mirror of https://github.com/tuyoogame/YooAsset
fix #185
parent
64681db027
commit
460ea091bd
|
@ -37,6 +37,19 @@ namespace YooAsset
|
|||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 场景名称
|
||||
/// </summary>
|
||||
public string SceneName
|
||||
{
|
||||
get
|
||||
{
|
||||
if (IsValidWithWarning == false)
|
||||
return string.Empty;
|
||||
return Provider.SceneName;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 场景对象
|
||||
/// </summary>
|
||||
|
@ -152,10 +165,8 @@ namespace YooAsset
|
|||
}
|
||||
|
||||
// 卸载子场景
|
||||
Scene sceneObject = SceneObject;
|
||||
Provider.Impl.UnloadSubScene(Provider);
|
||||
{
|
||||
var operation = new UnloadSceneOperation(sceneObject);
|
||||
var operation = new UnloadSceneOperation(Provider);
|
||||
OperationSystem.StartOperation(packageName, operation);
|
||||
return operation;
|
||||
}
|
||||
|
|
|
@ -8,68 +8,81 @@ namespace YooAsset
|
|||
/// </summary>
|
||||
public sealed class UnloadSceneOperation : AsyncOperationBase
|
||||
{
|
||||
private enum EFlag
|
||||
{
|
||||
Normal,
|
||||
Error,
|
||||
}
|
||||
private enum ESteps
|
||||
{
|
||||
None,
|
||||
UnLoad,
|
||||
CheckError,
|
||||
PrepareDone,
|
||||
UnLoadScene,
|
||||
Checking,
|
||||
Done,
|
||||
}
|
||||
|
||||
private readonly EFlag _flag;
|
||||
private ESteps _steps = ESteps.None;
|
||||
private Scene _scene;
|
||||
private readonly string _error;
|
||||
private readonly ProviderBase _provider;
|
||||
private AsyncOperation _asyncOp;
|
||||
|
||||
internal UnloadSceneOperation(string error)
|
||||
{
|
||||
_flag = EFlag.Error;
|
||||
Error = error;
|
||||
_error = error;
|
||||
}
|
||||
internal UnloadSceneOperation(Scene scene)
|
||||
internal UnloadSceneOperation(ProviderBase provider)
|
||||
{
|
||||
_flag = EFlag.Normal;
|
||||
_scene = scene;
|
||||
_error = null;
|
||||
_provider = provider;
|
||||
}
|
||||
internal override void InternalOnStart()
|
||||
{
|
||||
if (_flag == EFlag.Normal)
|
||||
{
|
||||
_steps = ESteps.UnLoad;
|
||||
}
|
||||
else if (_flag == EFlag.Error)
|
||||
{
|
||||
_steps = ESteps.Done;
|
||||
Status = EOperationStatus.Failed;
|
||||
}
|
||||
else
|
||||
{
|
||||
throw new System.NotImplementedException(_flag.ToString());
|
||||
}
|
||||
_steps = ESteps.CheckError;
|
||||
}
|
||||
internal override void InternalOnUpdate()
|
||||
{
|
||||
if (_steps == ESteps.None || _steps == ESteps.Done)
|
||||
return;
|
||||
|
||||
if (_steps == ESteps.UnLoad)
|
||||
if (_steps == ESteps.CheckError)
|
||||
{
|
||||
if (_scene.IsValid() && _scene.isLoaded)
|
||||
{
|
||||
_asyncOp = SceneManager.UnloadSceneAsync(_scene);
|
||||
_steps = ESteps.Checking;
|
||||
}
|
||||
else
|
||||
if (string.IsNullOrEmpty(_error) == false)
|
||||
{
|
||||
_steps = ESteps.Done;
|
||||
Status = EOperationStatus.Failed;
|
||||
Error = "Scene is invalid or is not loaded.";
|
||||
Error = _error;
|
||||
return;
|
||||
}
|
||||
|
||||
_steps = ESteps.PrepareDone;
|
||||
}
|
||||
|
||||
if(_steps == ESteps.PrepareDone)
|
||||
{
|
||||
if (_provider.IsDone == false)
|
||||
return;
|
||||
|
||||
if (_provider.SceneObject.IsValid() == false)
|
||||
{
|
||||
_steps = ESteps.Done;
|
||||
Status = EOperationStatus.Failed;
|
||||
Error = "Scene is invalid !";
|
||||
return;
|
||||
}
|
||||
|
||||
if (_provider.SceneObject.isLoaded == false)
|
||||
{
|
||||
_steps = ESteps.Done;
|
||||
Status = EOperationStatus.Failed;
|
||||
Error = "Scene is not loaded !";
|
||||
return;
|
||||
}
|
||||
|
||||
_steps = ESteps.UnLoadScene;
|
||||
}
|
||||
|
||||
if (_steps == ESteps.UnLoadScene)
|
||||
{
|
||||
