Update AssetSystem

pull/4/head
hevinci 2022-03-22 21:18:33 +08:00
parent 39c69b1d98
commit 68430488b3
6 changed files with 25 additions and 25 deletions

View File

@ -8,7 +8,7 @@ namespace YooAsset
{
internal static class AssetSystem
{
private static readonly List<BundleFileLoader> _loaders = new List<BundleFileLoader>(1000);
private static readonly List<AssetBundleLoader> _loaders = new List<AssetBundleLoader>(1000);
private static readonly List<ProviderBase> _providers = new List<ProviderBase>(1000);
/// <summary>
@ -90,12 +90,12 @@ namespace YooAsset
{
for (int i = _loaders.Count - 1; i >= 0; i--)
{
BundleFileLoader loader = _loaders[i];
AssetBundleLoader loader = _loaders[i];
loader.TryDestroyAllProviders();
}
for (int i = _loaders.Count - 1; i >= 0; i--)
{
BundleFileLoader loader = _loaders[i];
AssetBundleLoader loader = _loaders[i];
if (loader.CanDestroy())
{
loader.Destroy(false);
@ -179,22 +179,22 @@ namespace YooAsset
}
internal static BundleFileLoader CreateOwnerBundleLoader(string assetPath)
internal static AssetBundleLoader CreateOwnerAssetBundleLoader(string assetPath)
{
string bundleName = BundleServices.GetBundleName(assetPath);
BundleInfo bundleInfo = BundleServices.GetBundleInfo(bundleName);
return CreateBundleFileLoaderInternal(bundleInfo);
return CreateAssetBundleLoaderInternal(bundleInfo);
}
internal static List<BundleFileLoader> CreateDependBundleLoaders(string assetPath)
internal static List<AssetBundleLoader> CreateDependAssetBundleLoaders(string assetPath)
{
List<BundleFileLoader> result = new List<BundleFileLoader>();
List<AssetBundleLoader> result = new List<AssetBundleLoader>();
string[] depends = BundleServices.GetAllDependencies(assetPath);
if (depends != null)
{
foreach (var dependBundleName in depends)
{
BundleInfo dependBundleInfo = BundleServices.GetBundleInfo(dependBundleName);
BundleFileLoader dependLoader = CreateBundleFileLoaderInternal(dependBundleInfo);
AssetBundleLoader dependLoader = CreateAssetBundleLoaderInternal(dependBundleInfo);
result.Add(dependLoader);
}
}
@ -208,24 +208,24 @@ namespace YooAsset
}
}
private static BundleFileLoader CreateBundleFileLoaderInternal(BundleInfo bundleInfo)
private static AssetBundleLoader CreateAssetBundleLoaderInternal(BundleInfo bundleInfo)
{
// 如果加载器已经存在
BundleFileLoader loader = TryGetBundleFileLoader(bundleInfo.BundleName);
AssetBundleLoader loader = TryGetAssetBundleLoader(bundleInfo.BundleName);
if (loader != null)
return loader;
// 新增下载需求
loader = new BundleFileLoader(bundleInfo);
loader = new AssetBundleLoader(bundleInfo);
_loaders.Add(loader);
return loader;
}
private static BundleFileLoader TryGetBundleFileLoader(string bundleName)
private static AssetBundleLoader TryGetAssetBundleLoader(string bundleName)
{
BundleFileLoader loader = null;
AssetBundleLoader loader = null;
for (int i = 0; i < _loaders.Count; i++)
{
BundleFileLoader temp = _loaders[i];
AssetBundleLoader temp = _loaders[i];
if (temp.BundleFileInfo.BundleName.Equals(bundleName))
{
loader = temp;

View File

@ -5,7 +5,7 @@ using UnityEngine;
namespace YooAsset
{
internal class BundleFileLoader
internal class AssetBundleLoader
{
public enum EStatus
{
@ -46,7 +46,7 @@ namespace YooAsset
internal AssetBundle CacheBundle { private set; get; }
public BundleFileLoader(BundleInfo bundleInfo)
public AssetBundleLoader(BundleInfo bundleInfo)
{
BundleFileInfo = bundleInfo;
RefCount = 0;
@ -157,7 +157,7 @@ namespace YooAsset
if (BundleFileInfo.IsEncrypted)
{
if (AssetSystem.DecryptionServices == null)
throw new Exception($"{nameof(BundleFileLoader)} need IDecryptServices : {BundleFileInfo.BundleName}");
throw new Exception($"{nameof(AssetBundleLoader)} need IDecryptServices : {BundleFileInfo.BundleName}");
ulong offset = AssetSystem.DecryptionServices.GetFileOffset(BundleFileInfo);
if (_isWaitForAsyncComplete)

View File

@ -4,16 +4,16 @@ using System.Collections.Generic;
namespace YooAsset
{
internal class DependBundleGrouper
internal class DependAssetBundleGrouper
{
/// <summary>
/// 依赖的资源包加载器列表
/// </summary>
private readonly List<BundleFileLoader> _dependBundles;
private readonly List<AssetBundleLoader> _dependBundles;
public DependBundleGrouper(string assetPath)
public DependAssetBundleGrouper(string assetPath)
{
_dependBundles = AssetSystem.CreateDependBundleLoaders(assetPath);
_dependBundles = AssetSystem.CreateDependAssetBundleLoaders(assetPath);
}
/// <summary>

View File

@ -5,15 +5,15 @@ namespace YooAsset
{
internal abstract class BundledProvider : ProviderBase
{
protected BundleFileLoader OwnerBundle { private set; get; }
protected DependBundleGrouper DependBundles { private set; get; }
protected AssetBundleLoader OwnerBundle { private set; get; }
protected DependAssetBundleGrouper DependBundles { private set; get; }
public BundledProvider(string assetPath, System.Type assetType) : base(assetPath, assetType)
{
OwnerBundle = AssetSystem.CreateOwnerBundleLoader(assetPath);
OwnerBundle = AssetSystem.CreateOwnerAssetBundleLoader(assetPath);
OwnerBundle.Reference();
OwnerBundle.AddProvider(this);
DependBundles = new DependBundleGrouper(assetPath);
DependBundles = new DependAssetBundleGrouper(assetPath);
DependBundles.Reference();
}
public override void Destory()