mirror of https://github.com/tuyoogame/YooAsset
parent
fb4910e265
commit
4975d3b1ba
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@ -40,21 +40,6 @@ namespace YooAsset.Editor
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/// </summary>
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/// </summary>
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public string ContentHash { set; get; } = "00000000000000000000000000000000"; //32位
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public string ContentHash { set; get; } = "00000000000000000000000000000000"; //32位
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/// <summary>
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/// 文件哈希值
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/// </summary>
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public string FileHash { set; get; } = "00000000000000000000000000000000"; //32位
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/// <summary>
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/// 文件CRC32
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/// </summary>
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public string FileCRC { set; get; } = "00000000"; //8位
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/// <summary>
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/// 文件大小
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/// </summary>
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public long FileSize { set; get; } = 0;
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public BuildBundleInfo(string bundleName)
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public BuildBundleInfo(string bundleName)
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{
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{
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@ -68,13 +68,10 @@ namespace YooAsset.Editor
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{
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{
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foreach (var bundleInfo in buildMapContext.BundleInfos)
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foreach (var bundleInfo in buildMapContext.BundleInfos)
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{
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{
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string filePath = $"{buildParametersContext.PipelineOutputDirectory}/{bundleInfo.BundleName}";
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bundleInfo.FileHash = HashUtility.FileMD5(filePath);
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bundleInfo.FileCRC = HashUtility.FileCRC32(filePath);
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bundleInfo.FileSize = FileUtility.GetFileSize(filePath);
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if (bundleInfo.IsRawFile)
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if (bundleInfo.IsRawFile)
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{
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{
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bundleInfo.ContentHash = bundleInfo.FileHash;
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string filePath = $"{buildParametersContext.PipelineOutputDirectory}/{bundleInfo.BundleName}";
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bundleInfo.ContentHash = HashUtility.FileMD5(filePath);
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}
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}
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else
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else
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{
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{
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@ -79,13 +79,10 @@ namespace YooAsset.Editor
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{
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{
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foreach (var bundleInfo in buildMapContext.BundleInfos)
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foreach (var bundleInfo in buildMapContext.BundleInfos)
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{
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{
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string filePath = $"{buildParametersContext.PipelineOutputDirectory}/{bundleInfo.BundleName}";
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bundleInfo.FileHash = HashUtility.FileMD5(filePath);
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bundleInfo.FileCRC = HashUtility.FileCRC32(filePath);
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bundleInfo.FileSize = FileUtility.GetFileSize(filePath);
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if (bundleInfo.IsRawFile)
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if (bundleInfo.IsRawFile)
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{
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{
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bundleInfo.ContentHash = bundleInfo.FileHash;
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string filePath = $"{buildParametersContext.PipelineOutputDirectory}/{bundleInfo.BundleName}";
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bundleInfo.ContentHash = HashUtility.FileMD5(filePath);
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}
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}
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else
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else
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{
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{
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@ -74,9 +74,9 @@ namespace YooAsset.Editor
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foreach (var bundleInfo in buildMapContext.BundleInfos)
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foreach (var bundleInfo in buildMapContext.BundleInfos)
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{
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{
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var bundleName = bundleInfo.BundleName;
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var bundleName = bundleInfo.BundleName;
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string fileHash = bundleInfo.FileHash;
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string fileHash = GetBundleFileHash(bundleInfo, buildParameters);
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string fileCRC = bundleInfo.FileCRC;
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string fileCRC = GetBundleFileCRC(bundleInfo, buildParameters);
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long fileSize = bundleInfo.FileSize;
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long fileSize = GetBundleFileSize(bundleInfo, buildParameters);
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string[] tags = buildMapContext.GetBundleTags(bundleName);
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string[] tags = buildMapContext.GetBundleTags(bundleName);
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bool isEncrypted = encryptionContext.IsEncryptFile(bundleName);
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bool isEncrypted = encryptionContext.IsEncryptFile(bundleName);
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bool isBuildin = IsBuildinBundle(tags, buildinTags);
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bool isBuildin = IsBuildinBundle(tags, buildinTags);
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@ -102,6 +102,33 @@ namespace YooAsset.Editor
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}
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}
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return false;
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return false;
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}
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}
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private string GetBundleFileHash(BuildBundleInfo bundleInfo, BuildParametersContext buildParametersContext)
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{
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var buildMode = buildParametersContext.Parameters.BuildMode;
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if (buildMode == EBuildMode.DryRunBuild || buildMode == EBuildMode.SimulateBuild)
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return "00000000000000000000000000000000"; //32位
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string filePath = $"{buildParametersContext.PipelineOutputDirectory}/{bundleInfo.BundleName}";
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return HashUtility.FileMD5(filePath);
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}
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private string GetBundleFileCRC(BuildBundleInfo bundleInfo, BuildParametersContext buildParametersContext)
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{
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var buildMode = buildParametersContext.Parameters.BuildMode;
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if (buildMode == EBuildMode.DryRunBuild || buildMode == EBuildMode.SimulateBuild)
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return "00000000"; //8位
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string filePath = $"{buildParametersContext.PipelineOutputDirectory}/{bundleInfo.BundleName}";
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return HashUtility.FileCRC32(filePath);
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}
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private long GetBundleFileSize(BuildBundleInfo bundleInfo, BuildParametersContext buildParametersContext)
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{
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var buildMode = buildParametersContext.Parameters.BuildMode;
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if (buildMode == EBuildMode.DryRunBuild || buildMode == EBuildMode.SimulateBuild)
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return 0;
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string filePath = $"{buildParametersContext.PipelineOutputDirectory}/{bundleInfo.BundleName}";
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return FileUtility.GetFileSize(filePath);
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}
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/// <summary>
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/// <summary>
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/// 获取资源列表
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/// 获取资源列表
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