update package

scriptablebuildpipeline版本切换为1.21.25
pull/418/head
何冠峰 2024-12-13 11:44:55 +08:00
parent a98a48a58d
commit 5f4e1d0b2f
3 changed files with 7 additions and 10 deletions

View File

@ -32,7 +32,7 @@ namespace YooAsset.Editor
// 开始构建
IBundleBuildResults buildResults;
var buildParameters = scriptableBuildParameters.GetBundleBuildParameters();
var taskList = SBPBuildTasks.Create(buildMapContext.Command.ShadersBundleName);
var taskList = SBPBuildTasks.Create(buildMapContext.Command.ShadersBundleName, null);
ReturnCode exitCode = ContentPipeline.BuildAssetBundles(buildParameters, buildContent, out buildResults, taskList);
if (exitCode < 0)
{

View File

@ -9,7 +9,7 @@ namespace UnityEditor.Build.Pipeline.Tasks
{
public static class SBPBuildTasks
{
public static IList<IBuildTask> Create(string builtInShaderBundleName)
public static IList<IBuildTask> Create(string builtInShaderBundleName, string unityMonoScriptsBundleName)
{
var buildTasks = new List<IBuildTask>();
@ -28,13 +28,10 @@ namespace UnityEditor.Build.Pipeline.Tasks
#endif
buildTasks.Add(new CalculateAssetDependencyData());
buildTasks.Add(new StripUnusedSpriteSources());
#if TUANJIE_1_0_OR_NEWER
buildTasks.Add(new CreateBuiltInShadersBundle(builtInShaderBundleName));
#else
buildTasks.Add(new CreateBuiltInBundle(builtInShaderBundleName));
#endif
if (string.IsNullOrEmpty(builtInShaderBundleName) == false)
buildTasks.Add(new CreateBuiltInShadersBundle(builtInShaderBundleName));
if (string.IsNullOrEmpty(unityMonoScriptsBundleName) == false)
buildTasks.Add(new CreateMonoScriptBundle(unityMonoScriptsBundleName));
buildTasks.Add(new PostDependencyCallback());
// Packing

View File

@ -31,7 +31,7 @@
},
"relatedPackages": {},
"dependencies": {
"com.unity.scriptablebuildpipeline": "2.1.3",
"com.unity.scriptablebuildpipeline": "1.21.25",
"com.unity.modules.assetbundle": "1.0.0",
"com.unity.modules.unitywebrequest": "1.0.0",
"com.unity.modules.unitywebrequestassetbundle": "1.0.0"