update sapce shooter

pull/497/head
何冠峰 2025-02-22 14:14:18 +08:00
parent f6244885be
commit 64e9734bbe
2 changed files with 12 additions and 11 deletions

View File

@ -19,8 +19,7 @@ internal class SceneBattle : MonoBehaviour
_windowHandle.InstantiateSync(CanvasDesktop.transform);
// 加载背景音乐
var package = YooAssets.GetPackage("DefaultPackage");
_musicHandle = package.LoadAssetAsync<AudioClip>("music_background");
_musicHandle = YooAssets.LoadAssetAsync<AudioClip>("music_background");
yield return _musicHandle;
// 播放背景音乐
@ -29,6 +28,11 @@ internal class SceneBattle : MonoBehaviour
audioSource.clip = _musicHandle.AssetObject as AudioClip;
audioSource.Play();
// 切换场景的时候释放资源
var package = YooAssets.GetPackage("DefaultPackage");
var operation = package.UnloadUnusedAssetsAsync();
yield return operation;
_battleRoom = new BattleRoom();
_battleRoom.IntRoom();
}

View File

@ -9,11 +9,16 @@ public class SceneHome : MonoBehaviour
private AssetHandle _windowHandle;
private IEnumerator Start()
{
{
// 加载主页面
_windowHandle = YooAssets.LoadAssetAsync<GameObject>("UIHome");
yield return _windowHandle;
_windowHandle.InstantiateSync(CanvasDesktop.transform);
// 切换场景的时候释放资源
var package = YooAssets.GetPackage("DefaultPackage");
var operation = package.UnloadUnusedAssetsAsync();
yield return operation;
}
private void OnDestroy()
@ -24,13 +29,5 @@ public class SceneHome : MonoBehaviour
_windowHandle.Release();
_windowHandle = null;
}
// 切换场景的时候释放资源
if (YooAssets.Initialized)
{
var package = YooAssets.GetPackage("DefaultPackage");
var operation = package.UnloadUnusedAssetsAsync();
operation.WaitForAsyncComplete();
}
}
}