mirror of https://github.com/tuyoogame/YooAsset
Update AssetBundleGrouper
parent
2b95a1eb9d
commit
528eccbd9e
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@ -35,6 +35,21 @@ namespace YooAsset.Editor
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public string AssetTags = string.Empty;
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/// <summary>
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/// 检测配置错误
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/// </summary>
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public void CheckConfigError()
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{
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if(AssetDatabase.LoadAssetAtPath<UnityEngine.Object>(CollectPath) == null)
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throw new Exception($"Invalid collect path : {CollectPath}");
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if (AssetBundleGrouperSettingData.HasPackRuleName(PackRuleName) == false)
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throw new Exception($"Invalid {nameof(IPackRule)} class type : {PackRuleName}");
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if (AssetBundleGrouperSettingData.HasFilterRuleName(FilterRuleName) == false)
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throw new Exception($"Invalid {nameof(IFilterRule)} class type : {FilterRuleName}");
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}
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/// <summary>
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/// 获取打包收集的资源文件
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/// </summary>
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@ -31,6 +31,17 @@ namespace YooAsset.Editor
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public List<AssetBundleCollector> Collectors = new List<AssetBundleCollector>();
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/// <summary>
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/// 检测配置错误
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/// </summary>
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public void CheckConfigError()
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{
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foreach(var collector in Collectors)
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{
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collector.CheckConfigError();
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}
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}
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/// <summary>
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/// 获取打包收集的资源文件
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/// </summary>
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@ -0,0 +1,162 @@
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using System;
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using System.IO;
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using System.Xml;
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using System.Text;
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using System.Collections.Generic;
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using UnityEditor;
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using UnityEngine;
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namespace YooAsset.Editor
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{
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public class AssetBundleGrouperConfig
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{
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public const string XmlShader = "Shader";
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public const string XmlAutoCollectShader = "AutoCollectShader";
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public const string XmlShaderBundleName = "ShaderBundleName";
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public const string XmlGrouper = "Grouper";
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public const string XmlGrouperName = "GrouperName";
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public const string XmlGrouperDesc = "GrouperDesc";
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public const string XmlCollector = "Collector";
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public const string XmlDirectory = "CollectPath";
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public const string XmlPackRule = "PackRule";
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public const string XmlFilterRule = "FilterRule";
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public const string XmlNotWriteToAssetList = "NotWriteToAssetList";
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public const string XmlAssetTags = "AssetTags";
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/// <summary>
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/// 导入XML配置表
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/// </summary>
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public static void ImportXmlConfig(string filePath)
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{
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if (File.Exists(filePath) == false)
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throw new FileNotFoundException(filePath);
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if (Path.GetExtension(filePath) != ".xml")
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throw new Exception($"Only support xml : {filePath}");
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// 加载配置文件
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XmlDocument xml = new XmlDocument();
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xml.Load(filePath);
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XmlElement root = xml.DocumentElement;
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// 读取着色器配置
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bool autoCollectShaders = false;
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string shaderBundleName = string.Empty;
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var shaderNodeList = root.GetElementsByTagName(XmlShader);
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if (shaderNodeList.Count > 0)
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{
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XmlElement shaderElement = shaderNodeList[0] as XmlElement;
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if (shaderElement.HasAttribute(XmlAutoCollectShader) == false)
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throw new Exception($"Not found attribute {XmlAutoCollectShader} in {XmlShader}");
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if (shaderElement.HasAttribute(XmlShaderBundleName) == false)
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throw new Exception($"Not found attribute {XmlShaderBundleName} in {XmlShader}");
