mirror of https://github.com/tuyoogame/YooAsset
Update AssetBundleCollector
parent
fb1b20060b
commit
6424a149bb
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@ -305,9 +305,9 @@ namespace YooAsset.Editor
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/// 获取所有收集的资源
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/// 获取所有收集的资源
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/// 注意:跳过了不写入资源路径的收集器
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/// 注意:跳过了不写入资源路径的收集器
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/// </summary>
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/// </summary>
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public static List<AssetCollectInfo> GetAllCollectAssets()
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public static List<CollectAssetInfo> GetAllCollectAssets()
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{
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{
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Dictionary<string, AssetCollectInfo> result = new Dictionary<string, AssetCollectInfo>(10000);
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Dictionary<string, CollectAssetInfo> result = new Dictionary<string, CollectAssetInfo>(10000);
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for (int i = 0; i < Setting.Collectors.Count; i++)
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for (int i = 0; i < Setting.Collectors.Count; i++)
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{
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{
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AssetBundleCollectorSetting.Collector collector = Setting.Collectors[i];
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AssetBundleCollectorSetting.Collector collector = Setting.Collectors[i];
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@ -327,8 +327,8 @@ namespace YooAsset.Editor
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if (result.ContainsKey(assetPath) == false)
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if (result.ContainsKey(assetPath) == false)
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{
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{
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var assetCollectInfo = new AssetCollectInfo(assetPath, collector.GetAssetTags(), isRawAsset);
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var collectInfo = new CollectAssetInfo(assetPath, collector.GetAssetTags(), isRawAsset);
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result.Add(assetPath, assetCollectInfo);
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result.Add(assetPath, collectInfo);
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}
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}
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}
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}
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}
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}
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@ -3,7 +3,7 @@ using System.Collections.Generic;
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namespace YooAsset.Editor
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namespace YooAsset.Editor
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{
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{
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public class AssetCollectInfo
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public class CollectAssetInfo
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{
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{
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/// <summary>
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/// <summary>
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/// 资源路径
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/// 资源路径
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@ -20,7 +20,7 @@ namespace YooAsset.Editor
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/// </summary>
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/// </summary>
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public bool IsRawAsset { private set; get; }
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public bool IsRawAsset { private set; get; }
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public AssetCollectInfo(string assetPath, List<string> assetTags, bool isRawAsset)
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public CollectAssetInfo(string assetPath, List<string> assetTags, bool isRawAsset)
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{
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{
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AssetPath = assetPath;
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AssetPath = assetPath;
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AssetTags = assetTags;
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AssetTags = assetTags;
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