mirror of https://github.com/tuyoogame/YooAsset
update AssetBundleBuilder
ScriptableBuildParameters类新增BuiltinShadersBundleName和MonoScriptsBundleName字段pull/464/head
parent
e031498d5b
commit
6571faae4e
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@ -17,7 +17,7 @@ namespace YooAsset.Editor
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/// 未被依赖的资源列表
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/// </summary>
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public readonly List<ReportIndependAsset> IndependAssets = new List<ReportIndependAsset>(1000);
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/// <summary>
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/// 参与构建的资源总数
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/// 说明:包括主动收集的资源以及其依赖的所有资源
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@ -96,14 +96,14 @@ namespace YooAsset.Editor
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}
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/// <summary>
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/// 创建着色器信息类
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/// 创建空的资源包
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/// </summary>
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public void CreateShadersBundleInfo(string shadersBundleName)
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public void CreateEmptyBundleInfo(string bundleName)
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{
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if (IsContainsBundle(shadersBundleName) == false)
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if (IsContainsBundle(bundleName) == false)
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{
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var shaderBundleInfo = new BuildBundleInfo(shadersBundleName);
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_bundleInfoDic.Add(shadersBundleName, shaderBundleInfo);
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var bundleInfo = new BuildBundleInfo(bundleName);
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_bundleInfoDic.Add(bundleName, bundleInfo);
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}
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}
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}
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@ -21,7 +21,7 @@ namespace YooAsset.Editor
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// 1. 获取所有收集器收集的资源
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bool useAssetDependencyDB = buildParameters.UseAssetDependencyDB;
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var collectResult = AssetBundleCollectorSettingData.Setting.GetPackageAssets(simulateBuild, useAssetDependencyDB, packageName);
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var collectResult = AssetBundleCollectorSettingData.Setting.BeginCollect(packageName, simulateBuild, useAssetDependencyDB);
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List<CollectAssetInfo> allCollectAssets = collectResult.CollectAssets;
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// 2. 剔除未被引用的依赖项资源
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@ -27,7 +27,9 @@ namespace YooAsset.Editor
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// 开始构建
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IBundleBuildResults buildResults;
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var buildParameters = scriptableBuildParameters.GetBundleBuildParameters();
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var taskList = SBPBuildTasks.Create(buildMapContext.Command.ShadersBundleName, null);
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string builtinShadersBundleName = scriptableBuildParameters.BuiltinShadersBundleName;
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string monoScriptsBundleName = scriptableBuildParameters.MonoScriptsBundleName;
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var taskList = SBPBuildTasks.Create(builtinShadersBundleName, monoScriptsBundleName);
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ReturnCode exitCode = ContentPipeline.BuildAssetBundles(buildParameters, buildContent, out buildResults, taskList);
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if (exitCode < 0)
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{
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@ -35,13 +37,17 @@ namespace YooAsset.Editor
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throw new Exception(message);
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}
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// 创建着色器信息
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// 说明:解决因为着色器资源包导致验证失败。
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// 说明:解决因为特殊资源包导致验证失败。
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// 例如:当项目里没有着色器,如果有依赖内置着色器就会验证失败。
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string shadersBundleName = buildMapContext.Command.ShadersBundleName;
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if (buildResults.BundleInfos.ContainsKey(shadersBundleName))
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if (string.IsNullOrEmpty(builtinShadersBundleName) == false)
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{
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buildMapContext.CreateShadersBundleInfo(shadersBundleName);
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if (buildResults.BundleInfos.ContainsKey(builtinShadersBundleName))
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buildMapContext.CreateEmptyBundleInfo(builtinShadersBundleName);
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}
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if (string.IsNullOrEmpty(monoScriptsBundleName) == false)
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{
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if (buildResults.BundleInfos.ContainsKey(monoScriptsBundleName))
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buildMapContext.CreateEmptyBundleInfo(monoScriptsBundleName);
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}
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BuildLogger.Log("UnityEngine build success!");
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@ -9,7 +9,7 @@ namespace UnityEditor.Build.Pipeline.Tasks
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{
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public static class SBPBuildTasks
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{
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public static IList<IBuildTask> Create(string builtInShaderBundleName, string unityMonoScriptsBundleName)
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public static IList<IBuildTask> Create(string builtInShaderBundleName, string monoScriptsBundleName)
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{
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var buildTasks = new List<IBuildTask>();
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@ -30,8 +30,8 @@ namespace UnityEditor.Build.Pipeline.Tasks
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buildTasks.Add(new StripUnusedSpriteSources());
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if (string.IsNullOrEmpty(builtInShaderBundleName) == false)
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buildTasks.Add(new CreateBuiltInShadersBundle(builtInShaderBundleName));
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if (string.IsNullOrEmpty(unityMonoScriptsBundleName) == false)
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buildTasks.Add(new CreateMonoScriptBundle(unityMonoScriptsBundleName));
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if (string.IsNullOrEmpty(monoScriptsBundleName) == false)
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buildTasks.Add(new CreateMonoScriptBundle(monoScriptsBundleName));
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buildTasks.Add(new PostDependencyCallback());
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// Packing
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@ -41,6 +41,17 @@ namespace YooAsset.Editor
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public int CacheServerPort;
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/// <summary>
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/// 内置着色器资源包名称
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/// </summary>
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public string BuiltinShadersBundleName;
