update AssetBundleBuilder

ScriptableBuildParameters类新增BuiltinShadersBundleName和MonoScriptsBundleName字段
pull/464/head
何冠峰 2025-02-08 10:09:52 +08:00
parent e031498d5b
commit 6571faae4e
12 changed files with 133 additions and 119 deletions

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@ -17,7 +17,7 @@ namespace YooAsset.Editor
/// 未被依赖的资源列表
/// </summary>
public readonly List<ReportIndependAsset> IndependAssets = new List<ReportIndependAsset>(1000);
/// <summary>
/// 参与构建的资源总数
/// 说明:包括主动收集的资源以及其依赖的所有资源
@ -96,14 +96,14 @@ namespace YooAsset.Editor
}
/// <summary>
/// 创建着色器信息类
/// 创建空的资源包
/// </summary>
public void CreateShadersBundleInfo(string shadersBundleName)
public void CreateEmptyBundleInfo(string bundleName)
{
if (IsContainsBundle(shadersBundleName) == false)
if (IsContainsBundle(bundleName) == false)
{
var shaderBundleInfo = new BuildBundleInfo(shadersBundleName);
_bundleInfoDic.Add(shadersBundleName, shaderBundleInfo);
var bundleInfo = new BuildBundleInfo(bundleName);
_bundleInfoDic.Add(bundleName, bundleInfo);
}
}
}

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@ -21,7 +21,7 @@ namespace YooAsset.Editor
// 1. 获取所有收集器收集的资源
bool useAssetDependencyDB = buildParameters.UseAssetDependencyDB;
var collectResult = AssetBundleCollectorSettingData.Setting.GetPackageAssets(simulateBuild, useAssetDependencyDB, packageName);
var collectResult = AssetBundleCollectorSettingData.Setting.BeginCollect(packageName, simulateBuild, useAssetDependencyDB);
List<CollectAssetInfo> allCollectAssets = collectResult.CollectAssets;
// 2. 剔除未被引用的依赖项资源

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@ -27,7 +27,9 @@ namespace YooAsset.Editor
// 开始构建
IBundleBuildResults buildResults;
var buildParameters = scriptableBuildParameters.GetBundleBuildParameters();
var taskList = SBPBuildTasks.Create(buildMapContext.Command.ShadersBundleName, null);
string builtinShadersBundleName = scriptableBuildParameters.BuiltinShadersBundleName;
string monoScriptsBundleName = scriptableBuildParameters.MonoScriptsBundleName;
var taskList = SBPBuildTasks.Create(builtinShadersBundleName, monoScriptsBundleName);
ReturnCode exitCode = ContentPipeline.BuildAssetBundles(buildParameters, buildContent, out buildResults, taskList);
if (exitCode < 0)
{
@ -35,13 +37,17 @@ namespace YooAsset.Editor
throw new Exception(message);
}
// 创建着色器信息
// 说明:解决因为着色器资源包导致验证失败。
// 说明:解决因为特殊资源包导致验证失败。
// 例如:当项目里没有着色器,如果有依赖内置着色器就会验证失败。
string shadersBundleName = buildMapContext.Command.ShadersBundleName;
if (buildResults.BundleInfos.ContainsKey(shadersBundleName))
if (string.IsNullOrEmpty(builtinShadersBundleName) == false)
{
buildMapContext.CreateShadersBundleInfo(shadersBundleName);
if (buildResults.BundleInfos.ContainsKey(builtinShadersBundleName))
buildMapContext.CreateEmptyBundleInfo(builtinShadersBundleName);
}
if (string.IsNullOrEmpty(monoScriptsBundleName) == false)
{
if (buildResults.BundleInfos.ContainsKey(monoScriptsBundleName))
buildMapContext.CreateEmptyBundleInfo(monoScriptsBundleName);
}
BuildLogger.Log("UnityEngine build success!");

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@ -9,7 +9,7 @@ namespace UnityEditor.Build.Pipeline.Tasks
{
public static class SBPBuildTasks
{
public static IList<IBuildTask> Create(string builtInShaderBundleName, string unityMonoScriptsBundleName)
public static IList<IBuildTask> Create(string builtInShaderBundleName, string monoScriptsBundleName)
{
var buildTasks = new List<IBuildTask>();
@ -30,8 +30,8 @@ namespace UnityEditor.Build.Pipeline.Tasks
buildTasks.Add(new StripUnusedSpriteSources());
if (string.IsNullOrEmpty(builtInShaderBundleName) == false)
buildTasks.Add(new CreateBuiltInShadersBundle(builtInShaderBundleName));
if (string.IsNullOrEmpty(unityMonoScriptsBundleName) == false)
buildTasks.Add(new CreateMonoScriptBundle(unityMonoScriptsBundleName));
if (string.IsNullOrEmpty(monoScriptsBundleName) == false)
buildTasks.Add(new CreateMonoScriptBundle(monoScriptsBundleName));
buildTasks.Add(new PostDependencyCallback());
// Packing

