Update document

pull/4/head
hevinci 2022-03-21 23:49:50 +08:00
parent 2bf36ebd8b
commit 578cd7ebb5
3 changed files with 19 additions and 8 deletions

View File

@ -37,6 +37,8 @@
编写继承IAssetEncrypter接口的加密类。注意加密类文件需要放置在Editor文件夹里。
````C#
using YooAsset.Editor;
public class AssetEncrypter : IAssetEncrypter
{
/// <summary>

View File

@ -64,3 +64,15 @@ private IEnumerator InitializeYooAsset()
}
````
**资源文件解密**
````c#
public class BundleDecryption : IDecryptionServices
{
public ulong GetFileOffset(BundleInfo bundleInfo)
{
return 32;
}
}
````

View File

@ -103,18 +103,15 @@ foreach (var asset in handle.AllAssets)
````c#
void Start()
{
// 场景加载参数
SceneInstanceParam param = new SceneInstanceParam();
param.LoadMode = UnityEngine.SceneManagement.LoadSceneMode.Single;
param.ActivateOnLoad = true;
var sceneMode = UnityEngine.SceneManagement.LoadSceneMode.Single;
bool activateOnLoad = true;
AssetOperationHandle handle = YooAssets.LoadSceneAsync("Scene/Login", param);
SceneOperationHandle handle = YooAssets.LoadSceneAsync("Scene/Login", sceneMode, activateOnLoad);
handle.Completed += Handle_Completed;
}
void Handle_Completed(AssetOperationHandle handle)
void Handle_Completed(SceneOperationHandle handle)
{
SceneInstance instance = handle.AssetInstance as SceneInstance;
Debug.Log(instance.Scene.name);
Debug.Log(handle.Scene.name);
}
````