mirror of https://github.com/tuyoogame/YooAsset
Update AssetBundleGrouper
parent
2b95a1eb9d
commit
528eccbd9e
|
@ -35,6 +35,21 @@ namespace YooAsset.Editor
|
||||||
public string AssetTags = string.Empty;
|
public string AssetTags = string.Empty;
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 检测配置错误
|
||||||
|
/// </summary>
|
||||||
|
public void CheckConfigError()
|
||||||
|
{
|
||||||
|
if(AssetDatabase.LoadAssetAtPath<UnityEngine.Object>(CollectPath) == null)
|
||||||
|
throw new Exception($"Invalid collect path : {CollectPath}");
|
||||||
|
|
||||||
|
if (AssetBundleGrouperSettingData.HasPackRuleName(PackRuleName) == false)
|
||||||
|
throw new Exception($"Invalid {nameof(IPackRule)} class type : {PackRuleName}");
|
||||||
|
|
||||||
|
if (AssetBundleGrouperSettingData.HasFilterRuleName(FilterRuleName) == false)
|
||||||
|
throw new Exception($"Invalid {nameof(IFilterRule)} class type : {FilterRuleName}");
|
||||||
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 获取打包收集的资源文件
|
/// 获取打包收集的资源文件
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
|
|
@ -31,6 +31,17 @@ namespace YooAsset.Editor
|
||||||
public List<AssetBundleCollector> Collectors = new List<AssetBundleCollector>();
|
public List<AssetBundleCollector> Collectors = new List<AssetBundleCollector>();
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 检测配置错误
|
||||||
|
/// </summary>
|
||||||
|
public void CheckConfigError()
|
||||||
|
{
|
||||||
|
foreach(var collector in Collectors)
|
||||||
|
{
|
||||||
|
collector.CheckConfigError();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 获取打包收集的资源文件
|
/// 获取打包收集的资源文件
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
|
|
@ -0,0 +1,162 @@
|
||||||
|
using System;
|
||||||
|
using System.IO;
|
||||||
|
using System.Xml;
|
||||||
|
using System.Text;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEditor;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace YooAsset.Editor
|
||||||
|
{
|
||||||
|
public class AssetBundleGrouperConfig
|
||||||
|
{
|
||||||
|
public const string XmlShader = "Shader";
|
||||||
|
public const string XmlAutoCollectShader = "AutoCollectShader";
|
||||||
|
public const string XmlShaderBundleName = "ShaderBundleName";
|
||||||
|
public const string XmlGrouper = "Grouper";
|
||||||
|
public const string XmlGrouperName = "GrouperName";
|
||||||
|
public const string XmlGrouperDesc = "GrouperDesc";
|
||||||
|
public const string XmlCollector = "Collector";
|
||||||
|
public const string XmlDirectory = "CollectPath";
|
||||||
|
public const string XmlPackRule = "PackRule";
|
||||||
|
public const string XmlFilterRule = "FilterRule";
|
||||||
|
public const string XmlNotWriteToAssetList = "NotWriteToAssetList";
|
||||||
|
public const string XmlAssetTags = "AssetTags";
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 导入XML配置表
|
||||||
|
/// </summary>
|
||||||
|
public static void ImportXmlConfig(string filePath)
|
||||||
|
{
|
||||||
|
if (File.Exists(filePath) == false)
|
||||||
|
throw new FileNotFoundException(filePath);
|
||||||
|
|
||||||
|
if (Path.GetExtension(filePath) != ".xml")
|
||||||
|
throw new Exception($"Only support xml : {filePath}");
|
||||||
|
|
||||||
|
// 加载配置文件
|
||||||
|
XmlDocument xml = new XmlDocument();
|
||||||
|
xml.Load(filePath);
|
||||||
|
XmlElement root = xml.DocumentElement;
|
||||||
|
|
||||||
|
// 读取着色器配置