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@ -41,6 +41,17 @@ namespace YooAsset.Editor
public int CacheServerPort;
/// <summary>
/// 内置着色器资源包名称
/// </summary>
public string BuiltinShadersBundleName;
/// <summary>
/// Mono脚本资源包名称
/// </summary>
public string MonoScriptsBundleName;
/// <summary>
/// 获取可编程构建管线的构建参数
/// </summary>

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@ -28,6 +28,7 @@ namespace YooAsset.Editor
var compressOption = AssetBundleBuilderSetting.GetPackageCompressOption(PackageName, BuildPipeline);
var clearBuildCache = AssetBundleBuilderSetting.GetPackageClearBuildCache(PackageName, BuildPipeline);
var useAssetDependencyDB = AssetBundleBuilderSetting.GetPackageUseAssetDependencyDB(PackageName, BuildPipeline);
var builtinShaderBundleName = GetBuiltinShaderBundleName();
ScriptableBuildParameters buildParameters = new ScriptableBuildParameters();
buildParameters.BuildOutputRoot = AssetBundleBuilderHelper.GetDefaultBuildOutputRoot();
@ -45,6 +46,7 @@ namespace YooAsset.Editor
buildParameters.CompressOption = compressOption;
buildParameters.ClearBuildCacheFiles = clearBuildCache;
buildParameters.UseAssetDependencyDB = useAssetDependencyDB;
buildParameters.BuiltinShadersBundleName = builtinShaderBundleName;
buildParameters.EncryptionServices = CreateEncryptionInstance();
ScriptableBuildPipeline pipeline = new ScriptableBuildPipeline();
@ -52,6 +54,17 @@ namespace YooAsset.Editor
if (buildResult.Success)
EditorUtility.RevealInFinder(buildResult.OutputPackageDirectory);
}
/// <summary>
/// 内置着色器资源包名称
/// 注意:和自动收集的着色器资源包名保持一致!
/// </summary>
private string GetBuiltinShaderBundleName()
{
var uniqueBundleName = AssetBundleCollectorSettingData.Setting.UniqueBundleName;
var packRuleResult = DefaultPackRule.CreateShadersPackRuleResult();
return packRuleResult.GetBundleName(PackageName, uniqueBundleName);
}
}
}
#endif

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@ -98,9 +98,9 @@ namespace YooAsset.Editor
}
/// <summary>
/// 获取打包收集的资源文件
/// 开始收集工作
/// </summary>
public List<CollectAssetInfo> GetAllCollectAssets(CollectCommand command)
public CollectResult BeginCollect(CollectCommand command)
{
Dictionary<string, CollectAssetInfo> result = new Dictionary<string, CollectAssetInfo>(10000);
@ -138,8 +138,10 @@ namespace YooAsset.Editor
}
}
// 返回列表
return result.Values.ToList();
// 返回结果
var collectAssets = result.Values.ToList();
var collectResult = new CollectResult(command, collectAssets);
return collectResult;
}
/// <summary>

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@ -87,9 +87,9 @@ namespace YooAsset.Editor
}
/// <summary>
/// 获取包裹收集的资源文件
/// 收集指定包裹的资源文件
/// </summary>
public CollectResult GetPackageAssets(bool simulateBuild, bool useAssetDependencyDB, string packageName)
public CollectResult BeginCollect(string packageName, bool simulateBuild, bool useAssetDependencyDB)
{
if (string.IsNullOrEmpty(packageName))
throw new Exception("Build package name is null or empty !");
@ -100,16 +100,17 @@ namespace YooAsset.Editor
// 创建资源收集命令
IIgnoreRule ignoreRule = AssetBundleCollectorSettingData.GetIgnoreRuleInstance(package.IgnoreRuleName);
CollectCommand command = new CollectCommand(simulateBuild, useAssetDependencyDB, packageName,
package.EnableAddressable,
package.LocationToLower,
package.IncludeAssetGUID,
package.AutoCollectShaders,
UniqueBundleName, ignoreRule);
var command = new CollectCommand(packageName, ignoreRule);
command.SimulateBuild = simulateBuild;
command.UniqueBundleName = UniqueBundleName;
command.UseAssetDependencyDB = useAssetDependencyDB;
command.EnableAddressable = package.EnableAddressable;
command.LocationToLower = package.LocationToLower;
command.IncludeAssetGUID = package.IncludeAssetGUID;
command.AutoCollectShaders = package.AutoCollectShaders;
// 获取收集的资源集合
CollectResult collectResult = new CollectResult(command);
collectResult.SetCollectAssets(package.GetAllCollectAssets(command));
// 开始收集工作
CollectResult collectResult = package.BeginCollect(command);
return collectResult;
}