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/// <summary>
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/// Mono脚本资源包名称
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/// </summary>
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public string MonoScriptsBundleName;
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/// <summary>
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/// 获取可编程构建管线的构建参数
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/// </summary>
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@ -28,6 +28,7 @@ namespace YooAsset.Editor
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var compressOption = AssetBundleBuilderSetting.GetPackageCompressOption(PackageName, BuildPipeline);
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var clearBuildCache = AssetBundleBuilderSetting.GetPackageClearBuildCache(PackageName, BuildPipeline);
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var useAssetDependencyDB = AssetBundleBuilderSetting.GetPackageUseAssetDependencyDB(PackageName, BuildPipeline);
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var builtinShaderBundleName = GetBuiltinShaderBundleName();
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ScriptableBuildParameters buildParameters = new ScriptableBuildParameters();
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buildParameters.BuildOutputRoot = AssetBundleBuilderHelper.GetDefaultBuildOutputRoot();
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@ -45,6 +46,7 @@ namespace YooAsset.Editor
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buildParameters.CompressOption = compressOption;
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buildParameters.ClearBuildCacheFiles = clearBuildCache;
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buildParameters.UseAssetDependencyDB = useAssetDependencyDB;
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buildParameters.BuiltinShadersBundleName = builtinShaderBundleName;
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buildParameters.EncryptionServices = CreateEncryptionInstance();
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ScriptableBuildPipeline pipeline = new ScriptableBuildPipeline();
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@ -52,6 +54,17 @@ namespace YooAsset.Editor
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if (buildResult.Success)
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EditorUtility.RevealInFinder(buildResult.OutputPackageDirectory);
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}
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/// <summary>
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/// 内置着色器资源包名称
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/// 注意:和自动收集的着色器资源包名保持一致!
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/// </summary>
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private string GetBuiltinShaderBundleName()
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{
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var uniqueBundleName = AssetBundleCollectorSettingData.Setting.UniqueBundleName;
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var packRuleResult = DefaultPackRule.CreateShadersPackRuleResult();
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return packRuleResult.GetBundleName(PackageName, uniqueBundleName);
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}
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}
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}
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#endif
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@ -98,9 +98,9 @@ namespace YooAsset.Editor
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}
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/// <summary>
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/// 获取打包收集的资源文件
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/// 开始收集工作
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/// </summary>
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public List<CollectAssetInfo> GetAllCollectAssets(CollectCommand command)
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public CollectResult BeginCollect(CollectCommand command)
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{
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Dictionary<string, CollectAssetInfo> result = new Dictionary<string, CollectAssetInfo>(10000);
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@ -138,8 +138,10 @@ namespace YooAsset.Editor
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}
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}
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// 返回列表
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return result.Values.ToList();
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// 返回结果
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var collectAssets = result.Values.ToList();
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var collectResult = new CollectResult(command, collectAssets);
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return collectResult;
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}
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/// <summary>
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@ -87,9 +87,9 @@ namespace YooAsset.Editor
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}
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/// <summary>
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/// 获取包裹收集的资源文件
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/// 收集指定包裹的资源文件
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/// </summary>
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public CollectResult GetPackageAssets(bool simulateBuild, bool useAssetDependencyDB, string packageName)
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public CollectResult BeginCollect(string packageName, bool simulateBuild, bool useAssetDependencyDB)
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{
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if (string.IsNullOrEmpty(packageName))
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throw new Exception("Build package name is null or empty !");
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@ -100,16 +100,17 @@ namespace YooAsset.Editor
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// 创建资源收集命令
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IIgnoreRule ignoreRule = AssetBundleCollectorSettingData.GetIgnoreRuleInstance(package.IgnoreRuleName);
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CollectCommand command = new CollectCommand(simulateBuild, useAssetDependencyDB, packageName,
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package.EnableAddressable,
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package.LocationToLower,
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package.IncludeAssetGUID,
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package.AutoCollectShaders,
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UniqueBundleName, ignoreRule);
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var command = new CollectCommand(packageName, ignoreRule);
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command.SimulateBuild = simulateBuild;
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command.UniqueBundleName = UniqueBundleName;
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command.UseAssetDependencyDB = useAssetDependencyDB;
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command.EnableAddressable = package.EnableAddressable;
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command.LocationToLower = package.LocationToLower;
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command.IncludeAssetGUID = package.IncludeAssetGUID;
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command.AutoCollectShaders = package.AutoCollectShaders;
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// 获取收集的资源集合
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CollectResult collectResult = new CollectResult(command);
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collectResult.SetCollectAssets(package.GetAllCollectAssets(command));
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// 开始收集工作
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CollectResult collectResult = package.BeginCollect(command);
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return collectResult;
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}