|
||||||
|
bool autoCollectShaders = false;
|
||||||
|
string shaderBundleName = string.Empty;
|
||||||
|
var shaderNodeList = root.GetElementsByTagName(XmlShader);
|
||||||
|
if (shaderNodeList.Count > 0)
|
||||||
|
{
|
||||||
|
XmlElement shaderElement = shaderNodeList[0] as XmlElement;
|
||||||
|
if (shaderElement.HasAttribute(XmlAutoCollectShader) == false)
|
||||||
|
throw new Exception($"Not found attribute {XmlAutoCollectShader} in {XmlShader}");
|
||||||
|
if (shaderElement.HasAttribute(XmlShaderBundleName) == false)
|
||||||
|
throw new Exception($"Not found attribute {XmlShaderBundleName} in {XmlShader}");
|
||||||
|
|
||||||
|
autoCollectShaders = shaderElement.GetAttribute(XmlAutoCollectShader) == "True" ? true : false;
|
||||||
|
shaderBundleName = shaderElement.GetAttribute(XmlShaderBundleName);
|
||||||
|
}
|
||||||
|
|
||||||
|
// 读取分组配置
|
||||||
|
List<AssetBundleGrouper> grouperTemper = new List<AssetBundleGrouper>();
|
||||||
|
var grouperNodeList = root.GetElementsByTagName(XmlGrouper);
|
||||||
|
foreach (var grouperNode in grouperNodeList)
|
||||||
|
{
|
||||||
|
XmlElement grouperElement = grouperNode as XmlElement;
|
||||||
|
if (grouperElement.HasAttribute(XmlGrouperName) == false)
|
||||||
|
throw new Exception($"Not found attribute {XmlGrouperName} in {XmlGrouper}");
|
||||||
|
if (grouperElement.HasAttribute(XmlGrouperDesc) == false)
|
||||||
|
throw new Exception($"Not found attribute {XmlGrouperDesc} in {XmlGrouper}");
|
||||||
|
if (grouperElement.HasAttribute(XmlAssetTags) == false)
|
||||||
|
throw new Exception($"Not found attribute {XmlAssetTags} in {XmlGrouper}");
|
||||||
|
|
||||||
|
AssetBundleGrouper grouper = new AssetBundleGrouper();
|
||||||
|
grouper.GrouperName = grouperElement.GetAttribute(XmlGrouperName);
|
||||||
|
grouper.GrouperDesc = grouperElement.GetAttribute(XmlGrouperDesc);
|
||||||
|
grouper.AssetTags = grouperElement.GetAttribute(XmlAssetTags);
|
||||||
|
grouperTemper.Add(grouper);
|
||||||
|
|
||||||
|
// 读取收集器配置
|
||||||
|
var collectorNodeList = grouperElement.GetElementsByTagName(XmlCollector);
|
||||||
|
foreach (var collectorNode in collectorNodeList)
|
||||||
|
{
|
||||||
|
XmlElement collectorElement = collectorNode as XmlElement;
|
||||||
|
if (collectorElement.HasAttribute(XmlDirectory) == false)
|
||||||
|
throw new Exception($"Not found attribute {XmlDirectory} in {XmlCollector}");
|
||||||
|
if (collectorElement.HasAttribute(XmlPackRule) == false)
|
||||||
|
throw new Exception($"Not found attribute {XmlPackRule} in {XmlCollector}");
|
||||||
|
if (collectorElement.HasAttribute(XmlFilterRule) == false)
|
||||||
|
throw new Exception($"Not found attribute {XmlFilterRule} in {XmlCollector}");
|
||||||
|
if (collectorElement.HasAttribute(XmlNotWriteToAssetList) == false)
|
||||||
|
throw new Exception($"Not found attribute {XmlNotWriteToAssetList} in {XmlCollector}");
|
||||||
|
if (collectorElement.HasAttribute(XmlAssetTags) == false)
|
||||||
|
throw new Exception($"Not found attribute {XmlAssetTags} in {XmlCollector}");
|
||||||
|
|
||||||
|
AssetBundleCollector collector = new AssetBundleCollector();
|
||||||
|
collector.CollectPath = collectorElement.GetAttribute(XmlDirectory);
|
||||||
|
collector.PackRuleName = collectorElement.GetAttribute(XmlPackRule);
|
||||||
|
collector.FilterRuleName = collectorElement.GetAttribute(XmlFilterRule);
