mirror of https://github.com/tuyoogame/YooAsset
update space shooter
parent
e8b5a58a90
commit
5b4a188c0b
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@ -271,8 +271,8 @@ Canvas:
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m_GameObject: {fileID: 690216953}
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m_GameObject: {fileID: 690216953}
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m_Enabled: 1
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m_Enabled: 1
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serializedVersion: 3
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serializedVersion: 3
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m_RenderMode: 0
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m_RenderMode: 1
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m_Camera: {fileID: 0}
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m_Camera: {fileID: 1631979429}
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m_PlaneDistance: 100
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m_PlaneDistance: 100
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m_PixelPerfect: 0
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m_PixelPerfect: 0
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m_ReceivesEvents: 1
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m_ReceivesEvents: 1
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@ -296,6 +296,7 @@ RectTransform:
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m_Children:
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m_Children:
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- {fileID: 1645250797}
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- {fileID: 1645250797}
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- {fileID: 287634993}
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- {fileID: 287634993}
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- {fileID: 1631979431}
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m_Father: {fileID: 0}
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m_Father: {fileID: 0}
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m_RootOrder: 3
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m_RootOrder: 3
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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@ -304,6 +305,80 @@ RectTransform:
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m_AnchoredPosition: {x: 0, y: 0}
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m_AnchoredPosition: {x: 0, y: 0}
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m_SizeDelta: {x: 0, y: 0}
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m_SizeDelta: {x: 0, y: 0}
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m_Pivot: {x: 0, y: 0}
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m_Pivot: {x: 0, y: 0}
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--- !u!1 &1631979428
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GameObject:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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serializedVersion: 6
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m_Component:
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- component: {fileID: 1631979431}
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- component: {fileID: 1631979429}
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m_Layer: 0
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m_Name: UICamera
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_IsActive: 1
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--- !u!20 &1631979429
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Camera:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1631979428}
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m_Enabled: 1
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serializedVersion: 2
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m_ClearFlags: 3
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m_BackGroundColor: {r: 0.19215687, g: 0.3019608, b: 0.4745098, a: 0}
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m_projectionMatrixMode: 1
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m_GateFitMode: 2
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m_FOVAxisMode: 0
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m_SensorSize: {x: 36, y: 24}
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m_LensShift: {x: 0, y: 0}
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m_FocalLength: 50
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m_NormalizedViewPortRect:
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serializedVersion: 2
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x: 0
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y: 0
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width: 1
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height: 1
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near clip plane: 0.3
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far clip plane: 1000
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field of view: 60
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orthographic: 1
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orthographic size: 10
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m_Depth: 1
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m_CullingMask:
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serializedVersion: 2
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m_Bits: 32
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m_RenderingPath: -1
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m_TargetTexture: {fileID: 0}
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m_TargetDisplay: 0
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m_TargetEye: 3
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m_HDR: 1
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m_AllowMSAA: 1
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m_AllowDynamicResolution: 0
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m_ForceIntoRT: 0
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m_OcclusionCulling: 1
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m_StereoConvergence: 10
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m_StereoSeparation: 0.022
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--- !u!4 &1631979431
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Transform:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1631979428}
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: -100}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Children: []
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m_Father: {fileID: 690216957}
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m_RootOrder: 2
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!1 &1645250796
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--- !u!1 &1645250796
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GameObject:
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GameObject:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@ -423,7 +498,7 @@ Camera:
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m_Depth: 0
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m_Depth: 0
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m_CullingMask:
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m_CullingMask:
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serializedVersion: 2
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serializedVersion: 2
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m_Bits: 4294967295
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m_Bits: 23
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m_RenderingPath: -1
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m_RenderingPath: -1
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m_TargetTexture: {fileID: 0}
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m_TargetTexture: {fileID: 0}
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m_TargetDisplay: 0
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m_TargetDisplay: 0
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@ -56,9 +56,12 @@ internal class SceneBattle : MonoBehaviour
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}
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}
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// 切换场景的时候释放资源
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// 切换场景的时候释放资源
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if (YooAssets.Initialized)
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{
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var package = YooAssets.GetPackage("DefaultPackage");
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var package = YooAssets.GetPackage("DefaultPackage");
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package.UnloadUnusedAssets();
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package.UnloadUnusedAssets();
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}
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}
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}
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private void Update()
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private void Update()
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{
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{
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if (_battleRoom != null)
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if (_battleRoom != null)
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@ -25,7 +25,10 @@ public class SceneHome : MonoBehaviour
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}
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}
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// 切换场景的时候释放资源
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// 切换场景的时候释放资源
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if (YooAssets.Initialized)
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{
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var package = YooAssets.GetPackage("DefaultPackage");
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var package = YooAssets.GetPackage("DefaultPackage");
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package.UnloadUnusedAssets();
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package.UnloadUnusedAssets();
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}
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}
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}
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}
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}
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