diff --git a/Assets/YooAsset/Editor/AssetBundleBuilder/BuildPipeline/ScriptableBuildPipeline/SBPBuildTasks.cs b/Assets/YooAsset/Editor/AssetBundleBuilder/BuildPipeline/ScriptableBuildPipeline/SBPBuildTasks.cs index 0e55e92d..5c72371f 100644 --- a/Assets/YooAsset/Editor/AssetBundleBuilder/BuildPipeline/ScriptableBuildPipeline/SBPBuildTasks.cs +++ b/Assets/YooAsset/Editor/AssetBundleBuilder/BuildPipeline/ScriptableBuildPipeline/SBPBuildTasks.cs @@ -28,7 +28,13 @@ namespace UnityEditor.Build.Pipeline.Tasks #endif buildTasks.Add(new CalculateAssetDependencyData()); buildTasks.Add(new StripUnusedSpriteSources()); + +#if TUANJIE_1_0_OR_NEWER + buildTasks.Add(new CreateBuiltInShadersBundle(builtInShaderBundleName)); +#else buildTasks.Add(new CreateBuiltInBundle(builtInShaderBundleName)); +#endif + buildTasks.Add(new PostDependencyCallback()); // Packing