|
||||||
|
collector.NotWriteToAssetList = collectorElement.GetAttribute(XmlNotWriteToAssetList) == "True" ? true : false;
|
||||||
|
collector.AssetTags = collectorElement.GetAttribute(XmlAssetTags); ;
|
||||||
|
grouper.Collectors.Add(collector);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// 保存配置数据
|
||||||
|
AssetBundleGrouperSettingData.ClearAll();
|
||||||
|
AssetBundleGrouperSettingData.Setting.AutoCollectShaders = autoCollectShaders;
|
||||||
|
AssetBundleGrouperSettingData.Setting.ShadersBundleName = shaderBundleName;
|
||||||
|
AssetBundleGrouperSettingData.Setting.Groupers.AddRange(grouperTemper);
|
||||||
|
AssetBundleGrouperSettingData.SaveFile();
|
||||||
|
Debug.Log($"导入配置完毕!");
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 导出XML配置表
|
||||||
|
/// </summary>
|
||||||
|
public static void ExportXmlConfig(string savePath)
|
||||||
|
{
|
||||||
|
if (File.Exists(savePath))
|
||||||
|
File.Delete(savePath);
|
||||||
|
|
||||||
|
StringBuilder sb = new StringBuilder();
|
||||||
|
sb.AppendLine("<?xml version=\"1.0\" encoding=\"utf-8\"?>");
|
||||||
|
sb.AppendLine("<root>");
|
||||||
|
sb.AppendLine("</root>");
|
||||||
|
|
||||||
|
XmlDocument xmlDoc = new XmlDocument();
|
||||||
|
xmlDoc.LoadXml(sb.ToString());
|
||||||
|
XmlElement root = xmlDoc.DocumentElement;
|
||||||
|
|
||||||
|
// 设置着色器配置
|
||||||
|
var shaderElement = xmlDoc.CreateElement(XmlShader);
|
||||||
|
shaderElement.SetAttribute(XmlAutoCollectShader, AssetBundleGrouperSettingData.Setting.AutoCollectShaders.ToString());
|
||||||
|
shaderElement.SetAttribute(XmlShaderBundleName, AssetBundleGrouperSettingData.Setting.ShadersBundleName);
|
||||||
|
|
||||||
|
// 设置分组配置
|
||||||
|
foreach (var grouper in AssetBundleGrouperSettingData.Setting.Groupers)
|
||||||
|
{
|
||||||
|
var grouperElement = xmlDoc.CreateElement(XmlGrouper);
|
||||||
|
grouperElement.SetAttribute(XmlGrouperName, grouper.GrouperName);
|
||||||
|
grouperElement.SetAttribute(XmlGrouperDesc, grouper.GrouperDesc);
|
||||||
|
grouperElement.SetAttribute(XmlAssetTags, grouper.AssetTags);
|
||||||
|
root.AppendChild(grouperElement);
|
||||||
|
|
||||||
|
// 设置收集器配置
|
||||||
|
foreach (var collector in grouper.Collectors)
|
||||||
|
{
|
||||||
|
var collectorElement = xmlDoc.CreateElement(XmlCollector);
|
||||||
|
collectorElement.SetAttribute(XmlDirectory, collector.CollectPath);
|
||||||
|
collectorElement.SetAttribute(XmlPackRule, collector.PackRuleName);
|
||||||
|
collectorElement.SetAttribute(XmlFilterRule, collector.FilterRuleName);
|
||||||
|
collectorElement.SetAttribute(XmlNotWriteToAssetList, collector.NotWriteToAssetList.ToString());
|
||||||
|
collectorElement.SetAttribute(XmlAssetTags, collector.AssetTags);
|
||||||
|
grouperElement.AppendChild(collectorElement);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// 生成配置文件
|
||||||
|
xmlDoc.Save(savePath);
|
||||||
|
Debug.Log($"导出配置完毕!");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
|
@ -1,17 +0,0 @@
|
||||||
using System;
|
|
||||||
|
|
||||||
namespace YooAsset.Editor
|
|
||||||
{
|
|
||||||
public class AssetBundleGrouperConfigDefine
|
|
||||||
{
|
|
||||||
public const string XmlGrouper = "Grouper";
|
|
||||||
public const string XmlCollector = "Collector";
|
|
||||||
public const string XmlDirectory = "CollectPath";
|
|
||||||
public const string XmlPackRule = "PackRule";
|
|