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@ -164,25 +164,25 @@ namespace YooAsset.Editor
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RefreshWindow();
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}
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});
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// 忽略规则
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_ignoreRulePopupField = new PopupField<RuleDisplayName>(_ignoreRuleList, 0);
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_ignoreRulePopupField.label = "File Ignore Rule";
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_ignoreRulePopupField.name = "IgnoreRulePopupField";
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_ignoreRulePopupField.style.unityTextAlign = TextAnchor.MiddleLeft;
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_ignoreRulePopupField.style.width = 300;
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_ignoreRulePopupField.formatListItemCallback = FormatListItemCallback;
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_ignoreRulePopupField.formatSelectedValueCallback = FormatSelectedValueCallback;
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_ignoreRulePopupField.RegisterValueChangedCallback(evt =>
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{
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_ignoreRulePopupField = new PopupField<RuleDisplayName>(_ignoreRuleList, 0);
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_ignoreRulePopupField.label = "File Ignore Rule";
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_ignoreRulePopupField.name = "IgnoreRulePopupField";
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_ignoreRulePopupField.style.unityTextAlign = TextAnchor.MiddleLeft;
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_ignoreRulePopupField.style.width = 300;
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_ignoreRulePopupField.formatListItemCallback = FormatListItemCallback;
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_ignoreRulePopupField.formatSelectedValueCallback = FormatSelectedValueCallback;
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_ignoreRulePopupField.RegisterValueChangedCallback(evt =>
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var selectPackage = _packageListView.selectedItem as AssetBundleCollectorPackage;
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if (selectPackage != null)
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{
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var selectPackage = _packageListView.selectedItem as AssetBundleCollectorPackage;
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if (selectPackage != null)
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{
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selectPackage.IgnoreRuleName = evt.newValue.ClassName;
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AssetBundleCollectorSettingData.ModifyPackage(selectPackage);
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}
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});
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_setting2Container.Add(_ignoreRulePopupField);
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}
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selectPackage.IgnoreRuleName = evt.newValue.ClassName;
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AssetBundleCollectorSettingData.ModifyPackage(selectPackage);
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}
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});
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_setting2Container.Add(_ignoreRulePopupField);
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// 配置修复按钮
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var fixBtn = root.Q<Button>("FixButton");
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@ -995,14 +995,16 @@ namespace YooAsset.Editor
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try
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{
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IIgnoreRule ignoreRule = AssetBundleCollectorSettingData.GetIgnoreRuleInstance(_ignoreRulePopupField.value.ClassName);
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CollectCommand command = new CollectCommand(true, false,
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_packageNameTxt.value,
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_enableAddressableToogle.value,
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_locationToLowerToogle.value,
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_includeAssetGUIDToogle.value,
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_autoCollectShadersToogle.value,
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_uniqueBundleNameToogle.value,
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ignoreRule);
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string packageName = _packageNameTxt.value;
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var command = new CollectCommand(packageName, ignoreRule);
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command.SimulateBuild = true;
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command.UniqueBundleName = _uniqueBundleNameToogle.value;
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command.UseAssetDependencyDB = true;
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command.EnableAddressable = _enableAddressableToogle.value;
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command.LocationToLower = _locationToLowerToogle.value;
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command.IncludeAssetGUID = _includeAssetGUIDToogle.value;
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command.AutoCollectShaders = _autoCollectShadersToogle.value;
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collector.CheckConfigError();
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collectAssetInfos = collector.GetAllCollectAssets(command, group);
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}
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@ -36,8 +36,8 @@
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</ui:VisualElement>
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<ui:VisualElement name="GroupContainer" style="width: 200px; flex-grow: 0; background-color: rgb(67, 67, 67); border-left-width: 5px; border-right-width: 5px; border-top-width: 5px; border-bottom-width: 5px;">
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<ui:Label text="Groups" display-tooltip-when-elided="true" name="GroupTitle" style="background-color: rgb(89, 89, 89); -unity-text-align: upper-center; -unity-font-style: bold; border-left-width: 5px; border-right-width: 5px; border-top-width: 5px; border-bottom-width: 5px; font-size: 12px;" />
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<ui:TextField picking-mode="Ignore" label="Package Name" value="filler text" name="PackageName" style="flex-direction: column;" />
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<ui:TextField picking-mode="Ignore" label="Package Desc" value="filler text" name="PackageDesc" style="flex-direction: column;" />
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<ui:TextField picking-mode="Ignore" label="Package Name" name="PackageName" style="flex-direction: column;" />
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<ui:TextField picking-mode="Ignore" label="Package Desc" name="PackageDesc" style="flex-direction: column;" />
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<ui:ListView focusable="true" name="GroupListView" item-height="20" virtualization-method="DynamicHeight" style="flex-grow: 1;" />
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<ui:VisualElement name="GroupAddContainer" style="height: 20px; flex-direction: row; justify-content: center;">
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<ui:Button text=" - " display-tooltip-when-elided="true" name="RemoveBtn" />
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@ -3,75 +3,51 @@ namespace YooAsset.Editor
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{
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public class CollectCommand
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{
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/// <summary>
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/// 模拟构建模式
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/// </summary>
