mirror of https://github.com/tuyoogame/YooAsset
fix #185
parent
64681db027
commit
460ea091bd
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@ -37,6 +37,19 @@ namespace YooAsset
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}
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}
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}
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}
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/// <summary>
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/// 场景名称
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/// </summary>
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public string SceneName
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{
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get
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{
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if (IsValidWithWarning == false)
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return string.Empty;
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return Provider.SceneName;
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}
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}
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/// <summary>
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/// <summary>
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/// 场景对象
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/// 场景对象
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/// </summary>
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/// </summary>
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@ -152,10 +165,8 @@ namespace YooAsset
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}
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}
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// 卸载子场景
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// 卸载子场景
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Scene sceneObject = SceneObject;
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Provider.Impl.UnloadSubScene(Provider);
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{
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{
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var operation = new UnloadSceneOperation(sceneObject);
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var operation = new UnloadSceneOperation(Provider);
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OperationSystem.StartOperation(packageName, operation);
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OperationSystem.StartOperation(packageName, operation);
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return operation;
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return operation;
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}
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}
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@ -8,68 +8,81 @@ namespace YooAsset
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/// </summary>
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/// </summary>
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public sealed class UnloadSceneOperation : AsyncOperationBase
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public sealed class UnloadSceneOperation : AsyncOperationBase
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{
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{
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private enum EFlag
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{
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Normal,
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Error,
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}
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private enum ESteps
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private enum ESteps
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{
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{
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None,
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None,
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UnLoad,
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CheckError,
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PrepareDone,
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UnLoadScene,
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Checking,
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Checking,
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Done,
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Done,
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}
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}
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private readonly EFlag _flag;
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private ESteps _steps = ESteps.None;
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private ESteps _steps = ESteps.None;
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private Scene _scene;
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private readonly string _error;
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private readonly ProviderBase _provider;
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private AsyncOperation _asyncOp;
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private AsyncOperation _asyncOp;
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internal UnloadSceneOperation(string error)
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internal UnloadSceneOperation(string error)
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{
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{
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_flag = EFlag.Error;
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_error = error;
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Error = error;
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}
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}
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internal UnloadSceneOperation(Scene scene)
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internal UnloadSceneOperation(ProviderBase provider)
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{
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{
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_flag = EFlag.Normal;
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_error = null;
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_scene = scene;
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_provider = provider;
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}
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}
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internal override void InternalOnStart()
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internal override void InternalOnStart()
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{
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{
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if (_flag == EFlag.Normal)
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_steps = ESteps.CheckError;
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{
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_steps = ESteps.UnLoad;
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}
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else if (_flag == EFlag.Error)
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{
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_steps = ESteps.Done;
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Status = EOperationStatus.Failed;
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}
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else
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{
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throw new System.NotImplementedException(_flag.ToString());
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}
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}
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}
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internal override void InternalOnUpdate()
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internal override void InternalOnUpdate()
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{
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{
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if (_steps == ESteps.None || _steps == ESteps.Done)
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if (_steps == ESteps.None || _steps == ESteps.Done)
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return;
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return;
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if (_steps == ESteps.UnLoad)
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if (_steps == ESteps.CheckError)
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{
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{
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if (_scene.IsValid() && _scene.isLoaded)
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if (string.IsNullOrEmpty(_error) == false)
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{
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_asyncOp = SceneManager.UnloadSceneAsync(_scene);
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_steps = ESteps.Checking;
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}
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else
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{
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{
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_steps = ESteps.Done;
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_steps = ESteps.Done;
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Status = EOperationStatus.Failed;