||||||
public const string XmlFilterRule = "FilterRule";
|
|
||||||
public const string XmlNotWriteToAssetList = "NotWriteToAssetList";
|
|
||||||
public const string XmlAssetTags = "AssetTags";
|
|
||||||
|
|
||||||
|
|
||||||
}
|
|
||||||
}
|
|
|
@ -1,11 +0,0 @@
|
||||||
fileFormatVersion: 2
|
|
||||||
guid: f2190cc6d8995aa458ded22ffd7fc1e0
|
|
||||||
MonoImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
serializedVersion: 2
|
|
||||||
defaultReferences: []
|
|
||||||
executionOrder: 0
|
|
||||||
icon: {instanceID: 0}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
|
@ -1,14 +0,0 @@
|
||||||
using System;
|
|
||||||
using System.IO;
|
|
||||||
using System.Xml;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using UnityEditor;
|
|
||||||
using UnityEngine;
|
|
||||||
|
|
||||||
namespace YooAsset.Editor
|
|
||||||
{
|
|
||||||
public class AssetBundleGrouperConfigExporter
|
|
||||||
{
|
|
||||||
|
|
||||||
}
|
|
||||||
}
|
|
|
@ -1,11 +0,0 @@
|
||||||
fileFormatVersion: 2
|
|
||||||
guid: 57959ce1a0581284c8bb37655a81dc1e
|
|
||||||
MonoImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
serializedVersion: 2
|
|
||||||
defaultReferences: []
|
|
||||||
executionOrder: 0
|
|
||||||
icon: {instanceID: 0}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
|
@ -1,14 +0,0 @@
|
||||||
using System;
|
|
||||||
using System.IO;
|
|
||||||
using System.Xml;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using UnityEditor;
|
|
||||||
using UnityEngine;
|
|
||||||
|
|
||||||
namespace YooAsset.Editor
|
|
||||||
{
|
|
||||||
public class AssetBundleGrouperConfigImporter
|
|
||||||
{
|
|
||||||
|
|
||||||
}
|
|
||||||
}
|
|
|
@ -24,6 +24,17 @@ namespace YooAsset.Editor
|
||||||
public List<AssetBundleGrouper> Groupers = new List<AssetBundleGrouper>();
|
public List<AssetBundleGrouper> Groupers = new List<AssetBundleGrouper>();
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 检测配置错误
|
||||||
|
/// </summary>
|
||||||
|
public void CheckConfigError()
|
||||||
|
{
|
||||||
|
foreach (var grouper in Groupers)
|
||||||
|
{
|
||||||
|
grouper.CheckConfigError();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 获取打包收集的资源文件
|
/// 获取打包收集的资源文件
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
|
|
@ -28,7 +28,7 @@ namespace YooAsset.Editor
|
||||||
private TextField _grouperNameTxt;
|
private TextField _grouperNameTxt;
|
||||||
private TextField _grouperDescTxt;
|
private TextField _grouperDescTxt;
|
||||||
private TextField _grouperAssetTagsTxt;
|
private TextField _grouperAssetTagsTxt;
|
||||||
private VisualElement _rightContainer;
|
private VisualElement _grouperContainer;
|
||||||
|
|
||||||
public void CreateGUI()
|
public void CreateGUI()
|
||||||
{
|
{
|
||||||
|
@ -50,16 +50,20 @@ namespace YooAsset.Editor
|
||||||
|
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
|
// 导入导出按钮
|
||||||
|
var exportBtn = root.Q<Button>("ExportButton");
|
||||||
|
exportBtn.clicked += ExportBtn_clicked;
|
||||||
|
var importBtn = root.Q<Button>("ImportButton");
|
||||||
|
importBtn.clicked += ImportBtn_clicked;
|
||||||
|
|
||||||
// 着色器相关
|
// 着色器相关
|
||||||
_autoCollectShaderToogle = root.Q<Toggle>("AutoCollectShader");
|
_autoCollectShaderToogle = root.Q<Toggle>("AutoCollectShader");
|
||||||
_autoCollectShaderToogle.SetValueWithoutNotify(AssetBundleGrouperSettingData.Setting.AutoCollectShaders);
