mirror of https://github.com/tuyoogame/YooAsset
update samples
parent
e94923c3c6
commit
67574bf759
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@ -1,5 +1,5 @@
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fileFormatVersion: 2
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guid: 7866629ff257c6d4d84cd9dab5d0b000
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guid: 358519dfd46c3c84d9300408c743ebf7
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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@ -59,6 +59,8 @@ public class BattleRoom
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/// </summary>
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public void DestroyRoom()
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{
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Debug.LogWarning("DestroyRoom");
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if (_musicHandle != null)
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_musicHandle.Release();
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@ -176,7 +178,7 @@ public class BattleRoom
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yield return _entitySpawner.CreateGameObjectPoolAsync("explosion_player");
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// 创建玩家实体对象
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var handle = _entitySpawner.SpawnSync("player_ship");
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var handle = _entitySpawner.SpawnSync("player_ship", _roomRoot.transform);
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var entity = handle.GameObj.GetComponent<EntityPlayer>();
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entity.InitEntity(handle);
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@ -31,6 +31,7 @@ internal class FsmSceneHome : IStateNode
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private IEnumerator Prepare()
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{
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Debug.LogWarning("LoadScene Home");
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yield return YooAssets.LoadSceneAsync("scene_home");
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yield return UniWindow.OpenWindowAsync<UIHomeWindow>("UIHome");
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yield return new WaitForSeconds(0.5f);
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@ -3,13 +3,14 @@ using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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using UniFramework.Window;
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using UniFramework.Utility;
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[WindowAttribute(1000, true)]
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public class UILoadingWindow : UIWindow
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{
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private Text _info;
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private float _timer;
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private int _countdown;
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private UniTimer _timer = UniTimer.CreatePepeatTimer(0, 0.2f);
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public override void OnCreate()
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{
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@ -21,15 +22,13 @@ public class UILoadingWindow : UIWindow
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public override void OnRefresh()
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{
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_info.text = "Loading";
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_timer = 0;
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_timer.Reset();
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_countdown = 0;
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}
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public override void OnUpdate()
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{
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_timer += Time.deltaTime;
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if (_timer>= 0.1f)
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if(_timer.Update(Time.deltaTime))
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{
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_timer = 0f;
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_countdown++;
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if (_countdown > 6)
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_countdown = 0;
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