleName = uniqueBundleName;
IsDirty = true;
}
// 资源包裹编辑相关
public static AssetBundleCollectorPackage CreatePackage(string packageName)
{
AssetBundleCollectorPackage package = new AssetBundleCollectorPackage();
package.PackageName = packageName;
Setting.Packages.Add(package);
IsDirty = true;
return package;
}
public static void RemovePackage(AssetBundleCollectorPackage package)
{
if (Setting.Packages.Remove(package))
{
IsDirty = true;
}
else
{
Debug.LogWarning($"Failed remove package : {package.PackageName}");
}
}
public static void ModifyPackage(AssetBundleCollectorPackage package)
{
if (package != null)
{
IsDirty = true;
}
}
// 资源包裹编辑相关
public static AssetBundleCollectorPackage CreatePackage(string packageName)
{
AssetBundleCollectorPackage package = new AssetBundleCollectorPackage();
package.PackageName = packageName;
Setting.Packages.Add(package);
IsDirty = true;
return package;
}
public static void RemovePackage(AssetBundleCollectorPackage package)
{
if (Setting.Packages.Remove(package))
{
IsDirty = true;
}
else
{
Debug.LogWarning($"Failed remove package : {package.PackageName}");
}
}
public static void ModifyPackage(AssetBundleCollectorPackage package)
{
if (package != null)
{
IsDirty = true;
}
}
// 资源分组编辑相关
public static AssetBundleCollectorGroup CreateGroup(AssetBundleCollectorPackage package, string groupName)
{
AssetBundleCollectorGroup group = new AssetBundleCollectorGroup();
group.GroupName = groupName;
package.Groups.Add(group);
IsDirty = true;
return group;
}
public static void RemoveGroup(AssetBundleCollectorPackage package, AssetBundleCollectorGroup group)
{
if (package.Groups.Remove(group))
{
IsDirty = true;
}
else
{
Debug.LogWarning($"Failed remove group : {group.GroupName}");
}
}
public static void ModifyGroup(AssetBundleCollectorPackage package, AssetBundleCollectorGroup group)
{
if (package != null && group != null)
{
IsDirty = true;
}
}
// 资源分组编辑相关
public static AssetBundleCollectorGroup CreateGroup(AssetBundleCollectorPackage package, string groupName)
{
AssetBundleCollectorGroup group = new AssetBundleCollectorGroup();
group.GroupName = groupName;
package.Groups.Add(group);
IsDirty = true;
return group;
}
public static void RemoveGroup(AssetBundleCollectorPackage package, AssetBundleCollectorGroup group)
{
if (package.Groups.Remove(group))
{
IsDirty = true;
}
else
{
Debug.LogWarning($"Failed remove group : {group.GroupName}");
}
}
public static void ModifyGroup(AssetBundleCollectorPackage package, AssetBundleCollectorGroup group)
{
if (package != null && group != null)
{
IsDirty = true;
}
}
// 资源收集器编辑相关
public static void CreateCollector(AssetBundleCollectorGroup group, AssetBundleCollector collector)
{
group.Collectors.Add(collector);
IsDirty = true;
}
public static void RemoveCollector(AssetBundleCollectorGroup group, AssetBundleCollector collector)
{
if (group.Collectors.Remove(collector))
{
IsDirty = true;
}
else
{
Debug.LogWarning($"Failed remove collector : {collector.CollectPath}");
}
}
public static void ModifyCollector(AssetBundleCollectorGroup group, AssetBundleCollector collector)
{
if (group != null && collector != null)
{
IsDirty = true;
}
}
// 资源收集器编辑相关
public static void CreateCollector(AssetBundleCollectorGroup group, AssetBundleCollector collector)
{
group.Collectors.Add(collector);
IsDirty = true;
}
public static void RemoveCollector(AssetBundleCollectorGroup group, AssetBundleCollector collector)
{
if (group.Collectors.Remove(collector))
{
IsDirty = true;
}
else
{
Debug.LogWarning($"Failed remove collector : {collector.CollectPath}");
}
}
public static void ModifyCollector(AssetBundleCollectorGroup group, AssetBundleCollector collector)
{
if (group != null && collector != null)
{
IsDirty = true;
}
}
/// <summary>
/// 获取所有的资源标签
/// </summary>
public static string GetPackageAllTags(string packageName)
{
var allTags = Setting.GetPackageAllTags(packageName);
return string.Join(";", allTags);
}
}
/// <summary>
/// 获取所有的资源标签
/// </summary>
public static string GetPackageAllTags(string packageName)
{
var allTags = Setting.GetPackageAllTags(packageName);
return string.Join(";", allTags);
}
}
}

View File

@ -3,46 +3,46 @@ using System.Collections.Generic;
namespace YooAsset.Editor
{
public class CollectAssetInfo
{
/// <summary>
/// 收集器类型
/// </summary>
public ECollectorType CollectorType { private set; get; }
public class CollectAssetInfo
{
/// <summary>
/// 收集器类型
/// </summary>
public ECollectorType CollectorType { private set; get; }
/// <summary>
/// 资源包名称
/// </summary>
public string BundleName { private set; get; }
/// <summary>
/// 资源包名称
/// </summary>
public string BundleName { private set; get; }
/// <summary>
/// 可寻址地址
/// </summary>
public string Address { private set; get; }
/// <summary>
/// 可寻址地址
/// </summary>
public string Address { private set; get; }
/// <summary>
/// 资源路径
/// </summary>
public string AssetPath { private set; get; }
/// <summary>
/// 资源路径
/// </summary>
public string AssetPath { private set; get; }
/// <summary>
/// 资源分类标签
/// </summary>
public List<string> AssetTags { private set; get; }
/// <summary>
/// 资源分类标签
/// </summary>
public List<string> AssetTags { private set; get; }
/// <summary>
/// 依赖的资源列表
/// </summary>
public List<string> DependAssets = new List<string>();
/// <summary>
/// 依赖的资源列表
/// </summary>
public List<string> DependAssets = new List<string>();
public CollectAssetInfo(ECollectorType collectorType, string bundleName, string address, string assetPath, List<string> assetTags)
{
CollectorType = collectorType;
BundleName = bundleName;
Address = address;
AssetPath = assetPath;
AssetTags = assetTags;
}
}
public CollectAssetInfo(ECollectorType collectorType, string bundleName, string address, string assetPath, List<string> assetTags)
{
CollectorType = collectorType;
BundleName = bundleName;
Address = address;
AssetPath = assetPath;
AssetTags = assetTags;
}
}
}

View File

@ -1,68 +1,68 @@

namespace YooAsset.Editor
{
public class CollectCommand
{
/// <summary>
/// 构建模式
/// </summary>
public EBuildMode BuildMode { private set; get; }
public class CollectCommand
{
/// <summary>
/// 构建模式
/// </summary>
public EBuildMode BuildMode { private set; get; }
/// <summary>
/// 包裹名称
/// </summary>
public string PackageName { private set; get; }
/// <summary>
/// 包裹名称
/// </summary>
public string PackageName { private set; get; }
/// <summary>
/// 忽略Unity引擎无法识别的文件
/// </summary>
public bool IgnoreDefaultType { private set; get; }
/// <summary>
/// 忽略Unity引擎无法识别的文件
/// </summary>
public bool IgnoreDefaultType { private set; get; }
/// <summary>
/// 启用可寻址资源定位
/// </summary>
public bool EnableAddressable { private set; get; }
/// <summary>
/// 启用可寻址资源定位
/// </summary>
public bool EnableAddressable { private set; get; }
/// <summary>
/// 资源定位地址大小写不敏感
/// </summary>
public bool LocationToLower { private set; get; }
/// <summary>
/// 资源定位地址大小写不敏感
/// </summary>
public bool LocationToLower { private set; get; }
/// <summary>
/// 包含资源GUID数据
/// </summary>
public bool IncludeAssetGUID { private set; get; }
/// <summary>
/// 包含资源GUID数据
/// </summary>
public bool IncludeAssetGUID { private set; get; }
/// <summary>
/// 自动收集所有着色器
/// </summary>
public bool AutoCollectShaders { private set; get; }
/// <summary>
/// 自动收集所有着色器
/// </summary>
public bool AutoCollectShaders { private set; get; }
/// <summary>
/// 资源包名唯一化
/// </summary>
public bool UniqueBundleName { private set; get; }
/// <summary>
/// 资源包名唯一化
/// </summary>
public bool UniqueBundleName { private set; get; }
/// <summary>
/// 着色器统一全名称
/// </summary>
public string ShadersBundleName { private set; get; }
/// <summary>
/// 着色器统一全名称
/// </summary>
public string ShadersBundleName { private set; get; }
public CollectCommand(EBuildMode buildMode, string packageName, bool enableAddressable, bool locationToLower, bool includeAssetGUID, bool ignoreDefaultType, bool autoCollectShaders, bool uniqueBundleName)
{
BuildMode = buildMode;
PackageName = packageName;
EnableAddressable = enableAddressable;
LocationToLower = locationToLower;
IncludeAssetGUID = includeAssetGUID;
IgnoreDefaultType = ignoreDefaultType;
AutoCollectShaders = autoCollectShaders;
UniqueBundleName = uniqueBundleName;
public CollectCommand(EBuildMode buildMode, string packageName, bool enableAddressable, bool locationToLower, bool includeAssetGUID, bool ignoreDefaultType, bool autoCollectShaders, bool uniqueBundleName)
{
BuildMode = buildMode;
PackageName = packageName;
EnableAddressable = enableAddressable;
LocationToLower = locationToLower;
IncludeAssetGUID = includeAssetGUID;
IgnoreDefaultType = ignoreDefaultType;
AutoCollectShaders = autoCollectShaders;
UniqueBundleName = uniqueBundleName;
// 着色器统一全名称
var packRuleResult = DefaultPackRule.CreateShadersPackRuleResult();
ShadersBundleName = packRuleResult.GetBundleName(packageName, uniqueBundleName);
}
}
// 着色器统一全名称
var packRuleResult = DefaultPackRule.CreateShadersPackRuleResult();
ShadersBundleName = packRuleResult.GetBundleName(packageName, uniqueBundleName);
}
}
}

View File

@ -3,25 +3,25 @@ using System.Collections.Generic;
namespace YooAsset.Editor
{
public class CollectResult
{
/// <summary>
/// 收集命令
/// </summary>
public CollectCommand Command { private set; get; }
public class CollectResult
{
/// <summary>
/// 收集命令
/// </summary>
public CollectCommand Command { private set; get; }
/// <summary>
/// 收集的资源信息列表
/// </summary>
public List<CollectAssetInfo> CollectAssets { private set; get; }
/// <summary>
/// 收集的资源信息列表
/// </summary>
public List<CollectAssetInfo> CollectAssets { private set; get; }
public CollectResult(CollectCommand command)
{
Command = command;
}
public void SetCollectAssets(List<CollectAssetInfo> collectAssets)
{
CollectAssets = collectAssets;
}
}
public CollectResult(CollectCommand command)
{
Command = command;
}
public void SetCollectAssets(List<CollectAssetInfo> collectAssets)
{
CollectAssets = collectAssets;
}
}
}

View File

@ -1,14 +1,14 @@

namespace YooAsset.Editor
{
/// <summary>
/// 资源分组激活规则接口
/// </summary>
public interface IActiveRule
{
/// <summary>
/// 是否激活分组
/// </summary>
bool IsActiveGroup();
}
/// <summary>
/// 资源分组激活规则接口
/// </summary>
public interface IActiveRule
{
/// <summary>
/// 是否激活分组
/// </summary>
bool IsActiveGroup();
}
}

View File

@ -1,27 +1,27 @@

namespace YooAsset.Editor
{
public struct AddressRuleData
{
public string AssetPath;
public string CollectPath;
public string GroupName;
public string UserData;
public struct AddressRuleData
{
public string AssetPath;
public string CollectPath;
public string GroupName;
public string UserData;
public AddressRuleData(string assetPath, string collectPath, string groupName, string userData)
{
AssetPath = assetPath;
CollectPath = collectPath;
GroupName = groupName;
UserData = userData;
}
}
public AddressRuleData(string assetPath, string collectPath, string groupName, string userData)
{
AssetPath = assetPath;
CollectPath = collectPath;
GroupName = groupName;
UserData = userData;
}
}
/// <summary>
/// 寻址规则接口
/// </summary>
public interface IAddressRule
{
string GetAssetAddress(AddressRuleData data);
}
/// <summary>
/// 寻址规则接口
/// </summary>
public interface IAddressRule
{
string GetAssetAddress(AddressRuleData data);
}
}

View File

@ -1,31 +1,31 @@

namespace YooAsset.Editor
{
public struct FilterRuleData
{
public string AssetPath;
public string CollectPath;
public string GroupName;
public string UserData;
public struct FilterRuleData
{
public string AssetPath;
public string CollectPath;
public string GroupName;
public string UserData;
public FilterRuleData(string assetPath, string collectPath, string groupName, string userData)
{
AssetPath = assetPath;
CollectPath = collectPath;
GroupName = groupName;
UserData = userData;
}
}
public FilterRuleData(string assetPath, string collectPath, string groupName, string userData)
{
AssetPath = assetPath;
CollectPath = collectPath;
GroupName = groupName;
UserData = userData;
}
}
/// <summary>
/// 资源过滤规则接口
/// </summary>
public interface IFilterRule
{
/// <summary>
/// 是否为收集资源
/// </summary>
/// <returns>如果收集该资源返回TRUE</returns>
bool IsCollectAsset(FilterRuleData data);
}
/// <summary>
/// 资源过滤规则接口
/// </summary>
public interface IFilterRule
{
/// <summary>
/// 是否为收集资源
/// </summary>
/// <returns>如果收集该资源返回TRUE</returns>
bool IsCollectAsset(FilterRuleData data);
}
}

View File

@ -1,56 +1,56 @@

namespace YooAsset.Editor
{
public struct PackRuleData
{
public string AssetPath;
public string CollectPath;
public string GroupName;
public string UserData;
public struct PackRuleData
{
public string AssetPath;
public string CollectPath;
public string GroupName;
public string UserData;
public PackRuleData(string assetPath, string collectPath, string groupName, string userData)
{
AssetPath = assetPath;
CollectPath = collectPath;
GroupName = groupName;
UserData = userData;
}
}
public PackRuleData(string assetPath, string collectPath, string groupName, string userData)
{
AssetPath = assetPath;
CollectPath = collectPath;
GroupName = groupName;
UserData = userData;
}
}
public struct PackRuleResult
{
private readonly string _bundleName;
private readonly string _bundleExtension;
public struct PackRuleResult
{
private readonly string _bundleName;
private readonly string _bundleExtension;
public PackRuleResult(string bundleName, string bundleExtension)
{
_bundleName = bundleName;
_bundleExtension = bundleExtension;
}
public PackRuleResult(string bundleName, string bundleExtension)
{
_bundleName = bundleName;
_bundleExtension = bundleExtension;
}
/// <summary>
/// 获取资源包全名称
/// </summary>
public string GetBundleName(string packageName, bool uniqueBundleName)
{
string fullName;
string bundleName = EditorTools.GetRegularPath(_bundleName).Replace('/', '_').Replace('.', '_').ToLower();
if (uniqueBundleName)
fullName = $"{packageName}_{bundleName}.{_bundleExtension}";
else
fullName = $"{bundleName}.{_bundleExtension}";
return fullName.ToLower();
}
}
/// <summary>
/// 获取资源包全名称
/// </summary>
public string GetBundleName(string packageName, bool uniqueBundleName)
{
string fullName;
string bundleName = EditorTools.GetRegularPath(_bundleName).Replace('/', '_').Replace('.', '_').ToLower();
if (uniqueBundleName)
fullName = $"{packageName}_{bundleName}.{_bundleExtension}";
else
fullName = $"{bundleName}.{_bundleExtension}";
return fullName.ToLower();
}
}
/// <summary>
/// 资源打包规则接口
/// </summary>
public interface IPackRule
{
/// <summary>
/// 获取打包规则结果
/// </summary>
PackRuleResult GetPackRuleResult(PackRuleData data);
}
/// <summary>
/// 资源打包规则接口
/// </summary>
public interface IPackRule
{
/// <summary>
/// 获取打包规则结果
/// </summary>
PackRuleResult GetPackRuleResult(PackRuleData data);
}
}