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Status = EOperationStatus.Failed;
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Error = "Scene is invalid or is not loaded.";
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Error = _error;
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return;
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}
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}
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_steps = ESteps.PrepareDone;
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}
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if(_steps == ESteps.PrepareDone)
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{
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if (_provider.IsDone == false)
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return;
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if (_provider.SceneObject.IsValid() == false)
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{
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_steps = ESteps.Done;
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Status = EOperationStatus.Failed;
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Error = "Scene is invalid !";
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return;
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}
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if (_provider.SceneObject.isLoaded == false)
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{
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_steps = ESteps.Done;
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Status = EOperationStatus.Failed;
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Error = "Scene is not loaded !";
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return;
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}
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_steps = ESteps.UnLoadScene;
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}
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if (_steps == ESteps.UnLoadScene)
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{
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_asyncOp = SceneManager.UnloadSceneAsync(_provider.SceneObject);
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_provider.ResourceMgr.UnloadSubScene(_provider.SceneName);
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_steps = ESteps.Checking;
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}
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}
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if (_steps == ESteps.Checking)
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if (_steps == ESteps.Checking)
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@ -8,7 +8,7 @@ namespace YooAsset
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{
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{
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private AssetBundleRequest _cacheRequest;
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private AssetBundleRequest _cacheRequest;
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public BundledAllAssetsProvider(ResourceManager impl, string providerGUID, uint providerPriority, AssetInfo assetInfo) : base(impl, providerGUID, providerPriority, assetInfo)
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public BundledAllAssetsProvider(ResourceManager manager, string providerGUID, uint providerPriority, AssetInfo assetInfo) : base(manager, providerGUID, providerPriority, assetInfo)
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{
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{
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}
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}
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public override void Update()
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public override void Update()
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@ -8,7 +8,7 @@ namespace YooAsset
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{
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{
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private AssetBundleRequest _cacheRequest;
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private AssetBundleRequest _cacheRequest;
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public BundledAssetProvider(ResourceManager impl, string providerGUID, uint providerPriority, AssetInfo assetInfo) : base(impl, providerGUID, providerPriority, assetInfo)
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public BundledAssetProvider(ResourceManager manager, string providerGUID, uint providerPriority, AssetInfo assetInfo) : base(manager, providerGUID, providerPriority, assetInfo)
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{
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{
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}
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}
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public override void Update()
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public override void Update()
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@ -3,7 +3,7 @@ namespace YooAsset
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{
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{
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internal class BundledRawFileProvider : ProviderBase
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internal class BundledRawFileProvider : ProviderBase
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{
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{
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public BundledRawFileProvider(ResourceManager impl, string providerGUID, uint providerPriority, AssetInfo assetInfo) : base(impl, providerGUID, providerPriority, assetInfo)
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public BundledRawFileProvider(ResourceManager manager, string providerGUID, uint providerPriority, AssetInfo assetInfo) : base(manager, providerGUID, providerPriority, assetInfo)
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{
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{
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}
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}
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public override void Update()
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public override void Update()
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@ -9,14 +9,13 @@ namespace YooAsset
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internal sealed class BundledSceneProvider : ProviderBase
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internal sealed class BundledSceneProvider : ProviderBase
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{
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{
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public readonly LoadSceneMode SceneMode;
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public readonly LoadSceneMode SceneMode;
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private readonly string _sceneName;
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private readonly bool _suspendLoad;
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private readonly bool _suspendLoad;
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private AsyncOperation _asyncOperation;
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private AsyncOperation _asyncOperation;
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public BundledSceneProvider(ResourceManager impl, string providerGUID, uint providerPriority, AssetInfo assetInfo, LoadSceneMode sceneMode, bool suspendLoad) : base(impl, providerGUID, providerPriority, assetInfo)
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public BundledSceneProvider(ResourceManager manager, string providerGUID, uint providerPriority, AssetInfo assetInfo, LoadSceneMode sceneMode, bool suspendLoad) : base(manager, providerGUID, providerPriority, assetInfo)
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{
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{
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SceneMode = sceneMode;
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SceneMode = sceneMode;
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_sceneName = Path.GetFileNameWithoutExtension(assetInfo.AssetPath);
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SceneName = Path.GetFileNameWithoutExtension(assetInfo.AssetPath);
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_suspendLoad = suspendLoad;
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_suspendLoad = suspendLoad;
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}
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}
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public override void Update()
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public override void Update()
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@ -73,7 +72,7 @@ namespace YooAsset
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else
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else
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{
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{
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Status = EStatus.Failed;
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Status = EStatus.Failed;
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LastError = $"Failed to load scene : {_sceneName}";
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LastError = $"Failed to load scene : {MainAssetInfo.AssetPath}";
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YooLogger.Error(LastError);
