diff --git a/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/PatchLogic/FsmNode/FsmClearCacheBundle.cs b/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/PatchLogic/FsmNode/FsmClearCacheBundle.cs index 4c68d978..ae23e23a 100644 --- a/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/PatchLogic/FsmNode/FsmClearCacheBundle.cs +++ b/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/PatchLogic/FsmNode/FsmClearCacheBundle.cs @@ -17,7 +17,7 @@ internal class FsmClearCacheBundle : IStateNode PatchEventDefine.PatchStepsChange.SendEventMessage("清理未使用的缓存文件!"); var packageName = (string)_machine.GetBlackboardValue("PackageName"); var package = YooAssets.GetPackage(packageName); - var operation = package.ClearCacheBundleFilesAsync(EFileClearMode.ClearUnusedBundleFiles); + var operation = package.ClearCacheFilesAsync(EFileClearMode.ClearUnusedBundleFiles); operation.Completed += Operation_Completed; } void IStateNode.OnUpdate()