View File

@ -1,21 +1,21 @@

namespace YooAsset.Editor
{
[DisplayName("启用分组")]
public class EnableGroup : IActiveRule
{
public bool IsActiveGroup()
{
return true;
}
}
[DisplayName("启用分组")]
public class EnableGroup : IActiveRule
{
public bool IsActiveGroup()
{
return true;
}
}
[DisplayName("禁用分组")]
public class DisableGroup : IActiveRule
{
public bool IsActiveGroup()
{
return false;
}
}
[DisplayName("禁用分组")]
public class DisableGroup : IActiveRule
{
public bool IsActiveGroup()
{
return false;
}
}
}

View File

@ -2,42 +2,42 @@
namespace YooAsset.Editor
{
[DisplayName("定位地址: 禁用")]
public class AddressDisable : IAddressRule
{
string IAddressRule.GetAssetAddress(AddressRuleData data)
{
return string.Empty;
}
}
[DisplayName("定位地址: 禁用")]
public class AddressDisable : IAddressRule
{
string IAddressRule.GetAssetAddress(AddressRuleData data)
{
return string.Empty;
}
}
[DisplayName("定位地址: 文件名")]
public class AddressByFileName : IAddressRule
{
string IAddressRule.GetAssetAddress(AddressRuleData data)
{
return Path.GetFileNameWithoutExtension(data.AssetPath);
}
}
[DisplayName("定位地址: 文件名")]
public class AddressByFileName : IAddressRule
{
string IAddressRule.GetAssetAddress(AddressRuleData data)
{
return Path.GetFileNameWithoutExtension(data.AssetPath);
}
}
[DisplayName("定位地址: 分组名_文件名")]
public class AddressByGroupAndFileName : IAddressRule
{
string IAddressRule.GetAssetAddress(AddressRuleData data)
{
string fileName = Path.GetFileNameWithoutExtension(data.AssetPath);
return $"{data.GroupName}_{fileName}";
}
}
[DisplayName("定位地址: 分组名_文件名")]
public class AddressByGroupAndFileName : IAddressRule
{
string IAddressRule.GetAssetAddress(AddressRuleData data)
{
string fileName = Path.GetFileNameWithoutExtension(data.AssetPath);
return $"{data.GroupName}_{fileName}";
}
}
[DisplayName("定位地址: 文件夹名_文件名")]
public class AddressByFolderAndFileName : IAddressRule
{
string IAddressRule.GetAssetAddress(AddressRuleData data)
{
string fileName = Path.GetFileNameWithoutExtension(data.AssetPath);
FileInfo fileInfo = new FileInfo(data.AssetPath);
return $"{fileInfo.Directory.Name}_{fileName}";
}
}
[DisplayName("定位地址: 文件夹名_文件名")]
public class AddressByFolderAndFileName : IAddressRule
{
string IAddressRule.GetAssetAddress(AddressRuleData data)
{
string fileName = Path.GetFileNameWithoutExtension(data.AssetPath);
FileInfo fileInfo = new FileInfo(data.AssetPath);
return $"{fileInfo.Directory.Name}_{fileName}";
}
}
}

View File

@ -6,76 +6,76 @@ using UnityEditor;
namespace YooAsset.Editor
{
public class DefaultFilterRule
{
/// <summary>
/// 忽略的文件类型
/// </summary>
private readonly static HashSet<string> _ignoreFileExtensions = new HashSet<string>() { "", ".so", ".dll", ".cs", ".js", ".boo", ".meta", ".cginc", ".hlsl" };
public class DefaultFilterRule
{
/// <summary>
/// 忽略的文件类型
/// </summary>
private readonly static HashSet<string> _ignoreFileExtensions = new HashSet<string>() { "", ".so", ".dll", ".cs", ".js", ".boo", ".meta", ".cginc", ".hlsl" };
/// <summary>
/// 查询是否为忽略文件
/// </summary>
public static bool IsIgnoreFile(string fileExtension)
{
return _ignoreFileExtensions.Contains(fileExtension);
}
}
/// <summary>
/// 查询是否为忽略文件
/// </summary>
public static bool IsIgnoreFile(string fileExtension)
{
return _ignoreFileExtensions.Contains(fileExtension);
}
}
[DisplayName("收集所有资源")]
public class CollectAll : IFilterRule
{
public bool IsCollectAsset(FilterRuleData data)
{
return true;
}
}
[DisplayName("收集所有资源")]
public class CollectAll : IFilterRule
{
public bool IsCollectAsset(FilterRuleData data)
{
return true;
}
}
[DisplayName("收集场景")]
public class CollectScene : IFilterRule
{
public bool IsCollectAsset(FilterRuleData data)
{
return Path.GetExtension(data.AssetPath) == ".unity";
}
}
[DisplayName("收集场景")]
public class CollectScene : IFilterRule
{
public bool IsCollectAsset(FilterRuleData data)
{
return Path.GetExtension(data.AssetPath) == ".unity";
}
}
[DisplayName("收集预制体")]
public class CollectPrefab : IFilterRule
{
public bool IsCollectAsset(FilterRuleData data)
{
return Path.GetExtension(data.AssetPath) == ".prefab";
}
}
[DisplayName("收集预制体")]
public class CollectPrefab : IFilterRule
{
public bool IsCollectAsset(FilterRuleData data)
{
return Path.GetExtension(data.AssetPath) == ".prefab";
}
}
[DisplayName("收集精灵类型的纹理")]
public class CollectSprite : IFilterRule
{
public bool IsCollectAsset(FilterRuleData data)
{
var mainAssetType = AssetDatabase.GetMainAssetTypeAtPath(data.AssetPath);
if (mainAssetType == typeof(Texture2D))
{
var texImporter = AssetImporter.GetAtPath(data.AssetPath) as TextureImporter;
if (texImporter != null && texImporter.textureType == TextureImporterType.Sprite)
return true;
else
return false;
}
else
{
return false;
}
}
}
[DisplayName("收集精灵类型的纹理")]
public class CollectSprite : IFilterRule
{
public bool IsCollectAsset(FilterRuleData data)
{
var mainAssetType = AssetDatabase.GetMainAssetTypeAtPath(data.AssetPath);
if (mainAssetType == typeof(Texture2D))
{
var texImporter = AssetImporter.GetAtPath(data.AssetPath) as TextureImporter;
if (texImporter != null && texImporter.textureType == TextureImporterType.Sprite)
return true;
else
return false;
}
else
{
return false;
}
}
}
[DisplayName("收集着色器变种集合")]
public class CollectShaderVariants : IFilterRule
{
public bool IsCollectAsset(FilterRuleData data)
{
return Path.GetExtension(data.AssetPath) == ".shadervariants";
}
}
[DisplayName("收集着色器变种集合")]
public class CollectShaderVariants : IFilterRule
{
public bool IsCollectAsset(FilterRuleData data)
{
return Path.GetExtension(data.AssetPath) == ".shadervariants";
}
}
}

View File

@ -4,158 +4,158 @@ using UnityEditor;
namespace YooAsset.Editor
{
public class DefaultPackRule
{
/// <summary>
/// AssetBundle文件的后缀名
/// </summary>
public const string AssetBundleFileExtension = "bundle";
public class DefaultPackRule
{
/// <summary>
/// AssetBundle文件的后缀名
/// </summary>
public const string AssetBundleFileExtension = "bundle";
/// <summary>
/// 原生文件的后缀名
/// </summary>
public const string RawFileExtension = "rawfile";
/// <summary>
/// 原生文件的后缀名
/// </summary>
public const string RawFileExtension = "rawfile";
/// <summary>
/// Unity着色器资源包名称
/// </summary>
public const string ShadersBundleName = "unityshaders";
/// <summary>
/// Unity着色器资源包名称
/// </summary>
public const string ShadersBundleName = "unityshaders";
public static PackRuleResult CreateShadersPackRuleResult()
{
PackRuleResult result = new PackRuleResult(ShadersBundleName, AssetBundleFileExtension);
return result;
}
}
public static PackRuleResult CreateShadersPackRuleResult()
{
PackRuleResult result = new PackRuleResult(ShadersBundleName, AssetBundleFileExtension);
return result;
}
}
/// <summary>
/// 以文件路径作为资源包名
/// 注意:每个文件独自打资源包
/// 例如:"Assets/UIPanel/Shop/Image/backgroud.png" --> "assets_uipanel_shop_image_backgroud.bundle"
/// 例如:"Assets/UIPanel/Shop/View/main.prefab" --> "assets_uipanel_shop_view_main.bundle"
/// </summary>
[DisplayName("资源包名: 文件路径")]
public class PackSeparately : IPackRule
{
PackRuleResult IPackRule.GetPackRuleResult(PackRuleData data)
{
string bundleName = PathUtility.RemoveExtension(data.AssetPath);
PackRuleResult result = new PackRuleResult(bundleName, DefaultPackRule.AssetBundleFileExtension);
return result;
}
}
/// <summary>
/// 以文件路径作为资源包名
/// 注意:每个文件独自打资源包
/// 例如:"Assets/UIPanel/Shop/Image/backgroud.png" --> "assets_uipanel_shop_image_backgroud.bundle"
/// 例如:"Assets/UIPanel/Shop/View/main.prefab" --> "assets_uipanel_shop_view_main.bundle"
/// </summary>
[DisplayName("资源包名: 文件路径")]
public class PackSeparately : IPackRule
{
PackRuleResult IPackRule.GetPackRuleResult(PackRuleData data)
{
string bundleName = PathUtility.RemoveExtension(data.AssetPath);
PackRuleResult result = new PackRuleResult(bundleName, DefaultPackRule.AssetBundleFileExtension);
return result;
}
}
/// <summary>
/// 以父类文件夹路径作为资源包名
/// 注意:文件夹下所有文件打进一个资源包
/// 例如:"Assets/UIPanel/Shop/Image/backgroud.png" --> "assets_uipanel_shop_image.bundle"
/// 例如:"Assets/UIPanel/Shop/View/main.prefab" --> "assets_uipanel_shop_view.bundle"
/// </summary>
[DisplayName("资源包名: 父类文件夹路径")]
public class PackDirectory : IPackRule
{
PackRuleResult IPackRule.GetPackRuleResult(PackRuleData data)
{
string bundleName = Path.GetDirectoryName(data.AssetPath);
PackRuleResult result = new PackRuleResult(bundleName, DefaultPackRule.AssetBundleFileExtension);
return result;
}
}
/// <summary>
/// 以父类文件夹路径作为资源包名
/// 注意:文件夹下所有文件打进一个资源包
/// 例如:"Assets/UIPanel/Shop/Image/backgroud.png" --> "assets_uipanel_shop_image.bundle"
/// 例如:"Assets/UIPanel/Shop/View/main.prefab" --> "assets_uipanel_shop_view.bundle"
/// </summary>
[DisplayName("资源包名: 父类文件夹路径")]
public class PackDirectory : IPackRule
{
PackRuleResult IPackRule.GetPackRuleResult(PackRuleData data)
{
string bundleName = Path.GetDirectoryName(data.AssetPath);
PackRuleResult result = new PackRuleResult(bundleName, DefaultPackRule.AssetBundleFileExtension);
return result;
}
}
/// <summary>
/// 以收集器路径下顶级文件夹为资源包名
/// 注意:文件夹下所有文件打进一个资源包
/// 例如:收集器路径为 "Assets/UIPanel"
/// 例如:"Assets/UIPanel/Shop/Image/backgroud.png" --> "assets_uipanel_shop.bundle"
/// 例如:"Assets/UIPanel/Shop/View/main.prefab" --> "assets_uipanel_shop.bundle"
/// </summary>
[DisplayName("资源包名: 收集器下顶级文件夹路径")]
public class PackTopDirectory : IPackRule
{
PackRuleResult IPackRule.GetPackRuleResult(PackRuleData data)
{
string assetPath = data.AssetPath.Replace(data.CollectPath, string.Empty);
assetPath = assetPath.TrimStart('/');
string[] splits = assetPath.Split('/');
if (splits.Length > 0)
{
if (Path.HasExtension(splits[0]))
throw new Exception($"Not found root directory : {assetPath}");
string bundleName = $"{data.CollectPath}/{splits[0]}";
PackRuleResult result = new PackRuleResult(bundleName, DefaultPackRule.AssetBundleFileExtension);
return result;
}
else
{
throw new Exception($"Not found root directory : {assetPath}");
}
}
}
/// <summary>
/// 以收集器路径下顶级文件夹为资源包名
/// 注意:文件夹下所有文件打进一个资源包
/// 例如:收集器路径为 "Assets/UIPanel"
/// 例如:"Assets/UIPanel/Shop/Image/backgroud.png" --> "assets_uipanel_shop.bundle"
/// 例如:"Assets/UIPanel/Shop/View/main.prefab" --> "assets_uipanel_shop.bundle"
/// </summary>
[DisplayName("资源包名: 收集器下顶级文件夹路径")]
public class PackTopDirectory : IPackRule
{
PackRuleResult IPackRule.GetPackRuleResult(PackRuleData data)
{
string assetPath = data.AssetPath.Replace(data.CollectPath, string.Empty);
assetPath = assetPath.TrimStart('/');
string[] splits = assetPath.Split('/');
if (splits.Length > 0)
{
if (Path.HasExtension(splits[0]))
throw new Exception($"Not found root directory : {assetPath}");
string bundleName = $"{data.CollectPath}/{splits[0]}";
PackRuleResult result = new PackRuleResult(bundleName, DefaultPackRule.AssetBundleFileExtension);
return result;
}
else
{
throw new Exception($"Not found root directory : {assetPath}");
}
}
}
/// <summary>
/// 以收集器路径作为资源包名
/// 注意:收集的所有文件打进一个资源包
/// </summary>
[DisplayName("资源包名: 收集器路径")]
public class PackCollector : IPackRule
{
PackRuleResult IPackRule.GetPackRuleResult(PackRuleData data)
{
string bundleName;
string collectPath = data.CollectPath;
if (AssetDatabase.IsValidFolder(collectPath))
{
bundleName = collectPath;
}
else
{
bundleName = PathUtility.RemoveExtension(collectPath);
}
/// <summary>
/// 以收集器路径作为资源包名
/// 注意:收集的所有文件打进一个资源包
/// </summary>
[DisplayName("资源包名: 收集器路径")]
public class PackCollector : IPackRule
{
PackRuleResult IPackRule.GetPackRuleResult(PackRuleData data)
{
string bundleName;
string collectPath = data.CollectPath;
if (AssetDatabase.IsValidFolder(collectPath))
{
bundleName = collectPath;
}
else
{
bundleName = PathUtility.RemoveExtension(collectPath);
}
PackRuleResult result = new PackRuleResult(bundleName, DefaultPackRule.AssetBundleFileExtension);
return result;
}
}
PackRuleResult result = new PackRuleResult(bundleName, DefaultPackRule.AssetBundleFileExtension);
return result;
}
}
/// <summary>
/// 以分组名称作为资源包名
/// 注意:收集的所有文件打进一个资源包
/// </summary>
[DisplayName("资源包名: 分组名称")]
public class PackGroup : IPackRule
{
PackRuleResult IPackRule.GetPackRuleResult(PackRuleData data)
{
string bundleName = data.GroupName;
PackRuleResult result = new PackRuleResult(bundleName, DefaultPackRule.AssetBundleFileExtension);
return result;
}
}
/// <summary>
/// 以分组名称作为资源包名
/// 注意:收集的所有文件打进一个资源包
/// </summary>
[DisplayName("资源包名: 分组名称")]
public class PackGroup : IPackRule
{
PackRuleResult IPackRule.GetPackRuleResult(PackRuleData data)
{
string bundleName = data.GroupName;
PackRuleResult result = new PackRuleResult(bundleName, DefaultPackRule.AssetBundleFileExtension);
return result;
}
}
/// <summary>
/// 打包原生文件
/// </summary>
[DisplayName("打包原生文件")]
public class PackRawFile : IPackRule
{
PackRuleResult IPackRule.GetPackRuleResult(PackRuleData data)
{
string bundleName = data.AssetPath;
PackRuleResult result = new PackRuleResult(bundleName, DefaultPackRule.RawFileExtension);
return result;
}
}
/// <summary>
/// 打包原生文件
/// </summary>
[DisplayName("打包原生文件")]
public class PackRawFile : IPackRule
{
PackRuleResult IPackRule.GetPackRuleResult(PackRuleData data)
{
string bundleName = data.AssetPath;
PackRuleResult result = new PackRuleResult(bundleName, DefaultPackRule.RawFileExtension);
return result;
}
}
/// <summary>
/// 打包着色器变种集合
/// </summary>
[DisplayName("打包着色器变种集合文件")]
public class PackShaderVariants : IPackRule
{
public PackRuleResult GetPackRuleResult(PackRuleData data)
{
return DefaultPackRule.CreateShadersPackRuleResult();
}
}
/// <summary>
/// 打包着色器变种集合
/// </summary>
[DisplayName("打包着色器变种集合文件")]
public class PackShaderVariants : IPackRule
{
public PackRuleResult GetPackRuleResult(PackRuleData data)
{
return DefaultPackRule.CreateShadersPackRuleResult();
}
}
}