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YooLogger.Error(LastError);
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InvokeCompletion();
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InvokeCompletion();
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}
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}
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@ -8,7 +8,7 @@ namespace YooAsset
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{
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{
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private AssetBundleRequest _cacheRequest;
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private AssetBundleRequest _cacheRequest;
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public BundledSubAssetsProvider(ResourceManager impl, string providerGUID, uint providerPriority, AssetInfo assetInfo) : base(impl, providerGUID, providerPriority, assetInfo)
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public BundledSubAssetsProvider(ResourceManager manager, string providerGUID, uint providerPriority, AssetInfo assetInfo) : base(manager, providerGUID, providerPriority, assetInfo)
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{
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{
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}
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}
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public override void Update()
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public override void Update()
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@ -6,7 +6,7 @@ namespace YooAsset
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{
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{
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internal sealed class DatabaseAllAssetsProvider : ProviderBase
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internal sealed class DatabaseAllAssetsProvider : ProviderBase
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{
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{
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public DatabaseAllAssetsProvider(ResourceManager impl, string providerGUID, uint providerPriority, AssetInfo assetInfo) : base(impl, providerGUID, providerPriority, assetInfo)
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public DatabaseAllAssetsProvider(ResourceManager manager, string providerGUID, uint providerPriority, AssetInfo assetInfo) : base(manager, providerGUID, providerPriority, assetInfo)
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{
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{
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}
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}
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public override void Update()
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public override void Update()
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@ -6,7 +6,7 @@ namespace YooAsset
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{
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{
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internal sealed class DatabaseAssetProvider : ProviderBase
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internal sealed class DatabaseAssetProvider : ProviderBase
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{
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{
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public DatabaseAssetProvider(ResourceManager impl, string providerGUID, uint providerPriority, AssetInfo assetInfo) : base(impl, providerGUID, providerPriority, assetInfo)
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public DatabaseAssetProvider(ResourceManager manager, string providerGUID, uint providerPriority, AssetInfo assetInfo) : base(manager, providerGUID, providerPriority, assetInfo)
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{
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{
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}
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}
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public override void Update()
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public override void Update()
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@ -3,7 +3,7 @@ namespace YooAsset
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{
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{
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internal class DatabaseRawFileProvider : ProviderBase
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internal class DatabaseRawFileProvider : ProviderBase
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{
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{
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public DatabaseRawFileProvider(ResourceManager impl, string providerGUID, uint providerPriority, AssetInfo assetInfo) : base(impl, providerGUID, providerPriority, assetInfo)
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public DatabaseRawFileProvider(ResourceManager manager, string providerGUID, uint providerPriority, AssetInfo assetInfo) : base(manager, providerGUID, providerPriority, assetInfo)
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{
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{
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}
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}
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public override void Update()
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public override void Update()
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@ -1,4 +1,7 @@
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using UnityEngine;
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using System.Collections;
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using System.Collections.Generic;
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using System.IO;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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using UnityEngine.SceneManagement;
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namespace YooAsset
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namespace YooAsset
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@ -9,9 +12,10 @@ namespace YooAsset
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private readonly bool _suspendLoad;
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private readonly bool _suspendLoad;
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private AsyncOperation _asyncOperation;
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private AsyncOperation _asyncOperation;
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public DatabaseSceneProvider(ResourceManager impl, string providerGUID, uint providerPriority, AssetInfo assetInfo, LoadSceneMode sceneMode, bool suspendLoad) : base(impl, providerGUID, providerPriority, assetInfo)
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public DatabaseSceneProvider(ResourceManager manager, string providerGUID, uint providerPriority, AssetInfo assetInfo, LoadSceneMode sceneMode, bool suspendLoad) : base(manager, providerGUID, providerPriority, assetInfo)
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{
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{
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SceneMode = sceneMode;
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SceneMode = sceneMode;
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SceneName = Path.GetFileNameWithoutExtension(assetInfo.AssetPath);
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_suspendLoad = suspendLoad;
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_suspendLoad = suspendLoad;
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}
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}
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public override void Update()
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public override void Update()
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@ -6,7 +6,7 @@ namespace YooAsset
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{
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{
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internal sealed class DatabaseSubAssetsProvider : ProviderBase
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internal sealed class DatabaseSubAssetsProvider : ProviderBase
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{
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{
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public DatabaseSubAssetsProvider(ResourceManager impl, string providerGUID, uint providerPriority, AssetInfo assetInfo) : base(impl, providerGUID, providerPriority, assetInfo)
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public DatabaseSubAssetsProvider(ResourceManager manager, string providerGUID, uint providerPriority, AssetInfo assetInfo) : base(manager, providerGUID, providerPriority, assetInfo)
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{
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{
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}
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}
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public override void Update()
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public override void Update()
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@ -31,7 +31,7 @@ namespace YooAsset
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/// <summary>
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/// <summary>
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/// 所属资源系统
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/// 所属资源系统
