mirror of https://github.com/tuyoogame/YooAsset
parent
365ed560f6
commit
4da2bf441f
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@ -13,5 +13,10 @@ namespace YooAsset.Editor
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/// 收集的包裹名称
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/// </summary>
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public string CollectPackage = string.Empty;
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/// <summary>
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/// 容器值
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/// </summary>
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public int ProcessCapacity = 1000;
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}
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}
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@ -24,6 +24,7 @@ namespace YooAsset.Editor
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private TextField _collectOutputField;
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private Label _currentShaderCountField;
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private Label _currentVariantCountField;
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private SliderInt _processCapacitySlider;
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private PopupField<string> _packageField;
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public void CreateGUI()
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@ -72,6 +73,23 @@ namespace YooAsset.Editor
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packageContainer.Add(_packageField);
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}
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// 容器值
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_processCapacitySlider = root.Q<SliderInt>("ProcessCapacity");
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_processCapacitySlider.SetValueWithoutNotify(ShaderVariantCollectorSettingData.Setting.ProcessCapacity);
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#if !UNITY_2020_3_OR_NEWER
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_processCapacitySlider.label = $"Capacity ({_processCapacitySlider.value})";
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_processCapacitySlider.RegisterValueChangedCallback(evt =>
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{
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ShaderVariantCollectorSettingData.Setting.ProcessCapacity = _processCapacitySlider.value;
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_processCapacitySlider.label = $"Capacity ({_processCapacitySlider.value})";
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});
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#else
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_processCapacitySlider.RegisterValueChangedCallback(evt =>
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{
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ShaderVariantCollectorSettingData.Setting.ProcessCapacity = _processCapacitySlider.value;
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});
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#endif
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_currentShaderCountField = root.Q<Label>("CurrentShaderCount");
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_currentVariantCountField = root.Q<Label>("CurrentVariantCount");
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@ -103,7 +121,8 @@ namespace YooAsset.Editor
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{
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string savePath = ShaderVariantCollectorSettingData.Setting.SavePath;
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string packageName = ShaderVariantCollectorSettingData.Setting.CollectPackage;
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ShaderVariantCollector.Run(savePath, packageName, int.MaxValue, null);
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int processCapacity = _processCapacitySlider.value;
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ShaderVariantCollector.Run(savePath, packageName, processCapacity, null);
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}
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// 构建包裹相关
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@ -1,10 +1,12 @@
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<ui:UXML xmlns:ui="UnityEngine.UIElements" xmlns:uie="UnityEditor.UIElements">
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<uie:Toolbar name="Toolbar" style="display: flex; flex-direction: row-reverse;" />
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<ui:UXML xmlns:ui="UnityEngine.UIElements" xmlns:uie="UnityEditor.UIElements" editor-extension-mode="False">
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<ui:VisualElement name="CollectContainer">
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<ui:TextField picking-mode="Ignore" label="文件保存路径" name="CollectOutput" style="height: 22px;" />
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<ui:VisualElement name="PackageContainer" style="height: 24px;" />
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<ui:VisualElement name="PackageContainer" style="height: 24px;">
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<uie:Toolbar name="Toolbar" style="display: flex; flex-direction: row-reverse;" />
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</ui:VisualElement>
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<ui:Label text="Current Shader Count" display-tooltip-when-elided="true" name="CurrentShaderCount" style="height: 20px; padding-left: 4px;" />
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<ui:Label text="Current Variant Count" display-tooltip-when-elided="true" name="CurrentVariantCount" style="height: 20px; padding-left: 4px;" />
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<ui:SliderInt picking-mode="Ignore" label="Capacity" value="9999" high-value="1000" name="ProcessCapacity" low-value="10" show-input-field="true" />
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<ui:Button text="开始搜集" display-tooltip-when-elided="true" name="CollectButton" style="height: 50px; background-color: rgb(40, 106, 42); margin-top: 10px;" />
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</ui:VisualElement>
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</ui:UXML>
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