View File

@ -3,34 +3,34 @@ using System.Reflection;
namespace YooAsset.Editor
{
/// <summary>
/// 编辑器显示名字
/// </summary>
public class DisplayNameAttribute : Attribute
{
public string DisplayName;
/// <summary>
/// 编辑器显示名字
/// </summary>
public class DisplayNameAttribute : Attribute
{
public string DisplayName;
public DisplayNameAttribute(string name)
{
this.DisplayName = name;
}
}
public DisplayNameAttribute(string name)
{
this.DisplayName = name;
}
}
public static class DisplayNameAttributeHelper
{
internal static T GetAttribute<T>(Type type) where T : Attribute
{
return (T)type.GetCustomAttribute(typeof(T), false);
}
public static class DisplayNameAttributeHelper
{
internal static T GetAttribute<T>(Type type) where T : Attribute
{
return (T)type.GetCustomAttribute(typeof(T), false);
}
internal static T GetAttribute<T>(MethodInfo methodInfo) where T : Attribute
{
return (T)methodInfo.GetCustomAttribute(typeof(T), false);
}
internal static T GetAttribute<T>(MethodInfo methodInfo) where T : Attribute
{
return (T)methodInfo.GetCustomAttribute(typeof(T), false);
}
internal static T GetAttribute<T>(FieldInfo field) where T : Attribute
{
return (T)field.GetCustomAttribute(typeof(T), false);
}
}
internal static T GetAttribute<T>(FieldInfo field) where T : Attribute
{
return (T)field.GetCustomAttribute(typeof(T), false);
}
}
}

View File

@ -2,28 +2,28 @@
namespace YooAsset.Editor
{
[Serializable]
public enum ECollectorType
{
/// <summary>
/// 收集参与打包的主资源对象,并写入到资源清单的资源列表里(可以通过代码加载)。
/// </summary>
MainAssetCollector,
[Serializable]
public enum ECollectorType
{
/// <summary>
/// 收集参与打包的主资源对象,并写入到资源清单的资源列表里(可以通过代码加载)。
/// </summary>
MainAssetCollector,
/// <summary>
/// 收集参与打包的主资源对象,但不写入到资源清单的资源列表里(无法通过代码加载)。
/// </summary>
StaticAssetCollector,
/// <summary>
/// 收集参与打包的主资源对象,但不写入到资源清单的资源列表里(无法通过代码加载)。
/// </summary>
StaticAssetCollector,
/// <summary>
/// 收集参与打包的依赖资源对象,但不写入到资源清单的资源列表里(无法通过代码加载)。
/// 注意:如果依赖资源对象没有被主资源对象引用,则不参与打包构建。
/// </summary>
DependAssetCollector,
/// <summary>
/// 收集参与打包的依赖资源对象,但不写入到资源清单的资源列表里(无法通过代码加载)。
/// 注意:如果依赖资源对象没有被主资源对象引用,则不参与打包构建。
/// </summary>
DependAssetCollector,
/// <summary>
/// 该收集器类型不能被设置
/// </summary>
None,
}
/// <summary>
/// 该收集器类型不能被设置
/// </summary>
None,
}
}

View File

@ -1,9 +1,9 @@

namespace YooAsset.Editor
{
public class RuleDisplayName
{
public string ClassName;
public string DisplayName;
}
public class RuleDisplayName
{
public string ClassName;
public string DisplayName;
}
}