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/// </summary>
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/// </summary>
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public ResourceManager Impl { private set; get; }
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public ResourceManager ResourceMgr { private set; get; }
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/// <summary>
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/// <summary>
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/// 资源信息
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/// 资源信息
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@ -53,6 +53,11 @@ namespace YooAsset
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/// </summary>
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/// </summary>
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public UnityEngine.SceneManagement.Scene SceneObject { protected set; get; }
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public UnityEngine.SceneManagement.Scene SceneObject { protected set; get; }
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/// <summary>
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/// 加载的场景名称
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/// </summary>
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public string SceneName { protected set; get; }
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/// <summary>
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/// <summary>
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/// 原生文件路径
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/// 原生文件路径
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/// </summary>
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/// </summary>
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@ -103,21 +108,21 @@ namespace YooAsset
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private readonly List<HandleBase> _handles = new List<HandleBase>();
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private readonly List<HandleBase> _handles = new List<HandleBase>();
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public ProviderBase(ResourceManager impl, string providerGUID, uint providerPriority, AssetInfo assetInfo)
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public ProviderBase(ResourceManager manager, string providerGUID, uint providerPriority, AssetInfo assetInfo)
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{
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{
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Impl = impl;
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ResourceMgr = manager;
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ProviderGUID = providerGUID;
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ProviderGUID = providerGUID;
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ProviderPriority = providerPriority;
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ProviderPriority = providerPriority;
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MainAssetInfo = assetInfo;
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MainAssetInfo = assetInfo;
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// 创建资源包加载器
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// 创建资源包加载器
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if (impl != null)
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if (manager != null)
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{
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{
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OwnerBundle = impl.CreateOwnerAssetBundleLoader(assetInfo);
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OwnerBundle = manager.CreateOwnerAssetBundleLoader(assetInfo);
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OwnerBundle.Reference();
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OwnerBundle.Reference();
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OwnerBundle.AddProvider(this);
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OwnerBundle.AddProvider(this);
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var dependList = impl.CreateDependAssetBundleLoaders(assetInfo);
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var dependList = manager.CreateDependAssetBundleLoaders(assetInfo);
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DependBundles = new DependAssetBundles(dependList);
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DependBundles = new DependAssetBundles(dependList);
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DependBundles.Reference();
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DependBundles.Reference();
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}
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}
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@ -128,14 +133,6 @@ namespace YooAsset
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/// </summary>
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/// </summary>
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public abstract void Update();
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public abstract void Update();
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/// <summary>
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/// 排序接口实现方法
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/// </summary>
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public int CompareTo(ProviderBase other)
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{
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return other.ProviderPriority.CompareTo(this.ProviderPriority);
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}
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/// <summary>
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/// <summary>
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/// 销毁资源提供者
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/// 销毁资源提供者
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/// </summary>
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/// </summary>
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@ -281,6 +278,13 @@ namespace YooAsset
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}
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}
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}
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}
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#region 排序接口实现
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public int CompareTo(ProviderBase other)
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{
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return other.ProviderPriority.CompareTo(this.ProviderPriority);
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}
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#endregion
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#region 异步编程相关
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#region 异步编程相关
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private TaskCompletionSource<object> _taskCompletionSource;
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private TaskCompletionSource<object> _taskCompletionSource;
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protected void InvokeCompletion()
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protected void InvokeCompletion()
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@ -218,7 +218,9 @@ namespace YooAsset
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}
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}
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/// <summary>
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/// <summary>
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/// 加载场景
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/// 加载场景对象
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/// 注意:返回的场景句柄是唯一的,每个场景句柄对应自己的场景提供者对象。
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/// 注意:业务逻辑层应该避免同时加载一个子场景。
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/// </summary>
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/// </summary>
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public SceneHandle LoadSceneAsync(AssetInfo assetInfo, LoadSceneMode sceneMode, bool suspendLoad, uint priority)
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public SceneHandle LoadSceneAsync(AssetInfo assetInfo, LoadSceneMode sceneMode, bool suspendLoad, uint priority)
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{
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{
|
||||||
|
@ -387,15 +389,24 @@ namespace YooAsset
|
||||||
return provider.CreateHandle<RawFileHandle>();
|
return provider.CreateHandle<RawFileHandle>();
|
||||||
}
|
}
|
||||||
|
|
||||||
internal void UnloadSubScene(ProviderBase provider)
|
internal void UnloadSubScene(string sceneName)
|
||||||
{
|
{
|
||||||
string providerGUID = provider.ProviderGUID;
|
List<string> removeKeys = new List<string>();
|
||||||
if (_sceneHandles.ContainsKey(providerGUID) == false)
|
foreach (var valuePair in _sceneHandles)
|
||||||
throw new Exception("Should never get here !");
|
{
|
||||||
|
var sceneHandle = valuePair.Value;
|
||||||
|
if (sceneHandle.SceneName == sceneName)
|
||||||
|
{
|
||||||
|
// 释放子场景句柄
|
||||||
|
sceneHandle.ReleaseInternal();
|
||||||
|
removeKeys.Add(valuePair.Key);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
// 释放子场景句柄
|
foreach (string key in removeKeys)
|
||||||
_sceneHandles[providerGUID].ReleaseInternal();
|
{
|
||||||
_sceneHandles.Remove(providerGUID);
|
_sceneHandles.Remove(key);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
private void UnloadAllScene()
|
private void UnloadAllScene()
|
||||||
{
|
{
|
||||||
|
|
Loading…
Reference in New Issue