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autoCollectShaders = shaderElement.GetAttribute(XmlAutoCollectShader) == "True" ? true : false;
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shaderBundleName = shaderElement.GetAttribute(XmlShaderBundleName);
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}
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// 读取分组配置
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List<AssetBundleGrouper> grouperTemper = new List<AssetBundleGrouper>();
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var grouperNodeList = root.GetElementsByTagName(XmlGrouper);
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foreach (var grouperNode in grouperNodeList)
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{
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XmlElement grouperElement = grouperNode as XmlElement;
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if (grouperElement.HasAttribute(XmlGrouperName) == false)
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throw new Exception($"Not found attribute {XmlGrouperName} in {XmlGrouper}");
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if (grouperElement.HasAttribute(XmlGrouperDesc) == false)
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throw new Exception($"Not found attribute {XmlGrouperDesc} in {XmlGrouper}");
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if (grouperElement.HasAttribute(XmlAssetTags) == false)
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throw new Exception($"Not found attribute {XmlAssetTags} in {XmlGrouper}");
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AssetBundleGrouper grouper = new AssetBundleGrouper();
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grouper.GrouperName = grouperElement.GetAttribute(XmlGrouperName);
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grouper.GrouperDesc = grouperElement.GetAttribute(XmlGrouperDesc);
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grouper.AssetTags = grouperElement.GetAttribute(XmlAssetTags);
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grouperTemper.Add(grouper);
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// 读取收集器配置
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var collectorNodeList = grouperElement.GetElementsByTagName(XmlCollector);
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foreach (var collectorNode in collectorNodeList)
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{
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XmlElement collectorElement = collectorNode as XmlElement;
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if (collectorElement.HasAttribute(XmlDirectory) == false)
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throw new Exception($"Not found attribute {XmlDirectory} in {XmlCollector}");
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if (collectorElement.HasAttribute(XmlPackRule) == false)
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throw new Exception($"Not found attribute {XmlPackRule} in {XmlCollector}");
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if (collectorElement.HasAttribute(XmlFilterRule) == false)
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throw new Exception($"Not found attribute {XmlFilterRule} in {XmlCollector}");
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if (collectorElement.HasAttribute(XmlNotWriteToAssetList) == false)
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throw new Exception($"Not found attribute {XmlNotWriteToAssetList} in {XmlCollector}");
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if (collectorElement.HasAttribute(XmlAssetTags) == false)
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throw new Exception($"Not found attribute {XmlAssetTags} in {XmlCollector}");
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AssetBundleCollector collector = new AssetBundleCollector();
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collector.CollectPath = collectorElement.GetAttribute(XmlDirectory);
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collector.PackRuleName = collectorElement.GetAttribute(XmlPackRule);
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collector.FilterRuleName = collectorElement.GetAttribute(XmlFilterRule);
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collector.NotWriteToAssetList = collectorElement.GetAttribute(XmlNotWriteToAssetList) == "True" ? true : false;
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collector.AssetTags = collectorElement.GetAttribute(XmlAssetTags); ;
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grouper.Collectors.Add(collector);
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}
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}
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// 保存配置数据
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AssetBundleGrouperSettingData.ClearAll();
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AssetBundleGrouperSettingData.Setting.AutoCollectShaders = autoCollectShaders;
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AssetBundleGrouperSettingData.Setting.ShadersBundleName = shaderBundleName;
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AssetBundleGrouperSettingData.Setting.Groupers.AddRange(grouperTemper);
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AssetBundleGrouperSettingData.SaveFile();
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Debug.Log($"导入配置完毕!");
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}
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/// <summary>
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/// 导出XML配置表
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/// </summary>
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public static void ExportXmlConfig(string savePath)
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{
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if (File.Exists(savePath))
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File.Delete(savePath);
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StringBuilder sb = new StringBuilder();
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sb.AppendLine("<?xml version=\"1.0\" encoding=\"utf-8\"?>");
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sb.AppendLine("<root>");
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sb.AppendLine("</root>");
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XmlDocument xmlDoc = new XmlDocument();
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xmlDoc.LoadXml(sb.ToString());
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XmlElement root = xmlDoc.DocumentElement;
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// 设置着色器配置
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var shaderElement = xmlDoc.CreateElement(XmlShader);
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shaderElement.SetAttribute(XmlAutoCollectShader, AssetBundleGrouperSettingData.Setting.AutoCollectShaders.ToString());
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shaderElement.SetAttribute(XmlShaderBundleName, AssetBundleGrouperSettingData.Setting.ShadersBundleName);