View File

@ -10,319 +10,319 @@ using UnityEngine.Networking.PlayerConnection;
namespace YooAsset.Editor
{
public class AssetBundleDebuggerWindow : EditorWindow
{
[MenuItem("YooAsset/AssetBundle Debugger", false, 104)]
public static void OpenWindow()
{
AssetBundleDebuggerWindow wnd = GetWindow<AssetBundleDebuggerWindow>("AssetBundle Debugger", true, WindowsDefine.DockedWindowTypes);
wnd.minSize = new Vector2(800, 600);
}
public class AssetBundleDebuggerWindow : EditorWindow
{
[MenuItem("YooAsset/AssetBundle Debugger", false, 104)]
public static void OpenWindow()
{
AssetBundleDebuggerWindow wnd = GetWindow<AssetBundleDebuggerWindow>("AssetBundle Debugger", true, WindowsDefine.DockedWindowTypes);
wnd.minSize = new Vector2(800, 600);
}
/// <summary>
/// 视图模式
/// </summary>
private enum EViewMode
{
/// <summary>
/// 内存视图
/// </summary>
MemoryView,
/// <summary>
/// 视图模式
/// </summary>
private enum EViewMode
{
/// <summary>
/// 内存视图
/// </summary>
MemoryView,
/// <summary>
/// 资源对象视图
/// </summary>
AssetView,
/// <summary>
/// 资源对象视图
/// </summary>
AssetView,
/// <summary>
/// 资源包视图
/// </summary>
BundleView,
}
/// <summary>
/// 资源包视图
/// </summary>
BundleView,
}
private readonly Dictionary<int, RemotePlayerSession> _playerSessions = new Dictionary<int, RemotePlayerSession>();
private readonly Dictionary<int, RemotePlayerSession> _playerSessions = new Dictionary<int, RemotePlayerSession>();
private Label _playerName;
private ToolbarMenu _viewModeMenu;
private SliderInt _frameSlider;
private DebuggerAssetListViewer _assetListViewer;
private DebuggerBundleListViewer _bundleListViewer;
private Label _playerName;
private ToolbarMenu _viewModeMenu;
private SliderInt _frameSlider;
private DebuggerAssetListViewer _assetListViewer;
private DebuggerBundleListViewer _bundleListViewer;
private EViewMode _viewMode;
private string _searchKeyWord;
private DebugReport _currentReport;
private RemotePlayerSession _currentPlayerSession;
private int _rangeIndex = 0;
private EViewMode _viewMode;
private string _searchKeyWord;
private DebugReport _currentReport;
private RemotePlayerSession _currentPlayerSession;
private int _rangeIndex = 0;
public void CreateGUI()
{
try
{
VisualElement root = rootVisualElement;
public void CreateGUI()
{
try
{
VisualElement root = rootVisualElement;
// 加载布局文件
var visualAsset = UxmlLoader.LoadWindowUXML<AssetBundleDebuggerWindow>();
if (visualAsset == null)
return;
// 加载布局文件
var visualAsset = UxmlLoader.LoadWindowUXML<AssetBundleDebuggerWindow>();
if (visualAsset == null)
return;
visualAsset.CloneTree(root);
visualAsset.CloneTree(root);
// 采样按钮
var sampleBtn = root.Q<Button>("SampleButton");
sampleBtn.clicked += SampleBtn_onClick;
// 采样按钮
var sampleBtn = root.Q<Button>("SampleButton");
sampleBtn.clicked += SampleBtn_onClick;
// 导出按钮
var exportBtn = root.Q<Button>("ExportButton");
exportBtn.clicked += ExportBtn_clicked;
// 导出按钮
var exportBtn = root.Q<Button>("ExportButton");
exportBtn.clicked += ExportBtn_clicked;
// 用户列表菜单
_playerName = root.Q<Label>("PlayerName");
_playerName.text = "Editor player";
// 用户列表菜单
_playerName = root.Q<Label>("PlayerName");
_playerName.text = "Editor player";
// 视口模式菜单
_viewModeMenu = root.Q<ToolbarMenu>("ViewModeMenu");
_viewModeMenu.menu.AppendAction(EViewMode.AssetView.ToString(), OnViewModeMenuChange, OnViewModeMenuStatusUpdate, EViewMode.AssetView);
_viewModeMenu.menu.AppendAction(EViewMode.BundleView.ToString(), OnViewModeMenuChange, OnViewModeMenuStatusUpdate, EViewMode.BundleView);
_viewModeMenu.text = EViewMode.AssetView.ToString();
// 视口模式菜单
_viewModeMenu = root.Q<ToolbarMenu>("ViewModeMenu");
_viewModeMenu.menu.AppendAction(EViewMode.AssetView.ToString(), OnViewModeMenuChange, OnViewModeMenuStatusUpdate, EViewMode.AssetView);
_viewModeMenu.menu.AppendAction(EViewMode.BundleView.ToString(), OnViewModeMenuChange, OnViewModeMenuStatusUpdate, EViewMode.BundleView);
_viewModeMenu.text = EViewMode.AssetView.ToString();
// 搜索栏
var searchField = root.Q<ToolbarSearchField>("SearchField");
searchField.RegisterValueChangedCallback(OnSearchKeyWordChange);
// 搜索栏
var searchField = root.Q<ToolbarSearchField>("SearchField");
searchField.RegisterValueChangedCallback(OnSearchKeyWordChange);
// 帧数相关
{
_frameSlider = root.Q<SliderInt>("FrameSlider");
_frameSlider.label = "Frame:";
_frameSlider.highValue = 0;
_frameSlider.lowValue = 0;
_frameSlider.value = 0;
_frameSlider.RegisterValueChangedCallback(evt =>
{
OnFrameSliderChange(evt.newValue);
});
// 帧数相关
{
_frameSlider = root.Q<SliderInt>("FrameSlider");
_frameSlider.label = "Frame:";
_frameSlider.highValue = 0;
_frameSlider.lowValue = 0;
_frameSlider.value = 0;
_frameSlider.RegisterValueChangedCallback(evt =>
{
OnFrameSliderChange(evt.newValue);
});
var frameLast = root.Q<ToolbarButton>("FrameLast");
frameLast.clicked += OnFrameLast_clicked;
var frameLast = root.Q<ToolbarButton>("FrameLast");
frameLast.clicked += OnFrameLast_clicked;
var frameNext = root.Q<ToolbarButton>("FrameNext");
frameNext.clicked += OnFrameNext_clicked;
var frameNext = root.Q<ToolbarButton>("FrameNext");
frameNext.clicked += OnFrameNext_clicked;
var frameClear = root.Q<ToolbarButton>("FrameClear");
frameClear.clicked += OnFrameClear_clicked;
}
var frameClear = root.Q<ToolbarButton>("FrameClear");
frameClear.clicked += OnFrameClear_clicked;
}
// 加载视图
_assetListViewer = new DebuggerAssetListViewer();
_assetListViewer.InitViewer();
// 加载视图
_assetListViewer = new DebuggerAssetListViewer();
_assetListViewer.InitViewer();
// 加载视图
_bundleListViewer = new DebuggerBundleListViewer();
_bundleListViewer.InitViewer();
// 加载视图
_bundleListViewer = new DebuggerBundleListViewer();
_bundleListViewer.InitViewer();
// 显示视图
_viewMode = EViewMode.AssetView;
_assetListViewer.AttachParent(root);
// 显示视图
_viewMode = EViewMode.AssetView;
_assetListViewer.AttachParent(root);
// 远程调试
EditorConnection.instance.Initialize();
EditorConnection.instance.RegisterConnection(OnHandleConnectionEvent);
EditorConnection.instance.RegisterDisconnection(OnHandleDisconnectionEvent);
EditorConnection.instance.Register(RemoteDebuggerDefine.kMsgSendPlayerToEditor, OnHandlePlayerMessage);
RemoteDebuggerInRuntime.EditorHandleDebugReportCallback = OnHandleDebugReport;
}
catch (Exception e)
{
Debug.LogError(e.ToString());
}
}
public void OnDestroy()
{
// 远程调试
EditorConnection.instance.UnregisterConnection(OnHandleConnectionEvent);
EditorConnection.instance.UnregisterDisconnection(OnHandleDisconnectionEvent);
EditorConnection.instance.Unregister(RemoteDebuggerDefine.kMsgSendPlayerToEditor, OnHandlePlayerMessage);
_playerSessions.Clear();
}
// 远程调试
EditorConnection.instance.Initialize();
EditorConnection.instance.RegisterConnection(OnHandleConnectionEvent);
EditorConnection.instance.RegisterDisconnection(OnHandleDisconnectionEvent);
EditorConnection.instance.Register(RemoteDebuggerDefine.kMsgSendPlayerToEditor, OnHandlePlayerMessage);
RemoteDebuggerInRuntime.EditorHandleDebugReportCallback = OnHandleDebugReport;
}
catch (Exception e)
{
Debug.LogError(e.ToString());
}
}
public void OnDestroy()
{
// 远程调试
EditorConnection.instance.UnregisterConnection(OnHandleConnectionEvent);
EditorConnection.instance.UnregisterDisconnection(OnHandleDisconnectionEvent);
EditorConnection.instance.Unregister(RemoteDebuggerDefine.kMsgSendPlayerToEditor, OnHandlePlayerMessage);
_playerSessions.Clear();
}
private void OnHandleConnectionEvent(int playerId)
{
Debug.Log($"Game player connection : {playerId}");
_playerName.text = $"Connected player : {playerId}";
}
private void OnHandleDisconnectionEvent(int playerId)
{
Debug.Log($"Game player disconnection : {playerId}");
_playerName.text = $"Disconneced player : {playerId}";
}
private void OnHandlePlayerMessage(MessageEventArgs args)
{
var debugReport = DebugReport.Deserialize(args.data);
OnHandleDebugReport(args.playerId, debugReport);
}
private void OnHandleDebugReport(int playerId, DebugReport debugReport)
{
Debug.Log($"Handle player {playerId} debug report !");
_currentPlayerSession = GetOrCreatePlayerSession(playerId);
_currentPlayerSession.AddDebugReport(debugReport);
_frameSlider.highValue = _currentPlayerSession.MaxRangeValue;
_frameSlider.value = _currentPlayerSession.MaxRangeValue;
UpdateFrameView(_currentPlayerSession);
}
private void OnFrameSliderChange(int sliderValue)
{
if (_currentPlayerSession != null)
{
_rangeIndex = _currentPlayerSession.ClampRangeIndex(sliderValue); ;
UpdateFrameView(_currentPlayerSession, _rangeIndex);
}
}
private void OnFrameLast_clicked()
{
if (_currentPlayerSession != null)
{
_rangeIndex = _currentPlayerSession.ClampRangeIndex(_rangeIndex - 1);
_frameSlider.value = _rangeIndex;
UpdateFrameView(_currentPlayerSession, _rangeIndex);
}
}
private void OnFrameNext_clicked()
{
if (_currentPlayerSession != null)
{
_rangeIndex = _currentPlayerSession.ClampRangeIndex(_rangeIndex + 1);
_frameSlider.value = _rangeIndex;
UpdateFrameView(_currentPlayerSession, _rangeIndex);
}
}
private void OnFrameClear_clicked()
{
if (_currentPlayerSession != null)
{
_frameSlider.label = $"Frame:";
_frameSlider.value = 0;
_frameSlider.lowValue = 0;
_frameSlider.highValue = 0;
_currentPlayerSession.ClearDebugReport();
_assetListViewer.ClearView();
_bundleListViewer.ClearView();
}
}
private void OnHandleConnectionEvent(int playerId)
{
Debug.Log($"Game player connection : {playerId}");
_playerName.text = $"Connected player : {playerId}";
}
private void OnHandleDisconnectionEvent(int playerId)
{
Debug.Log($"Game player disconnection : {playerId}");
_playerName.text = $"Disconneced player : {playerId}";
}
private void OnHandlePlayerMessage(MessageEventArgs args)
{
var debugReport = DebugReport.Deserialize(args.data);
OnHandleDebugReport(args.playerId, debugReport);
}
private void OnHandleDebugReport(int playerId, DebugReport debugReport)
{
Debug.Log($"Handle player {playerId} debug report !");
_currentPlayerSession = GetOrCreatePlayerSession(playerId);
_currentPlayerSession.AddDebugReport(debugReport);
_frameSlider.highValue = _currentPlayerSession.MaxRangeValue;
_frameSlider.value = _currentPlayerSession.MaxRangeValue;
UpdateFrameView(_currentPlayerSession);
}
private void OnFrameSliderChange(int sliderValue)
{
if (_currentPlayerSession != null)
{
_rangeIndex = _currentPlayerSession.ClampRangeIndex(sliderValue); ;
UpdateFrameView(_currentPlayerSession, _rangeIndex);
}
}
private void OnFrameLast_clicked()
{
if (_currentPlayerSession != null)
{
_rangeIndex = _currentPlayerSession.ClampRangeIndex(_rangeIndex - 1);
_frameSlider.value = _rangeIndex;
UpdateFrameView(_currentPlayerSession, _rangeIndex);
}
}
private void OnFrameNext_clicked()
{
if (_currentPlayerSession != null)
{
_rangeIndex = _currentPlayerSession.ClampRangeIndex(_rangeIndex + 1);
_frameSlider.value = _rangeIndex;
UpdateFrameView(_currentPlayerSession, _rangeIndex);
}
}
private void OnFrameClear_clicked()
{
if (_currentPlayerSession != null)
{
_frameSlider.label = $"Frame:";
_frameSlider.value = 0;
_frameSlider.lowValue = 0;
_frameSlider.highValue = 0;
_currentPlayerSession.ClearDebugReport();
_assetListViewer.ClearView();
_bundleListViewer.ClearView();
}
}
private RemotePlayerSession GetOrCreatePlayerSession(int playerId)
{
if (_playerSessions.TryGetValue(playerId, out RemotePlayerSession session))
{
return session;
}
else
{
RemotePlayerSession newSession = new RemotePlayerSession(playerId);
_playerSessions.Add(playerId, newSession);
return newSession;
}
}
private void UpdateFrameView(RemotePlayerSession playerSession)
{
if (playerSession != null)
{
UpdateFrameView(playerSession, playerSession.MaxRangeValue);
}
}
private void UpdateFrameView(RemotePlayerSession playerSession, int rangeIndex)
{
if (playerSession == null)
return;
private RemotePlayerSession GetOrCreatePlayerSession(int playerId)
{
if (_playerSessions.TryGetValue(playerId, out RemotePlayerSession session))
{
return session;
}
else
{
RemotePlayerSession newSession = new RemotePlayerSession(playerId);
_playerSessions.Add(playerId, newSession);
return newSession;
}
}
private void UpdateFrameView(RemotePlayerSession playerSession)
{
if (playerSession != null)
{
UpdateFrameView(playerSession, playerSession.MaxRangeValue);
}
}
private void UpdateFrameView(RemotePlayerSession playerSession, int rangeIndex)
{
if (playerSession == null)
return;
var debugReport = playerSession.GetDebugReport(rangeIndex);
if (debugReport != null)
{
_currentReport = debugReport;
_frameSlider.label = $"Frame: {debugReport.FrameCount}";
_assetListViewer.FillViewData(debugReport, _searchKeyWord);
_bundleListViewer.FillViewData(debugReport, _searchKeyWord);
}
}
var debugReport = playerSession.GetDebugReport(rangeIndex);
if (debugReport != null)
{
_currentReport = debugReport;
_frameSlider.label = $"Frame: {debugReport.FrameCount}";
_assetListViewer.FillViewData(debugReport, _searchKeyWord);
_bundleListViewer.FillViewData(debugReport, _searchKeyWord);
}
}
private void SampleBtn_onClick()
{
// 发送采集数据的命令
RemoteCommand command = new RemoteCommand();
command.CommandType = (int)ERemoteCommand.SampleOnce;
command.CommandParam = string.Empty;
byte[] data = RemoteCommand.Serialize(command);
EditorConnection.instance.Send(RemoteDebuggerDefine.kMsgSendEditorToPlayer, data);
RemoteDebuggerInRuntime.EditorRequestDebugReport();
}
private void ExportBtn_clicked()
{
if (_currentReport == null)
{
Debug.LogWarning("Debug report is null.");
return;
}
private void SampleBtn_onClick()
{
// 发送采集数据的命令
RemoteCommand command = new RemoteCommand();
command.CommandType = (int)ERemoteCommand.SampleOnce;
command.CommandParam = string.Empty;
byte[] data = RemoteCommand.Serialize(command);
EditorConnection.instance.Send(RemoteDebuggerDefine.kMsgSendEditorToPlayer, data);
RemoteDebuggerInRuntime.EditorRequestDebugReport();
}
private void ExportBtn_clicked()
{
if (_currentReport == null)
{
Debug.LogWarning("Debug report is null.");
return;
}
string resultPath = EditorTools.OpenFolderPanel("Export JSON", "Assets/");
if (resultPath != null)
{
// 注意:排序保证生成配置的稳定性
foreach (var packageData in _currentReport.PackageDatas)
{
packageData.ProviderInfos.Sort();
foreach (var providerInfo in packageData.ProviderInfos)
{
providerInfo.DependBundleInfos.Sort();
}
}
string resultPath = EditorTools.OpenFolderPanel("Export JSON", "Assets/");
if (resultPath != null)
{
// 注意:排序保证生成配置的稳定性
foreach (var packageData in _currentReport.PackageDatas)
{
packageData.ProviderInfos.Sort();
foreach (var providerInfo in packageData.ProviderInfos)
{
providerInfo.DependBundleInfos.Sort();
}
}
string filePath = $"{resultPath}/{nameof(DebugReport)}_{_currentReport.FrameCount}.json";
string fileContent = JsonUtility.ToJson(_currentReport, true);
FileUtility.WriteAllText(filePath, fileContent);
}
}
private void OnSearchKeyWordChange(ChangeEvent<string> e)
{
_searchKeyWord = e.newValue;
if (_currentReport != null)
{
_assetListViewer.FillViewData(_currentReport, _searchKeyWord);
_bundleListViewer.FillViewData(_currentReport, _searchKeyWord);
}
}
private void OnViewModeMenuChange(DropdownMenuAction action)
{
var viewMode = (EViewMode)action.userData;
if (_viewMode != viewMode)
{
_viewMode = viewMode;
VisualElement root = this.rootVisualElement;
_viewModeMenu.text = viewMode.ToString();
string filePath = $"{resultPath}/{nameof(DebugReport)}_{_currentReport.FrameCount}.json";
string fileContent = JsonUtility.ToJson(_currentReport, true);
FileUtility.WriteAllText(filePath, fileContent);
}
}
private void OnSearchKeyWordChange(ChangeEvent<string> e)
{
_searchKeyWord = e.newValue;
if (_currentReport != null)
{
_assetListViewer.FillViewData(_currentReport, _searchKeyWord);
_bundleListViewer.FillViewData(_currentReport, _searchKeyWord);
}
}
private void OnViewModeMenuChange(DropdownMenuAction action)
{
var viewMode = (EViewMode)action.userData;
if (_viewMode != viewMode)
{
_viewMode = viewMode;
VisualElement root = this.rootVisualElement;
_viewModeMenu.text = viewMode.ToString();
if (viewMode == EViewMode.AssetView)
{
_assetListViewer.AttachParent(root);
_bundleListViewer.DetachParent();
}
else if (viewMode == EViewMode.BundleView)
{
_assetListViewer.DetachParent();
_bundleListViewer.AttachParent(root);
}
else
{
throw new NotImplementedException(viewMode.ToString());
}
}
}
private DropdownMenuAction.Status OnViewModeMenuStatusUpdate(DropdownMenuAction action)
{
var viewMode = (EViewMode)action.userData;
if (_viewMode == viewMode)
return DropdownMenuAction.Status.Checked;
else
return DropdownMenuAction.Status.Normal;
}
}
if (viewMode == EViewMode.AssetView)
{
_assetListViewer.AttachParent(root);
_bundleListViewer.DetachParent();
}
else if (viewMode == EViewMode.BundleView)
{
_assetListViewer.DetachParent();
_bundleListViewer.AttachParent(root);
}
else
{
throw new NotImplementedException(viewMode.ToString());
}
}
}
private DropdownMenuAction.Status OnViewModeMenuStatusUpdate(DropdownMenuAction action)
{
var viewMode = (EViewMode)action.userData;
if (_viewMode == viewMode)
return DropdownMenuAction.Status.Checked;
else
return DropdownMenuAction.Status.Normal;
}
}
}
#endif

View File

@ -4,90 +4,90 @@ using UnityEngine;
namespace YooAsset.Editor
{
internal class RemotePlayerSession
{
private readonly List<DebugReport> _reportList = new List<DebugReport>();
internal class RemotePlayerSession
{
private readonly List<DebugReport> _reportList = new List<DebugReport>();
/// <summary>
/// 用户ID
/// </summary>
public int PlayerId { private set; get; }
/// <summary>
/// 用户ID
/// </summary>
public int PlayerId { private set; get; }
/// <summary>
/// 保存的报告最大数量
/// </summary>
public int MaxReportCount { private set; get; }
/// <summary>
/// 保存的报告最大数量
/// </summary>
public int MaxReportCount { private set; get; }
public int MinRangeValue
{
get
{
return 0;
}
}
public int MaxRangeValue
{
get
{
int index = _reportList.Count - 1;
if (index < 0)
index = 0;
return index;
}
}
public int MinRangeValue
{
get
{
return 0;
}
}
public int MaxRangeValue
{
get
{
int index = _reportList.Count - 1;
if (index < 0)
index = 0;
return index;
}
}
public RemotePlayerSession(int playerId, int maxReportCount = 1000)
{
PlayerId = playerId;
MaxReportCount = maxReportCount;
}
public RemotePlayerSession(int playerId, int maxReportCount = 1000)
{
PlayerId = playerId;
MaxReportCount = maxReportCount;
}
/// <summary>
/// 清理缓存数据
/// </summary>
public void ClearDebugReport()
{
_reportList.Clear();
}
/// <summary>
/// 清理缓存数据
/// </summary>
public void ClearDebugReport()
{
_reportList.Clear();
}
/// <summary>
/// 添加一个调试报告
/// </summary>
public void AddDebugReport(DebugReport report)
{
if (report == null)
Debug.LogWarning("Invalid debug report data !");
/// <summary>
/// 添加一个调试报告
/// </summary>
public void AddDebugReport(DebugReport report)
{
if (report == null)
Debug.LogWarning("Invalid debug report data !");
if (_reportList.Count >= MaxReportCount)
_reportList.RemoveAt(0);
_reportList.Add(report);
}
if (_reportList.Count >= MaxReportCount)
_reportList.RemoveAt(0);
_reportList.Add(report);
}
/// <summary>
/// 获取调试报告
/// </summary>
public DebugReport GetDebugReport(int rangeIndex)
{
if (_reportList.Count == 0)
return null;
if (rangeIndex < 0 || rangeIndex >= _reportList.Count)
return null;
return _reportList[rangeIndex];
}
/// <summary>
/// 获取调试报告
/// </summary>
public DebugReport GetDebugReport(int rangeIndex)
{
if (_reportList.Count == 0)
return null;
if (rangeIndex < 0 || rangeIndex >= _reportList.Count)
return null;
return _reportList[rangeIndex];
}
/// <summary>
/// 规范索引值
/// </summary>
public int ClampRangeIndex(int rangeIndex)
{
if (rangeIndex < 0)
return 0;
/// <summary>
/// 规范索引值
/// </summary>
public int ClampRangeIndex(int rangeIndex)
{
if (rangeIndex < 0)
return 0;
if (rangeIndex > MaxRangeValue)
return MaxRangeValue;
if (rangeIndex > MaxRangeValue)
return MaxRangeValue;
return rangeIndex;
}
}
return rangeIndex;
}
}
}

