mirror of https://github.com/tuyoogame/YooAsset
Update AssetBundleCollector
parent
661c3a6d61
commit
52ac982481
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@ -266,7 +266,7 @@ namespace YooAsset.Editor
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private bool IsCollectAsset(string assetPath)
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private bool IsCollectAsset(string assetPath)
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{
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{
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Type assetType = AssetDatabase.GetMainAssetTypeAtPath(assetPath);
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Type assetType = AssetDatabase.GetMainAssetTypeAtPath(assetPath);
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if (assetType == typeof(UnityEngine.Shader))
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if (assetType == typeof(UnityEngine.Shader) || assetType == typeof(UnityEngine.ShaderVariantCollection))
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return true;
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return true;
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// 根据规则设置过滤资源文件
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// 根据规则设置过滤资源文件
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@ -285,10 +285,8 @@ namespace YooAsset.Editor
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private string GetBundleName(AssetBundleCollectorGroup group, string assetPath)
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private string GetBundleName(AssetBundleCollectorGroup group, string assetPath)
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{
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{
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System.Type assetType = AssetDatabase.GetMainAssetTypeAtPath(assetPath);
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System.Type assetType = AssetDatabase.GetMainAssetTypeAtPath(assetPath);
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if (assetType == typeof(UnityEngine.Shader))
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if (assetType == typeof(UnityEngine.Shader) || assetType == typeof(UnityEngine.ShaderVariantCollection))
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{
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return EditorTools.GetRegularPath(YooAssetSettings.UnityShadersBundleName).ToLower();
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return EditorTools.GetRegularPath(YooAssetSettings.UnityShadersBundleName).ToLower();
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}
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// 根据规则设置获取资源包名称
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// 根据规则设置获取资源包名称
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IPackRule packRuleInstance = AssetBundleCollectorSettingData.GetPackRuleInstance(PackRuleName);
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IPackRule packRuleInstance = AssetBundleCollectorSettingData.GetPackRuleInstance(PackRuleName);
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