From 552d689317fbb2c1e72379ca8654f82170e6d57a Mon Sep 17 00:00:00 2001 From: hevinci Date: Thu, 21 Dec 2023 19:44:14 +0800 Subject: [PATCH] style : Code text indent format --- .../BuiltinBuildPipeline/BuildTasks/TaskPrepare_BBP.cs | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/Assets/YooAsset/Editor/AssetBundleBuilder/BuildPipeline/BuiltinBuildPipeline/BuildTasks/TaskPrepare_BBP.cs b/Assets/YooAsset/Editor/AssetBundleBuilder/BuildPipeline/BuiltinBuildPipeline/BuildTasks/TaskPrepare_BBP.cs index 825c8e8..bcceb30 100644 --- a/Assets/YooAsset/Editor/AssetBundleBuilder/BuildPipeline/BuiltinBuildPipeline/BuildTasks/TaskPrepare_BBP.cs +++ b/Assets/YooAsset/Editor/AssetBundleBuilder/BuildPipeline/BuiltinBuildPipeline/BuildTasks/TaskPrepare_BBP.cs @@ -19,11 +19,11 @@ namespace YooAsset.Editor // 检测Unity版本 #if UNITY_2021_3_OR_NEWER - if (buildParameters.BuildMode != EBuildMode.SimulateBuild) - { - string warning = BuildLogger.GetErrorMessage(ErrorCode.RecommendScriptBuildPipeline, $"Starting with UnityEngine2021, recommend use script build pipeline (SBP) !"); - BuildLogger.Warning(warning); - } + if (buildParameters.BuildMode != EBuildMode.SimulateBuild) + { + string warning = BuildLogger.GetErrorMessage(ErrorCode.RecommendScriptBuildPipeline, $"Starting with UnityEngine2021, recommend use script build pipeline (SBP) !"); + BuildLogger.Warning(warning); + } #endif } }