View File

@ -9,300 +9,300 @@ using UnityEngine.UIElements;
namespace YooAsset.Editor
{
internal class DebuggerAssetListViewer
{
private VisualTreeAsset _visualAsset;
private TemplateContainer _root;
internal class DebuggerAssetListViewer
{
private VisualTreeAsset _visualAsset;
private TemplateContainer _root;
private ListView _assetListView;
private ListView _dependListView;
private DebugReport _debugReport;
private ListView _assetListView;
private ListView _dependListView;
private DebugReport _debugReport;
/// <summary>
/// 初始化页面
/// </summary>
public void InitViewer()
{
// 加载布局文件
_visualAsset = UxmlLoader.LoadWindowUXML<DebuggerAssetListViewer>();
if (_visualAsset == null)
return;
/// <summary>
/// 初始化页面
/// </summary>
public void InitViewer()
{
// 加载布局文件
_visualAsset = UxmlLoader.LoadWindowUXML<DebuggerAssetListViewer>();
if (_visualAsset == null)
return;
_root = _visualAsset.CloneTree();
_root.style.flexGrow = 1f;
_root = _visualAsset.CloneTree();
_root.style.flexGrow = 1f;
// 资源列表
_assetListView = _root.Q<ListView>("TopListView");
_assetListView.makeItem = MakeAssetListViewItem;
_assetListView.bindItem = BindAssetListViewItem;
// 资源列表
_assetListView = _root.Q<ListView>("TopListView");
_assetListView.makeItem = MakeAssetListViewItem;
_assetListView.bindItem = BindAssetListViewItem;
#if UNITY_2020_1_OR_NEWER
_assetListView.onSelectionChange += AssetListView_onSelectionChange;
_assetListView.onSelectionChange += AssetListView_onSelectionChange;
#else
_assetListView.onSelectionChanged += AssetListView_onSelectionChange;
_assetListView.onSelectionChanged += AssetListView_onSelectionChange;
#endif
// 依赖列表
_dependListView = _root.Q<ListView>("BottomListView");
_dependListView.makeItem = MakeDependListViewItem;
_dependListView.bindItem = BindDependListViewItem;
// 依赖列表
_dependListView = _root.Q<ListView>("BottomListView");
_dependListView.makeItem = MakeDependListViewItem;
_dependListView.bindItem = BindDependListViewItem;
#if UNITY_2020_3_OR_NEWER
SplitView.Adjuster(_root);
SplitView.Adjuster(_root);
#endif
}
}
/// <summary>
/// 清空页面
/// </summary>
public void ClearView()
{
_debugReport = null;
_assetListView.Clear();
_assetListView.ClearSelection();
_assetListView.itemsSource.Clear();
_assetListView.Rebuild();
}
/// <summary>
/// 清空页面
/// </summary>
public void ClearView()
{
_debugReport = null;
_assetListView.Clear();
_assetListView.ClearSelection();
_assetListView.itemsSource.Clear();
_assetListView.Rebuild();
}
/// <summary>
/// 填充页面数据
/// </summary>
public void FillViewData(DebugReport debugReport, string searchKeyWord)
{
_debugReport = debugReport;
_assetListView.Clear();
_assetListView.ClearSelection();
_assetListView.itemsSource = FilterViewItems(debugReport, searchKeyWord);
_assetListView.Rebuild();
}
private List<DebugProviderInfo> FilterViewItems(DebugReport debugReport, string searchKeyWord)
{
List<DebugProviderInfo> result = new List<DebugProviderInfo>(1000);
foreach (var packageData in debugReport.PackageDatas)
{
var tempList = new List<DebugProviderInfo>(packageData.ProviderInfos.Count);
foreach (var providerInfo in packageData.ProviderInfos)
{
if (string.IsNullOrEmpty(searchKeyWord) == false)
{
if (providerInfo.AssetPath.Contains(searchKeyWord) == false)
continue;
}
/// <summary>
/// 填充页面数据
/// </summary>
public void FillViewData(DebugReport debugReport, string searchKeyWord)
{
_debugReport = debugReport;
_assetListView.Clear();
_assetListView.ClearSelection();
_assetListView.itemsSource = FilterViewItems(debugReport, searchKeyWord);
_assetListView.Rebuild();
}
private List<DebugProviderInfo> FilterViewItems(DebugReport debugReport, string searchKeyWord)
{
List<DebugProviderInfo> result = new List<DebugProviderInfo>(1000);
foreach (var packageData in debugReport.PackageDatas)
{
var tempList = new List<DebugProviderInfo>(packageData.ProviderInfos.Count);
foreach (var providerInfo in packageData.ProviderInfos)
{
if (string.IsNullOrEmpty(searchKeyWord) == false)
{
if (providerInfo.AssetPath.Contains(searchKeyWord) == false)
continue;
}
providerInfo.PackageName = packageData.PackageName;
tempList.Add(providerInfo);
}
providerInfo.PackageName = packageData.PackageName;
tempList.Add(providerInfo);
}
tempList.Sort();
result.AddRange(tempList);
}
return result;
}
tempList.Sort();
result.AddRange(tempList);
}
return result;
}
/// <summary>
/// 挂接到父类页面上
/// </summary>
public void AttachParent(VisualElement parent)
{
parent.Add(_root);
}
/// <summary>
/// 挂接到父类页面上
/// </summary>
public void AttachParent(VisualElement parent)
{
parent.Add(_root);
}
/// <summary>
/// 从父类页面脱离开
/// </summary>
public void DetachParent()
{
_root.RemoveFromHierarchy();
}
/// <summary>
/// 从父类页面脱离开
/// </summary>
public void DetachParent()
{
_root.RemoveFromHierarchy();
}
// 顶部列表相关
private VisualElement MakeAssetListViewItem()
{
VisualElement element = new VisualElement();
element.style.flexDirection = FlexDirection.Row;
// 顶部列表相关
private VisualElement MakeAssetListViewItem()
{
VisualElement element = new VisualElement();
element.style.flexDirection = FlexDirection.Row;
{
var label = new Label();
label.name = "Label0";
label.style.unityTextAlign = TextAnchor.MiddleLeft;
label.style.marginLeft = 3f;
//label.style.flexGrow = 1f;
label.style.width = 150;
element.Add(label);
}
{
var label = new Label();
label.name = "Label0";
label.style.unityTextAlign = TextAnchor.MiddleLeft;
label.style.marginLeft = 3f;
//label.style.flexGrow = 1f;
label.style.width = 150;
element.Add(label);
}
{
var label = new Label();
label.name = "Label1";
label.style.unityTextAlign = TextAnchor.MiddleLeft;
label.style.marginLeft = 3f;
label.style.flexGrow = 1f;
label.style.width = 280;
element.Add(label);
}
{
var label = new Label();
label.name = "Label1";
label.style.unityTextAlign = TextAnchor.MiddleLeft;
label.style.marginLeft = 3f;
label.style.flexGrow = 1f;
label.style.width = 280;
element.Add(label);
}
{
var label = new Label();
label.name = "Label2";
label.style.unityTextAlign = TextAnchor.MiddleLeft;
label.style.marginLeft = 3f;
//label.style.flexGrow = 1f;
label.style.width = 150;
element.Add(label);
}
{
var label = new Label();
label.name = "Label2";
label.style.unityTextAlign = TextAnchor.MiddleLeft;
label.style.marginLeft = 3f;
//label.style.flexGrow = 1f;
label.style.width = 150;
element.Add(label);
}
{
var label = new Label();
label.name = "Label3";
label.style.unityTextAlign = TextAnchor.MiddleLeft;
label.style.marginLeft = 3f;
//label.style.flexGrow = 1f;
label.style.width = 150;
element.Add(label);
}
{
var label = new Label();
label.name = "Label3";
label.style.unityTextAlign = TextAnchor.MiddleLeft;
label.style.marginLeft = 3f;
//label.style.flexGrow = 1f;
label.style.width = 150;
element.Add(label);
}
{
var label = new Label();
label.name = "Label4";
label.style.unityTextAlign = TextAnchor.MiddleLeft;
label.style.marginLeft = 3f;
//label.style.flexGrow = 1f;
label.style.width = 150;
element.Add(label);
}
{
var label = new Label();
label.name = "Label4";
label.style.unityTextAlign = TextAnchor.MiddleLeft;
label.style.marginLeft = 3f;
//label.style.flexGrow = 1f;
label.style.width = 150;
element.Add(label);
}
{
var label = new Label();
label.name = "Label5";
label.style.unityTextAlign = TextAnchor.MiddleLeft;
label.style.marginLeft = 3f;
//label.style.flexGrow = 1f;
label.style.width = 100;
element.Add(label);
}
{
var label = new Label();
label.name = "Label5";
label.style.unityTextAlign = TextAnchor.MiddleLeft;
label.style.marginLeft = 3f;
//label.style.flexGrow = 1f;
label.style.width = 100;
element.Add(label);
}
{
var label = new Label();
label.name = "Label6";
label.style.unityTextAlign = TextAnchor.MiddleLeft;
label.style.marginLeft = 3f;
//label.style.flexGrow = 1f;
label.style.width = 120;
element.Add(label);
}
{
var label = new Label();
label.name = "Label6";
label.style.unityTextAlign = TextAnchor.MiddleLeft;
label.style.marginLeft = 3f;
//label.style.flexGrow = 1f;
label.style.width = 120;
element.Add(label);
}
return element;
}
private void BindAssetListViewItem(VisualElement element, int index)
{
var sourceData = _assetListView.itemsSource as List<DebugProviderInfo>;
var providerInfo = sourceData[index];
return element;
}
private void BindAssetListViewItem(VisualElement element, int index)
{
var sourceData = _assetListView.itemsSource as List<DebugProviderInfo>;
var providerInfo = sourceData[index];
// Package Name
var label0 = element.Q<Label>("Label0");
label0.text = providerInfo.PackageName;
// Package Name
var label0 = element.Q<Label>("Label0");
label0.text = providerInfo.PackageName;
// Asset Path
var label1 = element.Q<Label>("Label1");
label1.text = providerInfo.AssetPath;
// Asset Path
var label1 = element.Q<Label>("Label1");
label1.text = providerInfo.AssetPath;
// Spawn Scene
var label2 = element.Q<Label>("Label2");
label2.text = providerInfo.SpawnScene;
// Spawn Scene
var label2 = element.Q<Label>("Label2");
label2.text = providerInfo.SpawnScene;
// Spawn Time
var label3 = element.Q<Label>("Label3");
label3.text = providerInfo.SpawnTime;
// Spawn Time
var label3 = element.Q<Label>("Label3");
label3.text = providerInfo.SpawnTime;
// Loading Time
var label4 = element.Q<Label>("Label4");
label4.text = providerInfo.LoadingTime.ToString();
// Loading Time
var label4 = element.Q<Label>("Label4");
label4.text = providerInfo.LoadingTime.ToString();
// Ref Count
var label5 = element.Q<Label>("Label5");
label5.text = providerInfo.RefCount.ToString();
// Ref Count
var label5 = element.Q<Label>("Label5");
label5.text = providerInfo.RefCount.ToString();
// Status
StyleColor textColor;
if (providerInfo.Status == EOperationStatus.Failed.ToString())
textColor = new StyleColor(Color.yellow);
else
textColor = label1.style.color;
var label6 = element.Q<Label>("Label6");
label6.text = providerInfo.Status.ToString();
label6.style.color = textColor;
}
private void AssetListView_onSelectionChange(IEnumerable<object> objs)
{
foreach (var item in objs)
{
DebugProviderInfo providerInfo = item as DebugProviderInfo;
FillDependListView(providerInfo);
}
}
// Status
StyleColor textColor;
if (providerInfo.Status == EOperationStatus.Failed.ToString())
textColor = new StyleColor(Color.yellow);
else
textColor = label1.style.color;
var label6 = element.Q<Label>("Label6");
label6.text = providerInfo.Status.ToString();
label6.style.color = textColor;
}
private void AssetListView_onSelectionChange(IEnumerable<object> objs)
{
foreach (var item in objs)
{
DebugProviderInfo providerInfo = item as DebugProviderInfo;
FillDependListView(providerInfo);
}
}
// 底部列表相关
private VisualElement MakeDependListViewItem()
{
VisualElement element = new VisualElement();
element.style.flexDirection = FlexDirection.Row;
// 底部列表相关
private VisualElement MakeDependListViewItem()
{
VisualElement element = new VisualElement();
element.style.flexDirection = FlexDirection.Row;
{
var label = new Label();
label.name = "Label1";
label.style.unityTextAlign = TextAnchor.MiddleLeft;
label.style.marginLeft = 3f;
label.style.flexGrow = 1f;
label.style.width = 280;
element.Add(label);
}
{
var label = new Label();
label.name = "Label1";
label.style.unityTextAlign = TextAnchor.MiddleLeft;
label.style.marginLeft = 3f;
label.style.flexGrow = 1f;
label.style.width = 280;
element.Add(label);
}
{
var label = new Label();
label.name = "Label3";
label.style.unityTextAlign = TextAnchor.MiddleLeft;
label.style.marginLeft = 3f;
//label.style.flexGrow = 1f;
label.style.width = 100;
element.Add(label);
}
{
var label = new Label();
label.name = "Label3";
label.style.unityTextAlign = TextAnchor.MiddleLeft;
label.style.marginLeft = 3f;
//label.style.flexGrow = 1f;
label.style.width = 100;
element.Add(label);
}
{
var label = new Label();
label.name = "Label4";
label.style.unityTextAlign = TextAnchor.MiddleLeft;
label.style.marginLeft = 3f;
//label.style.flexGrow = 1f;
label.style.width = 120;
element.Add(label);
}
{
var label = new Label();
label.name = "Label4";
label.style.unityTextAlign = TextAnchor.MiddleLeft;
label.style.marginLeft = 3f;
//label.style.flexGrow = 1f;
label.style.width = 120;
element.Add(label);
}
return element;
}
private void BindDependListViewItem(VisualElement element, int index)
{
List<DebugBundleInfo> bundles = _dependListView.itemsSource as List<DebugBundleInfo>;
DebugBundleInfo bundleInfo = bundles[index];
return element;
}
private void BindDependListViewItem(VisualElement element, int index)
{
List<DebugBundleInfo> bundles = _dependListView.itemsSource as List<DebugBundleInfo>;
DebugBundleInfo bundleInfo = bundles[index];
// Bundle Name
var label1 = element.Q<Label>("Label1");
label1.text = bundleInfo.BundleName;
// Bundle Name
var label1 = element.Q<Label>("Label1");
label1.text = bundleInfo.BundleName;
// Ref Count
var label3 = element.Q<Label>("Label3");
label3.text = bundleInfo.RefCount.ToString();
// Ref Count
var label3 = element.Q<Label>("Label3");
label3.text = bundleInfo.RefCount.ToString();
// Status
var label4 = element.Q<Label>("Label4");
label4.text = bundleInfo.Status.ToString();
}
private void FillDependListView(DebugProviderInfo selectedProviderInfo)
{
_dependListView.Clear();
_dependListView.ClearSelection();
_dependListView.itemsSource = selectedProviderInfo.DependBundleInfos;
_dependListView.Rebuild();
}
}
// Status
var label4 = element.Q<Label>("Label4");
label4.text = bundleInfo.Status.ToString();
}
private void FillDependListView(DebugProviderInfo selectedProviderInfo)
{
_dependListView.Clear();
_dependListView.ClearSelection();
_dependListView.itemsSource = selectedProviderInfo.DependBundleInfos;
_dependListView.Rebuild();
}
}
}
#endif