_asyncOp = SceneManager.UnloadSceneAsync(_provider.SceneObject);
|
||||
_provider.ResourceMgr.UnloadSubScene(_provider.SceneName);
|
||||
_steps = ESteps.Checking;
|
||||
}
|
||||
|
||||
if (_steps == ESteps.Checking)
|
||||
|
|
|
@ -8,7 +8,7 @@ namespace YooAsset
|
|||
{
|
||||
private AssetBundleRequest _cacheRequest;
|
||||
|
||||
public BundledAllAssetsProvider(ResourceManager impl, string providerGUID, uint providerPriority, AssetInfo assetInfo) : base(impl, providerGUID, providerPriority, assetInfo)
|
||||
public BundledAllAssetsProvider(ResourceManager manager, string providerGUID, uint providerPriority, AssetInfo assetInfo) : base(manager, providerGUID, providerPriority, assetInfo)
|
||||
{
|
||||
}
|
||||
public override void Update()
|
||||
|
|
|
@ -8,7 +8,7 @@ namespace YooAsset
|
|||
{
|
||||
private AssetBundleRequest _cacheRequest;
|
||||
|
||||
public BundledAssetProvider(ResourceManager impl, string providerGUID, uint providerPriority, AssetInfo assetInfo) : base(impl, providerGUID, providerPriority, assetInfo)
|
||||
public BundledAssetProvider(ResourceManager manager, string providerGUID, uint providerPriority, AssetInfo assetInfo) : base(manager, providerGUID, providerPriority, assetInfo)
|
||||
{
|
||||
}
|
||||
public override void Update()
|
||||
|
|
|
@ -3,7 +3,7 @@ namespace YooAsset
|
|||
{
|
||||
internal class BundledRawFileProvider : ProviderBase
|
||||
{
|
||||
public BundledRawFileProvider(ResourceManager impl, string providerGUID, uint providerPriority, AssetInfo assetInfo) : base(impl, providerGUID, providerPriority, assetInfo)
|
||||
public BundledRawFileProvider(ResourceManager manager, string providerGUID, uint providerPriority, AssetInfo assetInfo) : base(manager, providerGUID, providerPriority, assetInfo)
|
||||
{
|
||||
}
|
||||
public override void Update()
|
||||
|
|
|
@ -9,14 +9,13 @@ namespace YooAsset
|
|||
internal sealed class BundledSceneProvider : ProviderBase
|
||||
{
|
||||
public readonly LoadSceneMode SceneMode;
|
||||
private readonly string _sceneName;
|
||||
private readonly bool _suspendLoad;
|
||||
private AsyncOperation _asyncOperation;
|
||||
|
||||
public BundledSceneProvider(ResourceManager impl, string providerGUID, uint providerPriority, AssetInfo assetInfo, LoadSceneMode sceneMode, bool suspendLoad) : base(impl, providerGUID, providerPriority, assetInfo)
|
||||
public BundledSceneProvider(ResourceManager manager, string providerGUID, uint providerPriority, AssetInfo assetInfo, LoadSceneMode sceneMode, bool suspendLoad) : base(manager, providerGUID, providerPriority, assetInfo)
|
||||
{
|
||||
SceneMode = sceneMode;
|
||||
_sceneName = Path.GetFileNameWithoutExtension(assetInfo.AssetPath);
|
||||
SceneName = Path.GetFileNameWithoutExtension(assetInfo.AssetPath);
|
||||
_suspendLoad = suspendLoad;
|
||||
}
|
||||
public override void Update()
|
||||
|
@ -73,7 +72,7 @@ namespace YooAsset
|
|||
else
|
||||
{
|
||||
Status = EStatus.Failed;
|
||||
LastError = $"Failed to load scene : {_sceneName}";
|
||||
LastError = $"Failed to load scene : {MainAssetInfo.AssetPath}";
|
||||
YooLogger.Error(LastError);
|
||||
InvokeCompletion();
|
||||
}
|
||||
|
|
|
@ -8,7 +8,7 @@ namespace YooAsset
|
|||
{
|
||||
private AssetBundleRequest _cacheRequest;
|
||||
|
||||
public BundledSubAssetsProvider(ResourceManager impl, string providerGUID, uint providerPriority, AssetInfo assetInfo) : base(impl, providerGUID, providerPriority, assetInfo)
|
||||
public BundledSubAssetsProvider(ResourceManager manager, string providerGUID, uint providerPriority, AssetInfo assetInfo) : base(manager, providerGUID, providerPriority, assetInfo)