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// 设置分组配置
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foreach (var grouper in AssetBundleGrouperSettingData.Setting.Groupers)
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{
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var grouperElement = xmlDoc.CreateElement(XmlGrouper);
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grouperElement.SetAttribute(XmlGrouperName, grouper.GrouperName);
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grouperElement.SetAttribute(XmlGrouperDesc, grouper.GrouperDesc);
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grouperElement.SetAttribute(XmlAssetTags, grouper.AssetTags);
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root.AppendChild(grouperElement);
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// 设置收集器配置
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foreach (var collector in grouper.Collectors)
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{
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var collectorElement = xmlDoc.CreateElement(XmlCollector);
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collectorElement.SetAttribute(XmlDirectory, collector.CollectPath);
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collectorElement.SetAttribute(XmlPackRule, collector.PackRuleName);
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collectorElement.SetAttribute(XmlFilterRule, collector.FilterRuleName);
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collectorElement.SetAttribute(XmlNotWriteToAssetList, collector.NotWriteToAssetList.ToString());
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collectorElement.SetAttribute(XmlAssetTags, collector.AssetTags);
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grouperElement.AppendChild(collectorElement);
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}
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}
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// 生成配置文件
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xmlDoc.Save(savePath);
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Debug.Log($"导出配置完毕!");
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}
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}
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}
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@ -1,17 +0,0 @@
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using System;
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namespace YooAsset.Editor
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{
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public class AssetBundleGrouperConfigDefine
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{
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public const string XmlGrouper = "Grouper";
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public const string XmlCollector = "Collector";
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public const string XmlDirectory = "CollectPath";
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public const string XmlPackRule = "PackRule";
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public const string XmlFilterRule = "FilterRule";
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public const string XmlNotWriteToAssetList = "NotWriteToAssetList";
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public const string XmlAssetTags = "AssetTags";
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}
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}
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@ -1,11 +0,0 @@
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fileFormatVersion: 2
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guid: f2190cc6d8995aa458ded22ffd7fc1e0
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -1,14 +0,0 @@
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using System;
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using System.IO;
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using System.Xml;
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using System.Collections.Generic;
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using UnityEditor;
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using UnityEngine;
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namespace YooAsset.Editor
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{
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public class AssetBundleGrouperConfigExporter
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{
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}
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}
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@ -1,11 +0,0 @@
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fileFormatVersion: 2
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guid: 57959ce1a0581284c8bb37655a81dc1e
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -1,14 +0,0 @@
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using System;
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using System.IO;
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using System.Xml;
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using System.Collections.Generic;
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using UnityEditor;
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using UnityEngine;
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namespace YooAsset.Editor
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{
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public class AssetBundleGrouperConfigImporter
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{
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}
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}
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@ -24,6 +24,17 @@ namespace YooAsset.Editor
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public List<AssetBundleGrouper> Groupers = new List<AssetBundleGrouper>();
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/// <summary>
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/// 检测配置错误
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/// </summary>
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public void CheckConfigError()
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{
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foreach (var grouper in Groupers)
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{
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grouper.CheckConfigError();
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}
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}
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/// <summary>
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/// 获取打包收集的资源文件
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/// </summary>
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@ -28,7 +28,7 @@ namespace YooAsset.Editor