View File

@ -9,312 +9,312 @@ using UnityEngine.UIElements;
namespace YooAsset.Editor
{
internal class DebuggerBundleListViewer
{
private VisualTreeAsset _visualAsset;
private TemplateContainer _root;
internal class DebuggerBundleListViewer
{
private VisualTreeAsset _visualAsset;
private TemplateContainer _root;
private ListView _bundleListView;
private ListView _usingListView;
private DebugReport _debugReport;
private ListView _bundleListView;
private ListView _usingListView;
private DebugReport _debugReport;
/// <summary>
/// 初始化页面
/// </summary>
public void InitViewer()
{
// 加载布局文件
_visualAsset = UxmlLoader.LoadWindowUXML<DebuggerBundleListViewer>();
if (_visualAsset == null)
return;
/// <summary>
/// 初始化页面
/// </summary>
public void InitViewer()
{
// 加载布局文件
_visualAsset = UxmlLoader.LoadWindowUXML<DebuggerBundleListViewer>();
if (_visualAsset == null)
return;
_root = _visualAsset.CloneTree();
_root.style.flexGrow = 1f;
_root = _visualAsset.CloneTree();
_root.style.flexGrow = 1f;
// 资源包列表
_bundleListView = _root.Q<ListView>("TopListView");
_bundleListView.makeItem = MakeBundleListViewItem;
_bundleListView.bindItem = BindBundleListViewItem;
// 资源包列表
_bundleListView = _root.Q<ListView>("TopListView");
_bundleListView.makeItem = MakeBundleListViewItem;
_bundleListView.bindItem = BindBundleListViewItem;
#if UNITY_2020_1_OR_NEWER
_bundleListView.onSelectionChange += BundleListView_onSelectionChange;
_bundleListView.onSelectionChange += BundleListView_onSelectionChange;
#else
_bundleListView.onSelectionChanged += BundleListView_onSelectionChange;
_bundleListView.onSelectionChanged += BundleListView_onSelectionChange;
#endif
// 使用列表
_usingListView = _root.Q<ListView>("BottomListView");
_usingListView.makeItem = MakeIncludeListViewItem;
_usingListView.bindItem = BindIncludeListViewItem;
// 使用列表
_usingListView = _root.Q<ListView>("BottomListView");
_usingListView.makeItem = MakeIncludeListViewItem;
_usingListView.bindItem = BindIncludeListViewItem;
#if UNITY_2020_3_OR_NEWER
SplitView.Adjuster(_root);
SplitView.Adjuster(_root);
#endif
}
}
/// <summary>
/// 清空页面
/// </summary>
public void ClearView()
{
_debugReport = null;
_bundleListView.Clear();
_bundleListView.ClearSelection();
_bundleListView.itemsSource.Clear();
_bundleListView.Rebuild();
}
/// <summary>
/// 清空页面
/// </summary>
public void ClearView()
{
_debugReport = null;
_bundleListView.Clear();
_bundleListView.ClearSelection();
_bundleListView.itemsSource.Clear();
_bundleListView.Rebuild();
}
/// <summary>
/// 填充页面数据
/// </summary>
public void FillViewData(DebugReport debugReport, string searchKeyWord)
{
_debugReport = debugReport;
_bundleListView.Clear();
_bundleListView.ClearSelection();
_bundleListView.itemsSource = FilterViewItems(debugReport, searchKeyWord);
_bundleListView.Rebuild();
}
private List<DebugBundleInfo> FilterViewItems(DebugReport debugReport, string searchKeyWord)
{
List<DebugBundleInfo> result = new List<DebugBundleInfo>(1000);
foreach (var pakcageData in debugReport.PackageDatas)
{
Dictionary<string, DebugBundleInfo> tempDic = new Dictionary<string, DebugBundleInfo>(1000);
foreach (var providerInfo in pakcageData.ProviderInfos)
{
foreach (var bundleInfo in providerInfo.DependBundleInfos)
{
if (string.IsNullOrEmpty(searchKeyWord) == false)
{
if (bundleInfo.BundleName.Contains(searchKeyWord) == false)
continue;
}
/// <summary>
/// 填充页面数据
/// </summary>
public void FillViewData(DebugReport debugReport, string searchKeyWord)
{
_debugReport = debugReport;
_bundleListView.Clear();
_bundleListView.ClearSelection();
_bundleListView.itemsSource = FilterViewItems(debugReport, searchKeyWord);
_bundleListView.Rebuild();
}
private List<DebugBundleInfo> FilterViewItems(DebugReport debugReport, string searchKeyWord)
{
List<DebugBundleInfo> result = new List<DebugBundleInfo>(1000);
foreach (var pakcageData in debugReport.PackageDatas)
{
Dictionary<string, DebugBundleInfo> tempDic = new Dictionary<string, DebugBundleInfo>(1000);
foreach (var providerInfo in pakcageData.ProviderInfos)
{
foreach (var bundleInfo in providerInfo.DependBundleInfos)
{
if (string.IsNullOrEmpty(searchKeyWord) == false)
{
if (bundleInfo.BundleName.Contains(searchKeyWord) == false)
continue;
}
if (tempDic.ContainsKey(bundleInfo.BundleName) == false)
{
bundleInfo.PackageName = pakcageData.PackageName;
tempDic.Add(bundleInfo.BundleName, bundleInfo);
}
}
}
if (tempDic.ContainsKey(bundleInfo.BundleName) == false)
{
bundleInfo.PackageName = pakcageData.PackageName;
tempDic.Add(bundleInfo.BundleName, bundleInfo);
}
}
}
var tempList = tempDic.Values.ToList();
tempList.Sort();
result.AddRange(tempList);
}
return result;
}
var tempList = tempDic.Values.ToList();
tempList.Sort();
result.AddRange(tempList);
}
return result;
}
/// <summary>
/// 挂接到父类页面上
/// </summary>
public void AttachParent(VisualElement parent)
{
parent.Add(_root);
}
/// <summary>
/// 挂接到父类页面上
/// </summary>
public void AttachParent(VisualElement parent)
{
parent.Add(_root);
}
/// <summary>
/// 从父类页面脱离开
/// </summary>
public void DetachParent()
{
_root.RemoveFromHierarchy();
}
/// <summary>
/// 从父类页面脱离开
/// </summary>
public void DetachParent()
{
_root.RemoveFromHierarchy();
}
// 顶部列表相关
private VisualElement MakeBundleListViewItem()
{
VisualElement element = new VisualElement();
element.style.flexDirection = FlexDirection.Row;
// 顶部列表相关
private VisualElement MakeBundleListViewItem()
{
VisualElement element = new VisualElement();
element.style.flexDirection = FlexDirection.Row;
{
var label = new Label();
label.name = "Label0";
label.style.unityTextAlign = TextAnchor.MiddleLeft;
label.style.marginLeft = 3f;
//label.style.flexGrow = 1f;
label.style.width = 150;
element.Add(label);
}
{
var label = new Label();
label.name = "Label0";
label.style.unityTextAlign = TextAnchor.MiddleLeft;
label.style.marginLeft = 3f;
//label.style.flexGrow = 1f;
label.style.width = 150;
element.Add(label);
}
{
var label = new Label();
label.name = "Label1";
label.style.unityTextAlign = TextAnchor.MiddleLeft;
label.style.marginLeft = 3f;
label.style.flexGrow = 1f;
label.style.width = 280;
element.Add(label);
}
{
var label = new Label();
label.name = "Label1";
label.style.unityTextAlign = TextAnchor.MiddleLeft;
label.style.marginLeft = 3f;
label.style.flexGrow = 1f;
label.style.width = 280;
element.Add(label);
}
{
var label = new Label();
label.name = "Label3";
label.style.unityTextAlign = TextAnchor.MiddleLeft;
label.style.marginLeft = 3f;
//label.style.flexGrow = 1f;
label.style.width = 100;
element.Add(label);
}
{
var label = new Label();
label.name = "Label3";
label.style.unityTextAlign = TextAnchor.MiddleLeft;
label.style.marginLeft = 3f;
//label.style.flexGrow = 1f;
label.style.width = 100;
element.Add(label);
}
{
var label = new Label();
label.name = "Label4";
label.style.unityTextAlign = TextAnchor.MiddleLeft;
label.style.marginLeft = 3f;
//label.style.flexGrow = 1f;
label.style.width = 120;
element.Add(label);
}
{
var label = new Label();
label.name = "Label4";
label.style.unityTextAlign = TextAnchor.MiddleLeft;
label.style.marginLeft = 3f;
//label.style.flexGrow = 1f;
label.style.width = 120;
element.Add(label);
}
return element;
}
private void BindBundleListViewItem(VisualElement element, int index)
{
var sourceData = _bundleListView.itemsSource as List<DebugBundleInfo>;
var bundleInfo = sourceData[index];
return element;
}
private void BindBundleListViewItem(VisualElement element, int index)
{
var sourceData = _bundleListView.itemsSource as List<DebugBundleInfo>;
var bundleInfo = sourceData[index];
// Package Name
var label0 = element.Q<Label>("Label0");
label0.text = bundleInfo.PackageName;
// Package Name
var label0 = element.Q<Label>("Label0");
label0.text = bundleInfo.PackageName;
// Bundle Name
var label1 = element.Q<Label>("Label1");
label1.text = bundleInfo.BundleName;
// Bundle Name
var label1 = element.Q<Label>("Label1");
label1.text = bundleInfo.BundleName;
// Ref Count
var label3 = element.Q<Label>("Label3");
label3.text = bundleInfo.RefCount.ToString();
// Ref Count
var label3 = element.Q<Label>("Label3");
label3.text = bundleInfo.RefCount.ToString();
// Status
StyleColor textColor;
if (bundleInfo.Status == BundleLoaderBase.EStatus.Failed.ToString())
textColor = new StyleColor(Color.yellow);
else
textColor = label1.style.color;
var label4 = element.Q<Label>("Label4");
label4.text = bundleInfo.Status.ToString();
label4.style.color = textColor;
}
private void BundleListView_onSelectionChange(IEnumerable<object> objs)
{
foreach (var item in objs)
{
DebugBundleInfo bundleInfo = item as DebugBundleInfo;
FillUsingListView(bundleInfo);
}
}
// Status
StyleColor textColor;
if (bundleInfo.Status == BundleLoaderBase.EStatus.Failed.ToString())
textColor = new StyleColor(Color.yellow);
else
textColor = label1.style.color;
var label4 = element.Q<Label>("Label4");
label4.text = bundleInfo.Status.ToString();
label4.style.color = textColor;
}
private void BundleListView_onSelectionChange(IEnumerable<object> objs)
{
foreach (var item in objs)
{
DebugBundleInfo bundleInfo = item as DebugBundleInfo;
FillUsingListView(bundleInfo);
}
}
// 底部列表相关
private VisualElement MakeIncludeListViewItem()
{
VisualElement element = new VisualElement();
element.style.flexDirection = FlexDirection.Row;
// 底部列表相关
private VisualElement MakeIncludeListViewItem()
{
VisualElement element = new VisualElement();
element.style.flexDirection = FlexDirection.Row;
{
var label = new Label();
label.name = "Label1";
label.style.unityTextAlign = TextAnchor.MiddleLeft;
label.style.marginLeft = 3f;
label.style.flexGrow = 1f;
label.style.width = 280;
element.Add(label);
}
{
var label = new Label();
label.name = "Label1";
label.style.unityTextAlign = TextAnchor.MiddleLeft;
label.style.marginLeft = 3f;
label.style.flexGrow = 1f;
label.style.width = 280;
element.Add(label);
}
{
var label = new Label();
label.name = "Label2";
label.style.unityTextAlign = TextAnchor.MiddleLeft;
label.style.marginLeft = 3f;
//label.style.flexGrow = 1f;
label.style.width = 150;
element.Add(label);
}
{
var label = new Label();
label.name = "Label2";
label.style.unityTextAlign = TextAnchor.MiddleLeft;
label.style.marginLeft = 3f;
//label.style.flexGrow = 1f;
label.style.width = 150;
element.Add(label);
}
{
var label = new Label();
label.name = "Label3";
label.style.unityTextAlign = TextAnchor.MiddleLeft;
label.style.marginLeft = 3f;
//label.style.flexGrow = 1f;
label.style.width = 150;
element.Add(label);
}
{
var label = new Label();
label.name = "Label3";
label.style.unityTextAlign = TextAnchor.MiddleLeft;
label.style.marginLeft = 3f;
//label.style.flexGrow = 1f;
label.style.width = 150;
element.Add(label);
}
{
var label = new Label();
label.name = "Label4";
label.style.unityTextAlign = TextAnchor.MiddleLeft;
label.style.marginLeft = 3f;
//label.style.flexGrow = 1f;
label.style.width = 100;
element.Add(label);
}
{
var label = new Label();
label.name = "Label4";
label.style.unityTextAlign = TextAnchor.MiddleLeft;
label.style.marginLeft = 3f;
//label.style.flexGrow = 1f;
label.style.width = 100;
element.Add(label);
}
{
var label = new Label();
label.name = "Label5";
label.style.unityTextAlign = TextAnchor.MiddleLeft;
label.style.marginLeft = 3f;
//label.style.flexGrow = 1f;
label.style.width = 120;
element.Add(label);
}
{
var label = new Label();
label.name = "Label5";
label.style.unityTextAlign = TextAnchor.MiddleLeft;
label.style.marginLeft = 3f;
//label.style.flexGrow = 1f;
label.style.width = 120;
element.Add(label);
}
return element;
}
private void BindIncludeListViewItem(VisualElement element, int index)
{
List<DebugProviderInfo> providers = _usingListView.itemsSource as List<DebugProviderInfo>;
DebugProviderInfo providerInfo = providers[index];
return element;
}
private void BindIncludeListViewItem(VisualElement element, int index)
{
List<DebugProviderInfo> providers = _usingListView.itemsSource as List<DebugProviderInfo>;
DebugProviderInfo providerInfo = providers[index];
// Asset Path
var label1 = element.Q<Label>("Label1");
label1.text = providerInfo.AssetPath;
// Asset Path
var label1 = element.Q<Label>("Label1");
label1.text = providerInfo.AssetPath;
// Spawn Scene
var label2 = element.Q<Label>("Label2");
label2.text = providerInfo.SpawnScene;
// Spawn Scene
var label2 = element.Q<Label>("Label2");
label2.text = providerInfo.SpawnScene;
// Spawn Time
var label3 = element.Q<Label>("Label3");
label3.text = providerInfo.SpawnTime;
// Spawn Time
var label3 = element.Q<Label>("Label3");
label3.text = providerInfo.SpawnTime;
// Ref Count
var label4 = element.Q<Label>("Label4");
label4.text = providerInfo.RefCount.ToString();
// Ref Count
var label4 = element.Q<Label>("Label4");
label4.text = providerInfo.RefCount.ToString();
// Status
var label5 = element.Q<Label>("Label5");
label5.text = providerInfo.Status.ToString();
}
private void FillUsingListView(DebugBundleInfo selectedBundleInfo)
{
List<DebugProviderInfo> source = new List<DebugProviderInfo>();
foreach (var packageData in _debugReport.PackageDatas)
{
if (packageData.PackageName == selectedBundleInfo.PackageName)
{
foreach (var providerInfo in packageData.ProviderInfos)
{
foreach (var bundleInfo in providerInfo.DependBundleInfos)
{
if (bundleInfo.BundleName == selectedBundleInfo.BundleName)
{
source.Add(providerInfo);
continue;
}
}
}
}
}
// Status
var label5 = element.Q<Label>("Label5");
label5.text = providerInfo.Status.ToString();
}
private void FillUsingListView(DebugBundleInfo selectedBundleInfo)
{
List<DebugProviderInfo> source = new List<DebugProviderInfo>();
foreach (var packageData in _debugReport.PackageDatas)
{
if (packageData.PackageName == selectedBundleInfo.PackageName)
{
foreach (var providerInfo in packageData.ProviderInfos)
{
foreach (var bundleInfo in providerInfo.DependBundleInfos)
{
if (bundleInfo.BundleName == selectedBundleInfo.BundleName)
{
source.Add(providerInfo);
continue;
}
}
}
}
}
_usingListView.Clear();
_usingListView.ClearSelection();
_usingListView.itemsSource = source;
_usingListView.Rebuild();
}
}
_usingListView.Clear();
_usingListView.ClearSelection();
_usingListView.itemsSource = source;
_usingListView.Rebuild();
}
}
}
#endif