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@ -164,25 +164,25 @@ namespace YooAsset.Editor
RefreshWindow();
}
});
// 忽略规则
_ignoreRulePopupField = new PopupField<RuleDisplayName>(_ignoreRuleList, 0);
_ignoreRulePopupField.label = "File Ignore Rule";
_ignoreRulePopupField.name = "IgnoreRulePopupField";
_ignoreRulePopupField.style.unityTextAlign = TextAnchor.MiddleLeft;
_ignoreRulePopupField.style.width = 300;
_ignoreRulePopupField.formatListItemCallback = FormatListItemCallback;
_ignoreRulePopupField.formatSelectedValueCallback = FormatSelectedValueCallback;
_ignoreRulePopupField.RegisterValueChangedCallback(evt =>
{
_ignoreRulePopupField = new PopupField<RuleDisplayName>(_ignoreRuleList, 0);
_ignoreRulePopupField.label = "File Ignore Rule";
_ignoreRulePopupField.name = "IgnoreRulePopupField";
_ignoreRulePopupField.style.unityTextAlign = TextAnchor.MiddleLeft;
_ignoreRulePopupField.style.width = 300;
_ignoreRulePopupField.formatListItemCallback = FormatListItemCallback;
_ignoreRulePopupField.formatSelectedValueCallback = FormatSelectedValueCallback;
_ignoreRulePopupField.RegisterValueChangedCallback(evt =>
var selectPackage = _packageListView.selectedItem as AssetBundleCollectorPackage;
if (selectPackage != null)
{
var selectPackage = _packageListView.selectedItem as AssetBundleCollectorPackage;
if (selectPackage != null)
{
selectPackage.IgnoreRuleName = evt.newValue.ClassName;
AssetBundleCollectorSettingData.ModifyPackage(selectPackage);
}
});
_setting2Container.Add(_ignoreRulePopupField);
}
selectPackage.IgnoreRuleName = evt.newValue.ClassName;
AssetBundleCollectorSettingData.ModifyPackage(selectPackage);
}
});
_setting2Container.Add(_ignoreRulePopupField);
// 配置修复按钮
var fixBtn = root.Q<Button>("FixButton");
@ -995,14 +995,16 @@ namespace YooAsset.Editor
try
{
IIgnoreRule ignoreRule = AssetBundleCollectorSettingData.GetIgnoreRuleInstance(_ignoreRulePopupField.value.ClassName);
CollectCommand command = new CollectCommand(true, false,
_packageNameTxt.value,
_enableAddressableToogle.value,
_locationToLowerToogle.value,
_includeAssetGUIDToogle.value,
_autoCollectShadersToogle.value,
_uniqueBundleNameToogle.value,
ignoreRule);
string packageName = _packageNameTxt.value;
var command = new CollectCommand(packageName, ignoreRule);
command.SimulateBuild = true;
command.UniqueBundleName = _uniqueBundleNameToogle.value;
command.UseAssetDependencyDB = true;
command.EnableAddressable = _enableAddressableToogle.value;
command.LocationToLower = _locationToLowerToogle.value;
command.IncludeAssetGUID = _includeAssetGUIDToogle.value;
command.AutoCollectShaders = _autoCollectShadersToogle.value;
collector.CheckConfigError();
collectAssetInfos = collector.GetAllCollectAssets(command, group);
}

