mirror of https://github.com/tuyoogame/YooAsset
parent
e9d31bbf94
commit
5484b604a7
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@ -199,7 +199,8 @@ namespace YooAsset.Editor
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/// </summary>
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private List<Type> GetEncryptionServicesClassTypes()
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{
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List<Type> classTypes = AssemblyUtility.GetAssignableTypes(AssemblyUtility.UnityDefaultAssemblyEditorName, typeof(IEncryptionServices));
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TypeCache.TypeCollection collection = TypeCache.GetTypesDerivedFrom<IEncryptionServices>();
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List<Type> classTypes = collection.ToList();
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return classTypes;
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}
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@ -1,6 +1,7 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using UnityEngine;
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using UnityEditor;
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@ -110,7 +111,9 @@ namespace YooAsset.Editor
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typeof(PackGrouper),
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typeof(PackRawFile),
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};
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var customTypes = AssemblyUtility.GetAssignableTypes(AssemblyUtility.UnityDefaultAssemblyEditorName, typeof(IPackRule));
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TypeCache.TypeCollection collection = TypeCache.GetTypesDerivedFrom<IPackRule>();
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var customTypes = collection.ToList();
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types.AddRange(customTypes);
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for (int i = 0; i < types.Count; i++)
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{
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@ -134,7 +137,9 @@ namespace YooAsset.Editor
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typeof(CollectPrefab),
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typeof(CollectSprite)
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};
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var customTypes = AssemblyUtility.GetAssignableTypes(AssemblyUtility.UnityDefaultAssemblyEditorName, typeof(IFilterRule));
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TypeCache.TypeCollection collection = TypeCache.GetTypesDerivedFrom<IFilterRule>();
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var customTypes = collection.ToList();
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types.AddRange(customTypes);
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for (int i = 0; i < types.Count; i++)
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{
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@ -3,147 +3,10 @@ using System.Collections;
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using System.Collections.Generic;
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using System.Text;
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using System.IO;
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using System.Linq;
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using System.Security.Cryptography;
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using System.Diagnostics;
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using System.Reflection;
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namespace YooAsset
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{
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/// <summary>
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/// 程序集工具类
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/// </summary>
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internal static class AssemblyUtility
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{
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public const string YooAssetAssemblyName = "YooAsset";
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public const string YooAssetAssemblyEditorName = "YooAsset.Editor";
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public const string UnityDefaultAssemblyName = "Assembly-CSharp";
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public const string UnityDefaultAssemblyEditorName = "Assembly-CSharp-Editor";
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private static readonly Dictionary<string, List<Type>> _cache = new Dictionary<string, List<Type>>();
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static AssemblyUtility()
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{
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_cache.Clear();
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}
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/// <summary>
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/// 获取程序集
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/// </summary>
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public static Assembly GetAssembly(string assemblyName)
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{
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Assembly[] assemblies = AppDomain.CurrentDomain.GetAssemblies();
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foreach (Assembly assembly in assemblies)
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{
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if (assembly.GetName().Name == assemblyName)
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return assembly;
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}
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return null;
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}
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/// <summary>
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/// 获取程序集里的所有类型
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/// </summary>
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private static List<Type> GetTypes(string assemblyName)
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{
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if (_cache.ContainsKey(assemblyName))
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return _cache[assemblyName];
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Assembly[] assemblies = AppDomain.CurrentDomain.GetAssemblies();
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foreach (Assembly assembly in assemblies)
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{
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if (assembly.GetName().Name == assemblyName)
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{
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List<Type> types = assembly.GetTypes().ToList();
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_cache.Add(assemblyName, types);
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return types;
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}
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}
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// 注意:如果没有找到程序集返回空列表
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UnityEngine.Debug.LogWarning($"Not found assembly : {assemblyName}");
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return new List<Type>();
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}
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/// <summary>
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/// 获取带继承关系的所有类的类型
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/// <param name="parentType">父类类型</param>
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/// </summary>
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public static List<Type> GetAssignableTypes(string assemblyName, System.Type parentType)
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{
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List<Type> result = new List<Type>();
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List<Type> cacheTypes = GetTypes(assemblyName);
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for (int i = 0; i < cacheTypes.Count; i++)
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{
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Type type = cacheTypes[i];
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// 判断继承关系
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if (parentType.IsAssignableFrom(type))
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{
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if (type.Name == parentType.Name)
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continue;
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result.Add(type);
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}
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}
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return result;
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}
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/// <summary>
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/// 获取带属性标签的所有类的类型
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/// <param name="attributeType">属性类型</param>
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/// </summary>
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public static List<Type> GetAttributeTypes(string assemblyName, System.Type attributeType)
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{
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List<Type> result = new List<Type>();
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List<Type> cacheTypes = GetTypes(assemblyName);
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for (int i = 0; i < cacheTypes.Count; i++)
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{
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System.Type type = cacheTypes[i];
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// 判断属性标签
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if (Attribute.IsDefined(type, attributeType))
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{
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result.Add(type);
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}
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}
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return result;
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}
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/// <summary>
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/// 获取带继承关系和属性标签的所有类的类型
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/// </summary>
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/// <param name="parentType">父类类型</param>
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/// <param name="attributeType">属性类型</param>
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public static List<Type> GetAssignableAttributeTypes(string assemblyName, System.Type parentType, System.Type attributeType, bool checkError = true)
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{
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List<Type> result = new List<Type>();
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List<Type> cacheTypes = GetTypes(assemblyName);
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for (int i = 0; i < cacheTypes.Count; i++)
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{
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Type type = cacheTypes[i];
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// 判断属性标签
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if (Attribute.IsDefined(type, attributeType))
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{
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// 判断继承关系
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if (parentType.IsAssignableFrom(type))
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{
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if (type.Name == parentType.Name)
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continue;
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result.Add(type);
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}
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else
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{
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if(checkError)
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throw new Exception($"class {type} must inherit from {parentType}.");
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}
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}
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}
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return result;
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}
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}
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/// <summary>
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/// 字符串工具类
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/// </summary>
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