From 3f8c7bd91fa75d0203ca5666ba384d20776b5e9e Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E4=BD=95=E5=86=A0=E5=B3=B0?= Date: Thu, 26 Dec 2024 12:17:37 +0800 Subject: [PATCH] update space shooter --- .../Runtime/PatchLogic/FsmNode/FsmInitializePackage.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/PatchLogic/FsmNode/FsmInitializePackage.cs b/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/PatchLogic/FsmNode/FsmInitializePackage.cs index 3ba6d857..0c9b1405 100644 --- a/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/PatchLogic/FsmNode/FsmInitializePackage.cs +++ b/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/PatchLogic/FsmNode/FsmInitializePackage.cs @@ -79,7 +79,7 @@ internal class FsmInitializePackage : IStateNode string defaultHostServer = GetHostServerURL(); string fallbackHostServer = GetHostServerURL(); IRemoteServices remoteServices = new RemoteServices(defaultHostServer, fallbackHostServer); - createParameters.WebFileSystemParameters = WechatFileSystemCreater.CreateWechatFileSystemParameters(remoteServices); + createParameters.WebServerFileSystemParameters = WechatFileSystemCreater.CreateWechatFileSystemParameters(remoteServices); #else createParameters.WebServerFileSystemParameters = FileSystemParameters.CreateDefaultWebServerFileSystemParameters(); #endif