|
|
||||||
_autoCollectShaderToogle.RegisterValueChangedCallback(evt =>
|
_autoCollectShaderToogle.RegisterValueChangedCallback(evt =>
|
||||||
{
|
{
|
||||||
AssetBundleGrouperSettingData.ModifyShader(evt.newValue, _shaderBundleNameTxt.value);
|
AssetBundleGrouperSettingData.ModifyShader(evt.newValue, _shaderBundleNameTxt.value);
|
||||||
|
_shaderBundleNameTxt.SetEnabled(evt.newValue);
|
||||||
});
|
});
|
||||||
|
|
||||||
_shaderBundleNameTxt = root.Q<TextField>("ShaderBundleName");
|
_shaderBundleNameTxt = root.Q<TextField>("ShaderBundleName");
|
||||||
_shaderBundleNameTxt.SetValueWithoutNotify(AssetBundleGrouperSettingData.Setting.ShadersBundleName);
|
|
||||||
_shaderBundleNameTxt.RegisterValueChangedCallback(evt =>
|
_shaderBundleNameTxt.RegisterValueChangedCallback(evt =>
|
||||||
{
|
{
|
||||||
AssetBundleGrouperSettingData.ModifyShader(_autoCollectShaderToogle.value, evt.newValue);
|
AssetBundleGrouperSettingData.ModifyShader(_autoCollectShaderToogle.value, evt.newValue);
|
||||||
|
@ -84,9 +88,8 @@ namespace YooAsset.Editor
|
||||||
removeBtn.clicked += RemoveGrouperBtn_clicked;
|
removeBtn.clicked += RemoveGrouperBtn_clicked;
|
||||||
}
|
}
|
||||||
|
|
||||||
// 右侧容器
|
// 分组容器
|
||||||
_rightContainer = root.Q("RightContainer");
|
_grouperContainer = root.Q("GrouperContainer");
|
||||||
_rightContainer.visible = false;
|
|
||||||
|
|
||||||
// 分组信息相关
|
// 分组信息相关
|
||||||
_grouperNameTxt = root.Q<TextField>("GrouperName");
|
_grouperNameTxt = root.Q<TextField>("GrouperName");
|
||||||
|
@ -141,14 +144,44 @@ namespace YooAsset.Editor
|
||||||
removeBtn.clicked += RemoveCollectorBtn_clicked;
|
removeBtn.clicked += RemoveCollectorBtn_clicked;
|
||||||
}
|
}
|
||||||
|
|
||||||
// 初始化界面
|
// 刷新窗体
|
||||||
FillGrouperViewData();
|
RefreshWindow();
|
||||||
}
|
}
|
||||||
catch (System.Exception e)
|
catch (System.Exception e)
|
||||||
{
|
{
|
||||||
Debug.LogError(e.ToString());
|
Debug.LogError(e.ToString());
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// 刷新窗体
|
||||||
|
private void RefreshWindow()
|
||||||
|
{
|
||||||
|
_autoCollectShaderToogle.SetValueWithoutNotify(AssetBundleGrouperSettingData.Setting.AutoCollectShaders);
|
||||||
|
_shaderBundleNameTxt.SetEnabled(AssetBundleGrouperSettingData.Setting.AutoCollectShaders);
|
||||||
|
_shaderBundleNameTxt.SetValueWithoutNotify(AssetBundleGrouperSettingData.Setting.ShadersBundleName);
|
||||||
|
_grouperContainer.visible = false;
|
||||||
|
|
||||||
|
FillGrouperViewData();
|
||||||
|
}
|
||||||
|
|
||||||
|
// 导入导出按钮
|
||||||
|
private void ExportBtn_clicked()
|
||||||
|
{
|
||||||
|
string resultPath = EditorTools.OpenFolderPanel("Export XML", "Assets/");
|
||||||
|
if (resultPath != null)
|
||||||
|
{
|
||||||
|
AssetBundleGrouperConfig.ExportXmlConfig($"{resultPath}/{nameof(AssetBundleGrouperConfig)}.xml");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
private void ImportBtn_clicked()
|
||||||
|
{
|
||||||
|
string resultPath = EditorTools.OpenFilePath("Import XML", "Assets/", "xml");
|
||||||
|
if (resultPath != null)
|
||||||
|
{
|
||||||
|
AssetBundleGrouperConfig.ImportXmlConfig(resultPath);
|
||||||
|
RefreshWindow();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
// 分组列表相关
|
// 分组列表相关
|
||||||
private void FillGrouperViewData()
|
private void FillGrouperViewData()
|
||||||
|
@ -178,7 +211,10 @@ namespace YooAsset.Editor