|
||||
{
|
||||
}
|
||||
public override void Update()
|
||||
|
|
|
@ -6,7 +6,7 @@ namespace YooAsset
|
|||
{
|
||||
internal sealed class DatabaseAllAssetsProvider : ProviderBase
|
||||
{
|
||||
public DatabaseAllAssetsProvider(ResourceManager impl, string providerGUID, uint providerPriority, AssetInfo assetInfo) : base(impl, providerGUID, providerPriority, assetInfo)
|
||||
public DatabaseAllAssetsProvider(ResourceManager manager, string providerGUID, uint providerPriority, AssetInfo assetInfo) : base(manager, providerGUID, providerPriority, assetInfo)
|
||||
{
|
||||
}
|
||||
public override void Update()
|
||||
|
|
|
@ -6,7 +6,7 @@ namespace YooAsset
|
|||
{
|
||||
internal sealed class DatabaseAssetProvider : ProviderBase
|
||||
{
|
||||
public DatabaseAssetProvider(ResourceManager impl, string providerGUID, uint providerPriority, AssetInfo assetInfo) : base(impl, providerGUID, providerPriority, assetInfo)
|
||||
public DatabaseAssetProvider(ResourceManager manager, string providerGUID, uint providerPriority, AssetInfo assetInfo) : base(manager, providerGUID, providerPriority, assetInfo)
|
||||
{
|
||||
}
|
||||
public override void Update()
|
||||
|
|
|
@ -3,7 +3,7 @@ namespace YooAsset
|
|||
{
|
||||
internal class DatabaseRawFileProvider : ProviderBase
|
||||
{
|
||||
public DatabaseRawFileProvider(ResourceManager impl, string providerGUID, uint providerPriority, AssetInfo assetInfo) : base(impl, providerGUID, providerPriority, assetInfo)
|
||||
public DatabaseRawFileProvider(ResourceManager manager, string providerGUID, uint providerPriority, AssetInfo assetInfo) : base(manager, providerGUID, providerPriority, assetInfo)
|
||||
{
|
||||
}
|
||||
public override void Update()
|
||||
|
|
|
@ -1,4 +1,7 @@
|
|||
using UnityEngine;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using UnityEngine;
|
||||
using UnityEngine.SceneManagement;
|
||||
|
||||
namespace YooAsset
|
||||
|
@ -9,9 +12,10 @@ namespace YooAsset
|
|||
private readonly bool _suspendLoad;
|
||||
private AsyncOperation _asyncOperation;
|
||||
|
||||
public DatabaseSceneProvider(ResourceManager impl, string providerGUID, uint providerPriority, AssetInfo assetInfo, LoadSceneMode sceneMode, bool suspendLoad) : base(impl, providerGUID, providerPriority, assetInfo)
|
||||
public DatabaseSceneProvider(ResourceManager manager, string providerGUID, uint providerPriority, AssetInfo assetInfo, LoadSceneMode sceneMode, bool suspendLoad) : base(manager, providerGUID, providerPriority, assetInfo)
|
||||
{
|
||||
SceneMode = sceneMode;
|
||||
SceneName = Path.GetFileNameWithoutExtension(assetInfo.AssetPath);
|
||||
_suspendLoad = suspendLoad;
|
||||
}
|
||||
public override void Update()
|
||||
|
|
|
@ -6,7 +6,7 @@ namespace YooAsset
|
|||
{
|
||||
internal sealed class DatabaseSubAssetsProvider : ProviderBase
|
||||
{
|
||||
public DatabaseSubAssetsProvider(ResourceManager impl, string providerGUID, uint providerPriority, AssetInfo assetInfo) : base(impl, providerGUID, providerPriority, assetInfo)
|
||||
public DatabaseSubAssetsProvider(ResourceManager manager, string providerGUID, uint providerPriority, AssetInfo assetInfo) : base(manager, providerGUID, providerPriority, assetInfo)
|
||||
{
|
||||
}
|
||||
public override void Update()
|
||||
|
|
|
@ -31,7 +31,7 @@ namespace YooAsset
|
|||
/// <summary>
|
||||
/// 所属资源系统
|
||||
/// </summary>
|
||||
public ResourceManager Impl { private set; get; }
|
||||
public ResourceManager ResourceMgr { private set; get; }
|
||||
|
||||
/// <summary>
|
||||
/// 资源信息
|
||||
|
