Update AssetBundleCollector

pull/51/head
hevinci 2022-10-17 16:21:00 +08:00
parent 661c3a6d61
commit 52ac982481
1 changed files with 2 additions and 4 deletions

View File

@ -266,7 +266,7 @@ namespace YooAsset.Editor
private bool IsCollectAsset(string assetPath) private bool IsCollectAsset(string assetPath)
{ {
Type assetType = AssetDatabase.GetMainAssetTypeAtPath(assetPath); Type assetType = AssetDatabase.GetMainAssetTypeAtPath(assetPath);
if (assetType == typeof(UnityEngine.Shader)) if (assetType == typeof(UnityEngine.Shader) || assetType == typeof(UnityEngine.ShaderVariantCollection))
return true; return true;
// 根据规则设置过滤资源文件 // 根据规则设置过滤资源文件
@ -285,10 +285,8 @@ namespace YooAsset.Editor
private string GetBundleName(AssetBundleCollectorGroup group, string assetPath) private string GetBundleName(AssetBundleCollectorGroup group, string assetPath)
{ {
System.Type assetType = AssetDatabase.GetMainAssetTypeAtPath(assetPath); System.Type assetType = AssetDatabase.GetMainAssetTypeAtPath(assetPath);
if (assetType == typeof(UnityEngine.Shader)) if (assetType == typeof(UnityEngine.Shader) || assetType == typeof(UnityEngine.ShaderVariantCollection))
{
return EditorTools.GetRegularPath(YooAssetSettings.UnityShadersBundleName).ToLower(); return EditorTools.GetRegularPath(YooAssetSettings.UnityShadersBundleName).ToLower();
}
// 根据规则设置获取资源包名称 // 根据规则设置获取资源包名称
IPackRule packRuleInstance = AssetBundleCollectorSettingData.GetPackRuleInstance(PackRuleName); IPackRule packRuleInstance = AssetBundleCollectorSettingData.GetPackRuleInstance(PackRuleName);