View File

@ -4,43 +4,43 @@ using UnityEngine;
namespace YooAsset.Editor
{
public class AssetBundleInspector
{
[CustomEditor(typeof(AssetBundle))]
internal class AssetBundleEditor : UnityEditor.Editor
{
internal bool pathFoldout = false;
internal bool advancedFoldout = false;
public override void OnInspectorGUI()
{
AssetBundle bundle = target as AssetBundle;
public class AssetBundleInspector
{
[CustomEditor(typeof(AssetBundle))]
internal class AssetBundleEditor : UnityEditor.Editor
{
internal bool pathFoldout = false;
internal bool advancedFoldout = false;
public override void OnInspectorGUI()
{
AssetBundle bundle = target as AssetBundle;
using (new EditorGUI.DisabledScope(true))
{
var leftStyle = new GUIStyle(GUI.skin.GetStyle("Label"));
leftStyle.alignment = TextAnchor.UpperLeft;
GUILayout.Label(new GUIContent("Name: " + bundle.name), leftStyle);
using (new EditorGUI.DisabledScope(true))
{
var leftStyle = new GUIStyle(GUI.skin.GetStyle("Label"));
leftStyle.alignment = TextAnchor.UpperLeft;
GUILayout.Label(new GUIContent("Name: " + bundle.name), leftStyle);
var assetNames = bundle.GetAllAssetNames();
pathFoldout = EditorGUILayout.Foldout(pathFoldout, "Source Asset Paths");
if (pathFoldout)
{
EditorGUI.indentLevel++;
foreach (var asset in assetNames)
EditorGUILayout.LabelField(asset);
EditorGUI.indentLevel--;
}
var assetNames = bundle.GetAllAssetNames();
pathFoldout = EditorGUILayout.Foldout(pathFoldout, "Source Asset Paths");
if (pathFoldout)
{
EditorGUI.indentLevel++;
foreach (var asset in assetNames)
EditorGUILayout.LabelField(asset);
EditorGUI.indentLevel--;
}
advancedFoldout = EditorGUILayout.Foldout(advancedFoldout, "Advanced Data");
}
advancedFoldout = EditorGUILayout.Foldout(advancedFoldout, "Advanced Data");
}
if (advancedFoldout)
{
EditorGUI.indentLevel++;
base.OnInspectorGUI();
EditorGUI.indentLevel--;
}
}
}
}
if (advancedFoldout)
{
EditorGUI.indentLevel++;
base.OnInspectorGUI();
EditorGUI.indentLevel--;
}
}
}
}
}

View File

@ -5,61 +5,61 @@ using UnityEngine;
namespace YooAsset.Editor
{
public static class AssetBundleRecorder
{
private static readonly Dictionary<string, AssetBundle> _loadedAssetBundles = new Dictionary<string, AssetBundle>(1000);
public static class AssetBundleRecorder
{
private static readonly Dictionary<string, AssetBundle> _loadedAssetBundles = new Dictionary<string, AssetBundle>(1000);
/// <summary>
/// 获取AssetBundle对象如果没有被缓存就重新加载。
/// </summary>
public static AssetBundle GetAssetBundle(string filePath)
{
// 如果文件不存在
if (File.Exists(filePath) == false)
{
Debug.LogWarning($"Not found asset bundle file : {filePath}");
return null;
}
/// <summary>
/// 获取AssetBundle对象如果没有被缓存就重新加载。
/// </summary>
public static AssetBundle GetAssetBundle(string filePath)
{
// 如果文件不存在
if (File.Exists(filePath) == false)
{
Debug.LogWarning($"Not found asset bundle file : {filePath}");
return null;
}
// 验证文件有效性(可能文件被加密)
byte[] fileData = File.ReadAllBytes(filePath);
if (EditorTools.CheckBundleFileValid(fileData) == false)
{
Debug.LogWarning($"The asset bundle file is invalid and may be encrypted : {filePath}");
return null;
}
// 验证文件有效性(可能文件被加密)
byte[] fileData = File.ReadAllBytes(filePath);
if (EditorTools.CheckBundleFileValid(fileData) == false)
{
Debug.LogWarning($"The asset bundle file is invalid and may be encrypted : {filePath}");
return null;
}
if (_loadedAssetBundles.TryGetValue(filePath, out AssetBundle bundle))
{
return bundle;
}
else
{
AssetBundle newBundle = AssetBundle.LoadFromFile(filePath);
if(newBundle != null)
{
string[] assetNames = newBundle.GetAllAssetNames();
foreach (string name in assetNames)
{
newBundle.LoadAsset(name);
}
_loadedAssetBundles.Add(filePath, newBundle);
}
return newBundle;
}
}
if (_loadedAssetBundles.TryGetValue(filePath, out AssetBundle bundle))
{
return bundle;
}
else
{
AssetBundle newBundle = AssetBundle.LoadFromFile(filePath);
if (newBundle != null)
{
string[] assetNames = newBundle.GetAllAssetNames();
foreach (string name in assetNames)
{
newBundle.LoadAsset(name);
}
_loadedAssetBundles.Add(filePath, newBundle);
}
return newBundle;
}
}
/// <summary>
/// 卸载所有已经加载的AssetBundle文件
/// </summary>
public static void UnloadAll()
{
foreach(var valuePair in _loadedAssetBundles)
{
if (valuePair.Value != null)
valuePair.Value.Unload(true);
}
_loadedAssetBundles.Clear();
}
}
/// <summary>
/// 卸载所有已经加载的AssetBundle文件
/// </summary>
public static void UnloadAll()
{
foreach (var valuePair in _loadedAssetBundles)
{
if (valuePair.Value != null)
valuePair.Value.Unload(true);
}
_loadedAssetBundles.Clear();
}
}
}

View File

@ -7,215 +7,215 @@ using UnityEngine.UIElements;
namespace YooAsset.Editor
{
public class AssetBundleReporterWindow : EditorWindow
{
[MenuItem("YooAsset/AssetBundle Reporter", false, 103)]
public static void OpenWindow()
{
AssetBundleReporterWindow window = GetWindow<AssetBundleReporterWindow>("AssetBundle Reporter", true, WindowsDefine.DockedWindowTypes);
window.minSize = new Vector2(800, 600);
}
public class AssetBundleReporterWindow : EditorWindow
{
[MenuItem("YooAsset/AssetBundle Reporter", false, 103)]
public static void OpenWindow()
{
AssetBundleReporterWindow window = GetWindow<AssetBundleReporterWindow>("AssetBundle Reporter", true, WindowsDefine.DockedWindowTypes);
window.minSize = new Vector2(800, 600);
}
/// <summary>
/// 视图模式
/// </summary>
private enum EViewMode
{
/// <summary>
/// 概览视图
/// </summary>
Summary,
/// <summary>
/// 视图模式
/// </summary>
private enum EViewMode
{
/// <summary>
/// 概览视图
/// </summary>
Summary,
/// <summary>
/// 资源对象视图
/// </summary>
AssetView,
/// <summary>
/// 资源对象视图
/// </summary>
AssetView,
/// <summary>
/// 资源包视图
/// </summary>
BundleView,
/// <summary>
/// 资源包视图
/// </summary>
BundleView,
/// <summary>
/// 冗余资源试图
/// </summary>
Redundancy,
}
/// <summary>
/// 冗余资源试图
/// </summary>
Redundancy,
}
private ToolbarMenu _viewModeMenu;
private ReporterSummaryViewer _summaryViewer;
private ReporterAssetListViewer _assetListViewer;
private ReporterBundleListViewer _bundleListViewer;
private ReporterRedundancyListViewer _redundancyListViewer;
private ToolbarMenu _viewModeMenu;
private ReporterSummaryViewer _summaryViewer;
private ReporterAssetListViewer _assetListViewer;
private ReporterBundleListViewer _bundleListViewer;
private ReporterRedundancyListViewer _redundancyListViewer;
private EViewMode _viewMode;
private BuildReport _buildReport;
private string _reportFilePath;
private string _searchKeyWord;
private EViewMode _viewMode;
private BuildReport _buildReport;
private string _reportFilePath;
private string _searchKeyWord;
public void CreateGUI()
{
try
{
VisualElement root = this.rootVisualElement;
public void CreateGUI()
{
try
{
VisualElement root = this.rootVisualElement;
// 加载布局文件
var visualAsset = UxmlLoader.LoadWindowUXML<AssetBundleReporterWindow>();
if (visualAsset == null)
return;
// 加载布局文件
var visualAsset = UxmlLoader.LoadWindowUXML<AssetBundleReporterWindow>();
if (visualAsset == null)
return;
visualAsset.CloneTree(root);
visualAsset.CloneTree(root);
// 导入按钮
var importBtn = root.Q<Button>("ImportButton");
importBtn.clicked += ImportBtn_onClick;
// 导入按钮
var importBtn = root.Q<Button>("ImportButton");
importBtn.clicked += ImportBtn_onClick;
// 视图模式菜单
_viewModeMenu = root.Q<ToolbarMenu>("ViewModeMenu");
_viewModeMenu.menu.AppendAction(EViewMode.Summary.ToString(), ViewModeMenuAction0, ViewModeMenuFun0);
_viewModeMenu.menu.AppendAction(EViewMode.AssetView.ToString(), ViewModeMenuAction1, ViewModeMenuFun1);
_viewModeMenu.menu.AppendAction(EViewMode.BundleView.ToString(), ViewModeMenuAction2, ViewModeMenuFun2);
_viewModeMenu.menu.AppendAction(EViewMode.Redundancy.ToString(), ViewModeMenuAction3, ViewModeMenuFun3);
// 视图模式菜单
_viewModeMenu = root.Q<ToolbarMenu>("ViewModeMenu");
_viewModeMenu.menu.AppendAction(EViewMode.Summary.ToString(), ViewModeMenuAction0, ViewModeMenuFun0);
_viewModeMenu.menu.AppendAction(EViewMode.AssetView.ToString(), ViewModeMenuAction1, ViewModeMenuFun1);
_viewModeMenu.menu.AppendAction(EViewMode.BundleView.ToString(), ViewModeMenuAction2, ViewModeMenuFun2);
_viewModeMenu.menu.AppendAction(EViewMode.Redundancy.ToString(), ViewModeMenuAction3, ViewModeMenuFun3);
// 搜索栏
var searchField = root.Q<ToolbarSearchField>("SearchField");
searchField.RegisterValueChangedCallback(OnSearchKeyWordChange);
// 搜索栏
var searchField = root.Q<ToolbarSearchField>("SearchField");
searchField.RegisterValueChangedCallback(OnSearchKeyWordChange);
// 加载视图
_summaryViewer = new ReporterSummaryViewer();
_summaryViewer.InitViewer();
// 加载视图
_summaryViewer = new ReporterSummaryViewer();
_summaryViewer.InitViewer();
// 加载视图
_assetListViewer = new ReporterAssetListViewer();
_assetListViewer.InitViewer();
// 加载视图
_assetListViewer = new ReporterAssetListViewer();
_assetListViewer.InitViewer();
// 加载视图
_bundleListViewer = new ReporterBundleListViewer();
_bundleListViewer.InitViewer();
// 加载视图
_bundleListViewer = new ReporterBundleListViewer();
_bundleListViewer.InitViewer();
// 加载试图
_redundancyListViewer = new ReporterRedundancyListViewer();
_redundancyListViewer.InitViewer();
// 加载试图
_redundancyListViewer = new ReporterRedundancyListViewer();
_redundancyListViewer.InitViewer();
// 显示视图
_viewMode = EViewMode.Summary;
_viewModeMenu.text = EViewMode.Summary.ToString();
_summaryViewer.AttachParent(root);
}
catch (Exception e)
{
Debug.LogError(e.ToString());
}
}
public void OnDestroy()
{
AssetBundleRecorder.UnloadAll();
}
// 显示视图
_viewMode = EViewMode.Summary;
_viewModeMenu.text = EViewMode.Summary.ToString();
_summaryViewer.AttachParent(root);
}
catch (Exception e)
{
Debug.LogError(e.ToString());
}
}
public void OnDestroy()
{
AssetBundleRecorder.UnloadAll();
}
private void ImportBtn_onClick()
{
string selectFilePath = EditorUtility.OpenFilePanel("导入报告", EditorTools.GetProjectPath(), "json");
if (string.IsNullOrEmpty(selectFilePath))
return;
private void ImportBtn_onClick()
{
string selectFilePath = EditorUtility.OpenFilePanel("导入报告", EditorTools.GetProjectPath(), "json");
if (string.IsNullOrEmpty(selectFilePath))
return;
_reportFilePath = selectFilePath;
string jsonData = FileUtility.ReadAllText(_reportFilePath);
_buildReport = BuildReport.Deserialize(jsonData);
_summaryViewer.FillViewData(_buildReport);
_assetListViewer.FillViewData(_buildReport, _searchKeyWord);
_bundleListViewer.FillViewData(_buildReport, _reportFilePath, _searchKeyWord);
_redundancyListViewer.FillViewData(_buildReport, _searchKeyWord);
}
private void OnSearchKeyWordChange(ChangeEvent<string> e)
{
_searchKeyWord = e.newValue;
if (_buildReport != null)
{
_assetListViewer.FillViewData(_buildReport, _searchKeyWord);
_bundleListViewer.FillViewData(_buildReport, _reportFilePath, _searchKeyWord);
}
}
private void ViewModeMenuAction0(DropdownMenuAction action)
{
if (_viewMode != EViewMode.Summary)
{
_viewMode = EViewMode.Summary;
VisualElement root = this.rootVisualElement;
_viewModeMenu.text = EViewMode.Summary.ToString();
_summaryViewer.AttachParent(root);
_assetListViewer.DetachParent();
_bundleListViewer.DetachParent();
_redundancyListViewer.DetachParent();
}
}
private void ViewModeMenuAction1(DropdownMenuAction action)
{
if (_viewMode != EViewMode.AssetView)
{
_viewMode = EViewMode.AssetView;
VisualElement root = this.rootVisualElement;
_viewModeMenu.text = EViewMode.AssetView.ToString();
_summaryViewer.DetachParent();
_assetListViewer.AttachParent(root);
_bundleListViewer.DetachParent();
_redundancyListViewer.DetachParent();
}
}
private void ViewModeMenuAction2(DropdownMenuAction action)
{
if (_viewMode != EViewMode.BundleView)
{
_viewMode = EViewMode.BundleView;
VisualElement root = this.rootVisualElement;
_viewModeMenu.text = EViewMode.BundleView.ToString();
_summaryViewer.DetachParent();
_assetListViewer.DetachParent();
_bundleListViewer.AttachParent(root);
_redundancyListViewer.DetachParent();
}
}
private void ViewModeMenuAction3(DropdownMenuAction action)
{
if (_viewMode != EViewMode.Redundancy)
{
_viewMode = EViewMode.Redundancy;
VisualElement root = this.rootVisualElement;
_viewModeMenu.text = EViewMode.Redundancy.ToString();
_summaryViewer.DetachParent();
_assetListViewer.DetachParent();
_bundleListViewer.DetachParent();
_redundancyListViewer.AttachParent(root);
}
}
private DropdownMenuAction.Status ViewModeMenuFun0(DropdownMenuAction action)
{
if (_viewMode == EViewMode.Summary)
return DropdownMenuAction.Status.Checked;
else
return DropdownMenuAction.Status.Normal;
}
private DropdownMenuAction.Status ViewModeMenuFun1(DropdownMenuAction action)
{
if (_viewMode == EViewMode.AssetView)
return DropdownMenuAction.Status.Checked;
else
return DropdownMenuAction.Status.Normal;
}
private DropdownMenuAction.Status ViewModeMenuFun2(DropdownMenuAction action)
{
if (_viewMode == EViewMode.BundleView)
return DropdownMenuAction.Status.Checked;
else
return DropdownMenuAction.Status.Normal;
}
private DropdownMenuAction.Status ViewModeMenuFun3(DropdownMenuAction action)
{
if (_viewMode == EViewMode.Redundancy)
return DropdownMenuAction.Status.Checked;
else
return DropdownMenuAction.Status.Normal;
}
}
_reportFilePath = selectFilePath;
string jsonData = FileUtility.ReadAllText(_reportFilePath);
_buildReport = BuildReport.Deserialize(jsonData);
_summaryViewer.FillViewData(_buildReport);
_assetListViewer.FillViewData(_buildReport, _searchKeyWord);
_bundleListViewer.FillViewData(_buildReport, _reportFilePath, _searchKeyWord);
_redundancyListViewer.FillViewData(_buildReport, _searchKeyWord);
}
private void OnSearchKeyWordChange(ChangeEvent<string> e)
{
_searchKeyWord = e.newValue;
if (_buildReport != null)
{
_assetListViewer.FillViewData(_buildReport, _searchKeyWord);
_bundleListViewer.FillViewData(_buildReport, _reportFilePath, _searchKeyWord);
}
}
private void ViewModeMenuAction0(DropdownMenuAction action)
{
if (_viewMode != EViewMode.Summary)
{
_viewMode = EViewMode.Summary;
VisualElement root = this.rootVisualElement;
_viewModeMenu.text = EViewMode.Summary.ToString();
_summaryViewer.AttachParent(root);
_assetListViewer.DetachParent();
_bundleListViewer.DetachParent();
_redundancyListViewer.DetachParent();
}
}
private void ViewModeMenuAction1(DropdownMenuAction action)
{
if (_viewMode != EViewMode.AssetView)
{
_viewMode = EViewMode.AssetView;
VisualElement root = this.rootVisualElement;
_viewModeMenu.text = EViewMode.AssetView.ToString();
_summaryViewer.DetachParent();
_assetListViewer.AttachParent(root);
_bundleListViewer.DetachParent();
_redundancyListViewer.DetachParent();
}
}
private void ViewModeMenuAction2(DropdownMenuAction action)
{
if (_viewMode != EViewMode.BundleView)
{
_viewMode = EViewMode.BundleView;
VisualElement root = this.rootVisualElement;
_viewModeMenu.text = EViewMode.BundleView.ToString();
_summaryViewer.DetachParent();
_assetListViewer.DetachParent();
_bundleListViewer.AttachParent(root);
_redundancyListViewer.DetachParent();
}
}
private void ViewModeMenuAction3(DropdownMenuAction action)
{
if (_viewMode != EViewMode.Redundancy)
{
_viewMode = EViewMode.Redundancy;
VisualElement root = this.rootVisualElement;
_viewModeMenu.text = EViewMode.Redundancy.ToString();
_summaryViewer.DetachParent();
_assetListViewer.DetachParent();
_bundleListViewer.DetachParent();
_redundancyListViewer.AttachParent(root);
}
}
private DropdownMenuAction.Status ViewModeMenuFun0(DropdownMenuAction action)
{
if (_viewMode == EViewMode.Summary)
return DropdownMenuAction.Status.Checked;
else
return DropdownMenuAction.Status.Normal;
}
private DropdownMenuAction.Status ViewModeMenuFun1(DropdownMenuAction action)
{
if (_viewMode == EViewMode.AssetView)
return DropdownMenuAction.Status.Checked;
else
return DropdownMenuAction.Status.Normal;
}
private DropdownMenuAction.Status ViewModeMenuFun2(DropdownMenuAction action)
{
if (_viewMode == EViewMode.BundleView)
return DropdownMenuAction.Status.Checked;
else
return DropdownMenuAction.Status.Normal;
}
private DropdownMenuAction.Status ViewModeMenuFun3(DropdownMenuAction action)
{
if (_viewMode == EViewMode.Redundancy)
return DropdownMenuAction.Status.Checked;
else
return DropdownMenuAction.Status.Normal;
}
}
}
#endif

