mirror of https://github.com/tuyoogame/YooAsset
parent
d354db382c
commit
636fbed7f2
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@ -132,6 +132,7 @@ namespace YooAsset.Editor
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{
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{
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typeof(PackSeparately),
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typeof(PackSeparately),
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typeof(PackDirectory),
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typeof(PackDirectory),
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typeof(PackTopDirectory),
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typeof(PackCollector),
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typeof(PackCollector),
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typeof(PackGrouper),
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typeof(PackGrouper),
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typeof(PackRawFile),
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typeof(PackRawFile),
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@ -479,7 +479,19 @@ namespace YooAsset.Editor
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if (collector.IsValid() && collector.NotWriteToAssetList == false)
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if (collector.IsValid() && collector.NotWriteToAssetList == false)
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{
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{
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var collectAssetInfos = collector.GetAllCollectAssets(grouper);
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List<CollectAssetInfo> collectAssetInfos = null;
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try
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{
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collectAssetInfos = collector.GetAllCollectAssets(grouper);
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}
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catch(System.Exception e)
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{
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Debug.LogError(e.ToString());
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}
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if(collectAssetInfos != null)
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{
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foreach (var collectAssetInfo in collectAssetInfos)
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foreach (var collectAssetInfo in collectAssetInfos)
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{
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{
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VisualElement elementRow = new VisualElement();
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VisualElement elementRow = new VisualElement();
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@ -504,6 +516,7 @@ namespace YooAsset.Editor
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}
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}
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}
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}
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}
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}
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}
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private void AddCollectorBtn_clicked()
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private void AddCollectorBtn_clicked()
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{
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{
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var selectGrouper = _grouperListView.selectedItem as AssetBundleGrouper;
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var selectGrouper = _grouperListView.selectedItem as AssetBundleGrouper;
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@ -7,30 +7,64 @@ namespace YooAsset.Editor
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/// <summary>
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/// <summary>
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/// 以文件路径作为资源包名
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/// 以文件路径作为资源包名
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/// 注意:每个文件独自打资源包
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/// 注意:每个文件独自打资源包
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/// 例如:收集器路径为 "Assets/UIPanel"
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/// 例如:"Assets/UIPanel/Shop/Image/backgroud.png" --> "assets/uipanel/shop/image/backgroud.bundle"
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/// 例如:"Assets/UIPanel/Shop/View/main.prefab" --> "assets/uipanel/shop/view/main.bundle"
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/// </summary>
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/// </summary>
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public class PackSeparately : IPackRule
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public class PackSeparately : IPackRule
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{
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{
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string IPackRule.GetBundleName(PackRuleData data)
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string IPackRule.GetBundleName(PackRuleData data)
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{
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{
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return StringUtility.RemoveExtension(data.AssetPath); //"Assets/Config/test.txt" --> "Assets/Config/test"
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return StringUtility.RemoveExtension(data.AssetPath);
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}
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}
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}
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}
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/// <summary>
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/// <summary>
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/// 以父类文件夹路径作为资源包名
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/// 以父类文件夹路径作为资源包名
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/// 注意:文件夹下所有文件打进一个资源包
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/// 注意:文件夹下所有文件打进一个资源包
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/// 例如:收集器路径为 "Assets/UIPanel"
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/// 例如:"Assets/UIPanel/Shop/Image/backgroud.png" --> "assets/uipanel/shop/image.bundle"
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/// 例如:"Assets/UIPanel/Shop/View/main.prefab" --> "assets/uipanel/shop/view.bundle"
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/// </summary>
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/// </summary>
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public class PackDirectory : IPackRule
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public class PackDirectory : IPackRule
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{
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{
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string IPackRule.GetBundleName(PackRuleData data)
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string IPackRule.GetBundleName(PackRuleData data)
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{
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{
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return Path.GetDirectoryName(data.AssetPath); //"Assets/Config/test.txt" --> "Assets/Config"
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return Path.GetDirectoryName(data.AssetPath);
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}
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}
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/// <summary>
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/// 以收集器路径下顶级文件夹为资源包名
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/// 注意:文件夹下所有文件打进一个资源包
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/// 例如:收集器路径为 "Assets/UIPanel"
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/// 例如:"Assets/UIPanel/Shop/Image/backgroud.png" --> "assets/uipanel/shop.bundle"
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/// 例如:"Assets/UIPanel/Shop/View/main.prefab" --> "assets/uipanel/shop.bundle"
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/// </summary>
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public class PackTopDirectory : IPackRule
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{
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string IPackRule.GetBundleName(PackRuleData data)
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{
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string assetPath = data.AssetPath.Replace(data.CollectPath, string.Empty);
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assetPath = assetPath.TrimStart('/');
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string[] splits = assetPath.Split('/');
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if (splits.Length > 0)
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{
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if (Path.HasExtension(splits[0]))
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throw new Exception($"Not found root directory : {assetPath}");
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string bundleName = $"{data.CollectPath}/{splits[0]}";
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return bundleName;
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}
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else
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{
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throw new Exception($"Not found root directory : {assetPath}");
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}
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}
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}
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}
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}
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/// <summary>
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/// <summary>
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/// 以收集器路径作为资源包名
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/// 以收集器路径作为资源包名
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/// 注意:收集器下所有文件打进一个资源包
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/// 注意:收集的所有文件打进一个资源包
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/// </summary>
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/// </summary>
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public class PackCollector : IPackRule
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public class PackCollector : IPackRule
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{
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{
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@ -42,7 +76,7 @@ namespace YooAsset.Editor
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/// <summary>
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/// <summary>
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/// 以分组名称作为资源包名
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/// 以分组名称作为资源包名
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/// 注意:分组内所有文件打进一个资源包
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/// 注意:收集的所有文件打进一个资源包
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/// </summary>
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/// </summary>
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public class PackGrouper : IPackRule
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public class PackGrouper : IPackRule
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{
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{
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@ -582,19 +582,5 @@ namespace YooAsset.Editor
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return content.Substring(startIndex + key.Length);
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return content.Substring(startIndex + key.Length);
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}
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}
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#endregion
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#endregion
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#region 玩家偏好
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// 枚举
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public static void PlayerSetEnum<T>(string key, T value)
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{
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string enumName = value.ToString();
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EditorPrefs.SetString(key, enumName);
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}
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public static T PlayerGetEnum<T>(string key, T defaultValue)
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{
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string enumName = EditorPrefs.GetString(key, defaultValue.ToString());
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return StringUtility.NameToEnum<T>(enumName);
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}
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#endregion
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}
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}
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}
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}
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