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public bool SimulateBuild { private set; get; }
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/// <summary>
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/// 使用资源依赖数据库
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/// </summary>
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public bool UseAssetDependencyDB { private set; get; }
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/// <summary>
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/// 包裹名称
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/// </summary>
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public string PackageName { private set; get; }
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/// <summary>
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/// 启用可寻址资源定位
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/// </summary>
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public bool EnableAddressable { private set; get; }
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/// <summary>
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/// 资源定位地址大小写不敏感
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/// </summary>
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public bool LocationToLower { private set; get; }
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/// <summary>
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/// 包含资源GUID数据
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/// </summary>
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public bool IncludeAssetGUID { private set; get; }
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/// <summary>
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/// 自动收集所有着色器
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/// </summary>
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public bool AutoCollectShaders { private set; get; }
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/// <summary>
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/// 资源包名唯一化
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/// </summary>
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public bool UniqueBundleName { private set; get; }
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/// <summary>
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/// 着色器统一全名称
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/// </summary>
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public string ShadersBundleName { private set; get; }
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/// <summary>
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/// 忽略规则实例
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/// </summary>
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public IIgnoreRule IgnoreRule { private set; get; }
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public CollectCommand(bool simulateBuild, bool useAssetDependencyDB, string packageName,
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bool enableAddressable, bool locationToLower, bool includeAssetGUID,
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bool autoCollectShaders, bool uniqueBundleName, IIgnoreRule ignoreRule)
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{
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SimulateBuild = simulateBuild;
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UseAssetDependencyDB = useAssetDependencyDB;
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PackageName = packageName;
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EnableAddressable = enableAddressable;
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LocationToLower = locationToLower;
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IncludeAssetGUID = includeAssetGUID;
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AutoCollectShaders = autoCollectShaders;
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UniqueBundleName = uniqueBundleName;
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IgnoreRule = ignoreRule;
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/// <summary>
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/// 模拟构建模式
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/// </summary>
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public bool SimulateBuild { set; get; }
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// 着色器统一全名称
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var packRuleResult = DefaultPackRule.CreateShadersPackRuleResult();
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ShadersBundleName = packRuleResult.GetBundleName(packageName, uniqueBundleName);
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}
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/// <summary>
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/// 资源包名唯一化
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/// </summary>
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public bool UniqueBundleName { set; get; }
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/// <summary>
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/// 使用资源依赖数据库
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/// </summary>
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public bool UseAssetDependencyDB { set; get; }
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/// <summary>
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/// 启用可寻址资源定位
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/// </summary>
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public bool EnableAddressable { set; get; }
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/// <summary>
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/// 资源定位地址大小写不敏感
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/// </summary>
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public bool LocationToLower { set; get; }
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/// <summary>
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/// 包含资源GUID数据
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/// </summary>
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public bool IncludeAssetGUID { set; get; }
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/// <summary>
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/// 自动收集所有着色器
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/// </summary>
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public bool AutoCollectShaders { set; get; }
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private AssetDependencyCache _assetDependency;
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public AssetDependencyCache AssetDependency
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@ -83,5 +59,11 @@ namespace YooAsset.Editor
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return _assetDependency;
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}
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}
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public CollectCommand(string packageName, IIgnoreRule ignoreRule)
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{
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PackageName = packageName;
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IgnoreRule = ignoreRule;
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}
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}
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}
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@ -15,12 +15,9 @@ namespace YooAsset.Editor
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/// </summary>
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public List<CollectAssetInfo> CollectAssets { private set; get; }
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public CollectResult(CollectCommand command)
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public CollectResult(CollectCommand command, List<CollectAssetInfo> collectAssets)
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{
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Command = command;
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}
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public void SetCollectAssets(List<CollectAssetInfo> collectAssets)
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{
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CollectAssets = collectAssets;
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}
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}
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