diff --git a/Assets/YooAsset/Runtime/ResourcePackage/PlayMode/EditorSimulateModeHelper.cs b/Assets/YooAsset/Runtime/ResourcePackage/PlayMode/EditorSimulateModeHelper.cs index c280bb5..a857eed 100644 --- a/Assets/YooAsset/Runtime/ResourcePackage/PlayMode/EditorSimulateModeHelper.cs +++ b/Assets/YooAsset/Runtime/ResourcePackage/PlayMode/EditorSimulateModeHelper.cs @@ -44,10 +44,15 @@ namespace YooAsset { public static class EditorSimulateModeHelper { - /// - /// 编辑器下模拟构建清单 - /// - public static string SimulateBuild(string buildPipelineName, string packageName) { throw new System.Exception("Only support in unity editor !"); } + public static string SimulateBuild(string buildPipelineName, string packageName) + { + throw new System.Exception("Only support in unity editor !"); + } + + public static string SimulateBuild(EDefaultBuildPipeline buildPipeline, string packageName) + { + throw new System.Exception("Only support in unity editor !"); + } } } #endif \ No newline at end of file diff --git a/Assets/YooAsset/Samples~/Space Shooter/GameScript/Editor/Encryption.cs b/Assets/YooAsset/Samples~/Space Shooter/GameScript/Editor/Encryption.cs index 447064f..97094ee 100644 --- a/Assets/YooAsset/Samples~/Space Shooter/GameScript/Editor/Encryption.cs +++ b/Assets/YooAsset/Samples~/Space Shooter/GameScript/Editor/Encryption.cs @@ -1,15 +1,16 @@ -using System; +using System; using System.IO; using System.Text; using YooAsset; /// -/// ļƫƼܷʽ +/// 文件偏移加密方式 /// public class FileOffsetEncryption : IEncryptionServices { public EncryptResult Encrypt(EncryptFileInfo fileInfo) { + // 注意:只对音频资源包加密 if (fileInfo.BundleName.Contains("_gameres_audio")) { int offset = 32; @@ -32,7 +33,7 @@ public class FileOffsetEncryption : IEncryptionServices } /// -/// ļܷʽ +/// 文件流加密方式 /// public class FileStreamEncryption : IEncryptionServices {