|
||||||
|
|
||||||
// Grouper Name
|
// Grouper Name
|
||||||
var textField1 = element.Q<Label>("Label1");
|
var textField1 = element.Q<Label>("Label1");
|
||||||
textField1.text = grouper.GrouperName;
|
if (string.IsNullOrEmpty(grouper.GrouperDesc))
|
||||||
|
textField1.text = grouper.GrouperName;
|
||||||
|
else
|
||||||
|
textField1.text = $"{grouper.GrouperName} ({grouper.GrouperDesc})";
|
||||||
}
|
}
|
||||||
private void GrouperListView_onSelectionChange(IEnumerable<object> objs)
|
private void GrouperListView_onSelectionChange(IEnumerable<object> objs)
|
||||||
{
|
{
|
||||||
|
@ -205,11 +241,11 @@ namespace YooAsset.Editor
|
||||||
var selectGrouper = _grouperListView.selectedItem as AssetBundleGrouper;
|
var selectGrouper = _grouperListView.selectedItem as AssetBundleGrouper;
|
||||||
if (selectGrouper == null)
|
if (selectGrouper == null)
|
||||||
{
|
{
|
||||||
_rightContainer.visible = false;
|
_grouperContainer.visible = false;
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
_rightContainer.visible = true;
|
_grouperContainer.visible = true;
|
||||||
_collectorListView.Clear();
|
_collectorListView.Clear();
|
||||||
_collectorListView.ClearSelection();
|
_collectorListView.ClearSelection();
|
||||||
_collectorListView.itemsSource = selectGrouper.Collectors;
|
_collectorListView.itemsSource = selectGrouper.Collectors;
|
||||||
|
|
|
@ -4,27 +4,29 @@
|
||||||
<ui:Button text="导出" display-tooltip-when-elided="true" name="ExportButton" style="width: 50px; background-color: rgb(56, 147, 58);" />
|
<ui:Button text="导出" display-tooltip-when-elided="true" name="ExportButton" style="width: 50px; background-color: rgb(56, 147, 58);" />
|
||||||
<ui:Button text="导入" display-tooltip-when-elided="true" name="ImportButton" style="width: 50px; background-color: rgb(56, 147, 58);" />
|
<ui:Button text="导入" display-tooltip-when-elided="true" name="ImportButton" style="width: 50px; background-color: rgb(56, 147, 58);" />
|
||||||
</uie:Toolbar>
|
</uie:Toolbar>
|
||||||
<ui:VisualElement name="ShaderContainer" style="height: 24px; background-color: rgb(77, 77, 77); border-left-width: 2px; border-right-width: 2px; border-top-width: 2px; border-bottom-width: 2px; flex-direction: row; border-top-left-radius: 2px; border-bottom-left-radius: 2px; border-top-right-radius: 2px; border-bottom-right-radius: 2px;">
|
|
||||||
<ui:Toggle label="Auto Collect Shaders" name="AutoCollectShader" style="width: 196px; -unity-text-align: middle-left;" />
|
|
||||||
<ui:TextField picking-mode="Ignore" label="Shader Bundle Name" name="ShaderBundleName" style="flex-grow: 1; -unity-text-align: middle-left;" />
|
|
||||||
</ui:VisualElement>
|
|
||||||
<ui:VisualElement name="ContentContainer" style="flex-grow: 1; flex-direction: row;">
|
<ui:VisualElement name="ContentContainer" style="flex-grow: 1; flex-direction: row;">
|
||||||
<ui:VisualElement name="LeftContainer" style="width: 200px; flex-grow: 0; background-color: rgb(67, 67, 67); border-left-width: 5px; border-right-width: 5px; border-top-width: 5px; border-bottom-width: 5px;">
|
<ui:VisualElement name="LeftContainer" style="width: 200px; flex-grow: 0; background-color: rgb(67, 67, 67); border-left-width: 5px; border-right-width: 5px; border-top-width: 5px; border-bottom-width: 5px;">
|
||||||
<ui:VisualElement name="GrouperAddContainer" style="height: 20px; flex-direction: row;">
