mirror of https://github.com/tuyoogame/YooAsset
Rename LoadRawFileAsync to GetRawFileAsync
LoadRawFileAsync 方法重新命名为GetRawFileAsyncpull/9/head
parent
6070e619da
commit
62f1c050ca
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@ -29,7 +29,7 @@ namespace YooAsset
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/// <summary>
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/// 获取原生文件的二进制数据
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/// </summary>
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public byte[] GetFileData()
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public byte[] LoadFileData()
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{
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string filePath = GetCachePath();
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if (File.Exists(filePath) == false)
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@ -40,7 +40,7 @@ namespace YooAsset
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/// <summary>
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/// 获取原生文件的文本数据
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/// </summary>
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public string GetFileText()
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public string LoadFileText()
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{
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string filePath = GetCachePath();
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if (File.Exists(filePath) == false)
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@ -361,11 +361,11 @@ namespace YooAsset
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#region 资源加载接口
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/// <summary>
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/// 异步加载原生文件
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/// 异步获取原生文件
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/// </summary>
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/// <param name="location">资源的定位地址</param>
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/// <param name="copyPath">拷贝路径</param>
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public static RawFileOperation LoadRawFileAsync(string location, string copyPath = null)
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public static RawFileOperation GetRawFileAsync(string location, string copyPath = null)
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{
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string assetPath = _locationServices.ConvertLocationToAssetPath(_playMode, location);
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if (_playMode == EPlayMode.EditorPlayMode)
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@ -396,7 +396,7 @@ namespace YooAsset
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throw new NotImplementedException();
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}
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}
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/// <summary>
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/// 同步加载资源对象
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