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@ -36,8 +36,8 @@
</ui:VisualElement>
<ui:VisualElement name="GroupContainer" style="width: 200px; flex-grow: 0; background-color: rgb(67, 67, 67); border-left-width: 5px; border-right-width: 5px; border-top-width: 5px; border-bottom-width: 5px;">
<ui:Label text="Groups" display-tooltip-when-elided="true" name="GroupTitle" style="background-color: rgb(89, 89, 89); -unity-text-align: upper-center; -unity-font-style: bold; border-left-width: 5px; border-right-width: 5px; border-top-width: 5px; border-bottom-width: 5px; font-size: 12px;" />
<ui:TextField picking-mode="Ignore" label="Package Name" value="filler text" name="PackageName" style="flex-direction: column;" />
<ui:TextField picking-mode="Ignore" label="Package Desc" value="filler text" name="PackageDesc" style="flex-direction: column;" />
<ui:TextField picking-mode="Ignore" label="Package Name" name="PackageName" style="flex-direction: column;" />
<ui:TextField picking-mode="Ignore" label="Package Desc" name="PackageDesc" style="flex-direction: column;" />
<ui:ListView focusable="true" name="GroupListView" item-height="20" virtualization-method="DynamicHeight" style="flex-grow: 1;" />
<ui:VisualElement name="GroupAddContainer" style="height: 20px; flex-direction: row; justify-content: center;">
<ui:Button text=" - " display-tooltip-when-elided="true" name="RemoveBtn" />

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@ -3,75 +3,51 @@ namespace YooAsset.Editor
{
public class CollectCommand
{
/// <summary>
/// 模拟构建模式
/// </summary>
public bool SimulateBuild { private set; get; }
/// <summary>
/// 使用资源依赖数据库
/// </summary>
public bool UseAssetDependencyDB { private set; get; }
/// <summary>
/// 包裹名称
/// </summary>
public string PackageName { private set; get; }
/// <summary>
/// 启用可寻址资源定位
/// </summary>
public bool EnableAddressable { private set; get; }
/// <summary>
/// 资源定位地址大小写不敏感
/// </summary>
public bool LocationToLower { private set; get; }
/// <summary>
/// 包含资源GUID数据
/// </summary>
public bool IncludeAssetGUID { private set; get; }
/// <summary>
/// 自动收集所有着色器
/// </summary>
public bool AutoCollectShaders { private set; get; }
/// <summary>
/// 资源包名唯一化
/// </summary>
public bool UniqueBundleName { private set; get; }
/// <summary>
/// 着色器统一全名称
/// </summary>
public string ShadersBundleName { private set; get; }
/// <summary>
/// 忽略规则实例
/// </summary>
public IIgnoreRule IgnoreRule { private set; get; }
public CollectCommand(bool simulateBuild, bool useAssetDependencyDB, string packageName,
bool enableAddressable, bool locationToLower, bool includeAssetGUID,
bool autoCollectShaders, bool uniqueBundleName, IIgnoreRule ignoreRule)
{
SimulateBuild = simulateBuild;
UseAssetDependencyDB = useAssetDependencyDB;
PackageName = packageName;
EnableAddressable = enableAddressable;
LocationToLower = locationToLower;
IncludeAssetGUID = includeAssetGUID;
AutoCollectShaders = autoCollectShaders;
UniqueBundleName = uniqueBundleName;
IgnoreRule = ignoreRule;
/// <summary>
/// 模拟构建模式
/// </summary>
public bool SimulateBuild { set; get; }
// 着色器统一全名称
var packRuleResult = DefaultPackRule.CreateShadersPackRuleResult();
ShadersBundleName = packRuleResult.GetBundleName(packageName, uniqueBundleName);
}
/// <summary>
/// 资源包名唯一化
/// </summary>
public bool UniqueBundleName { set; get; }
/// <summary>
/// 使用资源依赖数据库
/// </summary>
public bool UseAssetDependencyDB { set; get; }
/// <summary>
/// 启用可寻址资源定位
/// </summary>
public bool EnableAddressable { set; get; }
/// <summary>
/// 资源定位地址大小写不敏感
/// </summary>
public bool LocationToLower { set; get; }
/// <summary>
/// 包含资源GUID数据
/// </summary>
public bool IncludeAssetGUID { set; get; }
/// <summary>
/// 自动收集所有着色器
/// </summary>
public bool AutoCollectShaders { set; get; }
private AssetDependencyCache _assetDependency;
public AssetDependencyCache AssetDependency
@ -83,5 +59,11 @@ namespace YooAsset.Editor
return _assetDependency;
}
}
public CollectCommand(string packageName, IIgnoreRule ignoreRule)
{
PackageName = packageName;
IgnoreRule = ignoreRule;
}
}
}

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@ -15,12 +15,9 @@ namespace YooAsset.Editor
/// </summary>
public List<CollectAssetInfo> CollectAssets { private set; get; }
public CollectResult(CollectCommand command)
public CollectResult(CollectCommand command, List<CollectAssetInfo> collectAssets)
{
Command = command;
}
public void SetCollectAssets(List<CollectAssetInfo> collectAssets)
{
CollectAssets = collectAssets;
}
}