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private TextField _grouperNameTxt;
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private TextField _grouperDescTxt;
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private TextField _grouperAssetTagsTxt;
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private VisualElement _rightContainer;
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private VisualElement _grouperContainer;
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public void CreateGUI()
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{
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@ -50,16 +50,20 @@ namespace YooAsset.Editor
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try
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{
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// 导入导出按钮
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var exportBtn = root.Q<Button>("ExportButton");
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exportBtn.clicked += ExportBtn_clicked;
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var importBtn = root.Q<Button>("ImportButton");
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importBtn.clicked += ImportBtn_clicked;
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// 着色器相关
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_autoCollectShaderToogle = root.Q<Toggle>("AutoCollectShader");
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_autoCollectShaderToogle.SetValueWithoutNotify(AssetBundleGrouperSettingData.Setting.AutoCollectShaders);
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_autoCollectShaderToogle.RegisterValueChangedCallback(evt =>
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{
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AssetBundleGrouperSettingData.ModifyShader(evt.newValue, _shaderBundleNameTxt.value);
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_shaderBundleNameTxt.SetEnabled(evt.newValue);
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});
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_shaderBundleNameTxt = root.Q<TextField>("ShaderBundleName");
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_shaderBundleNameTxt.SetValueWithoutNotify(AssetBundleGrouperSettingData.Setting.ShadersBundleName);
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_shaderBundleNameTxt.RegisterValueChangedCallback(evt =>
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{
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AssetBundleGrouperSettingData.ModifyShader(_autoCollectShaderToogle.value, evt.newValue);
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@ -84,9 +88,8 @@ namespace YooAsset.Editor
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removeBtn.clicked += RemoveGrouperBtn_clicked;
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}
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// 右侧容器
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_rightContainer = root.Q("RightContainer");
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_rightContainer.visible = false;
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// 分组容器
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_grouperContainer = root.Q("GrouperContainer");
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// 分组信息相关
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_grouperNameTxt = root.Q<TextField>("GrouperName");
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@ -141,8 +144,8 @@ namespace YooAsset.Editor
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removeBtn.clicked += RemoveCollectorBtn_clicked;
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}
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// 初始化界面
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FillGrouperViewData();
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// 刷新窗体
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RefreshWindow();
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}
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catch (System.Exception e)
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{
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@ -150,6 +153,36 @@ namespace YooAsset.Editor
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}
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}
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// 刷新窗体
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private void RefreshWindow()
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{
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_autoCollectShaderToogle.SetValueWithoutNotify(AssetBundleGrouperSettingData.Setting.AutoCollectShaders);
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_shaderBundleNameTxt.SetEnabled(AssetBundleGrouperSettingData.Setting.AutoCollectShaders);
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_shaderBundleNameTxt.SetValueWithoutNotify(AssetBundleGrouperSettingData.Setting.ShadersBundleName);
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_grouperContainer.visible = false;
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FillGrouperViewData();
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}
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// 导入导出按钮
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private void ExportBtn_clicked()
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{
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string resultPath = EditorTools.OpenFolderPanel("Export XML", "Assets/");
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if (resultPath != null)
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{
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AssetBundleGrouperConfig.ExportXmlConfig($"{resultPath}/{nameof(AssetBundleGrouperConfig)}.xml");
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}
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}
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private void ImportBtn_clicked()
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{
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string resultPath = EditorTools.OpenFilePath("Import XML", "Assets/", "xml");
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if (resultPath != null)
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{
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AssetBundleGrouperConfig.ImportXmlConfig(resultPath);
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RefreshWindow();
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}
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}
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// 分组列表相关
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private void FillGrouperViewData()
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{
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@ -178,7 +211,10 @@ namespace YooAsset.Editor
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// Grouper Name
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var textField1 = element.Q<Label>("Label1");
