mirror of https://github.com/tuyoogame/YooAsset
Update YooAssets
parent
9e19f776af
commit
44ac4ebb8f
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@ -51,6 +51,11 @@ namespace YooAsset
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/// 资源加载的最大数量
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/// </summary>
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public int AssetLoadingMaxNumber = int.MaxValue;
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/// <summary>
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/// 异步操作系统每帧允许运行的最大时间切片(单位:毫秒)
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/// </summary>
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public long OperationSystemMaxTimeSlice = long.MaxValue;
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}
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/// <summary>
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@ -112,7 +117,7 @@ namespace YooAsset
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public static InitializationOperation InitializeAsync(CreateParameters parameters)
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{
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if (parameters == null)
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throw new Exception($"YooAsset create parameters is invalid.");
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throw new Exception($"YooAsset create parameters is null.");
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#if !UNITY_EDITOR
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if (parameters is EditorPlayModeParameters)
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@ -132,22 +137,24 @@ namespace YooAsset
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throw new Exception("YooAsset is initialized yet.");
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}
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// 检测创建参数
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if (parameters.AssetLoadingMaxNumber < 3)
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if (parameters.AssetLoadingMaxNumber < 1)
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{
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parameters.AssetLoadingMaxNumber = 3;
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YooLogger.Warning($"{nameof(parameters.AssetLoadingMaxNumber)} minimum is 3");
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parameters.AssetLoadingMaxNumber = 1;
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YooLogger.Warning($"{nameof(parameters.AssetLoadingMaxNumber)} minimum value is 1");
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}
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// 创建间隔计时器
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if (parameters.AutoReleaseInterval > 0)
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if (parameters.OperationSystemMaxTimeSlice < 33)
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{
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_releaseCD = parameters.AutoReleaseInterval;
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parameters.OperationSystemMaxTimeSlice = 33;
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YooLogger.Warning($"{nameof(parameters.OperationSystemMaxTimeSlice)} minimum value is 33 milliseconds");
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}
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if (string.IsNullOrEmpty(parameters.LocationRoot) == false)
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_locationRoot = PathHelper.GetRegularPath(parameters.LocationRoot);
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if (parameters.AutoReleaseInterval > 0)
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_releaseCD = parameters.AutoReleaseInterval;
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// 运行模式
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if (parameters is EditorPlayModeParameters)
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_playMode = EPlayMode.EditorPlayMode;
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@ -158,7 +165,10 @@ namespace YooAsset
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else
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throw new NotImplementedException();
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// 初始化
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// 初始化异步操作系统
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OperationSystem.Initialize(parameters.OperationSystemMaxTimeSlice);
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// 初始化资源系统
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if (_playMode == EPlayMode.EditorPlayMode)
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{
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_editorPlayModeImpl = new EditorPlayModeImpl();
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@ -396,7 +406,7 @@ namespace YooAsset
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{
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return LoadSubAssetsInternal(location, type, false);
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}
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private static AssetOperationHandle LoadAssetInternal(string location, System.Type assetType, bool waitForAsyncComplete)
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{
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@ -511,7 +521,7 @@ namespace YooAsset
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{
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return CreatePatchUnpacker(new string[] { tag }, unpackingMaxNumber, failedTryAgain);
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}
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/// <summary>
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/// 创建补丁解压器
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/// </summary>
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