diff --git a/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/PatchLogic/FsmNode/FsmInitialize.cs b/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/PatchLogic/FsmNode/FsmInitialize.cs
index c598a8d..65e3d8b 100644
--- a/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/PatchLogic/FsmNode/FsmInitialize.cs
+++ b/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/PatchLogic/FsmNode/FsmInitialize.cs
@@ -65,11 +65,12 @@ internal class FsmInitialize : IStateNode
// 联机运行模式
if (playMode == EPlayMode.HostPlayMode)
{
+ string defaultHostServer = GetHostServerURL();
+ string fallbackHostServer = GetHostServerURL();
var createParameters = new HostPlayModeParameters();
createParameters.DecryptionServices = new GameDecryptionServices();
createParameters.QueryServices = new GameQueryServices();
- createParameters.DefaultHostServer = GetHostServerURL();
- createParameters.FallbackHostServer = GetHostServerURL();
+ createParameters.RemoteServices = new RemoteServices(defaultHostServer, fallbackHostServer);
initializationOperation = package.InitializeAsync(createParameters);
}
@@ -115,6 +116,30 @@ internal class FsmInitialize : IStateNode
#endif
}
+
+ ///
+ /// 远端资源地址查询服务类
+ ///
+ private class RemoteServices : IRemoteServices
+ {
+ private readonly string _defaultHostServer;
+ private readonly string _fallbackHostServer;
+
+ public RemoteServices(string defaultHostServer, string fallbackHostServer)
+ {
+ _defaultHostServer = defaultHostServer;
+ _fallbackHostServer = fallbackHostServer;
+ }
+ string IRemoteServices.GetRemoteFallbackURL(string fileName)
+ {
+ return $"{_defaultHostServer}/{fileName}";
+ }
+ string IRemoteServices.GetRemoteMainURL(string fileName)
+ {
+ return $"{_fallbackHostServer}/{fileName}";
+ }
+ }
+
///
/// 资源文件解密服务类
///