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textField1.text = grouper.GrouperName;
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if (string.IsNullOrEmpty(grouper.GrouperDesc))
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textField1.text = grouper.GrouperName;
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else
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textField1.text = $"{grouper.GrouperName} ({grouper.GrouperDesc})";
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}
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private void GrouperListView_onSelectionChange(IEnumerable<object> objs)
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{
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@ -205,11 +241,11 @@ namespace YooAsset.Editor
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var selectGrouper = _grouperListView.selectedItem as AssetBundleGrouper;
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if (selectGrouper == null)
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{
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_rightContainer.visible = false;
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_grouperContainer.visible = false;
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return;
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}
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_rightContainer.visible = true;
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_grouperContainer.visible = true;
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_collectorListView.Clear();
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_collectorListView.ClearSelection();
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_collectorListView.itemsSource = selectGrouper.Collectors;
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@ -4,27 +4,29 @@
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<ui:Button text="导出" display-tooltip-when-elided="true" name="ExportButton" style="width: 50px; background-color: rgb(56, 147, 58);" />
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<ui:Button text="导入" display-tooltip-when-elided="true" name="ImportButton" style="width: 50px; background-color: rgb(56, 147, 58);" />
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</uie:Toolbar>
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<ui:VisualElement name="ShaderContainer" style="height: 24px; background-color: rgb(77, 77, 77); border-left-width: 2px; border-right-width: 2px; border-top-width: 2px; border-bottom-width: 2px; flex-direction: row; border-top-left-radius: 2px; border-bottom-left-radius: 2px; border-top-right-radius: 2px; border-bottom-right-radius: 2px;">
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<ui:Toggle label="Auto Collect Shaders" name="AutoCollectShader" style="width: 196px; -unity-text-align: middle-left;" />
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<ui:TextField picking-mode="Ignore" label="Shader Bundle Name" name="ShaderBundleName" style="flex-grow: 1; -unity-text-align: middle-left;" />
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</ui:VisualElement>
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<ui:VisualElement name="ContentContainer" style="flex-grow: 1; flex-direction: row;">
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<ui:VisualElement name="LeftContainer" style="width: 200px; flex-grow: 0; background-color: rgb(67, 67, 67); border-left-width: 5px; border-right-width: 5px; border-top-width: 5px; border-bottom-width: 5px;">
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<ui:VisualElement name="GrouperAddContainer" style="height: 20px; flex-direction: row;">
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<ui:Button text=" - " display-tooltip-when-elided="true" name="RemoveBtn" />
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<ui:Button text=" + " display-tooltip-when-elided="true" name="AddBtn" />
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</ui:VisualElement>
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<ui:ListView focusable="true" name="GrouperListView" item-height="20" style="flex-grow: 1;" />
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</ui:VisualElement>
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<ui:VisualElement name="RightContainer" style="flex-grow: 1; border-left-width: 5px; border-right-width: 5px; border-top-width: 5px; border-bottom-width: 5px;">
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<ui:TextField picking-mode="Ignore" label="Grouper Name" name="GrouperName" />
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<ui:TextField picking-mode="Ignore" label="Grouper Desc" name="GrouperDesc" />
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<ui:TextField picking-mode="Ignore" label="Grouper Asset Tags" name="GrouperAssetTags" />
|
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<ui:VisualElement name="CollectorAddContainer" style="height: 20px; flex-direction: row-reverse;">
|
||||
<ui:VisualElement name="GrouperAddContainer" style="height: 20px; flex-direction: row; justify-content: center;">
|
||||
<ui:Button text=" - " display-tooltip-when-elided="true" name="RemoveBtn" />
|
||||
<ui:Button text=" + " display-tooltip-when-elided="true" name="AddBtn" />
|
||||
</ui:VisualElement>
|
||||
<ui:ListView focusable="true" name="CollectorListView" item-height="50" style="flex-grow: 1;" />
|
||||
</ui:VisualElement>
|
||||
<ui:VisualElement name="RightContainer" style="flex-direction: column; flex-grow: 1;">
|
||||
<ui:VisualElement name="ShaderContainer" style="height: 30px; background-color: rgb(67, 67, 67); flex-direction: row; border-left-width: 5px; border-right-width: 5px; border-top-width: 5px; border-bottom-width: 5px;">
|
||||
<ui:Toggle label="Auto Collect Shaders" name="AutoCollectShader" style="width: 196px; -unity-text-align: middle-left;" />
|
||||
<ui:TextField picking-mode="Ignore" label="Shader Bundle Name" name="ShaderBundleName" style="flex-grow: 1; -unity-text-align: middle-left;" />
|
||||
</ui:VisualElement>
|
||||
<ui:VisualElement name="GrouperContainer" style="flex-grow: 1; border-left-width: 5px; border-right-width: 5px; border-top-width: 5px; border-bottom-width: 5px;">
|
||||
<ui:TextField picking-mode="Ignore" label="Grouper Name" name="GrouperName" />
|
||||
<ui:TextField picking-mode="Ignore" label="Grouper Desc" name="GrouperDesc" />
|
||||
<ui:TextField picking-mode="Ignore" label="Grouper Asset Tags" name="GrouperAssetTags" />
|
||||
<ui:VisualElement name="CollectorAddContainer" style="height: 20px; flex-direction: row-reverse;">
|
||||
<ui:Button text=" - " display-tooltip-when-elided="true" name="RemoveBtn" />
|
||||
<ui:Button text=" + " display-tooltip-when-elided="true" name="AddBtn" />
|
||||
</ui:VisualElement>
|
||||
<ui:ListView focusable="true" name="CollectorListView" item-height="50" style="flex-grow: 1;" />
|
||||
</ui:VisualElement>
|
||||
</ui:VisualElement>
|
||||
</ui:VisualElement>
|
||||
</ui:UXML>
|
||||
|
|
Loading…
Reference in New Issue