diff --git a/Assets/YooAsset/Editor/AssetBundleBuilder/BuildBundleInfo.cs b/Assets/YooAsset/Editor/AssetBundleBuilder/BuildBundleInfo.cs index 5b9997d..d009ec5 100644 --- a/Assets/YooAsset/Editor/AssetBundleBuilder/BuildBundleInfo.cs +++ b/Assets/YooAsset/Editor/AssetBundleBuilder/BuildBundleInfo.cs @@ -142,7 +142,7 @@ namespace YooAsset.Editor /// public UnityEditor.AssetBundleBuild CreatePipelineBuild() { - // 注意:我们不在支持AssetBundle的变种机制 + // 注意:我们不再支持AssetBundle的变种机制 AssetBundleBuild build = new AssetBundleBuild(); build.assetBundleName = BundleName; build.assetBundleVariant = string.Empty;