View File

@ -6,72 +6,72 @@ using UnityEngine;
namespace YooAsset.Editor
{
/// <summary>
/// 构建报告
/// </summary>
[Serializable]
public class BuildReport
{
/// <summary>
/// 汇总信息
/// </summary>
public ReportSummary Summary = new ReportSummary();
/// <summary>
/// 构建报告
/// </summary>
[Serializable]
public class BuildReport
{
/// <summary>
/// 汇总信息
/// </summary>
public ReportSummary Summary = new ReportSummary();
/// <summary>
/// 资源对象列表
/// </summary>
public List<ReportAssetInfo> AssetInfos = new List<ReportAssetInfo>();
/// <summary>
/// 资源对象列表
/// </summary>
public List<ReportAssetInfo> AssetInfos = new List<ReportAssetInfo>();
/// <summary>
/// 资源包列表
/// </summary>
public List<ReportBundleInfo> BundleInfos = new List<ReportBundleInfo>();
/// <summary>
/// 资源包列表
/// </summary>
public List<ReportBundleInfo> BundleInfos = new List<ReportBundleInfo>();
/// <summary>
/// 冗余的资源列表
/// </summary>
public List<ReportRedundancyInfo> RedundancyInfos = new List<ReportRedundancyInfo>();
/// <summary>
/// 冗余的资源列表
/// </summary>
public List<ReportRedundancyInfo> RedundancyInfos = new List<ReportRedundancyInfo>();
/// <summary>
/// 获取资源包信息类
/// </summary>
public ReportBundleInfo GetBundleInfo(string bundleName)
{
foreach (var bundleInfo in BundleInfos)
{
if (bundleInfo.BundleName == bundleName)
return bundleInfo;
}
throw new Exception($"Not found bundle : {bundleName}");
}
/// <summary>
/// 获取资源包信息类
/// </summary>
public ReportBundleInfo GetBundleInfo(string bundleName)
{
foreach (var bundleInfo in BundleInfos)
{
if (bundleInfo.BundleName == bundleName)
return bundleInfo;
}
throw new Exception($"Not found bundle : {bundleName}");
}
/// <summary>
/// 获取资源信息类
/// </summary>
public ReportAssetInfo GetAssetInfo(string assetPath)
{
foreach (var assetInfo in AssetInfos)
{
if (assetInfo.AssetPath == assetPath)
return assetInfo;
}
throw new Exception($"Not found asset : {assetPath}");
}
/// <summary>
/// 获取资源信息类
/// </summary>
public ReportAssetInfo GetAssetInfo(string assetPath)
{
foreach (var assetInfo in AssetInfos)
{
if (assetInfo.AssetPath == assetPath)
return assetInfo;
}
throw new Exception($"Not found asset : {assetPath}");
}
public static void Serialize(string savePath, BuildReport buildReport)
{
if (File.Exists(savePath))
File.Delete(savePath);
public static void Serialize(string savePath, BuildReport buildReport)
{
if (File.Exists(savePath))
File.Delete(savePath);
string json = JsonUtility.ToJson(buildReport, true);
FileUtility.WriteAllText(savePath, json);
}
public static BuildReport Deserialize(string jsonData)
{
BuildReport report = JsonUtility.FromJson<BuildReport>(jsonData);
return report;
}
}
string json = JsonUtility.ToJson(buildReport, true);
FileUtility.WriteAllText(savePath, json);
}
public static BuildReport Deserialize(string jsonData)
{
BuildReport report = JsonUtility.FromJson<BuildReport>(jsonData);
return report;
}
}
}

View File

@ -4,43 +4,43 @@ using System.Collections.Generic;
namespace YooAsset.Editor
{
[Serializable]
public class ReportAssetInfo
{
/// <summary>
/// 可寻址地址
/// </summary>
public string Address;
[Serializable]
public class ReportAssetInfo
{
/// <summary>
/// 可寻址地址
/// </summary>
public string Address;
/// <summary>
/// 资源路径
/// </summary>
public string AssetPath;
/// <summary>
/// 资源路径
/// </summary>
public string AssetPath;
/// <summary>
/// 资源GUID
/// 说明Meta文件记录的GUID
/// </summary>
public string AssetGUID;
/// <summary>
/// 资源GUID
/// 说明Meta文件记录的GUID
/// </summary>
public string AssetGUID;
/// <summary>
/// 资源的分类标签
/// </summary>
public string[] AssetTags;
/// <summary>
/// 资源的分类标签
/// </summary>
public string[] AssetTags;
/// <summary>
/// 所属资源包名称
/// </summary>
public string MainBundleName;
/// <summary>
/// 所属资源包名称
/// </summary>
public string MainBundleName;
/// <summary>
/// 所属资源包的大小
/// </summary>
public long MainBundleSize;
/// <summary>
/// 所属资源包的大小
/// </summary>
public long MainBundleSize;
/// <summary>
/// 依赖的资源路径列表
/// </summary>
public List<string> DependAssets = new List<string>();
}
/// <summary>
/// 依赖的资源路径列表
/// </summary>
public List<string> DependAssets = new List<string>();
}
}

View File

@ -5,63 +5,63 @@ using System.Collections.Generic;
namespace YooAsset.Editor
{
[Serializable]
public class ReportBundleInfo
{
/// <summary>
/// 资源包名称
/// </summary>
public string BundleName;
[Serializable]
public class ReportBundleInfo
{
/// <summary>
/// 资源包名称
/// </summary>
public string BundleName;
/// <summary>
/// 文件名称
/// </summary>
public string FileName;
/// <summary>
/// 文件名称
/// </summary>
public string FileName;
/// <summary>
/// 文件哈希值
/// </summary>
public string FileHash;
/// <summary>
/// 文件哈希值
/// </summary>
public string FileHash;
/// <summary>
/// 文件校验码
/// </summary>
public string FileCRC;
/// <summary>
/// 文件校验码
/// </summary>
public string FileCRC;
/// <summary>
/// 文件大小(字节数)
/// </summary>
public long FileSize;
/// <summary>
/// 文件大小(字节数)
/// </summary>
public long FileSize;
/// <summary>
/// 加密文件
/// </summary>
public bool Encrypted;
/// <summary>
/// 加密文件
/// </summary>
public bool Encrypted;
/// <summary>
/// 资源包标签集合
/// </summary>
public string[] Tags;
/// <summary>
/// 资源包标签集合
/// </summary>
public string[] Tags;
/// <summary>
/// 资源包的依赖集合
/// </summary>
public List<string> DependBundles;
/// <summary>
/// 资源包的依赖集合
/// </summary>
public List<string> DependBundles;
/// <summary>
/// 该资源包内包含的所有资源
/// </summary>
public List<string> AllBuiltinAssets = new List<string>();
/// <summary>
/// 该资源包内包含的所有资源
/// </summary>
public List<string> AllBuiltinAssets = new List<string>();
/// <summary>
/// 获取资源分类标签的字符串
/// </summary>
public string GetTagsString()
{
if (Tags != null)
return String.Join(";", Tags);
else
return string.Empty;
}
}
/// <summary>
/// 获取资源分类标签的字符串
/// </summary>
public string GetTagsString()
{
if (Tags != null)
return String.Join(";", Tags);
else
return string.Empty;
}
}
}

View File

@ -4,33 +4,33 @@ using System.Collections.Generic;
namespace YooAsset.Editor
{
[Serializable]
public class ReportRedundancyInfo
{
/// <summary>
/// 资源路径
/// </summary>
public string AssetPath;
[Serializable]
public class ReportRedundancyInfo
{
/// <summary>
/// 资源路径
/// </summary>
public string AssetPath;
/// <summary>
/// 资源类型
/// </summary>
public string AssetType;
/// <summary>
/// 资源类型
/// </summary>
public string AssetType;
/// <summary>
/// 资源GUID
/// 说明Meta文件记录的GUID
/// </summary>
public string AssetGUID;
/// <summary>
/// 资源GUID
/// 说明Meta文件记录的GUID
/// </summary>
public string AssetGUID;
/// <summary>
/// 资源文件大小
/// </summary>
public long FileSize;
/// <summary>
/// 资源文件大小
/// </summary>
public long FileSize;
/// <summary>
/// 冗余的资源包数量
/// </summary>
public int Number;
}
/// <summary>
/// 冗余的资源包数量
/// </summary>
public int Number;
}
}

View File

@ -5,75 +5,75 @@ using UnityEditor;
namespace YooAsset.Editor
{
[Serializable]
public class ReportSummary
{
/// <summary>
/// YooAsset版本
/// </summary>
public string YooVersion;
[Serializable]
public class ReportSummary
{
/// <summary>
/// YooAsset版本
/// </summary>
public string YooVersion;
/// <summary>
/// 引擎版本
/// </summary>
public string UnityVersion;
/// <summary>
/// 引擎版本
/// </summary>
public string UnityVersion;
/// <summary>
/// 构建时间
/// </summary>
public string BuildDate;
/// <summary>
/// 构建时间
/// </summary>
public string BuildDate;
/// <summary>
/// 构建耗时(单位:秒)
/// </summary>
public int BuildSeconds;
/// <summary>
/// 构建耗时(单位:秒)
/// </summary>
public int BuildSeconds;
/// <summary>
/// 构建平台
/// </summary>
public BuildTarget BuildTarget;
/// <summary>
/// 构建平台
/// </summary>
public BuildTarget BuildTarget;
/// <summary>
/// 构建模式
/// </summary>
public EBuildMode BuildMode;
/// <summary>
/// 构建模式
/// </summary>
public EBuildMode BuildMode;
/// <summary>
/// 构建管线
/// </summary>
public string BuildPipeline;
/// <summary>
/// 构建管线
/// </summary>
public string BuildPipeline;
/// <summary>
/// 构建包裹名称
/// </summary>
public string BuildPackageName;
/// <summary>
/// 构建包裹名称
/// </summary>
public string BuildPackageName;
/// <summary>
/// 构建包裹版本
/// </summary>
public string BuildPackageVersion;
/// <summary>
/// 构建包裹版本
/// </summary>
public string BuildPackageVersion;
// 收集器配置
public bool UniqueBundleName;
public bool EnableAddressable;
public bool LocationToLower;
public bool IncludeAssetGUID;
public bool IgnoreDefaultType;
public bool AutoCollectShaders;
// 收集器配置
public bool UniqueBundleName;
public bool EnableAddressable;
public bool LocationToLower;
public bool IncludeAssetGUID;
public bool IgnoreDefaultType;
public bool AutoCollectShaders;
// 构建参数
public string EncryptionClassName;
public EFileNameStyle FileNameStyle;
public ECompressOption CompressOption;
public bool DisableWriteTypeTree;
public bool IgnoreTypeTreeChanges;
// 构建参数
public string EncryptionClassName;
public EFileNameStyle FileNameStyle;
public ECompressOption CompressOption;
public bool DisableWriteTypeTree;
public bool IgnoreTypeTreeChanges;
// 构建结果
public int AssetFileTotalCount;
public int MainAssetTotalCount;
public int AllBundleTotalCount;
public long AllBundleTotalSize;
public int EncryptedBundleTotalCount;
public long EncryptedBundleTotalSize;
}
// 构建结果
public int AssetFileTotalCount;
public int MainAssetTotalCount;
public int AllBundleTotalCount;
public long AllBundleTotalSize;
public int EncryptedBundleTotalCount;
public long EncryptedBundleTotalSize;
}
}

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