mirror of https://github.com/tuyoogame/YooAsset
fix #433
parent
fe75491024
commit
499fb8239e
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@ -69,12 +69,12 @@ namespace YooAsset
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#region 创建默认的文件系统类
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/// <summary>
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/// 创建默认的编辑器文件系统参数
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/// <param name="simulateBuildResult">模拟构建结果</param>
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/// <param name="packageRoot">文件系统的根目录</param>
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/// </summary>
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public static FileSystemParameters CreateDefaultEditorFileSystemParameters(EditorSimulateBuildResult simulateBuildResult)
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public static FileSystemParameters CreateDefaultEditorFileSystemParameters(string packageRoot)
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{
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string fileSystemClass = typeof(DefaultEditorFileSystem).FullName;
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var fileSystemParams = new FileSystemParameters(fileSystemClass, simulateBuildResult.PackageRootDirectory);
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var fileSystemParams = new FileSystemParameters(fileSystemClass, packageRoot);
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return fileSystemParams;
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}
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@ -82,7 +82,7 @@ namespace YooAsset
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/// 创建默认的内置文件系统参数
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/// </summary>
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/// <param name="decryptionServices">加密文件解密服务类</param>
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/// <param name="packageRoot">内置文件的根路径</param>
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/// <param name="packageRoot">文件系统的根目录</param>
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public static FileSystemParameters CreateDefaultBuildinFileSystemParameters(IDecryptionServices decryptionServices = null, string packageRoot = null)
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{
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string fileSystemClass = typeof(DefaultBuildinFileSystem).FullName;
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@ -12,5 +12,22 @@ namespace YooAsset
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/// 模拟构建管线名称
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/// </summary>
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public string BuildPipelineName = "EditorSimulateBuildPipeline";
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/// <summary>
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/// 模拟构建类所属程序集名称
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/// </summary>
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public string InvokeAssmeblyName = "YooAsset.Editor";
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/// <summary>
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/// 模拟构建执行的类名全称
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/// 注意:类名必须包含命名空间!
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/// </summary>
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public string InvokeClassFullName = "YooAsset.Editor.AssetBundleSimulateBuilder";
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/// <summary>
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/// 模拟构建执行的方法名称
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/// 注意:执行方法必须满足 BindingFlags.Public | BindingFlags.Static
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/// </summary>
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public string InvokeMethodName = "SimulateBuild";
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}
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}
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@ -5,17 +5,16 @@ namespace YooAsset
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{
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public static class EditorSimulateModeHelper
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{
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private static System.Type _classType;
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/// <summary>
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/// 编辑器下模拟构建清单
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/// </summary>
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public static EditorSimulateBuildResult SimulateBuild(EditorSimulateBuildParam buildParam)
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{
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if (_classType == null)
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_classType = Assembly.Load("YooAsset.Editor").GetType("YooAsset.Editor.AssetBundleSimulateBuilder");
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return (EditorSimulateBuildResult)InvokePublicStaticMethod(_classType, "SimulateBuild", buildParam);
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var assemblyName = buildParam.InvokeAssmeblyName;
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var className = buildParam.InvokeClassFullName;
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var methodName = buildParam.InvokeMethodName;
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var classType = Assembly.Load(assemblyName).GetType(className);
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return (EditorSimulateBuildResult)InvokePublicStaticMethod(classType, methodName, buildParam);
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}
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private static object InvokePublicStaticMethod(System.Type type, string method, params object[] parameters)
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