mirror of https://github.com/tuyoogame/YooAsset
update samples
parent
e8e7696a4d
commit
4b68362fb8
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@ -146,7 +146,7 @@ public static class ShaderVariantCollector
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CollectResult collectResult = AssetBundleCollectorSettingData.Setting.GetPackageAssets(EBuildMode.DryRunBuild, _packageName);
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CollectResult collectResult = AssetBundleCollectorSettingData.Setting.GetPackageAssets(EBuildMode.DryRunBuild, _packageName);
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foreach (var assetInfo in collectResult.CollectAssets)
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foreach (var assetInfo in collectResult.CollectAssets)
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{
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{
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string[] depends = AssetDatabase.GetDependencies(assetInfo.AssetPath, true);
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string[] depends = AssetDatabase.GetDependencies(assetInfo.AssetInfo.AssetPath, true);
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foreach (var dependAsset in depends)
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foreach (var dependAsset in depends)
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{
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{
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if (allAssets.Contains(dependAsset) == false)
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if (allAssets.Contains(dependAsset) == false)
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