|
|
||||||
<ui:Button text=" - " display-tooltip-when-elided="true" name="RemoveBtn" />
|
|
||||||
<ui:Button text=" + " display-tooltip-when-elided="true" name="AddBtn" />
|
|
||||||
</ui:VisualElement>
|
|
||||||
<ui:ListView focusable="true" name="GrouperListView" item-height="20" style="flex-grow: 1;" />
|
<ui:ListView focusable="true" name="GrouperListView" item-height="20" style="flex-grow: 1;" />
|
||||||
</ui:VisualElement>
|
<ui:VisualElement name="GrouperAddContainer" style="height: 20px; flex-direction: row; justify-content: center;">
|
||||||
<ui:VisualElement name="RightContainer" style="flex-grow: 1; border-left-width: 5px; border-right-width: 5px; border-top-width: 5px; border-bottom-width: 5px;">
|
|
||||||
<ui:TextField picking-mode="Ignore" label="Grouper Name" name="GrouperName" />
|
|
||||||
<ui:TextField picking-mode="Ignore" label="Grouper Desc" name="GrouperDesc" />
|
|
||||||
<ui:TextField picking-mode="Ignore" label="Grouper Asset Tags" name="GrouperAssetTags" />
|
|
||||||
<ui:VisualElement name="CollectorAddContainer" style="height: 20px; flex-direction: row-reverse;">
|
|
||||||
<ui:Button text=" - " display-tooltip-when-elided="true" name="RemoveBtn" />
|
<ui:Button text=" - " display-tooltip-when-elided="true" name="RemoveBtn" />
|
||||||
<ui:Button text=" + " display-tooltip-when-elided="true" name="AddBtn" />
|
<ui:Button text=" + " display-tooltip-when-elided="true" name="AddBtn" />
|
||||||
</ui:VisualElement>
|
</ui:VisualElement>
|
||||||
<ui:ListView focusable="true" name="CollectorListView" item-height="50" style="flex-grow: 1;" />
|
</ui:VisualElement>
|
||||||
|
<ui:VisualElement name="RightContainer" style="flex-direction: column; flex-grow: 1;">
|
||||||
|
<ui:VisualElement name="ShaderContainer" style="height: 30px; background-color: rgb(67, 67, 67); flex-direction: row; border-left-width: 5px; border-right-width: 5px; border-top-width: 5px; border-bottom-width: 5px;">
|
||||||
|
<ui:Toggle label="Auto Collect Shaders" name="AutoCollectShader" style="width: 196px; -unity-text-align: middle-left;" />
|
||||||
|
<ui:TextField picking-mode="Ignore" label="Shader Bundle Name" name="ShaderBundleName" style="flex-grow: 1; -unity-text-align: middle-left;" />
|
||||||
|
</ui:VisualElement>
|
||||||
|
<ui:VisualElement name="GrouperContainer" style="flex-grow: 1; border-left-width: 5px; border-right-width: 5px; border-top-width: 5px; border-bottom-width: 5px;">
|
||||||
|
<ui:TextField picking-mode="Ignore" label="Grouper Name" name="GrouperName" />
|
||||||
|
<ui:TextField picking-mode="Ignore" label="Grouper Desc" name="GrouperDesc" />
|
||||||
|
<ui:TextField picking-mode="Ignore" label="Grouper Asset Tags" name="GrouperAssetTags" />
|
||||||
|
<ui:VisualElement name="CollectorAddContainer" style="height: 20px; flex-direction: row-reverse;">
|
||||||
|
<ui:Button text=" - " display-tooltip-when-elided="true" name="RemoveBtn" />
|
||||||
|
<ui:Button text=" + " display-tooltip-when-elided="true" name="AddBtn" />
|
||||||
|
</ui:VisualElement>
|
||||||
|
<ui:ListView focusable="true" name="CollectorListView" item-height="50" style="flex-grow: 1;" />
|
||||||
|
</ui:VisualElement>
|
||||||
</ui:VisualElement>
|
</ui:VisualElement>
|
||||||
</ui:VisualElement>
|
</ui:VisualElement>
|
||||||
</ui:UXML>
|
</ui:UXML>
|
||||||
|
|
Loading…
Reference in New Issue