@ -53,6 +53,11 @@ namespace YooAsset
|
|||
/// </summary>
|
||||
public UnityEngine.SceneManagement.Scene SceneObject { protected set; get; }
|
||||
|
||||
/// <summary>
|
||||
/// 加载的场景名称
|
||||
/// </summary>
|
||||
public string SceneName { protected set; get; }
|
||||
|
||||
/// <summary>
|
||||
/// 原生文件路径
|
||||
/// </summary>
|
||||
|
@ -103,21 +108,21 @@ namespace YooAsset
|
|||
private readonly List<HandleBase> _handles = new List<HandleBase>();
|
||||
|
||||
|
||||
public ProviderBase(ResourceManager impl, string providerGUID, uint providerPriority, AssetInfo assetInfo)
|
||||
public ProviderBase(ResourceManager manager, string providerGUID, uint providerPriority, AssetInfo assetInfo)
|
||||
{
|
||||
Impl = impl;
|
||||
ResourceMgr = manager;
|
||||
ProviderGUID = providerGUID;
|
||||
ProviderPriority = providerPriority;
|
||||
MainAssetInfo = assetInfo;
|
||||
|
||||
// 创建资源包加载器
|
||||
if (impl != null)
|
||||
if (manager != null)
|
||||
{
|
||||
OwnerBundle = impl.CreateOwnerAssetBundleLoader(assetInfo);
|
||||
OwnerBundle = manager.CreateOwnerAssetBundleLoader(assetInfo);
|
||||
OwnerBundle.Reference();
|
||||
OwnerBundle.AddProvider(this);
|
||||
|
||||
var dependList = impl.CreateDependAssetBundleLoaders(assetInfo);
|
||||
var dependList = manager.CreateDependAssetBundleLoaders(assetInfo);
|
||||
DependBundles = new DependAssetBundles(dependList);
|
||||
DependBundles.Reference();
|
||||
}
|
||||
|
@ -128,14 +133,6 @@ namespace YooAsset
|
|||
/// </summary>
|
||||
public abstract void Update();
|
||||
|
||||
/// <summary>
|
||||
/// 排序接口实现方法
|
||||
/// </summary>
|
||||
public int CompareTo(ProviderBase other)
|
||||
{
|
||||
return other.ProviderPriority.CompareTo(this.ProviderPriority);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 销毁资源提供者
|
||||
/// </summary>
|
||||
|
@ -281,6 +278,13 @@ namespace YooAsset
|
|||
}
|
||||
}
|
||||
|
||||
#region 排序接口实现
|
||||
public int CompareTo(ProviderBase other)
|
||||
{
|
||||
return other.ProviderPriority.CompareTo(this.ProviderPriority);
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region 异步编程相关
|
||||
private TaskCompletionSource<object> _taskCompletionSource;
|
||||
protected void InvokeCompletion()
|
||||
|
|
|
@ -218,7 +218,9 @@ namespace YooAsset
|
|||
}
|
||||
|
||||
/// <summary>
|
||||
/// 加载场景
|
||||
/// 加载场景对象
|
||||
/// 注意:返回的场景句柄是唯一的,每个场景句柄对应自己的场景提供者对象。
|
||||
/// 注意:业务逻辑层应该避免同时加载一个子场景。
|
||||
/// </summary>
|
||||
public SceneHandle LoadSceneAsync(AssetInfo assetInfo, LoadSceneMode sceneMode, bool suspendLoad, uint priority)
|
||||
{
|
||||
|
@ -387,15 +389,24 @@ namespace YooAsset
|
|||
return provider.CreateHandle<RawFileHandle>();
|
||||
}
|
||||
|
||||
internal void UnloadSubScene(ProviderBase provider)
|
||||
internal void UnloadSubScene(string sceneName)
|
||||
{
|
||||
string providerGUID = provider.ProviderGUID;
|
||||
if (_sceneHandles.ContainsKey(providerGUID) == false)
|
||||
throw new Exception("Should never get here !");
|
||||
List<string> removeKeys = new List<string>();
|
||||
foreach (var valuePair in _sceneHandles)
|
||||
{
|
||||
var sceneHandle = valuePair.Value;
|
||||
if (sceneHandle.SceneName == sceneName)
|
||||
{
|
||||
// 释放子场景句柄
|
||||
sceneHandle.ReleaseInternal();
|
||||
removeKeys.Add(valuePair.Key);
|
||||
}
|
||||
}
|
||||
|
||||
// 释放子场景句柄
|
||||
_sceneHandles[providerGUID].ReleaseInternal();
|
||||
_sceneHandles.Remove(providerGUID);
|
||||
foreach (string key in removeKeys)
|
||||
{
|
||||
_sceneHandles.Remove(key);
|
||||
}
|
||||
}
|
||||
private void UnloadAllScene()
|
||||
{
|
||||
|
|
Loading…
Reference in New Issue